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Shadows of Argus (7.3.0)
Updated:01-19-18 05:51 AM
Created:05-17-09 12:55 PM
Downloads:395,569
Favorites:1,218
MD5:
7.3.0

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.1.21
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Updated for 7.3.5
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (100)
File Name
Version
Size
Author
Date
v4.1.19
572kB
Shadowed
07-12-17 02:19 AM
v4.1.17
570kB
Shadowed
03-29-17 08:17 AM
v4.1.15
571kB
Shadowed
03-29-17 01:29 AM
v4.1.10
638kB
Shadowed
09-13-16 07:54 AM
v4.1.8
631kB
Shadowed
08-28-16 07:17 AM
v4.1.6
630kB
Shadowed
08-14-16 02:30 AM
v4.1.5
630kB
Shadowed
08-13-16 03:39 AM
v4.1.4
629kB
Shadowed
08-09-16 04:49 AM
v4.1.2
631kB
Shadowed
07-21-16 04:35 PM
v4.1.1
627kB
Shadowed
07-19-16 12:18 PM
v4.0.10
632kB
Shadowed
08-09-15 01:00 PM
v4.0.9
614kB
Shadowed
01-09-15 07:03 PM
v4.0.8
616kB
Shadowed
12-14-14 02:57 PM
v4.0.7
616kB
Shadowed
11-12-14 08:37 PM
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
12-23-09 07:35 PM
v3.0.4
455kB
Shadowed
12-23-09 04:31 PM
v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
12-08-09 11:57 PM
v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
11-27-09 03:37 PM
r20091124
492kB
Shadowed
11-24-09 10:09 AM
r20091123
492kB
Shadowed
11-24-09 01:05 AM
r20091103
484kB
Shadowed
11-04-09 01:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
09-30-09 11:08 PM
r20090927
468kB
Shadowed
09-27-09 03:25 AM
r20090915
460kB
Shadowed
09-15-09 10:43 PM
r20090914
460kB
Shadowed
09-14-09 07:58 PM
r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 07-13-09, 02:07 PM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 373
Uploads: 0
Originally posted by Shadowed
Are any unit frames bugging out that you are mousing over them and triggering that error? As far as I can tell, there is no reason this should be happening in SUF let alone TipTac, you might want to try asking the author of it.
No bugged frames and it only happened once. Also posted in TipTacs comment section, so it'll probably be fixed.
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Unread 07-13-09, 01:33 PM  
Gautr
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 17
File comments: 104
Uploads: 14
lkj

Hmm going back to this mod, tho i got a problem. The raid frames doesnt want to stay in their config mode window, when i place the black frames where i want them the raid frames places themselves a few hundred pixels away.
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Unread 07-13-09, 12:32 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Are any unit frames bugging out that you are mousing over them and triggering that error? As far as I can tell, there is no reason this should be happening in SUF let alone TipTac, you might want to try asking the author of it.
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Unread 07-13-09, 11:42 AM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 373
Uploads: 0
Possible conflict with TipTac?


[2009/07/13 19:40:30-2767-x1]: TipTac-09.05.26\core.lua:1137: attempt to index local 'color' (a nil value)
TipTac-09.05.26\core.lua:910: in function <Interface\AddOns\TipTac\core.lua:881>
<in C code>: ?
<in C code>: in function `SetUnit'
Interface\FrameXML\UnitFrame.lua:146: in function `UnitFrame_UpdateTooltip':
Interface\FrameXML\UnitFrame.lua:133: in function `UnitFrame_OnEnter':
ShadowedUnitFrames\modules\units.lua:456: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:454>

---

[2009/07/13 19:40:31-2767-x1]: TipTac-09.05.26\core.lua:537: attempt to index local 'color' (a nil value)
TipTac-09.05.26\core.lua:1108: in function <Interface\AddOns\TipTac\core.lua:1089>
TipTac-09.05.26\core.lua:1164: in function `ApplyGeneralAppearance'
TipTac-09.05.26\core.lua:870: in function <Interface\AddOns\TipTac\core.lua:842>
<in C code>: ?

---
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Unread 07-12-09, 06:11 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
It's been in for a month, it's listed with all the other units for enabling.
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Unread 07-12-09, 05:41 PM  
daimaah
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
I really, really like these frames but I'm missing one thing, the pet's target. I know you wrote on another forum that you're not planning to do it yet but it's pretty much the only thing I'm missing to completely forget the other unit frames. Any ETA on that?
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Unread 07-12-09, 02:14 PM  
Dexter74
A Kobold Labourer

Forum posts: 0
File comments: 166
Uploads: 0
130% of what? At size 20, then there would be 26, have been r20090711 when it comes up only 110%

[IMG][/IMG]
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Unread 07-12-09, 12:31 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
The size is the same, it's still 130% of the aura size you set before.
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Unread 07-12-09, 12:20 PM  
Dexter74
A Kobold Labourer

Forum posts: 0
File comments: 166
Uploads: 0
own HoT's / DoT's are now only marginally greater than strangers out, but were significantly greater than previously
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Unread 07-12-09, 11:49 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Dexter74: Are no longer clearly what?

ReconUK: It's alread in you didn't look close enough, it's under Units.
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Unread 07-12-09, 07:45 AM  
Dexter74
A Kobold Labourer

Forum posts: 0
File comments: 166
Uploads: 0
in the version the HoT's and DoT's are no longer clearly, there are all the same size
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Unread 07-12-09, 05:08 AM  
ReconUK
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
After using xperl for a very long time.. this is just what i needed, but on the party frames i like to see what thay are targeting, but i carnt find an option to enable it?

could u put this in, in the future if there isnt an option. please
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Unread 07-11-09, 10:38 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Redownload the grid module, pushed a fix for that
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Unread 07-11-09, 10:27 PM  
kimboslice
A Defias Bandit

Forum posts: 3
File comments: 76
Uploads: 0
Using latest wow:i download
commit d031b306b5d6742b679bf42118d47040453d666b
Author: Shadowed <[email protected]>
Date: Sat Jul 11 17:23:58 2009 -0700

* Localization update


On entering a battleground and I assume a raid, I receive:

Code:
Date: 2009-07-11 21:24:38
ID: 1
Error occured in: Global
Count: 1
Message: ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua line 222:
   Usage: <unnamed>:SetPoint("point" [, region or nil] [, "relativePoint"] [, offsetX, offsetY])
Debug:
   [C]: ?
   [C]: SetPoint()
   ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:222: AnchorFrame()
   ShadowedUF_Grid\ShadowedUF_Grid.lua:212: ?()
   ...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:315: FireModuleEvent()
   ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:102: Load()
   ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:184: SetVisibility()
   ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:421:
      ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:276
   [C]: SetAttribute()
   ..\FrameXML\SecureTemplates.lua:747:
      ..\FrameXML\SecureTemplates.lua:660
   ..\FrameXML\SecureTemplates.lua:955: SecureGroupHeader_Update()
   ..\FrameXML\SecureTemplates.lua:547:
      ..\FrameXML\SecureTemplates.lua:545
   [C]: SetAttribute()
   ..\FrameXML\SecureTemplates.lua:707:
      ..\FrameXML\SecureTemplates.lua:660
   ..\FrameXML\SecureTemplates.lua:955: SecureGroupHeader_Update()
   ..\FrameXML\SecureTemplates.lua:547:
      ..\FrameXML\SecureTemplates.lua:545
   [C]: SetAttribute()
   ..\FrameXML\SecureTemplates.lua:707:
      ..\FrameXML\SecureTemplates.lua:660
   ..\FrameXML\SecureTemplates.lua:955: SecureGroupHeader_Update()
   ..\FrameXML\SecureTemplates.lua:541:
      ..\FrameXML\SecureTemplates.lua:539
AddOns:
  Swatter, v5.1.DEV.150
  acbCastBar, v09.05.17
  acbLootRoll, v09.05.17
  acbMirror, v09.05.17
  Ace3, v
  Afflicted, v
  aMinimap, v2.0
  Ampere, vAlpha
  aTooltip, v2.0
  AzCastBar, v09.05.17
  BadBoy, v3.4.3.5
  Buffet, vAlpha
  cargBags, v1.2
  cargBagsPernobilis, v1.0
  Cellular, v3.1.003
  CoolLine, v3.1.004
  Examiner, v09.05.24
  FramesResized, [email protected]@
  FriendsWithBenefits, vAlpha
  Geist, v30100.3
  Gladius, vr28
  GraphPaper, v1.3.5
  jSettings, v
  oGlow, v
  OmniCCBasic, v
  OpenAll, v1
  Overhead, [email protected]@
  pMap, v30000.wowi:revision
  pStats, v30000.wowi:revision
  rActionBarStyler, v
  rActionButtonStyler, v
  rBuff, v
  ShadowedUFAuraTracker, v
  ShadowedUFBars, v
  ShadowedUFClassPower, v
  ShadowedUFGrid, v
  ShadowedUnitFrames, v
  SpellAlerter, v2.01
  Squire, [email protected]@ 
  tekticles, vAlpha
  (ck=35e)
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Unread 07-10-09, 08:22 PM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

Forum posts: 176
File comments: 402
Uploads: 1
Hello,

Party pet frames don't seem to work... (I'm not using the latest version, it doesn't work at all for me)

Thanks!
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