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Shadows of Argus (7.3.0)
Updated:01-19-18 05:51 AM
Created:05-17-09 12:55 PM
Downloads:392,572
Favorites:1,218
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7.3.0

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.1.21
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Updated for 7.3.5
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (100)
File Name
Version
Size
Author
Date
v4.1.19
572kB
Shadowed
07-12-17 02:19 AM
v4.1.17
570kB
Shadowed
03-29-17 08:17 AM
v4.1.15
571kB
Shadowed
03-29-17 01:29 AM
v4.1.10
638kB
Shadowed
09-13-16 07:54 AM
v4.1.8
631kB
Shadowed
08-28-16 07:17 AM
v4.1.6
630kB
Shadowed
08-14-16 02:30 AM
v4.1.5
630kB
Shadowed
08-13-16 03:39 AM
v4.1.4
629kB
Shadowed
08-09-16 04:49 AM
v4.1.2
631kB
Shadowed
07-21-16 04:35 PM
v4.1.1
627kB
Shadowed
07-19-16 12:18 PM
v4.0.10
632kB
Shadowed
08-09-15 01:00 PM
v4.0.9
614kB
Shadowed
01-09-15 07:03 PM
v4.0.8
616kB
Shadowed
12-14-14 02:57 PM
v4.0.7
616kB
Shadowed
11-12-14 08:37 PM
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
12-23-09 07:35 PM
v3.0.4
455kB
Shadowed
12-23-09 04:31 PM
v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
12-08-09 11:57 PM
v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
11-27-09 03:37 PM
r20091124
492kB
Shadowed
11-24-09 10:09 AM
r20091123
492kB
Shadowed
11-24-09 01:05 AM
r20091103
484kB
Shadowed
11-04-09 01:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
09-30-09 11:08 PM
r20090927
468kB
Shadowed
09-27-09 03:25 AM
r20090915
460kB
Shadowed
09-15-09 10:43 PM
r20090914
460kB
Shadowed
09-14-09 07:58 PM
r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 07-07-09, 02:40 AM  
seebs
Premium Member
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Forum posts: 155
File comments: 165
Uploads: 5
Can't tell whether mobs are elite or not -- is there something I should do to get "30 Elite" or "30 Rare Elite" in the level indicator spot?

Also, I'm not seeing a party-member-status indicator. It looks like the global setting for "status" affects my status indicator (rest/combat), but for other people affects their "ready status" indicator -- and they just don't have the other one.

I would LOVE to know which of my party members are in combat! Please advise.
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Unread 07-06-09, 10:25 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
n3ther: I'll see how hard it is to add raid pet frames, but it's not a priority. Odds are it'll get added to the Grid module when I add MA and MT units to it.

The second issue isn't really a bug, all header (party/raid) frames are wrapped around a master frame that is resized based on how many columns are shown, the test frame has 5 columns shown while your 10 man group has 2 columns shown which is why it appears to be off.

But in a full 25 man raid you will see it positioned exactly where the test frame shows.

timberbear60: Good to hear, thanks.

Major Jam: Not sure what you mean, are you saying that the group number text is stuck visible even after you leave a raid? The (#) number is just what group you are in.
Last edited by Shadowed : 07-06-09 at 10:28 PM.
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Unread 07-06-09, 09:11 PM  
n3ther
A Kobold Labourer

Forum posts: 0
File comments: 9
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Just recently started using your mod over xperl due to the greater customization. Great job on the mod.


Two things I noticed though while messing around with the raid frames.
One: There does not appear to be an option for raid pet frames. Players are of course more important than pets but sometimes there are opportunities to heal a pet in battle.

Two: There appears to be a minor bug that you should be able to reproduce. It is caused when you are in a raid group that is smaller than your current max number of columns. So let's say I'm in a raid group of 10 people and the max columns is 5. Whenever I unlock the frames, the two columns will not align with their corresponding column on the test frame.
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Unread 07-06-09, 12:59 PM  
timberbear60
A Murloc Raider

Forum posts: 9
File comments: 36
Uploads: 0
Thank You!

Thanks for the auto-hide feature on the cast bar. You are making it extremely difficult for me to go back to x-perl. It is very refreshing to have a mod author listen to request and implement them when possible as well as explain why they wont. Super job!!! Two bananas for you,
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Unread 07-06-09, 07:22 AM  
Major Jam
A Kobold Labourer

Forum posts: 1
File comments: 6
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So if I enter a Battleground I am CharacterName. If I switch Battlegrounds before coming out I am "CharacterName (2)". I get stuck there for a while then I'm "CharacterName (3)". I got up to "CharacterName (8)" yesterday.

I did check the Scoreboard. There are no dupes of my name in said battlegrounds.
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Unread 07-06-09, 12:14 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Originally posted by thamaht
Don't know if you caught the edit about the possibility of an outline tag/function, or if it could be done with a lua edit. Still looking though, hopefully can figure that one out myself.

Edit because it's not worth a new post: Yeah, I have everything outlined now, my plan was to have raid frames not have outlines, and player/target have them.



Units: Party and Raid, both stop moving left at the same distance away from the left or bottom edges. All units exhibit the behavior. I disabled all mods except Shadowed Unit Frames and it still happened.

Height/Width: Party: 29/226, scaled at 110% (continues to not cooperate at any scale). Raid: 29/110, scaled at 100%.

Clip setting: 2
Forgot to do this before pushing, but grab http://github.com/Shadowed/ShadowedU...es/tree/master to fix this
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Unread 07-05-09, 10:53 PM  
Anferny8
A Kobold Labourer

Forum posts: 0
File comments: 16
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Originally posted by Shadowed
It's an odd bug in how Blizzard reports the events, it's something I need to look into but you are likely out of luck as I don't recall finding anything obvious to fix it with.
Sick! Thanks for the FAST fix <3333
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Unread 07-05-09, 09:13 PM  
Shadowed
...
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It's an odd bug in how Blizzard reports the events, it's something I need to look into but you are likely out of luck as I don't recall finding anything obvious to fix it with.
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Unread 07-05-09, 08:37 PM  
Zabbath
A Kobold Labourer
 
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Forum posts: 1
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The [Levelcolor] and [level] tag won't update my current level if I ding.
Last edited by Zabbath : 07-05-09 at 08:37 PM.
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Unread 07-05-09, 08:35 PM  
Shadowed
...
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Anferny8: It's been fixed next push
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Unread 07-05-09, 07:11 PM  
Anferny8
A Kobold Labourer

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Is it just me or does the [plus], [smartlevel] not give any indication of elite mobs?
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Unread 07-05-09, 06:05 PM  
Shadowed
...
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File comments: 2513
Uploads: 99
Originally posted by thamaht
Don't know if you caught the edit about the possibility of an outline tag/function, or if it could be done with a lua edit. Still looking though, hopefully can figure that one out myself.



Units: Party and Raid, both stop moving left at the same distance away from the left or bottom edges. All units exhibit the behavior. I disabled all mods except Shadowed Unit Frames and it still happened.

Height/Width: Party: 29/226, scaled at 110% (continues to not cooperate at any scale). Raid: 29/110, scaled at 100%.

Clip setting: 2
You cannot outline specific text, however if you enable advanced settings theres an option to turn on text outlining for everything (It's under the same option you change font size/font on globally)

I think that might be more of an issue related to Raid and Party frames, however I will look into it and see if I can get it fixed next push.
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Unread 07-05-09, 06:03 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
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Uploads: 99
Try:

Code:
function(unit, unitOwner)
if( UnitIsDead(unit) ) then
    return ShadowUFLocals["Dead"]
elseif( UnitIsGhost(unit) ) then
    return ShadowUFLocals["Ghost"]
elseif( not UnitIsConnected(unit) ) then
    return ShadowUFLocals["Offline"]
end

local health = UnitHealth(unit)
if( health > 999999 ) then
    health = string.format("%dm", health / 1000000)
elseif( health > 99999 ) then
    health = string.format("%.1fk", health / 1000)
end

local maxHealth = UnitHealthMax(unit)
if( maxHealth > 999999 ) then
    maxHealth = string.format("%dm", maxHealth / 1000000)
elseif( maxHealth > 99999 ) then
    maxHealth = string.format("%.1fk", maxHealth / 1000)
end

return string.format("%s/%s", health, maxHealth)
end
Last edited by Shadowed : 07-05-09 at 06:04 PM.
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Unread 07-05-09, 02:33 PM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 373
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Originally posted by Shadowed
Skylinee: I'd rather not, but you can add your own tag to do this:

Go to /suf -> Add tags -> Add new tag -> enter whatever name you want -> enter the below as the code

Code:
function(unit, unitOwner)
if( UnitIsDead(unit) ) then
    return ShadowUFLocals["Dead"]
elseif( UnitIsGhost(unit) ) then
    return ShadowUFLocals["Ghost"]
elseif( not UnitIsConnected(unit) ) then
    return ShadowUFLocals["Offline"]
end

local health = UnitHealth(unit)
if( health > 999999 ) then
    health = string.format("%dm", health / 1000000)
elseif( health > 99999 ) then
    health = string.format("%.1fk", health / 100000)
end

local maxHealth = UnitHealthMax(unit)
if( maxHealth > 999999 ) then
    maxHealth = string.format("%dm", maxHealth / 1000000)
elseif( maxHealth > 99999 ) then
    maxHealth = strinpg.format("%.1fk", maxHealth / 100000)
end

return string.format("%s/%s", health, maxHealth)
end
I noticed that with this tag, targets with lets say 900k showed up as having 9k instead. Also lots of random errors:



[2009/07/05 22:28:25-2742-x3]: <string>:"return function(unit, unitOwner)...":21: attempt to index global 'strinpg' (a nil value)
ShadowedUnitFrames\modules\tags.lua:126: in function `?'
ShadowedUnitFrames\modules\units.lua:15: in function `FullUpdate'
ShadowedUnitFrames\modules\units.lua:242: in function `?'
ShadowedUnitFrames\modules\units.lua:96: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:93>
<in C code>: in function `TargetUnit'
Interface\FrameXML\SecureTemplates.lua:348: in function `handler':
Interface\FrameXML\SecureTemplates.lua:460: in function <Interface\FrameXML\SecureTemplates.lua:417>:

---

[2009/07/05 22:28:25-2742-x52]: <string>:"return function(unit, unitOwner)...":21: attempt to index global 'strinpg' (a nil value)
ShadowedUnitFrames\modules\tags.lua:126: in function `?'
ShadowedUnitFrames\modules\units.lua:96: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:93>

---

[2009/07/05 22:28:36-2742-x1]: <string>:"return function(unit, unitOwner)...":21: attempt to index global 'strinpg' (a nil value)
ShadowedUnitFrames\modules\tags.lua:126: in function `?'
ShadowedUnitFrames\modules\units.lua:15: in function `FullUpdate'
ShadowedUnitFrames\modules\units.lua:242: in function `CheckUnitGUID'
ShadowedUnitFrames\modules\units.lua:105: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:102>
<in C code>: in function `Show'
Interface\FrameXML\SecureStateDriver.lua:72: in function <Interface\FrameXML\SecureStateDriver.lua:62>:
Interface\FrameXML\SecureStateDriver.lua:111: in function <Interface\FrameXML\SecureStateDriver.lua:81>:

---

[2009/07/05 22:29:09-2742-x1]: <string>:"return function(unit, unitOwner)...":21: attempt to index global 'strinpg' (a nil value)
ShadowedUnitFrames\modules\tags.lua:126: in function `?'
ShadowedUnitFrames\modules\units.lua:15: in function `FullUpdate'
ShadowedUnitFrames\modules\units.lua:242: in function `?'
ShadowedUnitFrames\modules\units.lua:96: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:93>
<in C code>: in function `TurnOrActionStop'
<string>:"TURNORACTION":4: in function <[string "TURNORACTION"]:1>

---
Last edited by Skylinee : 07-05-09 at 02:49 PM.
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Unread 07-05-09, 02:23 PM  
thamaht
A Kobold Labourer

Forum posts: 0
File comments: 20
Uploads: 0
Don't know if you caught the edit about the possibility of an outline tag/function, or if it could be done with a lua edit. Still looking though, hopefully can figure that one out myself.

Edit because it's not worth a new post: Yeah, I have everything outlined now, my plan was to have raid frames not have outlines, and player/target have them.

Originally posted by Shadowed
thamaht: What unit you trying to position off the screen, also what is the frames height/width and if you have advanced settings enabled what is your clip settings set to?
Units: Party and Raid, both stop moving left at the same distance away from the left or bottom edges. All units exhibit the behavior. I disabled all mods except Shadowed Unit Frames and it still happened.

Height/Width: Party: 29/226, scaled at 110% (continues to not cooperate at any scale). Raid: 29/110, scaled at 100%.

Clip setting: 2
Last edited by thamaht : 07-05-09 at 06:39 PM.
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