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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:11-12-14 08:37 PM
Created:05-17-09 12:55 PM
Downloads:305,706
Favorites:1,173
MD5:
6.0.3

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.0.7
by: Shadowed [More]

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Tagging as release v4.0.7

--------------------

Shadowed:
- Fixed range checker to use the proper interact distance
- Added an option to hide power bars unless the unit has mana for header units (raid/party/mt/ma)
- Link Dark Intent and Waterstrider to Arcane Brilliance
- Priests can always cure Magic
- Fixed export producing broken strings that could not be imported
- Added Lightwell totem bar for Holy Priests
- Commas hard
- Fixed enemy removal spells being flagged as curable
- Set PlayerFrame as movable
- Death Knights no longer have a controllable temporary pet
- Check IsUsableSpell instead of IsPlayerSpell for curable auras

---

Shadowed:
- Fixed enlarge curable debuffs not working
- Redid the range check module and spells, now uses interact distance and you can specify an alt spell too
- Fixed cooldown wheels not being alphaed when using the range checker
- Redid config a little, range check spells has its own tab and profile config is now on the left menu
- Updated spellID for Mage Arcane Charges
- Updated a few of the range checker spells
- Fixed an error when using a fishing pole temporary enchant
- Fixed error when unlocking frames as a Shadow Priest
- Combo points have been moved to the Player unit
- One more CP related error
- Fixed a combo points error when using SoulShards/ShadowOrbs/HolyPower/Chi
- Properly add localcheck.rb to not be packaged
- Strip out any WoD specific code
- Redo combo point modules to dynamically create indicators as needed and not rely on the max flag
- TOC update

Tagging as release v4.0.5

--------------------

Shadowed:
- Fixed polled tags not updating unless you used pre/post append
- Fixed Eclipse left/right direction arrow not working
- Don't mess with CRF strata
- Work around cooldown circles not inheriting alpha for combat fader

Tagging as release v4.0.4

--------------------

Shadowed:
- Fixed cooldown rings not showing up

Tagging as release v4.0.3

--------------------

Shadowed:
- Fixed options TOC not being 60000
- Fixed an error when disabling fake unit cast bars
- Fixed casts not being shown as interruptible


Tagging as release v4.0.2

--------------------

Shadowed:
- TOC Bump to 60000
- Remove the LFD Cooldown strata change as it causes issues (apparently nevs fault!)
- Fixed labeling for enlarging stealable/dispellable auras to be less confusing
- Arena frames now show during prep phase with opponents spec/class
- Fixed an error when enabling Arena ToT or BG ToT
- Fixed question mark portraits not working
- Reload UFs for raid/party units on connection change
- One more typo
- Typo
- Tweak boss events to try and fix update issues
- Fixed totem timers not hiding if totems are destroyed early
- Enable dismissable totem bars in WoD (must be turned on)
- Priests can have up to 5 Shadow Orbs in WoD
- Added WoD tag
- fixed OnEvent error in WoD
- Typo
- Added more debug code
- Move boss auras back up
- Bump player auras back to the top
- Added debug flag to record aruas to narrow down the issue
- Fixed leaked global
- Fixed aura indicators not being updated on config change until UI reload
- Fixed aura indicators curable filter not working
- Redid aura categorization priority to fix display bugs
- Fixed ToT child units not working
- Fixed logic for determining curable auras
- Fixed stealable/removable auras not being scaled

Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (86)
File Name
Version
Size
Author
Date
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
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v3.8.0
573kB
Shadowed
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v3.7.4
570kB
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v3.7.3
570kB
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v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
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v3.5.7
565kB
Shadowed
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v3.5.4
565kB
Shadowed
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v3.5.3
563kB
Shadowed
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v3.5.2
564kB
Shadowed
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v3.5.1
563kB
Shadowed
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v3.5
565kB
Shadowed
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v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
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v3.4.1
542kB
Shadowed
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v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
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v3.3.5
540kB
Shadowed
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v3.3.2
535kB
Shadowed
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v3.3.1
529kB
Shadowed
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v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
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r20100401
471kB
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r20100329
469kB
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03-29-10 02:23 AM
r20100324
467kB
Shadowed
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r20100322
465kB
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v3.2.5
467kB
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v3.2.4
467kB
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v3.2.3
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v3.2.2
465kB
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v3.2
466kB
Shadowed
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v3.1
462kB
Shadowed
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v3.0.6
453kB
Shadowed
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v3.0.5
452kB
Shadowed
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v3.0.4
455kB
Shadowed
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v3.0.3
450kB
Shadowed
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v3.0.2
447kB
Shadowed
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v3.0.1
444kB
Shadowed
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v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
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11-28-09 02:38 AM
r20091127
492kB
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r20091103
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r20091020
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Post A Reply Comment Options
Unread 08-02-09, 11:45 PM  
AudreyChandler
A Kobold Labourer

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Oh, also, any chance of getting Incoming Heals displayed as text as well as bar extension? That's the one thing I miss from Healbot / Grid, since my brain tends to work almost entirely in digits instead of spatial relations ("6.2k deficit... now 7.1k incoming heal... score, I can turn my attention elsewhere"). (and learn not to overheal but w/e it was a random example :P)

Preferably it would just share a spot with Health Deficit, but if it ended up as its own independent tag I still wouldn't be complaining. :]
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Unread 08-02-09, 11:40 PM  
AudreyChandler
A Kobold Labourer

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Hey Shadowed, thanks for fixing the 3.2 "interruptible is nil variable" error. Was really clogging up the screen in instances. x]

On that note, been running some today and encountered two minor issues that didn't produce error messages so I can only describe them:

1. Pets are still not showing when summoned in combat. This is inside an instance (so I'm already partied), but any (party) pets summoned during combat will intermittently not appear. They still won't appear, even after combat drops, until I /reloadui. This is frustrating to try to isolate because it doesn't happen consistently.

2. Every once in a while, a health deficit will stubbornly remain displayed no matter how much healing the unit gets. This seems to be an out-of-combat only issue (that is, all healing seems to be assessed properly in-combat). It *might* be related to health deficits caused by buff applications, but that's speculation based on circumstances only.

As always, thanks for all your hard work on this. My favorite healing frames ever. :]

---

Oh, also, been doing tons of vehicle combat today and didn't encounter any errors or issues with incorrect party display as some have been reporting here. In fact it's quite nice how the party frame just merrily turns green and I know the person is in-vehicle, with the mount displayed as a pet.

(Except when they remount in combat and the pet frame disappears... lol).
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Unread 08-02-09, 08:34 PM  
Shadowed
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Nope
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Unread 08-02-09, 08:10 PM  
Nanase
A Murloc Raider

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Any way to display health / mana on mouseover for frames?
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Unread 08-02-09, 01:04 PM  
Shadowed
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Instead of manually dragging it, position it through /suf -> Units -> Party -> Frame, set the anchor point to top left and reposition it through the x/y offsets, not optimal I know it's something I'm working on fixing for the next push.
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Unread 08-02-09, 11:37 AM  
mattaudio
A Murloc Raider

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Hi there,
i still have issue with party frames, it works well at its original position but not when i move them to the bottom of the screen.



ps: thanks for aura filter, this is an awesome feature.
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Unread 08-02-09, 11:19 AM  
copystring
A Defias Bandit
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Originally posted by Shadowed
Yes it does, if I remember right you can force the background texture to be a solid color by doing texture:SetTexture(r, g, b) you'd want something like the below

Code:
	for _, module in pairs(ShadowUF.modules) do
		local key = module.moduleKey
		local widget = frame[key]
		if( widget and widget.background and ( module.moduleHasBar or config[key] and config[key].isBar ) ) then
					widget.background.overrideColor = ShadowUF.db.profile.bars.backgroundColor or config[key].backgroundColor

					if( widget.background.overrideColor ) then
widget.background:SetTexture(widget.background.overrideColor.r, widget.background.overrideColor.g, widget.background.overrideColor.b, ShadowUF.db.profile.bars.backgroundAlpha)
					end
		end
	end
Cool that does exactly what I wanted
Thanks a lot for the help. I'll upload the Plug-In soonish
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Unread 08-02-09, 10:36 AM  
Shadowed
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Yes it does, if I remember right you can force the background texture to be a solid color by doing texture:SetTexture(r, g, b) you'd want something like the below

Code:
	for _, module in pairs(ShadowUF.modules) do
		local key = module.moduleKey
		local widget = frame[key]
		if( widget and widget.background and ( module.moduleHasBar or config[key] and config[key].isBar ) ) then
					widget.background.overrideColor = ShadowUF.db.profile.bars.backgroundColor or config[key].backgroundColor

					if( widget.background.overrideColor ) then
widget.background:SetTexture(widget.background.overrideColor.r, widget.background.overrideColor.g, widget.background.overrideColor.b, ShadowUF.db.profile.bars.backgroundAlpha)
					end
		end
	end
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Unread 08-02-09, 04:42 AM  
copystring
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Originally posted by Shadowed copystring: Texture or alpha are the only reasons, if the first script I gave you said it's 1, 0, 0 definitely not an issue with how SUF is setting it.
It does return 1, 0, 0. I assume the background texture gets the same texture as the status bar has. Is there any way to manually set the background texture? I would probably implement that into the Plug-In that I'm writing.
Last edited by copystring : 08-02-09 at 07:50 AM.
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Unread 08-02-09, 02:05 AM  
Shadowed
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Odd will have to look into that
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Unread 08-02-09, 01:05 AM  
waha
A Kobold Labourer

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The problem is, they're not sharing the same settings, the debuff part is ignoring the size setting for me.

Screenshot: http://dl.getdropbox.com/u/28546/Scr...209_090803.jpg
Last edited by waha : 08-02-09 at 01:12 AM.
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Unread 08-02-09, 12:51 AM  
Shadowed
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When you set them to the same anchor point they share the same settings, that's what the "Priotize buffs" option does, if you have that enabled then it uses the buff settings otherwise it uses debuffs.

One of the things I need to do is make it so you can put them in the same anchor point but make them act more like default, but it's not a priority.
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Unread 08-02-09, 12:44 AM  
waha
A Kobold Labourer

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So far so good with the new push.

I've noticed an issue with aura sizes, if I have both buffs/debuffs enabled, set to bottom left, I'm unable to change the sizes of the debuffs (they're not inheriting 13 size I set to buffs, and the sizing slider for debuffs is disabled)
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Unread 08-02-09, 12:34 AM  
Shadowed
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Originally posted by Politig

^^ Totem bar is too wide, I can't fix it.
It's fixed next push.
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Unread 08-02-09, 12:04 AM  
waha
A Kobold Labourer

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Originally posted by Shadowed
I'm not able to duplicate it, but the best I can do is SoTA and Ace's High daily right now, but even looking on other characters with different versions of show in raid/show player etc enabled it worked fine. I've done a bit of changes to the units code so it might be I accidentally fixed it without knowing, give next push a try and see if that fixes it.
Alrighty, I shall eagerly await that push.
Last edited by waha : 08-02-09 at 12:05 AM.
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