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Seeds of Renewal (10.2.5)
Updated:02-23-24 04:13 AM
Created:05-17-09 12:55 PM
Downloads:526,715
Favorites:1,232
MD5:
10.2.5

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.7
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.7 (2024-02-23)
Full Changelog Previous Releases
  • Update TOC
  • Use high-quality class icon atlas
  • Update STAGGER_STATES global for 10.2
    10.2 added a new table-type global `STAGGER_STATES` to replace the old decimal variables like `STAGGER_RED_TRANSITION`. These are now undefined (causing lua errors + stagger bar color doesn't work).
    This commit updates SUF to get stagger thresholds in the [same way official UI code does](https://github.com/Gethe/wow-ui-source/blob/d4aa41ee5366c48fa8a04b9263afec45415c34d2/Interface/FrameXML/MonkStaggerBar.lua#L35).
  • Remove CheckInteractDistance from range checker, as its protected now
  • Fix Ready Check indicator display
Archived Files (10)
File Name
Version
Size
Author
Date
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM
v4.3.5
638kB
Shadowed
03-15-21 04:23 AM


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Unread 05-20-09, 10:31 AM  
cawfee
An Aku'mai Servant
 
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I'm loving these so far, an they're the first viable replacement I've found for Perl Classic. The Health bars are amazingly clean and simple, making information easily accessible.

The only option I couldn't find was displaying the overall health percentage along with the numeric value in the bar; maybe I just missed it in the settings somewhere.
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Unread 05-20-09, 08:55 AM  
Shadowed
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File comments: 2513
Uploads: 83
xjtufans: Target of target and Focus target castbars aren't supported, you don't get events for casts beyond polling which isn't really as accurate (especially for spells with <1.5s cast times)

Whisperie: As syrupk said, this is a Blizzard problem and every unit frame has the issue.
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Unread 05-20-09, 07:55 AM  
xjtufans
A Kobold Labourer

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It looks like the target of target and focus target's castbar can't show.
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Unread 05-20-09, 07:21 AM  
syrupk
A Cliff Giant
 
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Originally posted by Whisperie
hy,

first of all, I must thank you for bringing an nice add on to life. I'm enjoying it's simplicity. I do how ever have a ( perhabs noobisch ) question : I can't put anything into focus, I'm allways getting and error saying this is something only Blizzard UI can do, and I can choose to ignore it or disable the addon.
What can I do about this ?

Grtz
In short, nothing. Use a focus macro or a crowd control macro like control freak to handle your focus. No addons can allow right click focusing on their frames, only the blizzard standard frames allow this action.
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Unread 05-20-09, 06:38 AM  
Whisperie
A Kobold Labourer

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hy,

first of all, I must thank you for bringing an nice add on to life. I'm enjoying it's simplicity. I do how ever have a ( perhabs noobisch ) question : I can't put anything into focus, I'm allways getting and error saying this is something only Blizzard UI can do, and I can choose to ignore it or disable the addon.
What can I do about this ?

Grtz
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Unread 05-20-09, 06:31 AM  
moglis23
A Kobold Labourer

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i hadnt seen all the options so soz for being silly best unit frames ever
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Unread 05-20-09, 05:36 AM  
moglis23
A Kobold Labourer

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the add-on is great good job but i would like to have an option to extend the portrait
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Unread 05-19-09, 10:14 PM  
xjtufans
A Kobold Labourer

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thanks for your hard work, I always love your addons.
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Unread 05-19-09, 09:55 PM  
garoboldy
A Kobold Labourer

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File comments: 9
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Great work

thus far after testing today when servers came back up, I have to say that this has so much potential. I noticed the party frames bug immediately and you had it fixed within the day.

I'll be doing heavy configuration testing on this and hoping for the best. Keep up the good work.
Last edited by garoboldy : 05-19-09 at 09:56 PM.
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Unread 05-19-09, 09:00 PM  
moniker
A Defias Bandit
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Forum posts: 3
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Originally posted by Shadowed
If you were having issues with frame positions resetting on reload, you probably were using the configuration options and manually setting an X/Y offset, what you'll need to do is reset these options with the next push and it'll be fixed (Or, manually drag the frame)
Thanks Shadowed. Aggro fixed, moving the party sticking to cursor also fixed. Appreciate the work.
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Unread 05-19-09, 08:50 PM  
Shadowed
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If you were having issues with frame positions resetting on reload, you probably were using the configuration options and manually setting an X/Y offset, what you'll need to do is reset these options with the next push and it'll be fixed (Or, manually drag the frame)
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Unread 05-19-09, 08:49 PM  
moniker
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Originally posted by Shadowed
I generally only push to git when I'm pushing to WoWI, so you won't get it that much faster doing that.
Ah well, I was just hoping.. Thanks.
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Unread 05-19-09, 08:48 PM  
Shadowed
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I generally only push to git when I'm pushing to WoWI, so you won't get it that much faster doing that.
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Unread 05-19-09, 08:33 PM  
moniker
A Defias Bandit
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Originally posted by Shadowed
moniker: I lied, it's actually fixed this time.

Siccology: It's fixed next push
*repetively refreshing your github page for the push*
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Unread 05-19-09, 07:39 PM  
xjtufans
A Kobold Labourer

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Originally posted by Siccology
Ya it does happen when its beeing dragged, please fix!
I also meet this issue, hope can be fixed.
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