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Shadows of Argus (7.3.0)
Updated:01-19-18 05:51 AM
Created:05-17-09 12:55 PM
Downloads:392,548
Favorites:1,218
MD5:
7.3.0

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.1.21
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Updated for 7.3.5
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (100)
File Name
Version
Size
Author
Date
v4.1.19
572kB
Shadowed
07-12-17 02:19 AM
v4.1.17
570kB
Shadowed
03-29-17 08:17 AM
v4.1.15
571kB
Shadowed
03-29-17 01:29 AM
v4.1.10
638kB
Shadowed
09-13-16 07:54 AM
v4.1.8
631kB
Shadowed
08-28-16 07:17 AM
v4.1.6
630kB
Shadowed
08-14-16 02:30 AM
v4.1.5
630kB
Shadowed
08-13-16 03:39 AM
v4.1.4
629kB
Shadowed
08-09-16 04:49 AM
v4.1.2
631kB
Shadowed
07-21-16 04:35 PM
v4.1.1
627kB
Shadowed
07-19-16 12:18 PM
v4.0.10
632kB
Shadowed
08-09-15 01:00 PM
v4.0.9
614kB
Shadowed
01-09-15 07:03 PM
v4.0.8
616kB
Shadowed
12-14-14 02:57 PM
v4.0.7
616kB
Shadowed
11-12-14 08:37 PM
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
12-23-09 07:35 PM
v3.0.4
455kB
Shadowed
12-23-09 04:31 PM
v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
12-08-09 11:57 PM
v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
11-27-09 03:37 PM
r20091124
492kB
Shadowed
11-24-09 10:09 AM
r20091123
492kB
Shadowed
11-24-09 01:05 AM
r20091103
484kB
Shadowed
11-04-09 01:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
09-30-09 11:08 PM
r20090927
468kB
Shadowed
09-27-09 03:25 AM
r20090915
460kB
Shadowed
09-15-09 10:43 PM
r20090914
460kB
Shadowed
09-14-09 07:58 PM
r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 12-02-10, 07:39 AM  
Aalwein
A Flamescale Wyrmkin
 
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Forum posts: 147
File comments: 94
Uploads: 1
Is there a slash command to load profiles? If not, I'd like to feature request this! I want to have a different setup for my druid's restoration spec and another for my feral dps spec. Currently I have to go into the options and load the profile through the drop down (omg, this takes sooo much time ). It would be great if I could just add "/suf load druidheals" or somesuch to my spec changing macro!
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Unread 12-02-10, 02:39 AM  
kaustos
A Kobold Labourer
 
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Forum posts: 0
File comments: 44
Uploads: 1
Re: WoW lockup in configuration!

Originally posted by quixadhal
So, I downloaded SUF and started configuring it. While configuring the raid frame, I wanted to set it up so it keeps things in rows by group, so 5 columns and grow right then down.

Twice now, in the process of adjusting that configuration, my entire client has locked up and required me to go to the task manager to kill it.

Obviously, this is a bug in Blizzard's lua engine, since it shouldn't be possible for any addon to crash the game client, BUT... you might want to look at how you're doing things too, since this is (for me at least) reproducable, and only seems to happen when configuring the raid layout in this addon.

Just a heads up, in case nobody else had run into it before! Thanks for the excellent addon!
I had(have) the same issue, /suf just to open the menu can take 30 seconds after this happens. Trying to configure the raid frames into rows by group the same as you gave me this very strange staircase pattern (sometimes). Seemed worse trying to configure it with the panels unlocked to see a preview. Weird bug, really love this addon though!
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Unread 12-01-10, 11:10 AM  
quixadhal
A Fallenroot Satyr
 
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Forum posts: 23
File comments: 41
Uploads: 1
WoW lockup in configuration!

So, I downloaded SUF and started configuring it. While configuring the raid frame, I wanted to set it up so it keeps things in rows by group, so 5 columns and grow right then down.

Twice now, in the process of adjusting that configuration, my entire client has locked up and required me to go to the task manager to kill it.

Obviously, this is a bug in Blizzard's lua engine, since it shouldn't be possible for any addon to crash the game client, BUT... you might want to look at how you're doing things too, since this is (for me at least) reproducable, and only seems to happen when configuring the raid layout in this addon.

Just a heads up, in case nobody else had run into it before! Thanks for the excellent addon!
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Unread 12-01-10, 07:51 AM  
mojojojo101
A Murloc Raider

Forum posts: 7
File comments: 3
Uploads: 0
Hi there I think im just being an idiot but is it possible to reverse the colors of the text and the bars.

I want to have black frames with the text colored by the class, is this possible with this addon as i really do prefer these unit frames to any other i have tried
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Unread 12-01-10, 12:57 AM  
JoeKneebone
A Kobold Labourer

Forum posts: 1
File comments: 6
Uploads: 0
Hello!
Thank uou for making this addon!
Does anyone else have the problem where the buffs/debuffs goes over the top of the second party member? Do I need to manually lower them or...? I'm sorry if this has already been answered 500 times...
Thanks
Last edited by JoeKneebone : 12-01-10 at 01:02 AM.
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Unread 11-30-10, 05:19 PM  
Ghallo
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Not seeing Holy Power?

Any idea how to turn on Holy Power? I had my frames heavily customized and I don't see the options to configure this anywhere.


Thanks
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Unread 11-29-10, 12:05 PM  
moradum
A Kobold Labourer

Forum posts: 0
File comments: 2
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Lua Error.

Hello,
First of all thanks again for picking up the project.
I'm running the latest version from Nov. 16th and keep getting this error.
If I opt to hide lua errors then everything is good except after playing for 30-40 mins, notice the error count below, the game will start to slow down noticeably.
Any idea how to fix would be greatly appreciated.

Message: Interface\AddOns\LibHealComm-4.0\LibHealComm-4.0.lua:520: Usage: UnitBuff("unit", [index] or ["name", "rank"][, "filter"])
Time: 11/29/10 12:02:12
Count: 665
Stack: [C]: in function `UnitBuff'
Interface\AddOns\LibHealComm-4.0\LibHealComm-4.0.lua:520: in function <Interface\AddOns\LibHealComm-4.0\LibHealComm-4.0.lua:519>
Interface\AddOns\LibHealComm-4.0\LibHealComm-4.0.lua:983: in function <Interface\AddOns\LibHealComm-4.0\LibHealComm-4.0.lua:974>
Interface\AddOns\LibHealComm-4.0\LibHealComm-4.0.lua:1698: in function `?'
Interface\AddOns\LibHealComm-4.0\LibHealComm-4.0.lua:2745: in function <Interface\AddOns\LibHealComm-4.0\LibHealComm-4.0.lua:2744>

Locals: (*temporary) = "player"
(*temporary) = nil
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Unread 11-27-10, 01:20 PM  
brx
A Murloc Raider

Forum posts: 4
File comments: 15
Uploads: 0
awesome addon.
I want to see the health pourcentage of my target with a decimal ( xxx.x% instead of xxx%). what should i add instead of [perhp] ? thanks a lot

edit: nvm i think i found
Last edited by brx : 11-27-10 at 03:09 PM.
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Unread 11-26-10, 08:02 AM  
Aalwein
A Flamescale Wyrmkin
 
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Forum posts: 147
File comments: 94
Uploads: 1
Druid mana bar

I'm wondering if it is now possible or if it can be added in a future version to have a percent variable for druid mana. For example, I currently have a text tag to show my mana as a numeral over top of my energy bar when I'm feral. I would like this to simply be a percentage. I don't think it is currently supported (at least, not that I can find) - so feature request!
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Unread 11-25-10, 03:07 PM  
Robula
A Kobold Labourer

Forum posts: 1
File comments: 1
Uploads: 0
Hi there. First of all, I've just installed your addon for the first time and I think it is fantastic. Thank you very much!

I had one query though which brings me back here today.
I like to have Unit Names completely outside of the frame for Player and Target. I have managed to do this by creating a new text in the Text Management. All is good. However, when I switch to a character that either has an experience bar, has an addition power bar such as Combo Points/Totem Bars/Druid Mana Bar; it throws the custom text I created out of position as the bars have readjusted their height to accommodate for the extra bar.

Please, is there a way around this? I wish to anchor my text to the actual frame and not any bars. I hope I'm just missing something.

Thank you in advance.
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Unread 11-24-10, 09:06 PM  
Dejavoodoo
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Originally posted by AcidWeb
There is any way to turn on smooth bar growing/shrinking ?
I'd also love to see this implemented. It would make my UI much more appeasing to the eyes. Not so useful for healers, but for DPS it would be a great feature.

Pitbull uses a module called BarFader: "allow for smooth fading when units gain or lose health/mana" - would love to have this in SUF.
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Unread 11-22-10, 11:17 AM  
AcidWeb
A Wyrmkin Dreamwalker
 
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Forum posts: 58
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Uploads: 6
There is any way to turn on smooth bar growing/shrinking ?
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Unread 11-22-10, 02:41 AM  
enderliu
A Kobold Labourer

Forum posts: 0
File comments: 17
Uploads: 0
Originally posted by Nevcairiel
Its supposed to be half blue and half yellow all the time.

When the arrow reaches one of the borders, you hit eclipse, and the arrow moves back. Once it reaches the middle again, eclipse is over, and you collect points for the next eclipse in the opposite direction.
I think it's better for most people that the 2 parts' length could be changed and then the arrow is not necessary.If only the arrow,why are there 2 parts....

Or I must make the eclipsebar big enough to make sure I can see clearly,only arrow is a little small.

Is it difficult to come true in code? I'm not good at Lua language,but I found oufs layout could...but I prefer ShadowedUF, I hope Nevcairiel could think it over.

Thanks~
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Unread 11-22-10, 01:08 AM  
Nevcairiel
Premium Member
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Forum posts: 54
File comments: 104
Uploads: 7
Originally posted by enderliu
the same with u, but my eclipse bar's arrowhead is working, only arrowhead move when I cast a spell . the bar is still half yellow and half blue all the time..
Its supposed to be half blue and half yellow all the time.

When the arrow reaches one of the borders, you hit eclipse, and the arrow moves back. Once it reaches the middle again, eclipse is over, and you collect points for the next eclipse in the opposite direction.
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Unread 11-21-10, 07:50 AM  
nicolasm3
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Very nice

Nice UF and work. Just 3 bugs i got

1) cant click off buffs - i suppose its because of blizzards new ideas about code locking?

2) Cant see the roll dice when rolling for items.

3) Got a huge EXPERIENCE bar on the top of my screen. cant find a way to remove it.

N
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