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Updated: 05-21-13 07:53 AM
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Compatibility:
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:05-21-13 07:53 AM
Created:05-17-09 12:55 PM
Downloads:276,820
Favorites:1,124
MD5:
5.3
Shadowed Unit Frames  Updated this week!  Popular! (More than 5000 hits)
Version: v3.8.9
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target
Arena: Arena, Arena Target, Arena Pets
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range checking: Fades frames out that are out of range of you
  • Exportable layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released modules:
Aura indicators for unit frames
Smoothbars for unit frames
Trinket based tags
Damn Unit Sounds, not technically a SUF module it will restore the Blizzard sounds on targeting, focusing or toggling the PVP flag
tag v3.8.9
9634adde8d8f72f977572f4bb918586544f88c02
Shadowed
2013-05-21 09:33:15 -0400

Tagging as release v3.8.8

--------------------

Shadowed:
- TOC 50300
- Don't bother reparenting power bars, not worth the hassle
- Typo
- Don't reparent PaladinPowerBar too

tag v3.8.7
07d55c8e6d1f9e3eff3ef011ec70b1f6ea06388b
Shadowed <shadowed.wow@gmail.com>
2013-04-28 09:26:43 -0700

Tagging as release 3.8.7

--------------------

Shadowed:
- Just keep the priest bar hidden rather than reparenting it
- Tweaks to default Blizzard UI hiding

tag v3.8.6
c4686cbc0ded4bf907c36dfa794d5cffca8ee600
Shadowed <shadowed.wow@gmail.com>
2013-03-19 11:50:33 -0700

Tagging as release 3.8.6

--------------------

Shadowed:
- Removed togglemenu shiv, sent a patch to Clique as it's a better fix - Don't clear group frames on initial setup
- Readd RuneFrame to the list of hidden power bars Changed power bars to not taint to hide, and also try reparenting to force them to stay hidden
- Fixed boss unit typo
- It seems that boss units are now real units and get events, so hopefully OnUpdate is no longer necessary
- Remove rune frame from power bar hider as it causes taint issues now
- Fixed Stagger bar being reset on reload

tag v3.8.5
02c6cbe3f4202991a66e100c09246adddf0841ca
Shadowed <shadowed.wow@gmail.com>
2013-03-13 07:05:07 -0700

Tagging as release v3.8.5

--------------------

Shadowed:
- Removed debug
- Once more to force a repackage
- Force packager to rerun

tag v3.8.4
40e14f15e8f225f864c0e9eb2a0d2cd04cc5d150
Shadowed <shadowed.wow@gmail.com>
2013-03-10 09:46:32 -0700

Tagging as release v3.8.4

--------------------

Shadowed:
- Incoming heals/absorbs now update against frequent health events and should look smoother
- Fixed frame level bugs that showed up on the raid/party frames for incoming heals/abosrbs

tag v3.8.3
0ba157e776e9f364c28d934a9c6ccfd82f9e4973
Shadowed <shadowed.wow@gmail.com>
2013-03-09 13:36:32 -0800

Tagging as release v3.8.3

--------------------

Shadowed:
- Raid menus will now use the old method to avoid errors, as well as a Clique shiv to keep Clique working
- Strip 5.2.0 checks, assuming 5.2.0 now
- Stagger bar actually works now
- Added support for Brewmaster Monks Stagger

tag v3.8.2
06db54b27d507927d8a07a86c6979b8cd1798b91
Shadowed <shadowed.wow@gmail.com>
2013-03-06 09:14:33 -0800

Tagging as release v3.8.2

--------------------

Shadowed:
- Added default checks in incheal for cap for people who have bad configurations

tag v3.8.1
f3c10e8e9d6fdea17e6c60951e2b9b7889d93662
Shadowed <shadowed.wow@gmail.com>
2013-03-05 16:52:47 -0800

Tagging as release v3.8.1

--------------------

Shadowed:
- Scenarios are considered a party for the purposes of zone checks
- Removed the ShadowedUF_Bars deprecation warning
- Make sure incHeal/incAbsorb are only set on relevant units
- Make sure a cap is set for absorb configuration
- Fixed Rune of Power description

tag v3.8.0
0cc1e3cf58d64bc78b48e57ba3c82940990560f6
Shadowed <shadowed.wow@gmail.com>
2013-03-04 19:01:11 -0800

Tagging as release v3.8.0

--------------------

Shadowed:
- Added incoming absorbs to UFs, shown in front of incoming heals and can be capped like incoming heals
- Release the temporary variables the mover is disabled to GC
- Reorganize and slightly optimize the incoming module so it can be used for other incoming type bars
- Remembered to update the options TOC this time
- Bars that override visibility (Alt Power) will now register their tags properly
- Refactored combo points and subset modules (holy power/shadow orbs/soul shards) to reduce duplicate code
- Refactor aura points to be completely within the combo points system to reduce potential bugs
- Don't reparent as it seems to break TargetFrame no matter what
- Set the size/point of the hidden frame so we don't get errors
- Removed the Clique shiv for menus as it's been fixed in latest Clique
- Cleanup Blizzard frame hiding - Reparent frames we hide to reduce the chance of them showing because of other peoples incompetence - Use CVars to hide the arena frames while out of combat to reduce the chance of taint issues
- Added support for Mage's Rune of Power
- Added assigned role sorting for 5.2
- Implemented 5.2 menu system, not tested on non-5.1, but you're downloading alpha, so it's your fault if it breaks
- Add a config flag to hide totem bars if no totems are active
- Fix the logic used to force the raid frames to update, and also clear the children points before doing it
- Name the cooldown frames cause Tullers a jerk
- Don't muck with CRF strata if we aren't hiding it and we are in combat
- Added Rogue's Anticipation as an Aura Points trackable spell
- Only cancel auras if you click on an unit that is the player, not type of player (oops)
- If the compact raid frames aren't hidden, bump the frame strata up on the frame manager (again)
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.3b
16kB
03-07-13 10:25 AM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (67)
File Name
Version
Size
Author
Date
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 02:40 PM
v3.8.2
573kB
Shadowed
03-06-13 10:18 AM
v3.8.1
573kB
Shadowed
03-05-13 05:56 PM
v3.8.0
573kB
Shadowed
03-04-13 09:29 PM
v3.7.4
570kB
Shadowed
12-03-12 10:24 PM
v3.7.3
570kB
Shadowed
11-27-12 06:14 PM
v3.7.2
571kB
Shadowed
11-18-12 05:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 09:22 AM
v3.4.3
546kB
Shadowed
11-29-11 09:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 11:29 AM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 02:33 PM
v3.2.4
467kB
Shadowed
02-18-10 10:08 AM
v3.2.3
467kB
Shadowed
02-18-10 03:47 AM
v3.2.2
465kB
Shadowed
02-17-10 08:50 PM
v3.2
466kB
Shadowed
02-17-10 07:16 PM
v3.1
462kB
Shadowed
01-17-10 04:23 PM
v3.0.6
453kB
Shadowed
12-24-09 04:40 PM
v3.0.5
452kB
Shadowed
12-23-09 06:35 PM
v3.0.4
455kB
Shadowed
12-23-09 03:31 PM
v3.0.3
450kB
Shadowed
12-14-09 01:24 AM
v3.0.2
447kB
Shadowed
12-10-09 10:10 AM
v3.0.1
444kB
Shadowed
12-08-09 10:57 PM
v3
433kB
Shadowed
12-07-09 09:25 PM
r20091128
492kB
Shadowed
11-28-09 01:38 AM
r20091127
492kB
Shadowed
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r20091124
492kB
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492kB
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r20091103
484kB
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r20091020
482kB
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r20091013
473kB
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r20091004
472kB
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r20090930
471kB
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r20090927
468kB
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r20090915
460kB
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r20090914
460kB
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r20090913
459kB
Shadowed
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r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Old 05-07-10, 03:24 PM  
C43
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
First off, thanks for creating and maintaining this mod, I love it. I've got a minor issue with it, I'm trying to move the buff stack indicator (as highlighted in this screenshot, under the duration counter: http://img291.imageshack.us/img291/8868/aurastk.jpg) but can't find any way to do so in either the configuration or the actual code. Is it possible to move it? Thanks in advance.
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Old 05-07-10, 01:17 AM  
zeddgara
A Kobold Labourer

Forum posts: 0
File comments: 2
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thanks

Nice frames, thanks for all the work.

If you get time can you put spell-stealable big buffs on the list of possible future options?

Thanks again,

Zedd
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Old 05-06-10, 03:11 PM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

Forum posts: 159
File comments: 415
Uploads: 1
Sorry about this a lot, but here's round two...

1) Is there a module that will allow power bars to be class colored?
2) Is it possible to make debuffs/buffs cast by others to show up but colored in black and white, while debuffs/buffs cast by you are colored in?
3) Is it possible to show health percentages only when below 100%? As a healer, seeing nothing = topped off and any health missing causes their health percentage to show is quite handy.
4) I don't know if this is something sUF does, but is sUF capable of making a shadowy effect on Aura borders? Or is it something that a custom border would have to take care of?
5) Are auras able to be filtered by type, like mounts or potions? Or just by debuff type, such as curses or poisons?

And an error I found. When setting the bar texture, I notice that my party and player frames are different. Any solution?

Thanks!
Last edited by Politig : 05-06-10 at 05:34 PM.
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Old 05-06-10, 01:29 PM  
brok
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
I'm having a problem on my newly created alt with the target frame's out of range fade out feature. Whenever I target an enemy it will have the out of range alpha no matter how far I am (standing right next to it or actually out of range). It works fine with friendly targets (both NPCs and players) and only seems to happen when targeting enemies (both aggressive and passive ones).

This only happens on my recently created alts, as when playing on characters created prior to the first instalation of SUF the feature works properly.

I've already redownloaded and reinstaled several times but it doesn't seems to help.
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Old 05-05-10, 11:34 PM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 366
File comments: 2493
Uploads: 99
1 - 4): Nope
5) Make a tag with

Code:
function(unit, unitOwner)
		if( UnitIsDead(unit) ) then
			return ShadowUF.L["Dead"]
		elseif( UnitIsGhost(unit) ) then
			return ShadowUF.L["Ghost"]
		elseif( not UnitIsConnected(unit) ) then
			return ShadowUF.L["Offline"]
		end
		
		return ShadowUF:SmartFormatNumber(UnitHealth(unit))
	end
inside
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Old 05-05-10, 07:58 PM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

Forum posts: 159
File comments: 415
Uploads: 1
Oof, just a few questions:

1) Is there a way to have two different textures for Health and Power bars?
2) Is it possible to have the Health and Power bars colored differently? (ie Health bar colored by class and Power bar colored statically)
3) Is it possible to make the text size larger than 5?
4) Is there a tag that can put outlines for text?
5) Right now, there's a text tag called Cur/Max HP (Smart). Any way to reword/code a tag for Cur HP (Smart)?

Sorry for the huge dump of questions :| I do appreciate the work you do for the addon.

Thanks!
Last edited by Politig : 05-05-10 at 08:55 PM.
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Old 05-05-10, 03:02 PM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 366
File comments: 2493
Uploads: 99
Originally posted by vanzi
Hey,
I love your addon but there's one thing I'm missing. Is it possible to filter the displayed auras (both, buffs and debuffs) so that the addon would only show PW:Shield and Weakened Soul icons?
Make a whitelist aura filtering that only has PW:S and WS in it.
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Old 05-05-10, 06:45 AM  
vanzi
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Hey,
I love your addon but there's one thing I'm missing. Is it possible to filter the displayed auras (both, buffs and debuffs) so that the addon would only show PW:Shield and Weakened Soul icons?
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Old 05-05-10, 02:00 AM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 366
File comments: 2493
Uploads: 99
gorefiendplink: Sounds more like an issue with something messing with the fonts folder in SUF, redownload.

nezrel: Grab the latest alpha at www.wowace.com/addons/shadowed-unit-frames/ and enable advanced settings, you'll see a "Disable OmniCC" option

Nikorasu: Try

function(unit)
return ShadowUF:Hex(ShadowUF.db.profile.powerColors[select(2, UnitPowerType(unit))] or ShadowUF.db.profile.powerColors.MANA)
end
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Old 05-03-10, 06:01 PM  
gorefiendplink
A Kobold Labourer

Forum posts: 0
File comments: 2
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I'm so sorry, I put in the wrong one. Here's the correct error message:

Code:
Date: 2010-05-03 17:59:12
ID: 1
Error occured in: Global
Count: 1
Message: ...nterface\AddOns\ShadowedUnitFrames\modules\auras.lua line 534:
   <unnamed>:SetText(): Font not set
Debug:
   [C]: ?
   [C]: SetText()
   ...nterface\AddOns\ShadowedUnitFrames\modules\auras.lua:534:
      ...nterface\AddOns\ShadowedUnitFrames\modules\auras.lua:476
   ...nterface\AddOns\ShadowedUnitFrames\modules\auras.lua:589: ?()
   ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:17: FullUpdate()
   ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:303: CheckUnitStatus()
   ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:146:
      ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:143
   [C]: Show()
   ..\FrameXML\SecureStateDriver.lua:72:
      ..\FrameXML\SecureStateDriver.lua:62
   ..\FrameXML\SecureStateDriver.lua:111:
      ..\FrameXML\SecureStateDriver.lua:81
AddOns:
  Swatter, v3.1.14 (<%codename%>)
  Ace3, v
  AuctionLite, v1.6.4
  AVR, v0.9.4beta
  AVRE, v1.0
  AVREOptions, v1.0
  Babylonian, v5.1.DEV.130
  Bagnon, v2.13.2b
  BagnonForever, v1.1.2
  BagnonTooltips, v
  Bartender4, v4.4.2
  BigWigs, v3.2
  BigWigsCore, v
  BonusScanner, v5.3
  ButtonFacade, v3.3.300
  ButtonFacadeDarion, v3.0.3.2
  Chatter, v1.0
  Configator, v5.1.DEV.190
  eAlign, v
  ElkBuffBars, v2.2.5-150
  epgp, v5.5.16
  epgplootmaster, v0.4.9
  epgplootmasterml, v0.4.9
  ForteCasting, v
  ForteCooldown, v
  ForteCore, v1.959.8
  ForteHealthstone, v
  ForteShard, v
  ForteSoulstone, v
  ForteSummon, v
  ForteTalent, v
  ForteTimer, v
  ForteVehicle, v
  ForteWarlock, v
  Gatherer, v3.1.14
  GearScore, v3.1.15 - Release
  Grid, v1.30300.1290
  kgPanels, vv1.38
  LightHeaded, v304
  MikScrollingBattleText, v5.4.78
  Omen, v3.0.9
  OPie, v
  oRA2, v2.0.$Revision: 673 $
  PowerAuras, v3.0.0E
  Quartz, v3.0.3
  RatingBuster, v
  Recount, v
  SexyMap, v
  ShadowedUnitFrames, vv3.2.9
  SlideBar, v3.1.14 (<%codename%>)
  StatusWindow, v2.01
  SWMail, v1.0
  TipTac, v10.05.01
  TipTacItemRef, v10.02.27
  TipTacTalents, v10.02.27
  TomTom, vwowi:revision
  VampArrow, v1.0
  XLoot, v0.91.1
  BlizRuntimeLib_enUS v3.3.3.30300 <us>
  (ck=4e2)
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Old 05-02-10, 07:39 AM  
nezrel
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Timers

Hey,

Is it possible to disable aura timers (and keep cooldown rings active) while using add-ons such as OmniCC. (You cant even disable it completely, only to filter it out for self cast buffs/debuffs, would like this option as well)
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Old 04-30-10, 10:26 PM  
Nikorasu
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Power Color

Hi,
is there a tag thats returns the color of the power type, like red for rage, blue for mana, yellow for energy etc..

thanks
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Old 04-30-10, 07:29 AM  
sireebob
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
Shadowed: Perhaps what stille means is that there is no way to show a bar background for the casting bar when casting is not occurring; it just leaves a blank space and the frame background shows through, regardless of the "Show background" setting. If not, I've got a feature for the wishlist: the ability to customize the cast bar background and coloring, and the same flexibility for the other bars.

I love this addon, by the way. Thank you!
[edit: major clarity issues]
Last edited by sireebob : 04-30-10 at 03:44 PM.
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Old 04-29-10, 07:23 PM  
Shadowed
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WoWInterface Super Moderator
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Forum posts: 366
File comments: 2493
Uploads: 99
marktbde: Any issue with MSBT is likely MSBTs issue, or another addon conflict, not SUF.

gorefiendplink: Not sure what that has to do with SUF, StatusWindow isn't a SUF folder.

wildbodom: No, you can only do highlighting.

Neewerio: No, I don't plan on adding smooth bars to SUF, or updating the module.

stille: Can you clarify? It looks like there is some background coloring bugs when using color override, is that what you are talking about?

kradmo: No, the auras are not intended to be inside the UF. In reality, you want something like http://www.wowinterface.com/download...ndicators.html

Sparkly: Mmmm, I'll have to think of a way to solve that issue, I'm not sure what thought.
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Old 04-29-10, 03:46 PM  
Maximillianm
A Deviate Faerie Dragon

Forum posts: 11
File comments: 33
Uploads: 0
Originally posted by marktbde
Quick question, anyone have problems getting MikScrolling battle text to work with SUF?
no.
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