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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:04-16-14 07:32 PM
Created:05-17-09 12:55 PM
Downloads:292,070
Favorites:1,154
MD5:
5.4
Shadowed Unit Frames  Updated this week!  Popular! (More than 5000 hits)
Version: v3.10.7
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range checking: Fades frames out that are out of range of you
  • Exportable layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released modules:
Aura indicators for unit frames
Smoothbars for unit frames
Trinket based tags
Damn Unit Sounds, not technically a SUF module it will restore the Blizzard sounds on targeting, focusing or toggling the PVP flag
tag v3.10.7
c42233615b36b4ded7474396218c3698b625bf93
Shadowed <shadowed.wow@gmail.com>
2014-04-12 13:17:15 -0700

Tagging as release v.3.10.7

--------------------

Shadowed:
- Further optimizations to tag and fake-unit cast bar timers
- experiment switching to animation timers for performance
- updated list of ok globals
- Drop unneeded code
- Switch back to childChanged for zone updates

tag v3.10.6
ceb20254aabf023673ed0b711660386f0b271475
Shadowed <shadowed.wow@gmail.com>
2014-02-22 18:11:03 -0800

Tagging as release v3.10.6

--------------------

Shadowed:
- removed debug code for boss frames
- always force a child update no matter state

tag v3.10.5
7f0d3f94edf3c54ed303b31aecd6956883eb6a1b
Shadowed <shadowed.wow@gmail.com>
2014-02-22 08:16:40 -0800

Tagging as release v3.10.5

--------------------

Shadowed:
- fixed an old hack for loading boss units in party, now properly loads bosstarget/bosstargettarget in parties
- fixed an edge case where boss/arena/bg units could show Unknown instead of a name
- fixed battleground/arena/boss units not showing up if only one is shown

tag v3.10.4
2cf9f729b10532c0727c3814e2ca2da51e0c8363
Shadowed <shadowed.wow@gmail.com>
2014-02-17 07:49:34 -0800

Tagging as release v3.10.4

--------------------

Shadowed:
- Boss/Arena/BG header frames now dynamically resize total height/width to fix anchoring
- Main Tank frames now populate off the MT assignment or by picking the Tank role
- Fixed MT ToT and MA ToTs default position being on top of the MT/MA Target frame
- Check not UnitIsEnemy to fix stealable buff borders when dueling

tag v3.10.3
57f875c4bc4680342b8049e6ffe9c71c80642130
Shadowed <shadowed.wow@gmail.com>
2014-01-04 08:53:59 -0800

Tagging as release v3.10.3

--------------------

Shadowed:
- Don't fast register/unregister tags if no font strings are found
- Don't mess with CRF strata anymore
- Added a check for invalid order too

tag v3.10.2
21e4154ff365e705fff1777ae375feb953138165
Shadowed <shadowed.wow@gmail.com>
2013-12-19 18:37:42 -0800

Tagging as release v3.10.2

--------------------

Shadowed:
- Enabling enlarging stealable buffs will enable the scale slider
- Small text casing changes
- Add auto recoevering of invalid heights in layouts
- Rewrote localcheck into Ruby to actually auto submit i18n again
- Fixed leaked globals
- Rewrote global checker to look at GETGLOBAL and SETGLOBAL
- Use UPDATE_WORLD_STATES for phase changes because I hate Blizzard
- Fixed some obscure leaked globals
- Add another event to try and force phase indicators to update
- Update all phase indicators when the players phase changes
- Fixed aura canceling
- Try and fix phase indicator not updating correctly
- Disable temporary enchant scans while in a vehicle
- Allow canceling of personal vehicle auras
- Removed unused variable
- Casing fixes
- Name update
- Revert de-inlining of General tab, don't like the change

tag v3.10.1
5a9ff6691ea804594ddd3c0f280a1e1e2578df9f
Shadowed <shadowed.wow@gmail.com>
2013-12-08 18:05:15 -0800

Tagging as release v3.10.1

--------------------

Shadowed:
- Drop LFG eye indicator

tag v3.10.0
51dd1c9a4e07902755fb76697838b1105a422045
Shadowed <shadowed.wow@gmail.com>
2013-12-08 15:15:39 -0800

Tagging as release v3.10.0

--------------------

Shadowed:
- Bumping to v3.10
- Config UI now opens in <500ms instead of >5s
- Switch General/Bars config to not be inlined to make the unit config easier to use
- TOC change
- Fixed phase indicators
- Default color config to empty tables
- Random performance tracking code that I can re-enable when wanted
- Added highlighting by rare or elite mods
- Added support for LibDualSpec to auto switch profiles on talent changes
- Added support for Boss ToT, Main Assist ToT, Main Tank ToT, Party ToT, Battleground ToT and Arena ToT units
- Bump DB version to 40
- Added note on the new text tags added
- TOC update
- Fixed a typo
- Added Monk Stagger # tag/text
- Reduced the time between Stagger updates to 0.25s
- Fixed visual issues with rune/totem/etc bars when you have another bar dynamically showing and hiding
- Fixed totem bars not instantly hiding when a class only has 1 totem and it hits 0 seconds
- Fully disable deletion of default text tags
- Added timers for totems/runes
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 10:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (78)
File Name
Version
Size
Author
Date
v3.10.6
600kB
Shadowed
02-22-14 07:19 PM
v3.10.5
600kB
Shadowed
02-22-14 09:29 AM
v3.10.4
600kB
Shadowed
02-17-14 04:01 PM
v3.10.3
598kB
Shadowed
01-04-14 11:02 PM
v3.10.2
598kB
Shadowed
12-19-13 07:44 PM
v3.10.1
594kB
Shadowed
12-08-13 07:10 PM
v3.10.0
595kB
Shadowed
12-08-13 04:21 PM
v3.9.1
581kB
Shadowed
11-29-13 05:01 PM
v3.9.0
581kB
Shadowed
11-18-13 06:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 02:40 PM
v3.8.2
573kB
Shadowed
03-06-13 10:18 AM
v3.8.1
573kB
Shadowed
03-05-13 05:56 PM
v3.8.0
573kB
Shadowed
03-04-13 09:29 PM
v3.7.4
570kB
Shadowed
12-03-12 10:24 PM
v3.7.3
570kB
Shadowed
11-27-12 06:14 PM
v3.7.2
571kB
Shadowed
11-18-12 05:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
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v3.5.3
563kB
Shadowed
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v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 09:22 AM
v3.4.3
546kB
Shadowed
11-29-11 09:52 AM
v3.4.2
547kB
Shadowed
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v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
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v3.3.5
540kB
Shadowed
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v3.3.2
535kB
Shadowed
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v3.3.1
529kB
Shadowed
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v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
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r20100509
474kB
Shadowed
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r20100401
471kB
Shadowed
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r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 02:33 PM
v3.2.4
467kB
Shadowed
02-18-10 10:08 AM
v3.2.3
467kB
Shadowed
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v3.2.2
465kB
Shadowed
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v3.2
466kB
Shadowed
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v3.1
462kB
Shadowed
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v3.0.6
453kB
Shadowed
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v3.0.5
452kB
Shadowed
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v3.0.4
455kB
Shadowed
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v3.0.3
450kB
Shadowed
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v3.0.2
447kB
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v3.0.1
444kB
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v3
433kB
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r20091020
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r20091004
472kB
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471kB
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r20090927
468kB
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Post A Reply Comment Options
Old 06-27-09, 12:38 PM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 390
Uploads: 0
Two more tag request: Icon to show if unit is in combat or not, especially in the player frame. And also a tag to show if target is tapped or not (grey-ish name if tapped, red if not.)
Last edited by Skylinee : 06-27-09 at 12:50 PM.
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Old 06-27-09, 12:34 PM  
burtonag
A Kobold Labourer

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Is it possible to make a [smarthp] tag, that condenses big numbers and shows absolutes when >100k health? Something like:


Boss X has 23 million HP

23m/23m - 5m/23m - 900k/23m - 99000/23m


This would be awesome if it could be made.
I would love that as well.
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Old 06-27-09, 12:23 PM  
picachu
A Kobold Labourer
 
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At login i get following error (latest SUF as of today):

Code:
...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:398: Usage: <unnamed>:SetHeight(height)
Count: 1

Call Stack:
(tail call): ?
[C]: ?
[C]: in function `SetHeight'
...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:398: in function `PositionIndicators'
...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:84: in function `Load'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:176: in function `SetVisibility'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:395: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:257>
[C]: in function `SetAttribute'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:407: in function `LoadUnit'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:670: in function `InitializeFrame'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:170: in function `LoadUnits'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:396: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:391>
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Old 06-27-09, 11:58 AM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

Forum posts: 160
File comments: 418
Uploads: 1
Hello,

Well with this latest version I gladly made the another switch from agUF to sUF. I love the newest version, although I miss the layout system. I was just wondering if there was a way to add aggro border like agUF has. Currently highlight-on-aggro hurts my eyes, it's really bright. Just a border would suffice :]

I also noticed that when you try to edit clip size in the general tab, it affects player frames a lot more than target frames. This irks me very much x_x. Just wondering if its a bug.

Thanks!
Last edited by Politig : 06-27-09 at 12:09 PM.
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Old 06-27-09, 11:23 AM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 390
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r20090627 upon entering WSG:


[2009/06/27 19:21:43-2711-x2]: ShadowedUnitFrames\modules\units.lua:265: attempt to call method 'CheckUnitGUID' (a nil value)
<in C code>: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:747: in function <Interface\FrameXML\SecureTemplates.lua:660>:
Interface\FrameXML\SecureTemplates.lua:955: in function `SecureGroupHeader_Update':
Interface\FrameXML\SecureTemplates.lua:541: in function <Interface\FrameXML\SecureTemplates.lua:539>:

---


[2009/06/27 19:21:43-2711-x4]: ShadowedUnitFrames\modules\units.lua:265: attempt to call method 'CheckUnitGUID' (a nil value)
<in C code>: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:747: in function <Interface\FrameXML\SecureTemplates.lua:660>:
Interface\FrameXML\SecureTemplates.lua:955: in function `SecureGroupHeader_Update':
Interface\FrameXML\SecureTemplates.lua:547: in function <Interface\FrameXML\SecureTemplates.lua:545>:
<in C code>: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:707: in function <Interface\FrameXML\SecureTemplates.lua:660>:
Interface\FrameXML\SecureTemplates.lua:955: in function `SecureGroupHeader_Update':
Interface\FrameXML\SecureTemplates.lua:541: in function <Interface\FrameXML\SecureTemplates.lua:539>:

---

[2009/06/27 19:21:43-2711-x8]: ShadowedUnitFrames\modules\units.lua:265: attempt to call method 'CheckUnitGUID' (a nil value)
<in C code>: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:747: in function <Interface\FrameXML\SecureTemplates.lua:660>:
Interface\FrameXML\SecureTemplates.lua:955: in function `SecureGroupHeader_Update':
Interface\FrameXML\SecureTemplates.lua:547: in function <Interface\FrameXML\SecureTemplates.lua:545>:
<in C code>: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:707: in function <Interface\FrameXML\SecureTemplates.lua:660>:
Interface\FrameXML\SecureTemplates.lua:955: in function `SecureGroupHeader_Update':
Interface\FrameXML\SecureTemplates.lua:547: in function <Interface\FrameXML\SecureTemplates.lua:545>:
<in C code>: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:707: in function <Interface\FrameXML\SecureTemplates.lua:660>:
Interface\FrameXML\SecureTemplates.lua:955: in function `SecureGroupHeader_Update':
Interface\FrameXML\SecureTemplates.lua:541: in function <Interface\FrameXML\SecureTemplates.lua:539>:

---





Btw, i'll love you long time when you manage to cook up that tag for me. Thanks.
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Old 06-27-09, 05:04 AM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 385
File comments: 2498
Uploads: 99
It could be made, but you really should just be using absolute or abbreviated values don't have time to write a tag to do that right now later I might.
Last edited by Shadowed : 06-27-09 at 05:04 AM.
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Old 06-27-09, 04:52 AM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 390
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Is it possible to make a [smarthp] tag, that condenses big numbers and shows absolutes when >100k health? Something like:


Boss X has 23 million HP

23m/23m - 5m/23m - 900k/23m - 99000/23m


This would be awesome if it could be made.
Last edited by Skylinee : 06-27-09 at 04:55 AM.
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Old 06-27-09, 04:28 AM  
Skylinee
A Murloc Raider

Forum posts: 5
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Thanks alot.
Last edited by Skylinee : 06-27-09 at 04:30 AM.
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Old 06-27-09, 04:19 AM  
Shadowed
...
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That's for adding new tags not editing what text uses what tag, look under Units -> <unit> -> Text
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Old 06-27-09, 04:06 AM  
Skylinee
A Murloc Raider

Forum posts: 5
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Ok, so how exactly do i use these tags? When i click them, there's some code i need to fill in before i can click accept. I've been reading the tag documentation, but it seems to only describe how to create tags, not use them.
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Old 06-27-09, 03:57 AM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 390
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Originally posted by Shadowed
Read the tag descriptions they do describe what they do exactly

You want to use [perhp] for health percentages and [absmaxhp] to show current/max absolute health values. [perpp] and [absmaxpp] are the same but for power instead of health.
Ah thanks, i've never been using tag systems. Will try now.
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Old 06-27-09, 03:35 AM  
Shadowed
...
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Read the tag descriptions they do describe what they do exactly

You want to use [perhp] for health percentages and [absmaxhp] to show current/max absolute health values. [perpp] and [absmaxpp] are the same but for power instead of health.
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Old 06-27-09, 02:24 AM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 390
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Ok, deleted my old savedvars and got my raid frames to finally behave correctly. There seems to be alot of Frame Snapping issues though, it's hard to move frames to the outer part of the screen edges for example. And also a feature request: I really need to see percentages on the healthbar for the target bars. As i'm a hunter, i need to know when to use Kill Shot for example. Also, seeing the full HP numbers instead of the condensed versions would also be nice (13500 instead of 13.5k for example). Thanks for your work, finally replacing Xperl.


In short, i want it to look alot like this if possible:


http://bildr.no/view/439747
Last edited by Skylinee : 06-27-09 at 02:32 AM.
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Old 06-26-09, 11:33 PM  
Shadowed
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WoWInterface Super Moderator
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Next push I will be adding something I've wanted to for a while which is the ability to make any bar go above or below the portrait and use the entire frame, an example of this is http://img196.imageshack.us/img196/6382/examplee.png

This can be enabled by going into the "Widget size" tab and enabling the full size option for a bar.

As I'm rewriting the positioning code, you might see a slight difference in the edges of the unit frames, if you do notice this then get me a screenshot of it happening and a basic description of what it should have been before and I'll correct it.
Last edited by Shadowed : 06-26-09 at 11:34 PM.
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Old 06-26-09, 01:06 PM  
Shadowed
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Change the column spacing option then. Will look into the target issue later.
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