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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:04-16-14 07:32 PM
Created:05-17-09 12:55 PM
Downloads:291,859
Favorites:1,154
MD5:
5.4
Shadowed Unit Frames  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: v3.10.7
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range checking: Fades frames out that are out of range of you
  • Exportable layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released modules:
Aura indicators for unit frames
Smoothbars for unit frames
Trinket based tags
Damn Unit Sounds, not technically a SUF module it will restore the Blizzard sounds on targeting, focusing or toggling the PVP flag
tag v3.10.7
c42233615b36b4ded7474396218c3698b625bf93
Shadowed <shadowed.wow@gmail.com>
2014-04-12 13:17:15 -0700

Tagging as release v.3.10.7

--------------------

Shadowed:
- Further optimizations to tag and fake-unit cast bar timers
- experiment switching to animation timers for performance
- updated list of ok globals
- Drop unneeded code
- Switch back to childChanged for zone updates

tag v3.10.6
ceb20254aabf023673ed0b711660386f0b271475
Shadowed <shadowed.wow@gmail.com>
2014-02-22 18:11:03 -0800

Tagging as release v3.10.6

--------------------

Shadowed:
- removed debug code for boss frames
- always force a child update no matter state

tag v3.10.5
7f0d3f94edf3c54ed303b31aecd6956883eb6a1b
Shadowed <shadowed.wow@gmail.com>
2014-02-22 08:16:40 -0800

Tagging as release v3.10.5

--------------------

Shadowed:
- fixed an old hack for loading boss units in party, now properly loads bosstarget/bosstargettarget in parties
- fixed an edge case where boss/arena/bg units could show Unknown instead of a name
- fixed battleground/arena/boss units not showing up if only one is shown

tag v3.10.4
2cf9f729b10532c0727c3814e2ca2da51e0c8363
Shadowed <shadowed.wow@gmail.com>
2014-02-17 07:49:34 -0800

Tagging as release v3.10.4

--------------------

Shadowed:
- Boss/Arena/BG header frames now dynamically resize total height/width to fix anchoring
- Main Tank frames now populate off the MT assignment or by picking the Tank role
- Fixed MT ToT and MA ToTs default position being on top of the MT/MA Target frame
- Check not UnitIsEnemy to fix stealable buff borders when dueling

tag v3.10.3
57f875c4bc4680342b8049e6ffe9c71c80642130
Shadowed <shadowed.wow@gmail.com>
2014-01-04 08:53:59 -0800

Tagging as release v3.10.3

--------------------

Shadowed:
- Don't fast register/unregister tags if no font strings are found
- Don't mess with CRF strata anymore
- Added a check for invalid order too

tag v3.10.2
21e4154ff365e705fff1777ae375feb953138165
Shadowed <shadowed.wow@gmail.com>
2013-12-19 18:37:42 -0800

Tagging as release v3.10.2

--------------------

Shadowed:
- Enabling enlarging stealable buffs will enable the scale slider
- Small text casing changes
- Add auto recoevering of invalid heights in layouts
- Rewrote localcheck into Ruby to actually auto submit i18n again
- Fixed leaked globals
- Rewrote global checker to look at GETGLOBAL and SETGLOBAL
- Use UPDATE_WORLD_STATES for phase changes because I hate Blizzard
- Fixed some obscure leaked globals
- Add another event to try and force phase indicators to update
- Update all phase indicators when the players phase changes
- Fixed aura canceling
- Try and fix phase indicator not updating correctly
- Disable temporary enchant scans while in a vehicle
- Allow canceling of personal vehicle auras
- Removed unused variable
- Casing fixes
- Name update
- Revert de-inlining of General tab, don't like the change

tag v3.10.1
5a9ff6691ea804594ddd3c0f280a1e1e2578df9f
Shadowed <shadowed.wow@gmail.com>
2013-12-08 18:05:15 -0800

Tagging as release v3.10.1

--------------------

Shadowed:
- Drop LFG eye indicator

tag v3.10.0
51dd1c9a4e07902755fb76697838b1105a422045
Shadowed <shadowed.wow@gmail.com>
2013-12-08 15:15:39 -0800

Tagging as release v3.10.0

--------------------

Shadowed:
- Bumping to v3.10
- Config UI now opens in <500ms instead of >5s
- Switch General/Bars config to not be inlined to make the unit config easier to use
- TOC change
- Fixed phase indicators
- Default color config to empty tables
- Random performance tracking code that I can re-enable when wanted
- Added highlighting by rare or elite mods
- Added support for LibDualSpec to auto switch profiles on talent changes
- Added support for Boss ToT, Main Assist ToT, Main Tank ToT, Party ToT, Battleground ToT and Arena ToT units
- Bump DB version to 40
- Added note on the new text tags added
- TOC update
- Fixed a typo
- Added Monk Stagger # tag/text
- Reduced the time between Stagger updates to 0.25s
- Fixed visual issues with rune/totem/etc bars when you have another bar dynamically showing and hiding
- Fixed totem bars not instantly hiding when a class only has 1 totem and it hits 0 seconds
- Fully disable deletion of default text tags
- Added timers for totems/runes
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 10:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (78)
File Name
Version
Size
Author
Date
v3.10.6
600kB
Shadowed
02-22-14 07:19 PM
v3.10.5
600kB
Shadowed
02-22-14 09:29 AM
v3.10.4
600kB
Shadowed
02-17-14 04:01 PM
v3.10.3
598kB
Shadowed
01-04-14 11:02 PM
v3.10.2
598kB
Shadowed
12-19-13 07:44 PM
v3.10.1
594kB
Shadowed
12-08-13 07:10 PM
v3.10.0
595kB
Shadowed
12-08-13 04:21 PM
v3.9.1
581kB
Shadowed
11-29-13 05:01 PM
v3.9.0
581kB
Shadowed
11-18-13 06:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 02:40 PM
v3.8.2
573kB
Shadowed
03-06-13 10:18 AM
v3.8.1
573kB
Shadowed
03-05-13 05:56 PM
v3.8.0
573kB
Shadowed
03-04-13 09:29 PM
v3.7.4
570kB
Shadowed
12-03-12 10:24 PM
v3.7.3
570kB
Shadowed
11-27-12 06:14 PM
v3.7.2
571kB
Shadowed
11-18-12 05:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
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v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 09:22 AM
v3.4.3
546kB
Shadowed
11-29-11 09:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
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v3.3.2
535kB
Shadowed
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v3.3.1
529kB
Shadowed
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v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
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r20100401
471kB
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r20100329
469kB
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03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 02:33 PM
v3.2.4
467kB
Shadowed
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v3.2.3
467kB
Shadowed
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v3.2.2
465kB
Shadowed
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v3.2
466kB
Shadowed
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v3.1
462kB
Shadowed
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v3.0.6
453kB
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v3.0.5
452kB
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v3.0.4
455kB
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v3.0.3
450kB
Shadowed
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v3.0.2
447kB
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v3.0.1
444kB
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v3
433kB
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473kB
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r20091004
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r20090927
468kB
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Post A Reply Comment Options
Old 01-02-11, 04:13 AM  
zaxero
A Kobold Labourer

Forum posts: 0
File comments: 2
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Originally posted by alinnia
Unit configuration > Target > Text/Tags > Health bar > Right text > Percent hp

Hope that answers your question.
Thats exactly it, thanks alot
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Old 01-02-11, 03:59 AM  
alinnia
A Kobold Labourer

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Originally posted by zaxero
Ive been looking trough all options for SUF but cant find a way to add a % to the target health frame, is this possible at all? Any help is appreciated
Unit configuration > Target > Text/Tags > Health bar > Right text > Percent hp

Hope that answers your question.
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Old 01-02-11, 03:46 AM  
zaxero
A Kobold Labourer

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Ive been looking trough all options for SUF but cant find a way to add a % to the target health frame, is this possible at all? Any help is appreciated
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Old 01-02-11, 01:06 AM  
alinnia
A Kobold Labourer

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Is there a way to enlarge or highlight target's dispellable buffs? Highlight as in make having dispellable buffs border glow or something. Because at the moment it's really hard to distinguish dispellable buffs from undispellable buffs on a target.
Last edited by alinnia : 01-02-11 at 03:58 AM.
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Old 12-28-10, 01:46 AM  
NiceTxo
A Kobold Labourer

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Ths for the great job Shadowed! Sorry for my bad Eng, but this question is very important for me. I have big trouble with interrupt spells.
We have 3 colors for cast bar:
1) Casting - this kind of cast i always can interrupt.
2) Uninterruptible cast - ofcourse this kind i Can't interrupt.
3) Channelling - This kind of cast can be interrupt and uninterrupt. And i can't distinguish this cast. This is very problematic, because i can fail for example Kick in Uninterrupt cast.

Do i have opportunity to delete *Channelling* color? I want to have only 2 colors: for interrupt cast and for uninterrupt cast.

Thank you.
Last edited by NiceTxo : 12-29-10 at 02:17 AM.
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Old 12-27-10, 04:49 PM  
Fearlocked
A Kobold Labourer

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Buff/Debuff Anchoring as well as number of buffs.

I want debuffs to be below buffs and have it set appropriately but depending on what my target is (another player, a non elite, boss) the debuffs are not where I want them.

On a non elite mob my buffs seem to be treated as my debuffs and are smaller(I have buffs set larger than debuffs) so this makes things pretty annoying.

On a boss I have the number of buffs showing to be set at 6 per row with 3 rows yet on all bosses it's 10 or so per row and no change to the setting alters this.

So basically, why are debuffs sometimes switched to being treated as if they were buffs depending on the mob and why can't I alter the number of buffs per row on a boss.
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Old 12-27-10, 08:31 AM  
Saidear
A Kobold Labourer

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Player frame "floats"

Love the addon, how clean and simple it is to configure. My issue is with the player frame at the moment.

I have it set to be anchored to my Target of Target frame's center point, offset to the left by 150 pixels. But everytime I log out, it resets to the center of the screen. I have to go into the SUF config menu, select the player frame and re-enter the offset and then it's fine until I log again.

Any idea on how to fix this?
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Old 12-22-10, 05:55 PM  
Somniferum
A Kobold Labourer

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File comments: 1
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Problem with Worgen 3D Model

First of all, thanks for the addon. Love how clean it looks.

The problem I'm encountering is with the 3D model of the Worgen. Instead of a close-up of the Worgen's face in 3D as all the other races display, SuF is displaying a teeny-tiny, full-body 3D model of the Worgen. It looks like the paper-doll model on the Character Info screen, only shrunken down to postage-stamp size. Frankly, it looks ridiculous.

I can work around it by changing the model of my player frame portrait to 2D, although it doesn't look as good. However, anytime I party with a Worgen I also encounter this problem. I find it aesthetically displeasing and distracting.

I don't want to change all portraits to 2D since the moving 3D close-ups are one of the features I like about your addon. Is there something I can edit in the config files that might correct this bug, or can you add it to your list of fixes in the next version?

Thanks!
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Old 12-21-10, 12:32 PM  
trozen
A Kobold Labourer

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Hey, problem.

Hi there, been using this addon for a while now and I like it. But the problem is that I can't remove buffs with rightclicking and thats a VERY big problem. How to solve this?
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Old 12-19-10, 10:38 AM  
bossmansmith
A Murloc Raider

Forum posts: 4
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Is there any way to add "raid target" as an option?

You have party target but no raid target. In raids I like to make sure that everyone is attacking the the correct target, and not having raid targets means i have to use another addon that adds who is targeting mob to tooltip - just not as fast to use.
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Old 12-17-10, 12:55 AM  
mattaudio
A Murloc Raider

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Aura filter (french client)

Hello i've got some issues with aura filter on french client.
Some of my aura inside my white list doesn't show on frames:

Mot de pouvoir : Bouclier
Mot de pouvoir : Robustesse

Edit:
Same issue with my macro with those spells, so this issue is not related to your addon.
(it works when i copy/paste "Mot de pouvoir : Bouclier" from the spellbook)
Last edited by mattaudio : 12-17-10 at 04:18 AM.
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Old 12-11-10, 05:01 PM  
Drakul
A Kobold Labourer

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Party Frames Anchor Problem

I was trying this addon which looks really nice but I'm having a problem.
I like to have my party frames laid out horizontally at the top of the screen.

But i use Titan Panel and if I anchor to the Top Left of the screen the frames end up behind the Titan bar and when i change the offset the frames stay stuck....

I'm not sure what I'm doing wrong.
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Old 12-08-10, 05:46 PM  
tigerhawk247
A Kobold Labourer

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Hi there,

Silly question for ya. I enabled my rep/xp bar, but there are no labels for it. I can mouseover and it will tell me everything, but I was wondering how to get that displayed on the actual bar.

I went into general->text management and created labels for left and right bars for the XP/rep bar, but I'm not sure how to create the tag to display my xp or to show my tracked rep. I don't see a default tag for that.

thanks for your time,

~T
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Old 12-06-10, 08:50 PM  
Smokeyy
A Kobold Labourer

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Angry No Raid Or Party Frames!!!

Since 4.0 my raid and party frames are gone..no matter what i do, enable, disable they wont come back. they dont even show when u unlock the frames!

ive been using this mod for an insanely long time and would hate to get rid of it due to such a small problem. Any information would be great.
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Old 12-06-10, 06:41 AM  
fauLer
A Kobold Labourer

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Dark colors

hi,
after reinstalling my SUF version, I tried to change the Energy-Color of my Powerbar to a more brighter yellow because it seemed to me as if it was very dark
That didnt work and so now I think theres kind of a color problem because it doenst work with white either:

Picture


The white space between the bars is the background which I set to white as well and it works for that feature but not for the bars :/

tried it with many different bar textures, video settings, monitor settings etc

thanks for any helpful responds,
ciao
Last edited by fauLer : 12-06-10 at 06:42 AM.
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