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Shadows of Argus (7.3.0)
Updated:01-19-18 05:51 AM
Created:05-17-09 12:55 PM
Downloads:392,234
Favorites:1,218
MD5:
7.3.0

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.1.21
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Updated for 7.3.5
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (100)
File Name
Version
Size
Author
Date
v4.1.19
572kB
Shadowed
07-12-17 02:19 AM
v4.1.17
570kB
Shadowed
03-29-17 08:17 AM
v4.1.15
571kB
Shadowed
03-29-17 01:29 AM
v4.1.10
638kB
Shadowed
09-13-16 07:54 AM
v4.1.8
631kB
Shadowed
08-28-16 07:17 AM
v4.1.6
630kB
Shadowed
08-14-16 02:30 AM
v4.1.5
630kB
Shadowed
08-13-16 03:39 AM
v4.1.4
629kB
Shadowed
08-09-16 04:49 AM
v4.1.2
631kB
Shadowed
07-21-16 04:35 PM
v4.1.1
627kB
Shadowed
07-19-16 12:18 PM
v4.0.10
632kB
Shadowed
08-09-15 01:00 PM
v4.0.9
614kB
Shadowed
01-09-15 07:03 PM
v4.0.8
616kB
Shadowed
12-14-14 02:57 PM
v4.0.7
616kB
Shadowed
11-12-14 08:37 PM
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
12-23-09 07:35 PM
v3.0.4
455kB
Shadowed
12-23-09 04:31 PM
v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
12-08-09 11:57 PM
v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
11-27-09 03:37 PM
r20091124
492kB
Shadowed
11-24-09 10:09 AM
r20091123
492kB
Shadowed
11-24-09 01:05 AM
r20091103
484kB
Shadowed
11-04-09 01:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
09-30-09 11:08 PM
r20090927
468kB
Shadowed
09-27-09 03:25 AM
r20090915
460kB
Shadowed
09-15-09 10:43 PM
r20090914
460kB
Shadowed
09-14-09 07:58 PM
r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 06-27-09, 02:52 PM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

Forum posts: 176
File comments: 402
Uploads: 1
Hello,

I deleted my saved variables and things are running smooth again, even though I need to do all the configs again.

Thanks!
Last edited by Politig : 06-27-09 at 03:33 PM.
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Unread 06-27-09, 02:47 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Erreka: Fixed next push

Politig: I meant a screenshot of the clipping issue, not of the errors. Run /script for unit, data in pairs(ShadowUF.db.profile.units) do for unit, indicator in pairs(data.indicators or {}) do if( not indicator.size ) then print(key, unit) end end end in game and give me the results.

Skylinee: Not really one I want to add, the tapped color is forced on the health bar regardless.
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Unread 06-27-09, 02:15 PM  
Erreka
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Hello (and sorry in advance for my bad english),

Thanks for this wonderful UF and to have added the pet target (my hunter loves it).

I used ShadowedUF and GnomishYellowPage and I have an error :
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Unread 06-27-09, 01:32 PM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

Forum posts: 176
File comments: 402
Uploads: 1


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Unread 06-27-09, 01:28 PM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 373
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Thanks, but what about a [colortapped] tag to show if target is tapped (grey colored name) or untapped/not in combat (red colored name)?
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Unread 06-27-09, 01:26 PM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

Forum posts: 176
File comments: 402
Uploads: 1
Hello,

I don't know what's going on, suddenly my SBB started going crazy too...
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Unread 06-27-09, 01:22 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Just give me the error that should be fine.
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Unread 06-27-09, 01:20 PM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

Forum posts: 176
File comments: 402
Uploads: 1
Hello,

I now have some crazy weird error that makes it so target frames don't show any data I tell it to. A funky error message shows up. How do I let it show a more complex and detailed one? I just get that popup...

[EDIT] Well it seems to be something wrong with the layout.lua file.

Thanks!
Last edited by Politig : 06-27-09 at 01:23 PM.
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Unread 06-27-09, 01:11 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Originally posted by Politig
Hello,

Well with this latest version I gladly made the another switch from agUF to sUF. I love the newest version, although I miss the layout system. I was just wondering if there was a way to add aggro border like agUF has. Currently highlight-on-aggro hurts my eyes, it's really bright. Just a border would suffice :]

I also noticed that when you try to edit clip size in the general tab, it affects player frames a lot more than target frames. This irks me very much x_x. Just wondering if its a bug.

Thanks!
Can't duplicate the clip size bug, while the portraits height isn't resizing based on clip the frame is changing the exact same, could you provide a screenshot to demonstrate this?
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Unread 06-27-09, 01:04 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Skylinee / burtonag: See [smart:curmaxhp] and [smart:curmaxpp] next push.

Skylinee: This is already in (as Politig mentions) and the units.lua error is fixed.

picachu: I can't think of a reason off hand this would happen, run the below in-game and give me the results.

/script for unit, data in pairs(ShadowUF.db.profile.units) do for unit, indicator in pairs(data.indicators or {}) do if( not indicator.size ) then print(key, unit) end end end

Politig: There isn't, but for the time being I don't plan on implementing it. A for the clip issue I'm looking into it.
Last edited by Shadowed : 06-27-09 at 01:04 PM.
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Unread 06-27-09, 12:55 PM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

Forum posts: 176
File comments: 402
Uploads: 1
Originally posted by Skylinee
Two more tag request: Icon to show if unit is in combat or not, especially in the player frame. And also a tag to show if target is tapped or not (grey-ish name if tapped, red if not.)
Hello,

I think that's already an option. I believe its the status indicator, just check Units > Player > Indicators. It's at the bottom.

Thanks!
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Unread 06-27-09, 12:38 PM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 373
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Two more tag request: Icon to show if unit is in combat or not, especially in the player frame. And also a tag to show if target is tapped or not (grey-ish name if tapped, red if not.)
Last edited by Skylinee : 06-27-09 at 12:50 PM.
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Unread 06-27-09, 12:34 PM  
burtonag
A Kobold Labourer

Forum posts: 0
File comments: 19
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Is it possible to make a [smarthp] tag, that condenses big numbers and shows absolutes when >100k health? Something like:


Boss X has 23 million HP

23m/23m - 5m/23m - 900k/23m - 99000/23m


This would be awesome if it could be made.
I would love that as well.
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Unread 06-27-09, 12:23 PM  
picachu
A Kobold Labourer
 
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Forum posts: 0
File comments: 35
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At login i get following error (latest SUF as of today):

Code:
...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:398: Usage: <unnamed>:SetHeight(height)
Count: 1

Call Stack:
(tail call): ?
[C]: ?
[C]: in function `SetHeight'
...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:398: in function `PositionIndicators'
...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:84: in function `Load'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:176: in function `SetVisibility'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:395: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:257>
[C]: in function `SetAttribute'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:407: in function `LoadUnit'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:670: in function `InitializeFrame'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:170: in function `LoadUnits'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:396: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:391>
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Unread 06-27-09, 11:58 AM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

Forum posts: 176
File comments: 402
Uploads: 1
Hello,

Well with this latest version I gladly made the another switch from agUF to sUF. I love the newest version, although I miss the layout system. I was just wondering if there was a way to add aggro border like agUF has. Currently highlight-on-aggro hurts my eyes, it's really bright. Just a border would suffice :]

I also noticed that when you try to edit clip size in the general tab, it affects player frames a lot more than target frames. This irks me very much x_x. Just wondering if its a bug.

Thanks!
Last edited by Politig : 06-27-09 at 12:09 PM.
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