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Shadows of Argus (7.3.0)
Updated:01-19-18 05:51 AM
Created:05-17-09 12:55 PM
Downloads:393,995
Favorites:1,218
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7.3.0

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.1.21
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Updated for 7.3.5
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (100)
File Name
Version
Size
Author
Date
v4.1.19
572kB
Shadowed
07-12-17 02:19 AM
v4.1.17
570kB
Shadowed
03-29-17 08:17 AM
v4.1.15
571kB
Shadowed
03-29-17 01:29 AM
v4.1.10
638kB
Shadowed
09-13-16 07:54 AM
v4.1.8
631kB
Shadowed
08-28-16 07:17 AM
v4.1.6
630kB
Shadowed
08-14-16 02:30 AM
v4.1.5
630kB
Shadowed
08-13-16 03:39 AM
v4.1.4
629kB
Shadowed
08-09-16 04:49 AM
v4.1.2
631kB
Shadowed
07-21-16 04:35 PM
v4.1.1
627kB
Shadowed
07-19-16 12:18 PM
v4.0.10
632kB
Shadowed
08-09-15 01:00 PM
v4.0.9
614kB
Shadowed
01-09-15 07:03 PM
v4.0.8
616kB
Shadowed
12-14-14 02:57 PM
v4.0.7
616kB
Shadowed
11-12-14 08:37 PM
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
12-23-09 07:35 PM
v3.0.4
455kB
Shadowed
12-23-09 04:31 PM
v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
12-08-09 11:57 PM
v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
11-27-09 03:37 PM
r20091124
492kB
Shadowed
11-24-09 10:09 AM
r20091123
492kB
Shadowed
11-24-09 01:05 AM
r20091103
484kB
Shadowed
11-04-09 01:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
09-30-09 11:08 PM
r20090927
468kB
Shadowed
09-27-09 03:25 AM
r20090915
460kB
Shadowed
09-15-09 10:43 PM
r20090914
460kB
Shadowed
09-14-09 07:58 PM
r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 06-27-09, 11:23 AM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 373
Uploads: 0
r20090627 upon entering WSG:


[2009/06/27 19:21:43-2711-x2]: ShadowedUnitFrames\modules\units.lua:265: attempt to call method 'CheckUnitGUID' (a nil value)
<in C code>: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:747: in function <Interface\FrameXML\SecureTemplates.lua:660>:
Interface\FrameXML\SecureTemplates.lua:955: in function `SecureGroupHeader_Update':
Interface\FrameXML\SecureTemplates.lua:541: in function <Interface\FrameXML\SecureTemplates.lua:539>:

---


[2009/06/27 19:21:43-2711-x4]: ShadowedUnitFrames\modules\units.lua:265: attempt to call method 'CheckUnitGUID' (a nil value)
<in C code>: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:747: in function <Interface\FrameXML\SecureTemplates.lua:660>:
Interface\FrameXML\SecureTemplates.lua:955: in function `SecureGroupHeader_Update':
Interface\FrameXML\SecureTemplates.lua:547: in function <Interface\FrameXML\SecureTemplates.lua:545>:
<in C code>: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:707: in function <Interface\FrameXML\SecureTemplates.lua:660>:
Interface\FrameXML\SecureTemplates.lua:955: in function `SecureGroupHeader_Update':
Interface\FrameXML\SecureTemplates.lua:541: in function <Interface\FrameXML\SecureTemplates.lua:539>:

---

[2009/06/27 19:21:43-2711-x8]: ShadowedUnitFrames\modules\units.lua:265: attempt to call method 'CheckUnitGUID' (a nil value)
<in C code>: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:747: in function <Interface\FrameXML\SecureTemplates.lua:660>:
Interface\FrameXML\SecureTemplates.lua:955: in function `SecureGroupHeader_Update':
Interface\FrameXML\SecureTemplates.lua:547: in function <Interface\FrameXML\SecureTemplates.lua:545>:
<in C code>: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:707: in function <Interface\FrameXML\SecureTemplates.lua:660>:
Interface\FrameXML\SecureTemplates.lua:955: in function `SecureGroupHeader_Update':
Interface\FrameXML\SecureTemplates.lua:547: in function <Interface\FrameXML\SecureTemplates.lua:545>:
<in C code>: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:707: in function <Interface\FrameXML\SecureTemplates.lua:660>:
Interface\FrameXML\SecureTemplates.lua:955: in function `SecureGroupHeader_Update':
Interface\FrameXML\SecureTemplates.lua:541: in function <Interface\FrameXML\SecureTemplates.lua:539>:

---





Btw, i'll love you long time when you manage to cook up that tag for me. Thanks.
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Unread 06-27-09, 05:04 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
It could be made, but you really should just be using absolute or abbreviated values don't have time to write a tag to do that right now later I might.
Last edited by Shadowed : 06-27-09 at 05:04 AM.
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Unread 06-27-09, 04:52 AM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 373
Uploads: 0
Is it possible to make a [smarthp] tag, that condenses big numbers and shows absolutes when >100k health? Something like:


Boss X has 23 million HP

23m/23m - 5m/23m - 900k/23m - 99000/23m


This would be awesome if it could be made.
Last edited by Skylinee : 06-27-09 at 04:55 AM.
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Unread 06-27-09, 04:28 AM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 373
Uploads: 0
Thanks alot.
Last edited by Skylinee : 06-27-09 at 04:30 AM.
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Unread 06-27-09, 04:19 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
That's for adding new tags not editing what text uses what tag, look under Units -> <unit> -> Text
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Unread 06-27-09, 04:06 AM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 373
Uploads: 0
Ok, so how exactly do i use these tags? When i click them, there's some code i need to fill in before i can click accept. I've been reading the tag documentation, but it seems to only describe how to create tags, not use them.
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Unread 06-27-09, 03:57 AM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 373
Uploads: 0
Originally posted by Shadowed
Read the tag descriptions they do describe what they do exactly

You want to use [perhp] for health percentages and [absmaxhp] to show current/max absolute health values. [perpp] and [absmaxpp] are the same but for power instead of health.
Ah thanks, i've never been using tag systems. Will try now.
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Unread 06-27-09, 03:35 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Read the tag descriptions they do describe what they do exactly

You want to use [perhp] for health percentages and [absmaxhp] to show current/max absolute health values. [perpp] and [absmaxpp] are the same but for power instead of health.
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Unread 06-27-09, 02:24 AM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 373
Uploads: 0
Ok, deleted my old savedvars and got my raid frames to finally behave correctly. There seems to be alot of Frame Snapping issues though, it's hard to move frames to the outer part of the screen edges for example. And also a feature request: I really need to see percentages on the healthbar for the target bars. As i'm a hunter, i need to know when to use Kill Shot for example. Also, seeing the full HP numbers instead of the condensed versions would also be nice (13500 instead of 13.5k for example). Thanks for your work, finally replacing Xperl.


In short, i want it to look alot like this if possible:


http://bildr.no/view/439747
Last edited by Skylinee : 06-27-09 at 02:32 AM.
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Unread 06-26-09, 11:33 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Next push I will be adding something I've wanted to for a while which is the ability to make any bar go above or below the portrait and use the entire frame, an example of this is http://img196.imageshack.us/img196/6382/examplee.png

This can be enabled by going into the "Widget size" tab and enabling the full size option for a bar.

As I'm rewriting the positioning code, you might see a slight difference in the edges of the unit frames, if you do notice this then get me a screenshot of it happening and a basic description of what it should have been before and I'll correct it.
Last edited by Shadowed : 06-26-09 at 11:34 PM.
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Unread 06-26-09, 01:06 PM  
Shadowed
...
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File comments: 2513
Uploads: 99
Change the column spacing option then. Will look into the target issue later.
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Unread 06-26-09, 07:28 AM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 373
Uploads: 0
Originally posted by Shadowed
Skylinee: Change column growth options in Units -> Raid -> Raid
This doesn't work either. This is what it looks like now:

http://bildr.no/view/439372


As you can see from my previous screenshot, Raid 1 and 2 are supposed to be positioned far more to the right.
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Unread 06-26-09, 07:22 AM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 373
Uploads: 0
After messing around with Target frame anchoring, i can no longer move it. When unlocking frames, there are no black bars to drag around the target frame with.

http://bildr.no/view/439368


Edit: After a relog, the target frame disappears completely.
Last edited by Skylinee : 06-26-09 at 07:24 AM.
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Unread 06-25-09, 10:45 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Drop down go outside the frame is fixed
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Unread 06-25-09, 05:14 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Originally posted by MajesticOlaf
The latest build seems to have done something to the UF player menu. (The change instance difficulty, leave party etc menu). It is now locked to the bottom of the frame which is giving me clipping issues with the edge of the screen.

I'm not sure what it did before, but my frames haven't moved since the newest version. I certainly didn't have to go through all this unlock, drag, use menu, drag, re-lock tomfoolery before. Other than that I've only good things to say, each push seems to tweak things for the best
This is because it manually positions the frame now, you'll notice that you can use the "Set Focus" menu on player/target/pet/party/focus frames which is why the positioning changed. I'll look into fixing it clipping however.
Last edited by Shadowed : 06-25-09 at 05:14 PM.
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