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Shadows of Argus (7.3.0)
Updated:01-19-18 05:51 AM
Created:05-17-09 12:55 PM
Downloads:393,836
Favorites:1,218
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7.3.0

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.1.21
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Updated for 7.3.5
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (100)
File Name
Version
Size
Author
Date
v4.1.19
572kB
Shadowed
07-12-17 02:19 AM
v4.1.17
570kB
Shadowed
03-29-17 08:17 AM
v4.1.15
571kB
Shadowed
03-29-17 01:29 AM
v4.1.10
638kB
Shadowed
09-13-16 07:54 AM
v4.1.8
631kB
Shadowed
08-28-16 07:17 AM
v4.1.6
630kB
Shadowed
08-14-16 02:30 AM
v4.1.5
630kB
Shadowed
08-13-16 03:39 AM
v4.1.4
629kB
Shadowed
08-09-16 04:49 AM
v4.1.2
631kB
Shadowed
07-21-16 04:35 PM
v4.1.1
627kB
Shadowed
07-19-16 12:18 PM
v4.0.10
632kB
Shadowed
08-09-15 01:00 PM
v4.0.9
614kB
Shadowed
01-09-15 07:03 PM
v4.0.8
616kB
Shadowed
12-14-14 02:57 PM
v4.0.7
616kB
Shadowed
11-12-14 08:37 PM
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
12-23-09 07:35 PM
v3.0.4
455kB
Shadowed
12-23-09 04:31 PM
v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
12-08-09 11:57 PM
v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
11-27-09 03:37 PM
r20091124
492kB
Shadowed
11-24-09 10:09 AM
r20091123
492kB
Shadowed
11-24-09 01:05 AM
r20091103
484kB
Shadowed
11-04-09 01:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
09-30-09 11:08 PM
r20090927
468kB
Shadowed
09-27-09 03:25 AM
r20090915
460kB
Shadowed
09-15-09 10:43 PM
r20090914
460kB
Shadowed
09-14-09 07:58 PM
r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 10-22-14, 02:05 AM  
Sibenice
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Why is there not an option to disable the soul shard bar?

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Unread 10-20-14, 07:54 PM  
Shadowhex
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Getting an error when enchanting a Fishing Pole (+75) the error goes away when deselecting "Enable Temporary Enchants" in Unit Configuration/Player/Buffs/General

BugSack:

12x ShadowedUnitFrames\modules\auras-Auras.lua:431: attempt to compare number with nil
ShadowedUnitFrames\modules\auras-Auras.lua:431: in function <ShadowedUnitFrames\modules\auras.lua:375>
ShadowedUnitFrames\modules\auras-Auras.lua:467: in function <ShadowedUnitFrames\modules\auras.lua:436>

Locals:
self = <unnamed> {
temporaryEnchants = 2
type = "buffs"
anchorTo = SUFUnitplayer {
}
parent = SUFUnitplayer {
}
totalAuras = 3
maxAuras = 20
filter = "HELPFUL"
lastTemporary = 0
0 = <userdata>
buttons = <table> {
}
}
elapsed = 0.017000000923872
hasMain = true
mainTimeLeft = 587733
mainCharges = 0
hasOff = 265
offTimeLeft = false
offCharges = nil
hasRanged = nil
rangedTimeLeft = nil
rangedCharges = nil
mainHand = <table> {
has = true
startTime = 224204.342
time = 587733
charges = 0
}
offHand = <table> {
has = 265
startTime = 223679.104
time = 0
}
ranged = <table> {
time = 0
}
Auras = <table> {
OnDisable = <function> defined @ShadowedUnitFrames\modules\auras.lua:17
updateButton = <function> defined @ShadowedUnitFrames\modules\auras.lua:216
UpdateFilter = <function> defined @ShadowedUnitFrames\modules\auras.lua:492
scan = <function> defined @ShadowedUnitFrames\modules\auras.lua:590
OnEnable = <function> defined @ShadowedUnitFrames\modules\auras.lua:7
OnLayoutApplied = <function> defined @ShadowedUnitFrames\modules\auras.lua:325
moduleKey = "auras"
moduleName = "Auras"
Update = <function> defined @ShadowedUnitFrames\modules\auras.lua:651
anchorGroupToGroup = <function> defined @ShadowedUnitFrames\modules\auras.lua:619
}
timeElapsed = 0.0044765742495656
updateTemporaryEnchant = <function> defined @ShadowedUnitFrames\modules\auras.lua:375
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Unread 10-18-14, 08:44 AM  
Tonyleila
A Molten Giant
 
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AddOn Author - Click to view AddOns

Forum posts: 759
File comments: 2003
Uploads: 38
Is there any way to hide raid members that are not in the same instance as you? In WoD we will raid with 20 man and a 30 man raidpool, now I don't want to change the layout to show only 20 every time switching between Battelgrounds/LFR and our raid. Or alternative if there was a broker display what woud allow me to switch between raidlayouts that woud be great :S
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Unread 10-18-14, 05:45 AM  
Clarque
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
I ran into this issue when trying to edit any kind of text on my frames. More specifically, I was trying to uncheck a box.

http://pastebin.com/raw.php?i=QYyrpAh1

To help narrow down the problem, I tried making new profiles and setting them back to default.
Last edited by Clarque : 10-18-14 at 05:45 AM.
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Unread 10-15-14, 11:39 PM  
Korrigan
A Kobold Labourer

Forum posts: 0
File comments: 5
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BOOM

Originally Posted by Shadowed
Radial timers not showing is fixed in v4.0.4 which is going out in a second
Ur awesome
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Unread 10-15-14, 11:30 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Try with another profile and see if it still errors? I tried and wasn't able to replicate it.
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Unread 10-15-14, 11:23 PM  
the9thresident
A Kobold Labourer
 
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Forum posts: 1
File comments: 34
Uploads: 0
Originally Posted by Shadowed
Are you using a PRiest that has 5 or 3 shadow ors?
if it's me you are talking to, then the answer is 3
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Unread 10-15-14, 11:18 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Radial timers not showing is fixed in v4.0.4 which is going out in a second
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Unread 10-15-14, 11:18 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Are you using a PRiest that has 5 or 3 shadow ors?
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Unread 10-15-14, 11:16 PM  
Korrigan
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Auras

I think that Blizz's new functionality for cd timers is conflicting with SUF.

Auras on target do not show radial timers when blizz's option for numerical is turned off.
Numerical is working correctly, and the size of the numbers has been corrected and is way better
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Unread 10-15-14, 02:39 PM  
the9thresident
A Kobold Labourer
 
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Forum posts: 1
File comments: 34
Uploads: 0
getting bugsack error

2x ...ceShadowedUnitFrames\modules\combopoints.lua:171: attempt to compare number with nil
...ceShadowedUnitFrames\modules\combopoints.lua:171: in function `?'
ShadowedUnitFrames\modules\units.lua:35: in function `FullUpdate'
ShadowedUnitFrames\modules\units.lua:462: in function `OnAttributeChanged'
ShadowedUnitFrames\modules\movers.lua:235: in function <ShadowedUnitFrames\modules\movers.lua:193>
ShadowedUnitFrames\modules\movers.lua:310: in function `Enable'
ShadowedUnitFrames\modules\movers.lua:474: in function `Update'
...aceShadowedUnitFrames\ShadowedUnitFrames-v4.0.2-2-g51e6151.lua:90: in function `OnInitialize'
...aceShadowedUnitFrames\ShadowedUnitFrames-v4.0.2-2-g51e6151.lua:1116: in function <...aceShadowedUnitFrames\ShadowedUnitFrames.lua:1114>

Locals:
self = SUFUnitplayer {
0 = <userdata>
OnEnter = <function> defined @ShadowedUnitFrames\modules\movers.lua:179
portrait = <unnamed> {
}
UnregisterAll = <function> defined @ShadowedUnitFrames\modules\units.lua:135
shadowOrbs = <unnamed> {
}
isDead = false
registeredEvents = <table> {
}
UnitClassToken = <function> defined @ShadowedUnitFrames\modules\units.lua:683
powerBar = <unnamed> {
}
RegisterNormalEvent = <function> defined @ShadowedUnitFrames\modules\units.lua:61
SetVisibility = <function> defined @ShadowedUnitFrames\modules\units.lua:236
topFrameLevel = 5
RegisterUpdateFunc = <function> defined @ShadowedUnitFrames\modules\units.lua:108
SetBlockColor = <function> defined @ShadowedUnitFrames\modules\units.lua:181
unitType = "player"
SetRangeAlpha = <function> defined @ShadowedUnitFrames\modules\units.lua:169
vehicleUnit = "vehicle"
configMode = true
visibility = <table> {
}
originalOnLeave = <function> defined @FrameXML\UnitFrame.lua:399
originalOnEnter = <function> defined @ShadowedUnitFrames\modules\units.lua:676
indicators = <unnamed> {
}
healthBar = <unnamed> {
}
unitInitialized = true
unitRealType = "player"
RegisterUnitEvent = <function> defined @ShadowedUnitFrames\modules\units.lua:102
unit = "player"
ReregisterUnitEvents = <function> defined @ShadowedUnitFrames\modules\units.lua:40
altPowerBar = <unnamed> {
}
portraitModel = <unnamed> {
}
unitGUID = "Player-87-059C8374"
hasStateWatch = false
SetBarColor = <function> defined @ShadowedUnitFrames\modules\units.lua:177
fontStrings = <table> {
}
healAbsorb = <unnamed> {
}
incAbsorb = <unnamed> {
}
CreateOnUpdate = <function> defined @ShadowedUnitFrames\modules\units.lua:647
combatText = <unnamed> {
}
highFrame = <unnamed> {
}
OnLeave = <function> defined @ShadowedUnitFrames\modules\movers.lua:189
UnregisterSingleEvent = <function> defined @ShadowedUnitFrames\modules\units.lua:85
DisableRangeAlpha = <function> defined @ShadowedUnitFrames\modules\units.lua:161
fullUpdates = <table> {
}
UnregisterUpdateFunc = <function> defined @ShadowedUnitFrames\modules\units.lua:125
originalUnit = "player"
BlizzRegisterUnitEvent = <function> defined =[C]:-1
incHeal = <unnamed> {
}
FullUpdate = <function> defined @ShadowedUnitFrames\modules\units.lua:32
comboPointType = "shadowOrbs"
unitOwner = "player"
}
(for index) = 23
(for limit) = 56
(for step) = 2
i = 23
handler = <table> {
moduleClass = "PRIEST"
OnEnable = <function> defined @ShadowedUnitFrames\modules\shadoworbs.lua:5
OnLayoutApplied = <function> defined @ShadowedUnitFrames\modules\shadoworbs.lua:18
moduleKey = "shadowOrbs"
moduleSpec = <table> {
}
moduleLevel = 10
GetPoints = <function> defined @ShadowedUnitFrames\modules\shadoworbs.lua:23
moduleName = "Shadow Orbs"
}
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Unread 10-15-14, 10:24 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Oops, grab v4.0.3
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Unread 10-15-14, 04:16 AM  
TlTeo
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
I can't load the options ingame; it looks like while the unit frames themselves are fine, the options module is out of date. It's impossible to configure the addon even by forcing wow to load out of date addons.
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Unread 10-12-14, 10:58 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
It works for dispellable/purgable buffs but the tooltips were a bit wonky. I clarified them in v4.0.2.
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Unread 09-30-14, 01:05 PM  
lazarus_1_506
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
dispellable buffs not shown enlarged

Shadowed,

Having trouble with dispellable/purgable buffs on enemies. When I click the enlarge my auras that function works so it makes me think this is a bug. Please help/advise. Running your latest alpha.

Thnx
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