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Shadows of Argus (7.3.0)
Updated:01-19-18 05:51 AM
Created:05-17-09 12:55 PM
Downloads:392,219
Favorites:1,218
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7.3.0

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.1.21
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Updated for 7.3.5
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (100)
File Name
Version
Size
Author
Date
v4.1.19
572kB
Shadowed
07-12-17 02:19 AM
v4.1.17
570kB
Shadowed
03-29-17 08:17 AM
v4.1.15
571kB
Shadowed
03-29-17 01:29 AM
v4.1.10
638kB
Shadowed
09-13-16 07:54 AM
v4.1.8
631kB
Shadowed
08-28-16 07:17 AM
v4.1.6
630kB
Shadowed
08-14-16 02:30 AM
v4.1.5
630kB
Shadowed
08-13-16 03:39 AM
v4.1.4
629kB
Shadowed
08-09-16 04:49 AM
v4.1.2
631kB
Shadowed
07-21-16 04:35 PM
v4.1.1
627kB
Shadowed
07-19-16 12:18 PM
v4.0.10
632kB
Shadowed
08-09-15 01:00 PM
v4.0.9
614kB
Shadowed
01-09-15 07:03 PM
v4.0.8
616kB
Shadowed
12-14-14 02:57 PM
v4.0.7
616kB
Shadowed
11-12-14 08:37 PM
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
12-23-09 07:35 PM
v3.0.4
455kB
Shadowed
12-23-09 04:31 PM
v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
12-08-09 11:57 PM
v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
11-27-09 03:37 PM
r20091124
492kB
Shadowed
11-24-09 10:09 AM
r20091123
492kB
Shadowed
11-24-09 01:05 AM
r20091103
484kB
Shadowed
11-04-09 01:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
09-30-09 11:08 PM
r20090927
468kB
Shadowed
09-27-09 03:25 AM
r20090915
460kB
Shadowed
09-15-09 10:43 PM
r20090914
460kB
Shadowed
09-14-09 07:58 PM
r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 02-04-15, 05:50 AM  
TheNiceBigFella
A Kobold Labourer

Forum posts: 1
File comments: 27
Uploads: 0
Screenshot below demonstrating Issue(s)
------------------------------------------------
http://schguild.com/phpbb3/viewtopic.php?f=47&t=3569

Two Issues
------------------------------------------------
If you look at the Aura's I have set up for focus and target of target frame: The aura's are different - settings appear to be matched in settings yet they look different. The "Forbearance" ones. Any idea why?

Call me compulsive in regards to my eye in having attention to detail, but the border handling handles good on the north and south sections of the boxes but as for east and west - they're not. I try to match my target frames with my player frames overall, and I have to use different dimensions to get them to "look" like they match. Again I stress the point that I've went through the settings to make sure they all match - IE... same scale, size and so forth...
Last edited by TheNiceBigFella : 02-04-15 at 06:00 AM.
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Unread 01-28-15, 05:50 AM  
Tonyleila
A Molten Giant
 
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AddOn Author - Click to view AddOns

Forum posts: 759
File comments: 2003
Uploads: 38
Re: Frame Shapes?

Originally Posted by Zergsees.
Hi im relatively new to this addon but I really love it. My question is, how do I change the shape of the player and target frames? Right now its just a square, id like to customize it to look a bit nicer. I cant find the option/tab to alter it.
There is no way to do so, you woud need to use KGPanels or you may want to check out Stuf Unit Frames that allow a bit more.


Originally Posted by InsaneDeman
Hi,
Not sure if this has been discussed, no way can I wade through 3k+ posts...
Is there any way to anchor the pet frame to the last used raid frame? If so, how?
Thanks.
Your talking about raid pets? /fstack in chat and try to find name of the frame you want to anchor it to.


Re: Re: SUF Combo point on target bug
download latest version here: http://www.wowace.com/addons/shadowed-unit-frames/


Originally Posted by Blackout05
Don't seem to have the ability with these unit frames to currently port to party members garrisons? Any work around for that or option I just need to have turned on? Thanks!
rightklick on playerframe and port to partyleader. you can't port to anyone how is not the leader of the party.


Originally Posted by Ookami.kun
Is there any way to add to SUF the ability to view the current health of any mount-in-training that is currently being used? Currently when I mount a specific MIT for my stable no health bar appears for the mount. The MIT unit frame does not seem to be tied to the Pet unit frame because I have that enabled, but looking at the default one does show up under the character unit frame.
**
If the frame already does exist, and just needs to configured, any help would be appreciated. Thanks.
Shoud be fixed see: http://www.wowace.com/addons/shadowe...-health-frame/

Originally Posted by jhelnok
Hello all, Is there anyway to Remove the Cast Bar completely from Player/Target frames?. I haven't found a way to do this yet and if not then maybe have this as a option for an upcoming release?. Thank you Shadowed for an absolutely great addon .
Yes disable it. No serious: Player > Bars > Castbar > Disable Castbar

Originally Posted by Zetix
Hello Shadowed
Thanks for your contribution to the WoW addon community, have used your addons for years.
I have two simple questions.
1. How do you make the Power Color Tag? Is it even possible?
2. Will it become possible to use different fonts for different bars/frames?
Have a great day
1. put this in the text line
Code:
|c000099ff[curpp]|r
if you want the text to be blue.
2. I don't think so
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Unread 01-28-15, 02:17 AM  
Zergsees.
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Frame Shapes?

Hi im relatively new to this addon but I really love it. My question is, how do I change the shape of the player and target frames? Right now its just a square, id like to customize it to look a bit nicer. I cant find the option/tab to alter it.
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Unread 01-19-15, 08:20 PM  
InsaneDeman
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
Raid pets...

Hi,

Not sure if this has been discussed, no way can I wade through 3k+ posts...

Is there any way to anchor the pet frame to the last used raid frame? If so, how?

Thanks.
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Unread 01-19-15, 03:48 AM  
asdf
A Deviate Faerie Dragon

Forum posts: 18
File comments: 58
Uploads: 0
Re: SUF Combo point on target bug

Originally Posted by Liandryl
I don't know if any of you had a similar problem this morning, but after logging in with my rogue and feral druid, I had the same problem which is to see combo point on my target like I have been this past month.
After looking into everything I could, I found that something had been uncheked and could finally see combo point on the target afterward, but there is 1 big problem.

I cannot see the combo point updating on the target, which means to see the right amount of combo point on the target, I have to switch target then come back on the first target which is kind of dumb when you try to dps...

I hope it gets fixed soon because I feel my raid tonight is gonna be painful.

Thanks in advance

Agreed. This is fucking awful. I'm not even getting combo points after I check "show combo points" on the target frame. They show up on the player frame, but not target.

Fix please.
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Unread 01-14-15, 12:10 PM  
Liandryl
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
SUF Combo point on target bug

I don't know if any of you had a similar problem this morning, but after logging in with my rogue and feral druid, I had the same problem which is to see combo point on my target like I have been this past month.
After looking into everything I could, I found that something had been uncheked and could finally see combo point on the target afterward, but there is 1 big problem.

I cannot see the combo point updating on the target, which means to see the right amount of combo point on the target, I have to switch target then come back on the first target which is kind of dumb when you try to dps...

I hope it gets fixed soon because I feel my raid tonight is gonna be painful.

Thanks in advance
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Unread 01-10-15, 01:37 PM  
Blackout05
A Defias Bandit

Forum posts: 3
File comments: 17
Uploads: 0
Don't seem to have the ability with these unit frames to currently port to party members garrisons? Any work around for that or option I just need to have turned on? Thanks!
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Unread 12-29-14, 12:26 PM  
Ookami.kun
A Cliff Giant
 
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Forum posts: 75
File comments: 228
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Is there any way to add to SUF the ability to view the current health of any mount-in-training that is currently being used? Currently when I mount a specific MIT for my stable no health bar appears for the mount. The MIT unit frame does not seem to be tied to the Pet unit frame because I have that enabled, but looking at the default one does show up under the character unit frame.



If the frame already does exist, and just needs to configured, any help would be appreciated. Thanks.
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Unread 12-26-14, 10:47 PM  
jhelnok
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Hello all, Is there anyway to Remove the Cast Bar completely from Player/Target frames?. I haven't found a way to do this yet and if not then maybe have this as a option for an upcoming release?. Thank you Shadowed for an absolutely great addon .
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Unread 12-26-14, 12:26 PM  
SageJ
A Kobold Labourer

Forum posts: 0
File comments: 1
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Text Truncation

Sorry if this has been asked before. (I couldn't find a way to search the SUF thread)

I can't figure out how to make my name text truncate correctly so that it doesn't overlap another text. I have fiddled with every configuration of the "weight" option I could think of. Here's a screenshot as an example (look at the target frame). How do I do this?

http://oi61.tinypic.com/2hs6yw4.jpg
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Unread 12-23-14, 03:16 PM  
darkenn
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Hi!

When I fight Ko'ragh, the sixth boss in Highmaul, I get a huge FPS drop. I can barely see what's going on in the fight. However this only happens when the boss is active. When he goes in the shield to recharge everything is fine. Here is the error I get :

Message: ...erface\AddOns\ShadowedUnitFrames\modules\incheal.lua:114: attempt to perform arithmetic on field 'healthSize' (a nil value)
Time: 12/23/14 16:00:34
Count: 1
Stack: [C]: ?
...erface\AddOns\ShadowedUnitFrames\modules\incheal.lua:114: in function `PositionBar'
...erface\AddOns\ShadowedUnitFrames\modules\incheal.lua:141: in function `?'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:36: in function `FullUpdate'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:387: in function `?'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:225: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:222>
[C]: in function `TargetUnit'
Interface\FrameXML\SecureTemplates.lua:513: in function `handler'
Interface\FrameXML\SecureTemplates.lua:649: in function `SecureActionButton_OnClick'
Interface\FrameXML\SecureTemplates.lua:689: in function <Interface\FrameXML\SecureTemplates.lua:681>

Locals:
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Unread 12-12-14, 11:07 AM  
Tonyleila
A Molten Giant
 
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AddOn Author - Click to view AddOns

Forum posts: 759
File comments: 2003
Uploads: 38
You can remove this from Aura Indicators: 105284, 64904, 29166
And can add
155777 (Druid heal spell)
152118 (Priest heal spell)
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Last edited by Tonyleila : 12-12-14 at 11:33 AM.
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Unread 12-11-14, 09:12 AM  
Zetix
A Kobold Labourer
 
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Forum posts: 0
File comments: 30
Uploads: 1
Power color tag & other

Hello Shadowed
Thanks for your contribution to the WoW addon community, have used your addons for years.
I have two simple questions.

1. How do you make the Power Color Tag? Is it even possible?

2. Will it become possible to use different fonts for different bars/frames?

Have a great day
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Unread 12-06-14, 08:18 AM  
caseman
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Bar color on percent.

Coming back to WOW after a hiatus and the first addon I installed was SUF, because it's that fantastic. I'm trying to recreate my previous setup though and having an issue...
I know before I had my Target's health bar set to change to red at 35% as an execute reminder but I can't seem to be able to recreate that. I've found "Color health bar by percent" but don't see where I can define that percent number, or the color.

Any help?

Thanks!
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Unread 12-06-14, 07:55 AM  
sivid13
A Kobold Labourer

Forum posts: 0
File comments: 18
Uploads: 0
Hello, I see this on my monk everytime I login, and my energy bar is grayed out.
I've removed all addons but this one, also deleted wtf folder, this still appears. No issues on my cat druid though.

Code:
Message: ...ce\AddOns\ShadowedUnitFrames\modules\combopoints.lua:150: attempt to index field '?' (a nil value)
Time: 12/10/14 15:51:28
Count: 1
Stack: ...ce\AddOns\ShadowedUnitFrames\modules\combopoints.lua:150: in function `UpdateBarBlocks'
...ace\AddOns\ShadowedUnitFrames\modules\soulshards.lua:20: in function `?'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:809: in function `FireModuleEvent'
...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:146: in function `Load'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:318: in function `SetVisibility'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:617: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:445>
[C]: in function `SetAttribute'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:979: in function `LoadUnit'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1338: in function `InitializeFrame'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:491: in function `LoadUnits'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:88: in function `OnInitialize'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:1126: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:1124>

Locals: self = <table> {
 moduleClass = "WARLOCK"
 OnEnable = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\soulshards.lua:5
 OnLayoutApplied = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\soulshards.lua:18
 moduleKey = "soulShards"
 moduleSpec = <table> {
 }
 moduleName = "靈魂裂片"
 GetPoints = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\soulshards.lua:23
}
frame = SUFUnitplayer {
 vehicleUnit = "vehicle"
 OnEnter = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:696
 portrait = <unnamed> {
 }
 UnregisterAll = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:135
 SetAuraAlpha = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:161
 registeredEvents = <table> {
 }
 UnitClassToken = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:703
 powerBar = <unnamed> {
 }
 RegisterNormalEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:61
 SetVisibility = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:256
 topFrameLevel = 5
 RegisterUpdateFunc = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:108
 SetBlockColor = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:201
 unitType = "player"
 SetRangeAlpha = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:188
 visibility = <table> {
 }
 indicators = <unnamed> {
 }
 unitInitialized = true
 unitRealType = "player"
 unit = "player"
 ReregisterUnitEvents = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:40
 portraitModel = <unnamed> {
 }
 healthBar = <unnamed> {
 }
 altPowerBar = <unnamed> {
 }
 RegisterUnitEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:102
 SetBarColor = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:197
 fontStrings = <table> {
 }
 healAbsorb = <unnamed> {
 }
 incAbsorb = <unnamed> {
 }
 CreateOnUpdate = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:667
 combatText = <unnamed> {
 }
 highFrame = <unnamed> {
 }
 OnLeave = <function> defined @Interface\FrameXML\UnitFrame.lua:399
 UnregisterSingleEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:85
 DisableRangeAlpha = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:179
 chi = <unnamed> {
 }
 fullUpdates = <table> {
 }
 UnregisterUpdateFunc = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:125
 0 = <userdata>
 BlizzRegisterUnitEvent = <function> defined =[C]:-1
 incHeal = <unnamed> {
 }
 FullUpdate = <function> defined @Interface\AddOns\ShadowedU
Last edited by sivid13 : 12-10-14 at 01:54 AM.
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