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Shadows of Argus (7.3.0)
Updated:01-19-18 05:51 AM
Created:05-17-09 12:55 PM
Downloads:392,344
Favorites:1,218
MD5:
7.3.0

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.1.21
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Updated for 7.3.5
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (100)
File Name
Version
Size
Author
Date
v4.1.19
572kB
Shadowed
07-12-17 02:19 AM
v4.1.17
570kB
Shadowed
03-29-17 08:17 AM
v4.1.15
571kB
Shadowed
03-29-17 01:29 AM
v4.1.10
638kB
Shadowed
09-13-16 07:54 AM
v4.1.8
631kB
Shadowed
08-28-16 07:17 AM
v4.1.6
630kB
Shadowed
08-14-16 02:30 AM
v4.1.5
630kB
Shadowed
08-13-16 03:39 AM
v4.1.4
629kB
Shadowed
08-09-16 04:49 AM
v4.1.2
631kB
Shadowed
07-21-16 04:35 PM
v4.1.1
627kB
Shadowed
07-19-16 12:18 PM
v4.0.10
632kB
Shadowed
08-09-15 01:00 PM
v4.0.9
614kB
Shadowed
01-09-15 07:03 PM
v4.0.8
616kB
Shadowed
12-14-14 02:57 PM
v4.0.7
616kB
Shadowed
11-12-14 08:37 PM
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
12-23-09 07:35 PM
v3.0.4
455kB
Shadowed
12-23-09 04:31 PM
v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
12-08-09 11:57 PM
v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
11-27-09 03:37 PM
r20091124
492kB
Shadowed
11-24-09 10:09 AM
r20091123
492kB
Shadowed
11-24-09 01:05 AM
r20091103
484kB
Shadowed
11-04-09 01:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
09-30-09 11:08 PM
r20090927
468kB
Shadowed
09-27-09 03:25 AM
r20090915
460kB
Shadowed
09-15-09 10:43 PM
r20090914
460kB
Shadowed
09-14-09 07:58 PM
r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 06-19-10, 08:05 AM  
Bargarian
A Kobold Labourer

Forum posts: 1
File comments: 10
Uploads: 0
Am I missing something here (obviously am!) but whenever I've tried this mod, for the health for example, I just see text, eg {AFK}{HEALTH...} etc. Seems to be the text from one of the options screen (uninstalled the mod cos I couldn't get it to show values again).

So instead of seeing name and health for example as in the screenshot of the addon I just see raw text.

Does this not work straight out of the box, or am I supposed to be doing something?

Cheers.
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Unread 06-18-10, 08:21 AM  
Wella
A Rage Talon Dragon Guard
 
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Forum posts: 322
File comments: 72
Uploads: 1
Just wondering if you could add the option to show the bars side by side rather than on top of one another, i.e. for use with http://www.wowinterface.com/download....html#comments.
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Unread 06-18-10, 02:44 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Telling you somebody who is dead is within 40 yards doesn't help much when resurrecting them is 30 yards.
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Unread 06-18-10, 02:33 AM  
Zidomo
A Cliff Giant
 
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Forum posts: 76
File comments: 1046
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This was the second sign (hopefully not on the way to The Seventh Sign ).

What I'm asking is what are the advantages (if any) to the new way of range checking for some classes (only) vs. what was being used before. As I don't need to tell you, if the advantages of a feature don't outweigh the bug potential/future code maintenance/etc., the best bet is not to include it.
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Unread 06-17-10, 05:52 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
If I reverted every change at the first sign of a bug, there wouldn't be very many features.
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Unread 06-17-10, 05:43 PM  
Zidomo
A Cliff Giant
 
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Forum posts: 76
File comments: 1046
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Originally posted by Shadowed
Zidomo: That's quite odd, I switched it to just check death status when it updates range rather than trying to be fancy. Try again with next beta, should be fixed.
Probably not trying it this time until enough time has passed and no one else experiences wacky range fade issues.

In the meantime wanted to know...what are the advantages of using "resurrect checking" to determine if someone in your party/raid is actually in range as opposed to how it was done before?

Why not just go back to how it was done in alpha v3.2.10-7-g7727aff & prior? There have been range fade issues over the course of development of SUF in the past (i.e. alpha v3.0.3-30-g38d28ba), but as of v3.2.10-7-g7727aff (& the r20100509 release here) they were non-existent.
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Unread 06-17-10, 04:35 PM  
Zallan
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
Originally posted by Shadowed
Enable advanced settings and an option should popup (in the same area as the advanced toggle) to disable OmniCC.
Sweet, thanks. I had advanced settings turned on already but then I realized my SUF was out of date. Got it working, thanks.
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Unread 06-17-10, 03:57 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Originally posted by Zallan
Is there anyway to disable OmniCC to function with this addon? I want to keep OmniCC but I don't want it working with the buff and debuff aura's of SUF.
Enable advanced settings and an option should popup (in the same area as the advanced toggle) to disable OmniCC.
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Unread 06-17-10, 03:45 PM  
Zallan
A Kobold Labourer

Forum posts: 0
File comments: 8
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Is there anyway to disable OmniCC to function with this addon? I want to keep OmniCC but I don't want it working with the buff and debuff aura's of SUF.
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Unread 06-17-10, 12:53 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
You aren't using the latest beta version if it forces it to 100. I'm not going to increase the sliders offsets since it makes the slider useless for people who only want to tweak the position, rather than completely reposition it.
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Unread 06-17-10, 12:26 PM  
ksvoip
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
Originally posted by Shadowed
ksvoip: Not something I plan on doing. Partially because you aren't supposed to be reanchoring the auras, and it's also a lot more complicated to allow anchoring to arbitrary frames, which is why SUF doesn't allow it. You can however hack it, and manually enter a number in the box between -1000 and 1000 to get it where you want. But it's not supported.
That's cool I don't really need to anchor to another frame. Ace config resets the manual input over or under min/max to 100. Can you increase the range on the aurastable slider for the x,y offsets to -1000 1000? That would let us move the auras almost anywhere without reattaching to another frame.
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Unread 06-17-10, 11:00 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
blkdrgn: Slightly hard for me to debug, try this: Open ShadowedUnitFrames/modules/layout.lua

Find (Around #498, bottom of the file):

bar:SetWidth(frame:GetWidth() - clipDoubled)

Replace with:

bar:SetWidth(frame:GetWidth() - clipDoubled - 1)

LEt me know if that fixes is.

ksvoip: Not something I plan on doing. Partially because you aren't supposed to be reanchoring the auras, and it's also a lot more complicated to allow anchoring to arbitrary frames, which is why SUF doesn't allow it. You can however hack it, and manually enter a number in the box between -1000 and 1000 to get it where you want. But it's not supported.

Olwar: Great!
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Unread 06-17-10, 09:14 AM  
blkdrgn
A Warpwood Thunder Caller
 
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Forum posts: 91
File comments: 23
Uploads: 3
Minor problem.

I seem to be having a clipping issue when using portrait as a bar.

I tried going really big and really small and it still does it. Not sure if its on my end, or the unit frame.

On the left side it goes just a hair past the other bars, touching the outside border.
Here is a pic:
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Unread 06-17-10, 08:29 AM  
ksvoip
A Kobold Labourer

Forum posts: 0
File comments: 7
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Shadowed, can you add the anchor to another frame option for the auras options like the player unit has? It would be nice to be able to put the auras anywhere on the screen and not limited to the 100 offset of the player frame.

Thanks
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Unread 06-17-10, 05:53 AM  
Olwar
A Kobold Labourer

Forum posts: 0
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Shadowed

Thank you for help, its working !
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