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Updated: 05-21-13 07:53 AM
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Compatibility:
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:05-21-13 07:53 AM
Created:05-17-09 12:55 PM
Downloads:276,379
Favorites:1,122
MD5:
5.3
Shadowed Unit Frames  Updated Today!  Popular! (More than 5000 hits)
Version: v3.8.9
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target
Arena: Arena, Arena Target, Arena Pets
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range checking: Fades frames out that are out of range of you
  • Exportable layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released modules:
Aura indicators for unit frames
Smoothbars for unit frames
Trinket based tags
Damn Unit Sounds, not technically a SUF module it will restore the Blizzard sounds on targeting, focusing or toggling the PVP flag
tag v3.8.9
9634adde8d8f72f977572f4bb918586544f88c02
Shadowed
2013-05-21 09:33:15 -0400

Tagging as release v3.8.8

--------------------

Shadowed:
- TOC 50300
- Don't bother reparenting power bars, not worth the hassle
- Typo
- Don't reparent PaladinPowerBar too

tag v3.8.7
07d55c8e6d1f9e3eff3ef011ec70b1f6ea06388b
Shadowed <shadowed.wow@gmail.com>
2013-04-28 09:26:43 -0700

Tagging as release 3.8.7

--------------------

Shadowed:
- Just keep the priest bar hidden rather than reparenting it
- Tweaks to default Blizzard UI hiding

tag v3.8.6
c4686cbc0ded4bf907c36dfa794d5cffca8ee600
Shadowed <shadowed.wow@gmail.com>
2013-03-19 11:50:33 -0700

Tagging as release 3.8.6

--------------------

Shadowed:
- Removed togglemenu shiv, sent a patch to Clique as it's a better fix - Don't clear group frames on initial setup
- Readd RuneFrame to the list of hidden power bars Changed power bars to not taint to hide, and also try reparenting to force them to stay hidden
- Fixed boss unit typo
- It seems that boss units are now real units and get events, so hopefully OnUpdate is no longer necessary
- Remove rune frame from power bar hider as it causes taint issues now
- Fixed Stagger bar being reset on reload

tag v3.8.5
02c6cbe3f4202991a66e100c09246adddf0841ca
Shadowed <shadowed.wow@gmail.com>
2013-03-13 07:05:07 -0700

Tagging as release v3.8.5

--------------------

Shadowed:
- Removed debug
- Once more to force a repackage
- Force packager to rerun

tag v3.8.4
40e14f15e8f225f864c0e9eb2a0d2cd04cc5d150
Shadowed <shadowed.wow@gmail.com>
2013-03-10 09:46:32 -0700

Tagging as release v3.8.4

--------------------

Shadowed:
- Incoming heals/absorbs now update against frequent health events and should look smoother
- Fixed frame level bugs that showed up on the raid/party frames for incoming heals/abosrbs

tag v3.8.3
0ba157e776e9f364c28d934a9c6ccfd82f9e4973
Shadowed <shadowed.wow@gmail.com>
2013-03-09 13:36:32 -0800

Tagging as release v3.8.3

--------------------

Shadowed:
- Raid menus will now use the old method to avoid errors, as well as a Clique shiv to keep Clique working
- Strip 5.2.0 checks, assuming 5.2.0 now
- Stagger bar actually works now
- Added support for Brewmaster Monks Stagger

tag v3.8.2
06db54b27d507927d8a07a86c6979b8cd1798b91
Shadowed <shadowed.wow@gmail.com>
2013-03-06 09:14:33 -0800

Tagging as release v3.8.2

--------------------

Shadowed:
- Added default checks in incheal for cap for people who have bad configurations

tag v3.8.1
f3c10e8e9d6fdea17e6c60951e2b9b7889d93662
Shadowed <shadowed.wow@gmail.com>
2013-03-05 16:52:47 -0800

Tagging as release v3.8.1

--------------------

Shadowed:
- Scenarios are considered a party for the purposes of zone checks
- Removed the ShadowedUF_Bars deprecation warning
- Make sure incHeal/incAbsorb are only set on relevant units
- Make sure a cap is set for absorb configuration
- Fixed Rune of Power description

tag v3.8.0
0cc1e3cf58d64bc78b48e57ba3c82940990560f6
Shadowed <shadowed.wow@gmail.com>
2013-03-04 19:01:11 -0800

Tagging as release v3.8.0

--------------------

Shadowed:
- Added incoming absorbs to UFs, shown in front of incoming heals and can be capped like incoming heals
- Release the temporary variables the mover is disabled to GC
- Reorganize and slightly optimize the incoming module so it can be used for other incoming type bars
- Remembered to update the options TOC this time
- Bars that override visibility (Alt Power) will now register their tags properly
- Refactored combo points and subset modules (holy power/shadow orbs/soul shards) to reduce duplicate code
- Refactor aura points to be completely within the combo points system to reduce potential bugs
- Don't reparent as it seems to break TargetFrame no matter what
- Set the size/point of the hidden frame so we don't get errors
- Removed the Clique shiv for menus as it's been fixed in latest Clique
- Cleanup Blizzard frame hiding - Reparent frames we hide to reduce the chance of them showing because of other peoples incompetence - Use CVars to hide the arena frames while out of combat to reduce the chance of taint issues
- Added support for Mage's Rune of Power
- Added assigned role sorting for 5.2
- Implemented 5.2 menu system, not tested on non-5.1, but you're downloading alpha, so it's your fault if it breaks
- Add a config flag to hide totem bars if no totems are active
- Fix the logic used to force the raid frames to update, and also clear the children points before doing it
- Name the cooldown frames cause Tullers a jerk
- Don't muck with CRF strata if we aren't hiding it and we are in combat
- Added Rogue's Anticipation as an Aura Points trackable spell
- Only cancel auras if you click on an unit that is the player, not type of player (oops)
- If the compact raid frames aren't hidden, bump the frame strata up on the frame manager (again)
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.3b
16kB
03-07-13 10:25 AM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (67)
File Name
Version
Size
Author
Date
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 02:40 PM
v3.8.2
573kB
Shadowed
03-06-13 10:18 AM
v3.8.1
573kB
Shadowed
03-05-13 05:56 PM
v3.8.0
573kB
Shadowed
03-04-13 09:29 PM
v3.7.4
570kB
Shadowed
12-03-12 10:24 PM
v3.7.3
570kB
Shadowed
11-27-12 06:14 PM
v3.7.2
571kB
Shadowed
11-18-12 05:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 09:22 AM
v3.4.3
546kB
Shadowed
11-29-11 09:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 11:29 AM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 02:33 PM
v3.2.4
467kB
Shadowed
02-18-10 10:08 AM
v3.2.3
467kB
Shadowed
02-18-10 03:47 AM
v3.2.2
465kB
Shadowed
02-17-10 08:50 PM
v3.2
466kB
Shadowed
02-17-10 07:16 PM
v3.1
462kB
Shadowed
01-17-10 04:23 PM
v3.0.6
453kB
Shadowed
12-24-09 04:40 PM
v3.0.5
452kB
Shadowed
12-23-09 06:35 PM
v3.0.4
455kB
Shadowed
12-23-09 03:31 PM
v3.0.3
450kB
Shadowed
12-14-09 01:24 AM
v3.0.2
447kB
Shadowed
12-10-09 10:10 AM
v3.0.1
444kB
Shadowed
12-08-09 10:57 PM
v3
433kB
Shadowed
12-07-09 09:25 PM
r20091128
492kB
Shadowed
11-28-09 01:38 AM
r20091127
492kB
Shadowed
11-27-09 02:37 PM
r20091124
492kB
Shadowed
11-24-09 09:09 AM
r20091123
492kB
Shadowed
11-24-09 12:05 AM
r20091103
484kB
Shadowed
11-04-09 12:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
09-30-09 11:08 PM
r20090927
468kB
Shadowed
09-27-09 03:25 AM
r20090915
460kB
Shadowed
09-15-09 10:43 PM
r20090914
460kB
Shadowed
09-14-09 07:58 PM
r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Old 01-23-12, 05:51 AM  
Greensleeper
A Defias Bandit

Forum posts: 2
File comments: 23
Uploads: 0
how can I remove my target by clicking anywhere on the screen?

edit: nvm this stupid question, completely removed all add-ons and WTF before playing with SuF (only add-on installed atm) and forgot about sticky targetting o_O

wonderfull add-on, I love it. Thanks Shadowed.
Last edited by Greensleeper : 01-23-12 at 10:09 AM.
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Old 01-18-12, 07:27 AM  
Zzyzxrd
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 1
File comments: 52
Uploads: 2
Aura Borders

EDIT: Nevermind, found a solution which suits me better.
Last edited by Zzyzxrd : 01-20-12 at 04:23 PM.
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Old 01-10-12, 11:48 AM  
lbqpdl
A Kobold Labourer

Forum posts: 0
File comments: 5
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Hi there,

I have just moved the WoW directory to a SSD, all of my addon settings were copied except from SUF, are the settings saved somewhere else?

Edit: nvm the file just corrupted during transfer
Last edited by lbqpdl : 01-17-12 at 04:50 PM.
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Old 01-04-12, 11:55 AM  
dafft
A Murloc Raider

Forum posts: 8
File comments: 5
Uploads: 0
When leaving raids or in LFR - I get the following error quite often

Message: [string "return function(unit, unitOwner)..."]:2: bad argument #1 to 'sub' (string expected, got nil)
Time: 01/04/12 18:53:32
Count: 10
Stack: [C]: ?
[C]: in function `sub'
[string "return function(unit, unitOwner)..."]:2: in function <[string "return function(unit, unitOwner)..."]:1>
Interface\AddOns\ShadowedUnitFrames\modules\tags.lua:118: in function `func'
Interface\AddOns\ShadowedUnitFrames\modules\tags.lua:157: in function `?'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:18: in function `FullUpdate'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:336: in function `?'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:153: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:150>

Locals:
-----------------------------------------------------------
Update 15/01/11
I found my problem was similar to the one listed here at wowace.com.

So for others who may experience a similar fault:-

Avatar of Shadowed

Shadowed Tue, 23 Mar 2010 17:05

Enable advanced settings (if they aren't already), go to add tags, find the tag labeled "shortname" and edit it. You want to change the code from

function(unit, unitOwner)
return string.sub((UnitName(unitOwner)), 0, 4)
end

to

function(unit, unitOwner)
return string.sub(UnitName(unitOwner) or UNKNOWN, 0, 4)
end
Last edited by dafft : 01-15-12 at 11:13 AM.
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Old 01-01-12, 09:10 AM  
Draegloth
A Kobold Labourer

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File comments: 2
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This is partial fix, this does mess up the other class frames! Its like swap, now the other class portraits have the problem worgen had. Sorry I didn't realise this untill later!
Last edited by Draegloth : 01-01-12 at 12:05 PM.
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Old 12-31-11, 11:48 PM  
Draegloth
A Kobold Labourer

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I have a few rules before you read this.

1 : Don't ask me How I did it, I have no clue how.

2 : Follow the instructions exactly.


Go to your World of Warcraft Folder\Interface\Addons\ShadowedUnitframes\Modules and then open " Portrait Lua File "

Delete everything in it, and replace it with the Following :



local Portrait = {}
ShadowUF:RegisterModule(Portrait, "portrait", ShadowUF.L["Portrait"])

-- If the camera isn't reset OnShow, it'll show the entire character instead of just the head, odd I know
local function resetCamera(self)
self:SetCamera(0)
end

local function resetGUID(self)
self.guid = nil
end

function Portrait:OnEnable(frame)
frame:RegisterUnitEvent("UNIT_PORTRAIT_UPDATE", self, "UpdateFunc")
frame:RegisterUnitEvent("UNIT_MODEL_CHANGED", self, "Update")

frame:RegisterUpdateFunc(self, "UpdateFunc")
end

function Portrait:OnDisable(frame)
frame:UnregisterAll(self)
end

function Portrait:OnPreLayoutApply(frame, config)
if( not frame.visibility.portrait ) then return end

if( config.portrait.type == "3D" ) then
if( not frame.portraitModel ) then
frame.portraitModel = CreateFrame("PlayerModel", nil, frame)
frame.portraitModel:SetScript("OnShow", resetCamera)
frame.portraitModel:SetScript("OnHide", resetGUID)
frame.portraitModel.parent = frame
end

frame.portrait = frame.portraitModel
frame.portrait:Show()

ShadowUF.Layout:ToggleVisibility(frame.portraitTexture, false)
else
frame.portraitTexture = frame.portraitTexture or frame:CreateTexture(nil, "ARTWORK")
frame.portrait = frame.portraitTexture
frame.portrait:Show()

ShadowUF.Layout:ToggleVisibility(frame.portraitModel, false)
end
end

function Portrait:UpdateFunc(frame)
-- Portrait models can't be updated unless the GUID changed or else you have the animation jumping around
if( ShadowUF.db.profile.units[frame.unitType].portrait.type == "3D" ) then
local guid = UnitGUID(frame.unitOwner)
if( frame.portrait.guid ~= guid ) then
self:Update(frame)
end

frame.portrait.guid = guid
else
self:Update(frame)
end
end

function Portrait:Update(frame, event)
local type = ShadowUF.db.profile.units[frame.unitType].portrait.type

-- Use class thingy
if( type == "class" ) then
local classToken = select(2, UnitClass(frame.unitOwner))
if( classToken ) then
frame.portrait:SetTexture("Interface\\Glues\\CharacterCreate\\UI-CharacterCreate-Classes")
frame.portrait:SetTexCoord(CLASS_ICON_TCOORDS[classToken][1], CLASS_ICON_TCOORDS[classToken][2], CLASS_ICON_TCOORDS[classToken][3], CLASS_ICON_TCOORDS[classToken][4])
else
frame.portrait:SetTexture("")
end
-- Use 2D character image
elseif( type == "2D" ) then
frame.portrait:SetTexCoord(0.10, 0.90, 0.10, 0.90)
SetPortraitTexture(frame.portrait, frame.unitOwner)
-- Using 3D portrait, but the players not in range so swap to question mark
elseif( not UnitIsVisible(frame.unitOwner) or not UnitIsConnected(frame.unitOwner) ) then
frame.portrait:SetModelScale(12)
frame.portrait:SetPosition(-4, -4, -0.4)
frame.portrait:SetModel("Interface\\Buttons\\talktomequestionmark.mdx")
-- Use animated 3D portrait
else
frame.portrait:SetUnit(frame.unitOwner)
frame.portrait:SetCamera(1)
frame.portrait:Show()
end
end






Result :
Last edited by Draegloth : 01-01-12 at 12:03 AM.
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Old 12-30-11, 07:59 PM  
nightshifter
A Murloc Raider

Forum posts: 8
File comments: 2
Uploads: 0
Portrait issue

Worgen Druid here... When in "worgen" form portrait is showing a 3D "mini-me" instead of a headshot. In other forms/transforms using toys, trinkets it does display correctly though.

Just switched today, so much better than the crap I was using, even with this tiny issue. (Which is probably because I haven't discovered the correct option to toggle, even though I spent the last hour looking) any advice or directions to the proper place to change this would be very welcome.

Thanks!
Last edited by nightshifter : 12-30-11 at 08:00 PM.
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Old 12-30-11, 04:02 PM  
Dvorjak
A Kobold Labourer
AddOn Compiler - Click to view compilations

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File comments: 21
Uploads: 1
Is there a way to make it so I can see the target of every raid member like with the unit frames addon Vuhdo?
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Old 12-30-11, 12:32 AM  
Malkavier
A Defias Bandit

Forum posts: 3
File comments: 3
Uploads: 0
Getting this error since maintenance

Code:
Date: 2011-12-30 02:27:29
ID: 1
Error occured in: AddOn: ShadowedUnitFrames
Count: 1
Message: Error: AddOn ShadowedUnitFrames attempted to call a forbidden function (CastSpellByID()) from a tainted execution path.
Debug:
   [C]: CastSpellByID()
   ..\FrameXML\UnitPopup.lua:1404: func()
   ..\FrameXML\UIDropDownMenu.lua:706: UIDropDownMenuButton_OnClick()
   [string "*:OnClick"]:1:
      [string "*:OnClick"]:1
I get this whenever I try to use "Dismiss Pet" from the right click menu on the pet unit frame.
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Old 12-29-11, 11:08 AM  
Induk
A Kobold Labourer

Forum posts: 0
File comments: 2
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How can I change the alignment of the data texts inside the health bars / mana bars?

Ich just want one single text aligned @ center, left-right-alignments messes with my head :-)
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Old 12-28-11, 02:08 PM  
Xandriah
A Murloc Raider

Forum posts: 4
File comments: 2
Uploads: 0
Hello! I love these unitframes. Once upon a time I made a UI with them:
http://a8.sphotos.ak.fbcdn.net/hphot..._6018111_n.jpg

and now I can't get the party frames to go 2 by 2 anymore. I can't seem to find the option.
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Old 12-25-11, 01:48 PM  
Gahu
A Kobold Labourer

Forum posts: 0
File comments: 2
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Buff/Debuff Border Color

Greetings,
this has probably already been questioned many times, but since I couldn't find a search function for the comments I'm forced to ask again; Is there any way to change the border color on the Buff and/or Debuffs or perhaps using a ButtonFacade skin?

Thanks.
Last edited by Gahu : 12-25-11 at 01:54 PM.
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Old 12-21-11, 01:54 AM  
setnetjer
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Linking Frames

Hey, quick question, while I was attempting to set up my unit frames, I clicked the Unlink frames button to let me move stuff around while I was trying to get the individual frames customized the way I want.

Problem is, now that I'm trying to position the frames WHERE I want them, I can't seem to find how to link the frames so that they "snap" together and allow me to move multiple frames as a single frame for placing purposes.

Any way to link them back together for that purpose?
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Old 12-16-11, 06:19 AM  
kaustos
A Kobold Labourer
 
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I'm adding a few custom tags to my frames, but I keep running into a weird issue with the events/event discovery options. Every time I add or change an event for one custom tag, then go look at another tag, the events will disappear or will display the event list from the wrong tag. Sometimes the events just disappear or roll back after a few reloads or combat sessions. Altering the events doesn't take effect until a reload as well, though I think that's intended. Are there any circumstances that the events field or discovery checkbox should change by itself?

Also just gotta throw out there again that this is a phenomenal addon I love the amount of customization available.
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Old 12-14-11, 06:55 PM  
Shadowed
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You cannot sort by the actual role, Blizzard only lets you sort by MA/MT.
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