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Updated: 06-12-14 06:40 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:06-12-14 06:40 PM
Created:05-17-09 12:55 PM
Downloads:296,426
Favorites:1,169
MD5:
5.4
Shadowed Unit Frames  Popular! (More than 5000 hits)
Version: v4.0.1
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:
Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points

tag v3.10.7
c42233615b36b4ded7474396218c3698b625bf93
Shadowed <shadowed.wow@gmail.com>
2014-04-12 13:17:15 -0700

Tagging as release v.3.10.7

--------------------

Shadowed:
- Further optimizations to tag and fake-unit cast bar timers
- experiment switching to animation timers for performance
- updated list of ok globals
- Drop unneeded code
- Switch back to childChanged for zone updates

tag v3.10.6
ceb20254aabf023673ed0b711660386f0b271475
Shadowed <shadowed.wow@gmail.com>
2014-02-22 18:11:03 -0800

Tagging as release v3.10.6

--------------------

Shadowed:
- removed debug code for boss frames
- always force a child update no matter state

tag v3.10.5
7f0d3f94edf3c54ed303b31aecd6956883eb6a1b
Shadowed <shadowed.wow@gmail.com>
2014-02-22 08:16:40 -0800

Tagging as release v3.10.5

--------------------

Shadowed:
- fixed an old hack for loading boss units in party, now properly loads bosstarget/bosstargettarget in parties
- fixed an edge case where boss/arena/bg units could show Unknown instead of a name
- fixed battleground/arena/boss units not showing up if only one is shown

tag v3.10.4
2cf9f729b10532c0727c3814e2ca2da51e0c8363
Shadowed <shadowed.wow@gmail.com>
2014-02-17 07:49:34 -0800

Tagging as release v3.10.4

--------------------

Shadowed:
- Boss/Arena/BG header frames now dynamically resize total height/width to fix anchoring
- Main Tank frames now populate off the MT assignment or by picking the Tank role
- Fixed MT ToT and MA ToTs default position being on top of the MT/MA Target frame
- Check not UnitIsEnemy to fix stealable buff borders when dueling

tag v3.10.3
57f875c4bc4680342b8049e6ffe9c71c80642130
Shadowed <shadowed.wow@gmail.com>
2014-01-04 08:53:59 -0800

Tagging as release v3.10.3

--------------------

Shadowed:
- Don't fast register/unregister tags if no font strings are found
- Don't mess with CRF strata anymore
- Added a check for invalid order too

tag v3.10.2
21e4154ff365e705fff1777ae375feb953138165
Shadowed <shadowed.wow@gmail.com>
2013-12-19 18:37:42 -0800

Tagging as release v3.10.2

--------------------

Shadowed:
- Enabling enlarging stealable buffs will enable the scale slider
- Small text casing changes
- Add auto recoevering of invalid heights in layouts
- Rewrote localcheck into Ruby to actually auto submit i18n again
- Fixed leaked globals
- Rewrote global checker to look at GETGLOBAL and SETGLOBAL
- Use UPDATE_WORLD_STATES for phase changes because I hate Blizzard
- Fixed some obscure leaked globals
- Add another event to try and force phase indicators to update
- Update all phase indicators when the players phase changes
- Fixed aura canceling
- Try and fix phase indicator not updating correctly
- Disable temporary enchant scans while in a vehicle
- Allow canceling of personal vehicle auras
- Removed unused variable
- Casing fixes
- Name update
- Revert de-inlining of General tab, don't like the change

tag v3.10.1
5a9ff6691ea804594ddd3c0f280a1e1e2578df9f
Shadowed <shadowed.wow@gmail.com>
2013-12-08 18:05:15 -0800

Tagging as release v3.10.1

--------------------

Shadowed:
- Drop LFG eye indicator

tag v3.10.0
51dd1c9a4e07902755fb76697838b1105a422045
Shadowed <shadowed.wow@gmail.com>
2013-12-08 15:15:39 -0800

Tagging as release v3.10.0

--------------------

Shadowed:
- Bumping to v3.10
- Config UI now opens in <500ms instead of >5s
- Switch General/Bars config to not be inlined to make the unit config easier to use
- TOC change
- Fixed phase indicators
- Default color config to empty tables
- Random performance tracking code that I can re-enable when wanted
- Added highlighting by rare or elite mods
- Added support for LibDualSpec to auto switch profiles on talent changes
- Added support for Boss ToT, Main Assist ToT, Main Tank ToT, Party ToT, Battleground ToT and Arena ToT units
- Bump DB version to 40
- Added note on the new text tags added
- TOC update
- Fixed a typo
- Added Monk Stagger # tag/text
- Reduced the time between Stagger updates to 0.25s
- Fixed visual issues with rune/totem/etc bars when you have another bar dynamically showing and hiding
- Fixed totem bars not instantly hiding when a class only has 1 totem and it hits 0 seconds
- Fully disable deletion of default text tags
- Added timers for totems/runes
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (80)
File Name
Version
Size
Author
Date
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
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v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
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v3.2.3
467kB
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v3.2.2
465kB
Shadowed
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v3.2
466kB
Shadowed
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v3.1
462kB
Shadowed
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v3.0.6
453kB
Shadowed
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v3.0.5
452kB
Shadowed
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v3.0.4
455kB
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v3.0.3
450kB
Shadowed
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v3.0.2
447kB
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v3.0.1
444kB
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v3
433kB
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r20091128
492kB
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492kB
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484kB
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r20091020
482kB
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r20091013
473kB
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r20091004
472kB
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r20090930
471kB
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r20090927
468kB
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r20090813
431kB
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08-13-09 11:37 AM


Post A Reply Comment Options
Unread 08-30-12, 05:35 AM  
kaelthas127
A Murloc Raider

Forum posts: 8
File comments: 1
Uploads: 0
Warlock Power Bars

I noticed that it doesn't support the demonic fury bar fully.

It shows the bar but there's no option under tags/text to make it show the amount of Demonic Fury you have.
All it can show is your HP/Mana related numbers. Can you update the addon to make that work? or if there is a way, could you pls post here how to do it?

Tyvm, and I'll check the forums later
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Unread 08-30-12, 01:12 AM  
Alexils
A Kobold Labourer

Forum posts: 0
File comments: 28
Uploads: 0
hm, if enable 3D porter it is displayed in full-length and goes beyond frame. Bug work on target unit frame
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Unread 08-30-12, 12:52 AM  
Aku42982
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
Range Indicator

Hi,

The issue I'm having is that when I use the slider for the "Out of range alpha" it becomes the standard for transparency at all distances whether I'm out of range or directly on top of my target. The same is true for other units such as party, raid, pet, target of target etc.

I've conducted a few tests to see if I could determine the issue myself. Other addons being on does not seem to be the issue as the problem persists even with all of them off. I've also tried several different characters to see if this was specific to one particular class. My 85 hunter and 85 druid (resto) didn't experience this issue at all. Everything appeared to be fine on my 40+ priest (discipline) with the exception of this NPC Kodo in Orgrimmar. The major incident was on my level 17 paladin (protection) in Silvermoon City. All NPCs, as well as my paladin, that have a friendly reaction (Green) had this transparency problem. So I targeted a rabbit (Critter/Neutral reaction, Yellow) and everything seemed fine. So I went outside of the city and targeted a lynx (Enemy/Hostile reaction, Red) and the transparency worked as normal.

One other issue seemed to be that my buffs/debuffs were not appearing on my party/raid frames for my level 17 protection paladin only. This was not an issue at all on the other three characters I previously mentioned.

If there is any other information that might help to pinpoint these issues please let me know and I'll get on that.

Thanks.
Last edited by Aku42982 : 08-30-12 at 01:12 AM.
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Unread 08-30-12, 12:05 AM  
Clineron
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Hey,
I'm currently getting different errors
I get the following on logging in and every time i reload UI:

Message: ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:450: attempt to compare number with nil
Time: 08/30/12 01:02:29
Count: 1
Stack: ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:450: in function `PositionWidgets'
...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:122: in function `Load'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:272: in function `SetVisibility'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:576: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:426>
[C]: in function `SetAttribute'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:891: in function `LoadUnit'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1174: in function `InitializeFrame'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:205: in function `LoadUnits'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:81: in function `OnInitialize'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:674: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:672>

Locals: self = <table> {
SetupBars = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:338
CheckMedia = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:48
SetupFrame = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:294
LoadSML = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:145
ReverseDirection = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:201
ToggleVisibility = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:68
GetRelative = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:189
mediaPath = <table> {
}
PositionWidgets = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:443
SetupText = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:386
MediaRegistered = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:58
GetRelativeAnchor = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:206
SetupFontString = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:370
GetAuraGrowth = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:197
Reload = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:88
SetBarVisibility = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:76
GetJustify = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:172
GetPoint = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:185
MediaForced = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:10
GetColumnGrowth = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:193
GetSplitRelativeAnchor = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:228
Load = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:113
AnchorFrame = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\layout.lua:244
}
frame = SUFUnitpet {
highFrame = <unnamed> {
}
OnLeave = <function> defined @Interface\FrameXML\UnitFrame.lua:214
indicators = <unnamed> {
}
altPowerBar = <unnamed> {
}
unitInitialized = true
unitRealType = "pet"
combatText = <unnamed> {
}
unit = "pet"
0 = <userdata>
OnEnter = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:632
registeredEvents = <table> {
}
unitOwner = "pet"
healthBar = <unnamed> {
}
SetBarColor = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:150
powerBar = <unnamed> {
}
RegisterNormalEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:36
SetVisibility = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:211
UnregisterAll = <function> defined @Int

and the following upon leaving combat:

Message: Interface\FrameXML\CombatFeedback.lua:98: Usage: <unnamed>:SetTextHeight(pixelHeight)
Time: 08/30/12 01:03:52
Count: 5
Stack: [C]: in function `SetTextHeight'
Interface\FrameXML\CombatFeedback.lua:98: in function `CombatFeedback_OnCombatEvent'
...ace\AddOns\ShadowedUnitFrames\modules\combattext.lua:38: in function `?'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:171: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:168>

Locals: (*temporary) = <unnamed> {
0 = <userdata>
}
(*temporary) = nil

I'm not sure exactly what's going wrong, and I'm kinda lacking in Lua stuff, any help would be great
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Unread 08-29-12, 08:23 PM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 387
File comments: 2506
Uploads: 99
Nobody else has reported it yet, so I'm guessing it's a Blizzard issue. You could try creating a new profile and see if it still persists, but it's very unlikely to be a SUF bug.
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Unread 08-29-12, 07:27 PM  
minstrel
A Kobold Labourer

Forum posts: 0
File comments: 21
Uploads: 0
Originally Posted by Shadowed
The screenshot is a little small, are you non-US? Looks like it, if you are, try using another font and see if that fixes it.
Hopefully this will be better, made a higher resolution screen shot:



I'm in the US...all the text is numbers and English. On the player frame, it's total health (top) and total mana (bottom) and on the target frame it's level and name and total health. They look like foreign characters due to the effect I was talking about. I've tried switching fonts, using some of the standard ones (I usually use a custom font through SharedMedia, but when I tried it with all other addons disabled, I wasn't using the custom font).

Edit: It seems to be making it smaller than what I uploaded to Photobucket, even when you click the bar to make it larger. Either that or Photobucket is making it smaller. Hmm.
Last edited by minstrel : 08-29-12 at 07:30 PM.
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Unread 08-29-12, 06:34 PM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 387
File comments: 2506
Uploads: 99
Originally Posted by minstrel
Originally Posted by Shadowed
Originally Posted by minstrel
SUF is working nearly perfectly for me in 5.0.1, but there's one little thing...the "left text" and "right text" tags on the health and power bars are getting some strange text artifacts, almost like a vertical mirroring. Usually when I log in, it'll look fine on my player frame. Then if I click on a player or NPC, bringing up a target frame, the text on both my player frame and on the target frame gets this "mirroring" effect, which makes it much less readable.

It doesn't seem to be another addon corrupting it. I tested this with no addons active except SUF, and the same thing was happening.
Can you provide a screenshot? Unfortunately, it sounds more like a Blizzard bug than SUF, but a screenshot would help me tell you for sure.
Certainly, thanks for looking:

The screenshot is a little small, are you non-US? Looks like it, if you are, try using another font and see if that fixes it.
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Unread 08-29-12, 03:35 PM  
minstrel
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Originally Posted by Shadowed
Originally Posted by minstrel
SUF is working nearly perfectly for me in 5.0.1, but there's one little thing...the "left text" and "right text" tags on the health and power bars are getting some strange text artifacts, almost like a vertical mirroring. Usually when I log in, it'll look fine on my player frame. Then if I click on a player or NPC, bringing up a target frame, the text on both my player frame and on the target frame gets this "mirroring" effect, which makes it much less readable.

It doesn't seem to be another addon corrupting it. I tested this with no addons active except SUF, and the same thing was happening.
Can you provide a screenshot? Unfortunately, it sounds more like a Blizzard bug than SUF, but a screenshot would help me tell you for sure.
Certainly, thanks for looking:

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Unread 08-29-12, 01:43 PM  
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Originally Posted by minstrel
SUF is working nearly perfectly for me in 5.0.1, but there's one little thing...the "left text" and "right text" tags on the health and power bars are getting some strange text artifacts, almost like a vertical mirroring. Usually when I log in, it'll look fine on my player frame. Then if I click on a player or NPC, bringing up a target frame, the text on both my player frame and on the target frame gets this "mirroring" effect, which makes it much less readable.

It doesn't seem to be another addon corrupting it. I tested this with no addons active except SUF, and the same thing was happening.
Can you provide a screenshot? Unfortunately, it sounds more like a Blizzard bug than SUF, but a screenshot would help me tell you for sure.
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Unread 08-29-12, 01:42 PM  
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Originally Posted by skyesfury
Originally Posted by Shadowed
Originally Posted by skyesfury
Been using SUF for quite some time. Love the add on, it's one of the central components in my UI; I build most of the UI around it.

But I've been experiencing a problem with SUF for quite a while now. On the eve of 5.0.4, I finally was able to nail down exactly which add on I'm using that's causing the issue and, unfortunately, it's SUF.

The issue is that it's removing the "progress bar" or "alternate bar" or whatever it's official name is for quests and raid bosses. Best example to point to: Elemental Bonds (the quest for the epic cap at level 85 with Aggra). The bar showing the progress is disabled for some reason. I haven't been able to find any options in SUF that relate to this (perhaps because I don't know exactly what it's called?).

I love SUF and I certainly don't want to stop using it. I wanted to let you know, Shadowed, in case it's something in the code that changed that wasn't updated properly during a download or a line that wasn't removed when I updated or some other glitch that's an easy fix on my end. Or, if it's not something on my end, so that you'd know of it and can look into it to maybe find what's causing it.

Then again, this entire issue may be irrelevant as of tomorrow and updating the add on. lol

Love the add on and I'm really hoping I can keep using it.
Blizzard does a very bad job of these, but there are multiple alternate power bars.

One is called PlayerPowerBarAlt which is what things like Rhyolith in Firelands uses. Another is AlternatePowerBar, which is what Mistweaver Monks use to see mana, or Druids use to see their mana in forms.

Another is AlternatePowerBar, which is anchored below the player frame and is also sometimes shown for misc quests, such as one of the MoP Panda ones. For that, you have to enable alt power bar in the unit menu.

I'm not familiar with the Elemental Bonds quest. But most likely, you are talking about the latter?
The last one you mentioned turns out to be the one I needed.

I don't get why Blizz goes out of their way to break add ons in such complex ways. I say they go out of their way to do it because honestly, that many add ons being broken in that many different ways has to be deliberate effort. =/
Next version will force enable it for all players which should generally solve the issue.
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Unread 08-29-12, 09:57 AM  
minstrel
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SUF is working nearly perfectly for me in 5.0.1, but there's one little thing...the "left text" and "right text" tags on the health and power bars are getting some strange text artifacts, almost like a vertical mirroring. Usually when I log in, it'll look fine on my player frame. Then if I click on a player or NPC, bringing up a target frame, the text on both my player frame and on the target frame gets this "mirroring" effect, which makes it much less readable.

It doesn't seem to be another addon corrupting it. I tested this with no addons active except SUF, and the same thing was happening.
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Unread 08-28-12, 10:14 PM  
skyesfury
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Originally Posted by Shadowed
Originally Posted by skyesfury
Been using SUF for quite some time. Love the add on, it's one of the central components in my UI; I build most of the UI around it.

But I've been experiencing a problem with SUF for quite a while now. On the eve of 5.0.4, I finally was able to nail down exactly which add on I'm using that's causing the issue and, unfortunately, it's SUF.

The issue is that it's removing the "progress bar" or "alternate bar" or whatever it's official name is for quests and raid bosses. Best example to point to: Elemental Bonds (the quest for the epic cap at level 85 with Aggra). The bar showing the progress is disabled for some reason. I haven't been able to find any options in SUF that relate to this (perhaps because I don't know exactly what it's called?).

I love SUF and I certainly don't want to stop using it. I wanted to let you know, Shadowed, in case it's something in the code that changed that wasn't updated properly during a download or a line that wasn't removed when I updated or some other glitch that's an easy fix on my end. Or, if it's not something on my end, so that you'd know of it and can look into it to maybe find what's causing it.

Then again, this entire issue may be irrelevant as of tomorrow and updating the add on. lol

Love the add on and I'm really hoping I can keep using it.
Blizzard does a very bad job of these, but there are multiple alternate power bars.

One is called PlayerPowerBarAlt which is what things like Rhyolith in Firelands uses. Another is AlternatePowerBar, which is what Mistweaver Monks use to see mana, or Druids use to see their mana in forms.

Another is AlternatePowerBar, which is anchored below the player frame and is also sometimes shown for misc quests, such as one of the MoP Panda ones. For that, you have to enable alt power bar in the unit menu.

I'm not familiar with the Elemental Bonds quest. But most likely, you are talking about the latter?
The last one you mentioned turns out to be the one I needed.

I don't get why Blizz goes out of their way to break add ons in such complex ways. I say they go out of their way to do it because honestly, that many add ons being broken in that many different ways has to be deliberate effort. =/
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Unread 08-28-12, 07:55 PM  
Tidus4eva
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(For exposure I have also posted this to WoWAce forums as Pandoraschest)

So, I'm getting a weird error and I'm not sure how to fix it. I have the most up to date version with the 5.0.4 patch.
Not sure if it's related, but the 3D portrait of players and NPC's are being stretched outside the boundaries of the unit frame: http://i.imgur.com/B7iiK.jpg


Error:
Message: ...nterface\AddOns\ShadowedUnitFrames\modules\unit s.lua:1091: attempt to call method 'SetFrameRef' (a nil value)
Time: 08/29/12 11:10:37
Count: 1
Stack: ...nterface\AddOns\ShadowedUnitFrames\modules\unit s.lua:1091: in function `LoadZoneHeader'
...nterface\AddOns\ShadowedUnitFrames\modules\unit s.lua:1166: in function `InitializeFrame'
...terface\AddOns\ShadowedUnitFrames\modules\mover s.lua:232: in function `Enable'
...terface\AddOns\ShadowedUnitFrames\modules\mover s.lua:441: in function `Update'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrame s.lua:82: in function `OnInitialize'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrame s.lua:674: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFram es.lua:672>

Locals: self = <table> {
CheckGroupedUnitStatus = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:357
CheckVehicleStatus = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:306
CheckPlayerZone = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:1267
canCure = <table> {
}
CreateBar = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:1251
PositionHeaderChildren = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:718
unitEvents = <table> {
}
ProfileChanged = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:1218
UninitializeFrame = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:1179
LoadGroupHeader = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:954
OnAttributeChanged = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:426
CheckPetUnitUpdated = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:347
zoneUnits = <table> {
}
CheckUnitStatus = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:334
ReloadHeader = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:699
childUnits = <table> {
}
LoadUnit = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:883
headerFrames = <table> {
}
OnEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:168
LoadZoneHeader = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:1056
unitFrames = <table> {
}
LoadSplitGroupHeader = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:898
SetHeaderAttributes = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:754
CheckGroupVisibility = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:739
frameList = <table> {
}
CreateUnit = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:653
InitializeFrame = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:1160
LoadChildUnit = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:1124
moduleKey = "units"
}
type = "arena"
headerFrame = SUFHeaderarena {
0 = <userdata>
children = <table> {
}
unitType = "arena"
isHeaderFrame = true
}
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
1 = "arena1"
2 = "arena2"
3 = "arena3"
4 = "arena4"
5 = "arena5"
}
(for control) = 1
id = 1
unit = "arena1"
frame = SUFHeaderarenaUnitButton1 {
0 = <userdata>
OnEnter = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:632
portrait = <unnamed> {
}
UnregisterAll = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:110
auras = <table> {
}
registeredEvents = <table> {
}
powerBar = <unnamed> {
}
RegisterNormalEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:36
SetVisibility = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:211
topFrameLevel = 5
RegisterUpdateFunc = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units .lua:83
unitType =
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Unread 08-27-12, 11:32 AM  
Shadowed
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Originally Posted by skyesfury
Been using SUF for quite some time. Love the add on, it's one of the central components in my UI; I build most of the UI around it.

But I've been experiencing a problem with SUF for quite a while now. On the eve of 5.0.4, I finally was able to nail down exactly which add on I'm using that's causing the issue and, unfortunately, it's SUF.

The issue is that it's removing the "progress bar" or "alternate bar" or whatever it's official name is for quests and raid bosses. Best example to point to: Elemental Bonds (the quest for the epic cap at level 85 with Aggra). The bar showing the progress is disabled for some reason. I haven't been able to find any options in SUF that relate to this (perhaps because I don't know exactly what it's called?).

I love SUF and I certainly don't want to stop using it. I wanted to let you know, Shadowed, in case it's something in the code that changed that wasn't updated properly during a download or a line that wasn't removed when I updated or some other glitch that's an easy fix on my end. Or, if it's not something on my end, so that you'd know of it and can look into it to maybe find what's causing it.

Then again, this entire issue may be irrelevant as of tomorrow and updating the add on. lol

Love the add on and I'm really hoping I can keep using it.
Blizzard does a very bad job of these, but there are multiple alternate power bars.

One is called PlayerPowerBarAlt which is what things like Rhyolith in Firelands uses. Another is AlternatePowerBar, which is what Mistweaver Monks use to see mana, or Druids use to see their mana in forms.

Another is AlternatePowerBar, which is anchored below the player frame and is also sometimes shown for misc quests, such as one of the MoP Panda ones. For that, you have to enable alt power bar in the unit menu.

I'm not familiar with the Elemental Bonds quest. But most likely, you are talking about the latter?
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Unread 08-27-12, 10:59 AM  
Shadowed
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Release version is now 5.0.4 only, if you need pre-5.0.4, check archives.
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