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Shadows of Argus (7.3.0)
Updated:01-19-18 05:51 AM
Created:05-17-09 12:55 PM
Downloads:388,861
Favorites:1,213
MD5:
7.3.0

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.1.21
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Updated for 7.3.5
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (100)
File Name
Version
Size
Author
Date
v4.1.19
572kB
Shadowed
07-12-17 02:19 AM
v4.1.17
570kB
Shadowed
03-29-17 08:17 AM
v4.1.15
571kB
Shadowed
03-29-17 01:29 AM
v4.1.10
638kB
Shadowed
09-13-16 07:54 AM
v4.1.8
631kB
Shadowed
08-28-16 07:17 AM
v4.1.6
630kB
Shadowed
08-14-16 02:30 AM
v4.1.5
630kB
Shadowed
08-13-16 03:39 AM
v4.1.4
629kB
Shadowed
08-09-16 04:49 AM
v4.1.2
631kB
Shadowed
07-21-16 04:35 PM
v4.1.1
627kB
Shadowed
07-19-16 12:18 PM
v4.0.10
632kB
Shadowed
08-09-15 01:00 PM
v4.0.9
614kB
Shadowed
01-09-15 07:03 PM
v4.0.8
616kB
Shadowed
12-14-14 02:57 PM
v4.0.7
616kB
Shadowed
11-12-14 08:37 PM
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
12-23-09 07:35 PM
v3.0.4
455kB
Shadowed
12-23-09 04:31 PM
v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
12-08-09 11:57 PM
v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
11-27-09 03:37 PM
r20091124
492kB
Shadowed
11-24-09 10:09 AM
r20091123
492kB
Shadowed
11-24-09 01:05 AM
r20091103
484kB
Shadowed
11-04-09 01:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
09-30-09 11:08 PM
r20090927
468kB
Shadowed
09-27-09 03:25 AM
r20090915
460kB
Shadowed
09-15-09 10:43 PM
r20090914
460kB
Shadowed
09-14-09 07:58 PM
r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 07-08-09, 11:54 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
It's been fixed
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Unread 07-08-09, 08:00 AM  
weavil
A Deviate Faerie Dragon

Forum posts: 11
File comments: 78
Uploads: 0
ShadowedUnitFrames\module\units.lua:174: attempt to index field '?' (a nil value)

no player frame but i do get pet, target, and tot
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Unread 07-08-09, 06:36 AM  
picachu
A Kobold Labourer
 
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Forum posts: 0
File comments: 35
Uploads: 0
r20090708 does not show any frames and i got these errors at login:
Code:
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:174: attempt to index field '?' (a nil value)
Count: 2

Call Stack:
[C]: ?
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:174: in function `SetVisibility'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:421: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:276>
[C]: in function `SetAttribute'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:578: in function `LoadUnit'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:652: in function `InitializeFrame'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:170: in function `LoadUnits'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:420: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:415>
Code:
...nterface\AddOns\ShadowedUnitFrames\modules\auras.lua:271: attempt to index field 'buffs' (a nil value)
Count: 3

Call Stack:
[C]: ?
...nterface\AddOns\ShadowedUnitFrames\modules\auras.lua:271: in function `?'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:15: in function `?'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:96: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:93>
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Unread 07-07-09, 09:44 PM  
tarolaide
A Kobold Labourer

Forum posts: 1
File comments: 5
Uploads: 0
health bar colors by class

I think I'm on to why health bar colors by class aren't always right when using party ordering my name (possibly also true for order by index).

This happened to me in a run - Two players: DK and Paladin. DK gives lead to Paladin. Their health bar colors are now switched, and their party target frames are switched. Paladin's target frame appears under DK, and vice versa.

Semi-related - sometimes players in my party get colored green while others maintain their class colors. I have color by reaction enabled.
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Unread 07-07-09, 05:00 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Re: Rep/XP bar tooltip

Originally posted by gothic
Looks like there is a slight bug with the new Rep/XP bar tooltips.

I set the Brood of Nozdormu to "Show as exp bar" (Or whatever that checkbox is called), and noticed that the numbers and percentage are a bit off.

My toon is currently Hated with the Brood, so the tooltip says:

Brood of Nozdormu (Hated): -38,250/-6,000 (637.50% done)


PS: Belated thanks for the quick debuff fix I wrote about previously.
Odd I guess they show negative values or something, will look into it in a bit.
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Unread 07-07-09, 04:18 PM  
gothic
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 18
Uploads: 1
Rep/XP bar tooltip

Looks like there is a slight bug with the new Rep/XP bar tooltips.

I set the Brood of Nozdormu to "Show as exp bar" (Or whatever that checkbox is called), and noticed that the numbers and percentage are a bit off.

My toon is currently Hated with the Brood, so the tooltip says:

Brood of Nozdormu (Hated): -38,250/-6,000 (637.50% done)


PS: Belated thanks for the quick debuff fix I wrote about previously.
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Unread 07-07-09, 03:32 PM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 373
Uploads: 0
Originally posted by Shadowed
seebs: Depending on when you installed SUF you wouldn't have seen the elite indicators, it was something that I added in the past 2-3 weeks to the default layout.

Skylinee: You cannot anchor them to each other in the way you want, they still meld into one anchor. Once I have time to work on letting people set specific scales for their own auras I'll look into making them duplicate the Blizzard style more of debuffs going below buffs, it's not a priority thought.
Turning ''Prioritize buffs'' off makes it look the way i want (debuffs appearing below buffs), so i'm happy with the way it is now.
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Unread 07-07-09, 03:01 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
seebs: Depending on when you installed SUF you wouldn't have seen the elite indicators, it was something that I added in the past 2-3 weeks to the default layout.

Skylinee: You cannot anchor them to each other in the way you want, they still meld into one anchor. Once I have time to work on letting people set specific scales for their own auras I'll look into making them duplicate the Blizzard style more of debuffs going below buffs, it's not a priority thought.
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Unread 07-07-09, 02:41 PM  
seebs
Premium Member
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More dumb questions.

I'm trying to get as close as I can to the full text of mob names. They seem to get cut off prematurely. Like, in Orgrimmar, I have a 300-unit-wide target frame, and if I don't use a super-narrow font, it isn't big enough to show "Auctioneer Grimeful". It looks to me almost as though the left text is trying to cut off so as to be sure it doesn't exceed half the frame width, but in fact, it'd be fine if it went pretty far over; all I have on the right is health, which is about 1/5 of the bar's width at most.

... edited to add: Stupider than I thought. "Width weight". Gotcha.
Last edited by seebs : 07-07-09 at 02:42 PM.
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Unread 07-07-09, 02:24 PM  
seebs
Premium Member
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Originally posted by Shadowed
Use [classification] or [shortclassification] tags for mob type, I'm not going to add combat indicators for non-player units as they require polling which I don't want to do.
Oh! I didn't realize that. I guess I was just used to seeing them in some other bar mod. Which I suppose explains why SUF is faster, huh.

Thanks much.
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Unread 07-07-09, 02:16 PM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 373
Uploads: 0
Could you make Debuffs on target frame appear AFTER the buff row? Setting it to bottom (same as buffs), will just make them overwrite eachother. I also have no space on top/sides for it :/

Edit: Found ''Prioritize buffs'', lets try this.
Last edited by Skylinee : 07-07-09 at 02:56 PM.
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Unread 07-07-09, 08:36 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
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Use [classification] or [shortclassification] tags for mob type, I'm not going to add combat indicators for non-player units as they require polling which I don't want to do.
Last edited by Shadowed : 07-07-09 at 01:41 PM.
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Unread 07-07-09, 02:40 AM  
seebs
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Can't tell whether mobs are elite or not -- is there something I should do to get "30 Elite" or "30 Rare Elite" in the level indicator spot?

Also, I'm not seeing a party-member-status indicator. It looks like the global setting for "status" affects my status indicator (rest/combat), but for other people affects their "ready status" indicator -- and they just don't have the other one.

I would LOVE to know which of my party members are in combat! Please advise.
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Unread 07-06-09, 10:25 PM  
Shadowed
...
Featured Addon Author

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n3ther: I'll see how hard it is to add raid pet frames, but it's not a priority. Odds are it'll get added to the Grid module when I add MA and MT units to it.

The second issue isn't really a bug, all header (party/raid) frames are wrapped around a master frame that is resized based on how many columns are shown, the test frame has 5 columns shown while your 10 man group has 2 columns shown which is why it appears to be off.

But in a full 25 man raid you will see it positioned exactly where the test frame shows.

timberbear60: Good to hear, thanks.

Major Jam: Not sure what you mean, are you saying that the group number text is stuck visible even after you leave a raid? The (#) number is just what group you are in.
Last edited by Shadowed : 07-06-09 at 10:28 PM.
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Unread 07-06-09, 09:11 PM  
n3ther
A Kobold Labourer

Forum posts: 0
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Just recently started using your mod over xperl due to the greater customization. Great job on the mod.


Two things I noticed though while messing around with the raid frames.
One: There does not appear to be an option for raid pet frames. Players are of course more important than pets but sometimes there are opportunities to heal a pet in battle.

Two: There appears to be a minor bug that you should be able to reproduce. It is caused when you are in a raid group that is smaller than your current max number of columns. So let's say I'm in a raid group of 10 people and the max columns is 5. Whenever I unlock the frames, the two columns will not align with their corresponding column on the test frame.
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