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Compatibility:
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:04-28-13 11:43 AM
Created:05-17-09 12:55 PM
Downloads:276,144
Favorites:1,121
MD5:
5.2
Shadowed Unit Frames  Popular! (More than 5000 hits)
Version: v3.8.7
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target
Arena: Arena, Arena Target, Arena Pets
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range checking: Fades frames out that are out of range of you
  • Exportable layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released modules:
Aura indicators for unit frames
Smoothbars for unit frames
Trinket based tags
Damn Unit Sounds, not technically a SUF module it will restore the Blizzard sounds on targeting, focusing or toggling the PVP flag
tag v3.8.7
07d55c8e6d1f9e3eff3ef011ec70b1f6ea06388b
Shadowed <shadowed.wow@gmail.com>
2013-04-28 09:26:43 -0700

Tagging as release 3.8.7

--------------------

Shadowed:
- Just keep the priest bar hidden rather than reparenting it
- Tweaks to default Blizzard UI hiding

tag v3.8.6
c4686cbc0ded4bf907c36dfa794d5cffca8ee600
Shadowed <shadowed.wow@gmail.com>
2013-03-19 11:50:33 -0700

Tagging as release 3.8.6

--------------------

Shadowed:
- Removed togglemenu shiv, sent a patch to Clique as it's a better fix - Don't clear group frames on initial setup
- Readd RuneFrame to the list of hidden power bars Changed power bars to not taint to hide, and also try reparenting to force them to stay hidden
- Fixed boss unit typo
- It seems that boss units are now real units and get events, so hopefully OnUpdate is no longer necessary
- Remove rune frame from power bar hider as it causes taint issues now
- Fixed Stagger bar being reset on reload

tag v3.8.5
02c6cbe3f4202991a66e100c09246adddf0841ca
Shadowed <shadowed.wow@gmail.com>
2013-03-13 07:05:07 -0700

Tagging as release v3.8.5

--------------------

Shadowed:
- Removed debug
- Once more to force a repackage
- Force packager to rerun

tag v3.8.4
40e14f15e8f225f864c0e9eb2a0d2cd04cc5d150
Shadowed <shadowed.wow@gmail.com>
2013-03-10 09:46:32 -0700

Tagging as release v3.8.4

--------------------

Shadowed:
- Incoming heals/absorbs now update against frequent health events and should look smoother
- Fixed frame level bugs that showed up on the raid/party frames for incoming heals/abosrbs

tag v3.8.3
0ba157e776e9f364c28d934a9c6ccfd82f9e4973
Shadowed <shadowed.wow@gmail.com>
2013-03-09 13:36:32 -0800

Tagging as release v3.8.3

--------------------

Shadowed:
- Raid menus will now use the old method to avoid errors, as well as a Clique shiv to keep Clique working
- Strip 5.2.0 checks, assuming 5.2.0 now
- Stagger bar actually works now
- Added support for Brewmaster Monks Stagger

tag v3.8.2
06db54b27d507927d8a07a86c6979b8cd1798b91
Shadowed <shadowed.wow@gmail.com>
2013-03-06 09:14:33 -0800

Tagging as release v3.8.2

--------------------

Shadowed:
- Added default checks in incheal for cap for people who have bad configurations

tag v3.8.1
f3c10e8e9d6fdea17e6c60951e2b9b7889d93662
Shadowed <shadowed.wow@gmail.com>
2013-03-05 16:52:47 -0800

Tagging as release v3.8.1

--------------------

Shadowed:
- Scenarios are considered a party for the purposes of zone checks
- Removed the ShadowedUF_Bars deprecation warning
- Make sure incHeal/incAbsorb are only set on relevant units
- Make sure a cap is set for absorb configuration
- Fixed Rune of Power description

tag v3.8.0
0cc1e3cf58d64bc78b48e57ba3c82940990560f6
Shadowed <shadowed.wow@gmail.com>
2013-03-04 19:01:11 -0800

Tagging as release v3.8.0

--------------------

Shadowed:
- Added incoming absorbs to UFs, shown in front of incoming heals and can be capped like incoming heals
- Release the temporary variables the mover is disabled to GC
- Reorganize and slightly optimize the incoming module so it can be used for other incoming type bars
- Remembered to update the options TOC this time
- Bars that override visibility (Alt Power) will now register their tags properly
- Refactored combo points and subset modules (holy power/shadow orbs/soul shards) to reduce duplicate code
- Refactor aura points to be completely within the combo points system to reduce potential bugs
- Don't reparent as it seems to break TargetFrame no matter what
- Set the size/point of the hidden frame so we don't get errors
- Removed the Clique shiv for menus as it's been fixed in latest Clique
- Cleanup Blizzard frame hiding - Reparent frames we hide to reduce the chance of them showing because of other peoples incompetence - Use CVars to hide the arena frames while out of combat to reduce the chance of taint issues
- Added support for Mage's Rune of Power
- Added assigned role sorting for 5.2
- Implemented 5.2 menu system, not tested on non-5.1, but you're downloading alpha, so it's your fault if it breaks
- Add a config flag to hide totem bars if no totems are active
- Fix the logic used to force the raid frames to update, and also clear the children points before doing it
- Name the cooldown frames cause Tullers a jerk
- Don't muck with CRF strata if we aren't hiding it and we are in combat
- Added Rogue's Anticipation as an Aura Points trackable spell
- Only cancel auras if you click on an unit that is the player, not type of player (oops)
- If the compact raid frames aren't hidden, bump the frame strata up on the frame manager (again)
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.3b
16kB
03-07-13 10:25 AM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (66)
File Name
Version
Size
Author
Date
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 02:40 PM
v3.8.2
573kB
Shadowed
03-06-13 10:18 AM
v3.8.1
573kB
Shadowed
03-05-13 05:56 PM
v3.8.0
573kB
Shadowed
03-04-13 09:29 PM
v3.7.4
570kB
Shadowed
12-03-12 10:24 PM
v3.7.3
570kB
Shadowed
11-27-12 06:14 PM
v3.7.2
571kB
Shadowed
11-18-12 05:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
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v3.5.3
563kB
Shadowed
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v3.5.2
564kB
Shadowed
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v3.5.1
563kB
Shadowed
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v3.5
565kB
Shadowed
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v3.4.4
548kB
Shadowed
12-02-11 09:22 AM
v3.4.3
546kB
Shadowed
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v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
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v3.3.5
540kB
Shadowed
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v3.3.2
535kB
Shadowed
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v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
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r20100509
474kB
Shadowed
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r20100401
471kB
Shadowed
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r20100329
469kB
Shadowed
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r20100324
467kB
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r20100322
465kB
Shadowed
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v3.2.5
467kB
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v3.2.4
467kB
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v3.2.3
467kB
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v3.2.2
465kB
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v3.2
466kB
Shadowed
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v3.1
462kB
Shadowed
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v3.0.6
453kB
Shadowed
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v3.0.5
452kB
Shadowed
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v3.0.4
455kB
Shadowed
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v3.0.3
450kB
Shadowed
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v3.0.2
447kB
Shadowed
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v3.0.1
444kB
Shadowed
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v3
433kB
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Post A Reply Comment Options
Old 05-27-09, 06:57 PM  
moniker
A Defias Bandit
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Forum posts: 3
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Originally posted by moniker
I was wondering if you could add "Color power bar by Class" as an option?
Originally posted by Shadowed
Not an option I really want to add.
Not a problem. Fortunately, it was pretty easy to add it in myself. I'm just glad you're code is well laid out and easy to understand -- thanks.
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Old 05-27-09, 03:30 PM  
Shadowed
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Yes, they should.
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Old 05-27-09, 02:50 PM  
Castle
A Murloc Raider
 
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How would I go about adding more textures for the frames? Such as the default Minimalistic, Frost, Healbot textures, etc. Would SharedMedia-Blizzard or any other addons with textures such as those, work with SUF? or more fonts? Thanks.
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Old 05-27-09, 02:38 PM  
Shadowed
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Originally posted by Crispy
I'm assuming this also falls into that category, but if you ever decide to make your raid frames more full featured I'd love to see corner indicators for buffs/hots.

Either way thanks for a great new set of frames.
Yea that falls under the category, you should use something like PerfectRaid or Grid if you want full featured raid frames, the raid frames in this are more meant for "I'm a DPSer who doesn't care about 99% of the raid frame features, but I do want to see basic status."
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Old 05-27-09, 02:17 PM  
Crispy
A Kobold Labourer

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Originally posted by Shadowed
I don't really want to add more options to the raid frames that require changing code used by everything else honestly.
I'm assuming this also falls into that category, but if you ever decide to make your raid frames more full featured I'd love to see corner indicators for buffs/hots.

Either way thanks for a great new set of frames.
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Old 05-27-09, 01:59 PM  
Shadowed
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ironwulf: It'll be in next push then.

Kastorz: That is actually is because another addon is leaking a variable and causing the issue. I won't have time to push a fix until tomorrow or Friday because I have other features to do first, however you can get the version off of http://github.com/Shadowed/ShadowedUnitFrames/tree/master that fixes this bug for the time being.

The focus bug is a Blizzard issue, all unit frames have this problem that add a game menu, I can't do anything about that.
Last edited by Shadowed : 05-27-09 at 02:02 PM.
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Old 05-27-09, 01:28 PM  
ironwulf
A Kobold Labourer

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Originally posted by Shadowed
Since there are a lot of people asking for it, I'll add an option to increase the size of your own auras, since that'll expand the size of auras I'll look at some of the other aura related requests.

Was there anything else people were looking in auras? I believe there was some requests for changing the border, but not sure if that was purely a, people wanted a new border or something else besides that?
Count me in as someone wanting to be able to change the border for auras, even if it's something as simple as letting us replace the default aura texture with one of our own choosing. Being able to do that will just make the SUF fit in better with the rest of my UI visually.
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Old 05-27-09, 01:08 PM  
Kastorz
A Kobold Labourer

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I dont have any config panel cuz when use /suf

["message"] = "...nfig-3.0\\AceConfigDialog-3.0\\AceConfigDialog-3.0.lua:1719: AceConfigRegistry-3.0:ValidateOptionsTable(): ShadowedUF.args.units.args.global.set: expected a methodname, funcref or false, got 'table: 118BA620'",

Another one bug when i press RMB focus on frame

["message"] = "Error: AddOn ShadowedUnitFrames attempted to call a forbidden function (FocusUnit()) from a tainted execution path."


In general ur mod look good but without configuration its useless for me so im back to x-perl and deleted urs.

/cheer
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Old 05-27-09, 11:21 AM  
Shadowed
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Since there are a lot of people asking for it, I'll add an option to increase the size of your own auras, since that'll expand the size of auras I'll look at some of the other aura related requests.

Was there anything else people were looking in auras? I believe there was some requests for changing the border, but not sure if that was purely a, people wanted a new border or something else besides that?
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Old 05-27-09, 11:20 AM  
Shadowed
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Originally posted by globus
on the last version , it seems that the option to see only buff that I can cast doesn't work anymore (I see all the buffs even those I can't cast).
maybe it's a configuration problem but I haven't been able to find it
the option to show only the buffs I cast is working.

It may not interest you but for my raid frames I would like to have an option to show power bar only if power is mana. (and so have only the health bar for class like rogue, etc).

great job on this addon, very impressive.
Aura issue is fixed next push.

I don't really want to add more options to the raid frames that require changing code used by everything else honestly.
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Old 05-27-09, 11:13 AM  
globus
A Kobold Labourer
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on the last version , it seems that the option to see only buff that I can cast doesn't work anymore (I see all the buffs even those I can't cast).
maybe it's a configuration problem but I haven't been able to find it
the option to show only the buffs I cast is working.

It may not interest you but for my raid frames I would like to have an option to show power bar only if power is mana. (and so have only the health bar for class like rogue, etc).

great job on this addon, very impressive.
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Old 05-27-09, 09:18 AM  
Shadowed
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Alamaa: The thing with doing that, is your debuff rows will clip with each other now.

SiderisAnon: Sure
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Old 05-27-09, 08:12 AM  
Alamaa
A Kobold Labourer

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I did kind of fix it myself..

For the ones that would like to make your own debuffs even bigger, its pretty simple. Go the addonfolder/modules. Edit auras.lua in notepad. Go to line 178, or search for enlarge. Here you change the code to the following:

if( config.enlargeSelf and button.auraPlayers ) then
button:SetScale(1.70)
else
button:SetScale(1)
end

This is for making it scale to 1.7 witch makes my bad eyes see the durution on my debuffs=)

Thanks for an such awsome addon Shadowed.
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Old 05-27-09, 03:35 AM  
SiderisAnon
A Kobold Labourer

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Target Coloring

So far, I really like the addon. It puts less load on my system than Pitbull and has increased my frame rate.

I am having a problem with getting bar coloring to do something specific. I am not sure if I am missing something or if this is just how the addon works.

Under the General tab, I have Health Color set to the color I want my health bar to show up as. It's one I picked because it's easier on my eyes than the default green. I have my Target bar set to color by reaction. This means that neutral are Yellow Health and hostile are Red Health.

The problem is that friendly targets are also Health Color, the same as my own bar.

Is there a way to have the bar colored by reaction and have one color for friendly targets and another for myself?
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Old 05-26-09, 10:05 PM  
Shadowed
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That option is already in, look under debuffs in auras.
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