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Shadows of Argus (7.3.0)
Updated:01-19-18 05:51 AM
Created:05-17-09 12:55 PM
Downloads:394,150
Favorites:1,218
MD5:
7.3.0

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.1.21
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Updated for 7.3.5
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (100)
File Name
Version
Size
Author
Date
v4.1.19
572kB
Shadowed
07-12-17 02:19 AM
v4.1.17
570kB
Shadowed
03-29-17 08:17 AM
v4.1.15
571kB
Shadowed
03-29-17 01:29 AM
v4.1.10
638kB
Shadowed
09-13-16 07:54 AM
v4.1.8
631kB
Shadowed
08-28-16 07:17 AM
v4.1.6
630kB
Shadowed
08-14-16 02:30 AM
v4.1.5
630kB
Shadowed
08-13-16 03:39 AM
v4.1.4
629kB
Shadowed
08-09-16 04:49 AM
v4.1.2
631kB
Shadowed
07-21-16 04:35 PM
v4.1.1
627kB
Shadowed
07-19-16 12:18 PM
v4.0.10
632kB
Shadowed
08-09-15 01:00 PM
v4.0.9
614kB
Shadowed
01-09-15 07:03 PM
v4.0.8
616kB
Shadowed
12-14-14 02:57 PM
v4.0.7
616kB
Shadowed
11-12-14 08:37 PM
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
12-23-09 07:35 PM
v3.0.4
455kB
Shadowed
12-23-09 04:31 PM
v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
12-08-09 11:57 PM
v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
11-27-09 03:37 PM
r20091124
492kB
Shadowed
11-24-09 10:09 AM
r20091123
492kB
Shadowed
11-24-09 01:05 AM
r20091103
484kB
Shadowed
11-04-09 01:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
09-30-09 11:08 PM
r20090927
468kB
Shadowed
09-27-09 03:25 AM
r20090915
460kB
Shadowed
09-15-09 10:43 PM
r20090914
460kB
Shadowed
09-14-09 07:58 PM
r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 09-06-12, 08:11 PM  
jnrfalcon
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
3D portrait issue

is there any of you got a 3d portrait issue? mine are not limited within the square and displayed the whole portrait. the only module without this problem is player portrait... is that a common problem? or i'm the only one...? developers help...
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Unread 09-06-12, 05:58 PM  
slippycrits
A Kobold Labourer
 
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File comments: 11
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I've noticed while running LFDs solo while leveling on my mage that if everyone leaves the group before me and I am given leader, the leader indicator isn't removed from my UF. Joining another group removes the indicator. Haven't tested other indicators.
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Unread 09-05-12, 01:04 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Originally Posted by Lovestar
On Beta, Aura Indicators created on Live currently do not function if a Monk is in the group. (Aura Indicators v2.3.1, SUF v3.5.1, Beta build 16030).

When I look at the "Enable by class" tab of the Aura Indicators config, it is completely empty (devoid of any auras / checkboxes) for the Monk class, but filled with auras for every other class.

Monks function normally with any brand new Aura Indicator profile created ~on Beta~.

Simply editing the ShadowedUnitFrames.lua file inside WTF > SavedVariables, to add
Code:
["MONK"] = {
},
inside this section of each relevant Profile data chunk
Code:
["auraIndicators"] = {
	["updated"] = true,
	["dbVersion"] = 2,
	["disabled"] = {
		["DEATHKNIGHT"] = {
		},
		["WARRIOR"] = {
		},
		["ROGUE"] = {
		},
		["MAGE"] = {
		},
		["PRIEST"] = {
		},
		["WARLOCK"] = {
		},
		["PALADIN"] = {
		},
		["DRUID"] = {
		},
		["SHAMAN"] = {
		},
		["HUNTER"] = {
		},
	},
causes any malfunctioning profile to immediately begin displaying auras upon relogging with the updated code.

I'm bringing this up because it may cause a lot of confusion / headaches / mass QQ when MoP goes live on the 25th if people bringing Monks into their groups are suddenly experiencing nonfunctioning Aura Indicators. The fix is so simple, I figure it may be something you can preempt in advance with your orphic addon author LUA mysticism. ^^
Fixed
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Unread 09-05-12, 12:35 PM  
Krhe
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Originally Posted by Shadowed
Unlock the frames
that did it. sorry for the dumb question but thanks for dealing with me
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Unread 09-05-12, 06:49 AM  
Lovestar
A Murloc Raider
 
Lovestar's Avatar
AddOn Author - Click to view AddOns

Forum posts: 7
File comments: 49
Uploads: 1
On Beta, Aura Indicators created on Live currently do not function if a Monk is in the group. (Aura Indicators v2.3.1, SUF v3.5.1, Beta build 16030).

When I look at the "Enable by class" tab of the Aura Indicators config, it is completely empty (devoid of any auras / checkboxes) for the Monk class, but filled with auras for every other class.

Monks function normally with any brand new Aura Indicator profile created ~on Beta~.

Simply editing the ShadowedUnitFrames.lua file inside WTF > SavedVariables, to add
Code:
["MONK"] = {
},
inside this section of each relevant Profile data chunk
Code:
["auraIndicators"] = {
	["updated"] = true,
	["dbVersion"] = 2,
	["disabled"] = {
		["DEATHKNIGHT"] = {
		},
		["WARRIOR"] = {
		},
		["ROGUE"] = {
		},
		["MAGE"] = {
		},
		["PRIEST"] = {
		},
		["WARLOCK"] = {
		},
		["PALADIN"] = {
		},
		["DRUID"] = {
		},
		["SHAMAN"] = {
		},
		["HUNTER"] = {
		},
	},
causes any malfunctioning profile to immediately begin displaying auras upon relogging with the updated code.

I'm bringing this up because it may cause a lot of confusion / headaches / mass QQ when MoP goes live on the 25th if people bringing Monks into their groups are suddenly experiencing nonfunctioning Aura Indicators. The fix is so simple, I figure it may be something you can preempt in advance with your orphic addon author LUA mysticism. ^^
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Unread 09-03-12, 08:14 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Unlock the frames
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Unread 09-03-12, 06:15 PM  
Krhe
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Re: Re: Offline Party Members

Originally Posted by Shadowed
Sargeant: Already fixed in the alpha version

Krhe: Not a clue what you just asked
lol understandable. when you first install suf and the first time you log in you get kind of a rough template that shows all the results of your editing. i accepted my changes and screwed something up by editing "globally" and now i have to be in a party or raid to fix all the bars.
is there a way to get that "template" back?

hope that clears it up
Last edited by Krhe : 09-03-12 at 06:16 PM.
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Unread 09-03-12, 02:00 PM  
Lulleh
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 15
File comments: 77
Uploads: 3
Originally Posted by Shadowed
Last I heard, that was fixed, reset your config to be sure. What is the initial questline for that? I wasn't able to find it when I looked for it originally.
http://www.wowwiki.com/Quest:Unyield...rial_of_Bamboo
(Scroll down to see the Qline.)

The meditation quest is in Jade Forest. It's like at 30% of Qs done so you would encounter it if you go there. At the part where you fix some bush, make a painting etc. (There are other places to later but this is the first one.)
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Unread 09-03-12, 11:54 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Last I heard, that was fixed, reset your config to be sure. What is the initial questline for that? I wasn't able to find it when I looked for it originally.
Last edited by Shadowed : 09-03-12 at 11:54 AM.
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Unread 09-03-12, 11:44 AM  
Lulleh
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 15
File comments: 77
Uploads: 3
Originally Posted by Shadowed
Originally Posted by Lulleh
Altpower bar is not working properly with the new powerbars in MoP. (Meditation, the circles), the normal altpowerbar (cho'gall etc is working fine) They are simply gone.
Meditation/The Circles? You'll have to clarify more on what those are specifically.
If you've leveled up on the beta you would encounter some quests which involves meditating. When you do this you will get an alt power bar a bit different to the ones we've seen. It's basically a round circle* which gains and looses power (the idea is to hit a button when it's full), and there's also a balance bar* in which you need to keep the focus in the middle of the bar and it's going left/right.

Edit with videos:

*Balance: http://www.youtube.com/watch?feature=player_detailpage&v=wc9fZEgKEm8#t=76s
*Circle: http://www.wowwiki.com/Quest:Unyielding_Fists:_Trial_of_Wood
Last edited by Lulleh : 09-03-12 at 11:53 AM.
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Unread 09-03-12, 11:31 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Originally Posted by Lulleh
Altpower bar is not working properly with the new powerbars in MoP. (Meditation, the circles), the normal altpowerbar (cho'gall etc is working fine) They are simply gone.
Meditation/The Circles? You'll have to clarify more on what those are specifically.
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Unread 09-03-12, 09:10 AM  
Lulleh
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 15
File comments: 77
Uploads: 3
Altpower bar is not working properly with the new powerbars in MoP. (Meditation, the circles), the normal altpowerbar (cho'gall etc is working fine) They are simply gone.
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Unread 08-31-12, 11:10 AM  
Castus
A Murloc Raider

Forum posts: 4
File comments: 25
Uploads: 0
Thanks for the quick responses and fixes! The latest alpha works perfectly for me! These are the best unit frames, keep it up!
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Unread 08-31-12, 10:20 AM  
ShowMeSoles
A Kobold Labourer
 
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File comments: 2
Uploads: 0
Thumbs up Granola and chocolate? Yes, it's called Kudos.

Originally Posted by Shadowed
Originally Posted by ShowMeSoles

Is that referring to DirectX? I'm using DX11 and still getting this problem. Same effect as Tidus4eva's post from Tuesday.
Then you're basically out of luck since that's the only solution I've found, but it's still a Blizzard issue.
Cool. 3D portraits isn't a big deal for me; I just switched to 2D portraits. Just something I noticed.

By the way, you are responding to issues SO quickly! Kudos to you, my friend. Kudos. Great work with this beautiful addon. :-)
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Unread 08-31-12, 10:10 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Originally Posted by ShowMeSoles
Originally Posted by Shadowed
...
Alexils: Blizzard issue, nothing can be done about it besides not using DX9.
...
Is that referring to DirectX? I'm using DX11 and still getting this problem. Same effect as Tidus4eva's post from Tuesday.
Then you're basically out of luck since that's the only solution I've found, but it's still a Blizzard issue.
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