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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:04-16-14 07:32 PM
Created:05-17-09 12:55 PM
Downloads:292,113
Favorites:1,154
MD5:
5.4
Shadowed Unit Frames  Popular! (More than 5000 hits)
Version: v3.10.7
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range checking: Fades frames out that are out of range of you
  • Exportable layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released modules:
Aura indicators for unit frames
Smoothbars for unit frames
Trinket based tags
Damn Unit Sounds, not technically a SUF module it will restore the Blizzard sounds on targeting, focusing or toggling the PVP flag
tag v3.10.7
c42233615b36b4ded7474396218c3698b625bf93
Shadowed <shadowed.wow@gmail.com>
2014-04-12 13:17:15 -0700

Tagging as release v.3.10.7

--------------------

Shadowed:
- Further optimizations to tag and fake-unit cast bar timers
- experiment switching to animation timers for performance
- updated list of ok globals
- Drop unneeded code
- Switch back to childChanged for zone updates

tag v3.10.6
ceb20254aabf023673ed0b711660386f0b271475
Shadowed <shadowed.wow@gmail.com>
2014-02-22 18:11:03 -0800

Tagging as release v3.10.6

--------------------

Shadowed:
- removed debug code for boss frames
- always force a child update no matter state

tag v3.10.5
7f0d3f94edf3c54ed303b31aecd6956883eb6a1b
Shadowed <shadowed.wow@gmail.com>
2014-02-22 08:16:40 -0800

Tagging as release v3.10.5

--------------------

Shadowed:
- fixed an old hack for loading boss units in party, now properly loads bosstarget/bosstargettarget in parties
- fixed an edge case where boss/arena/bg units could show Unknown instead of a name
- fixed battleground/arena/boss units not showing up if only one is shown

tag v3.10.4
2cf9f729b10532c0727c3814e2ca2da51e0c8363
Shadowed <shadowed.wow@gmail.com>
2014-02-17 07:49:34 -0800

Tagging as release v3.10.4

--------------------

Shadowed:
- Boss/Arena/BG header frames now dynamically resize total height/width to fix anchoring
- Main Tank frames now populate off the MT assignment or by picking the Tank role
- Fixed MT ToT and MA ToTs default position being on top of the MT/MA Target frame
- Check not UnitIsEnemy to fix stealable buff borders when dueling

tag v3.10.3
57f875c4bc4680342b8049e6ffe9c71c80642130
Shadowed <shadowed.wow@gmail.com>
2014-01-04 08:53:59 -0800

Tagging as release v3.10.3

--------------------

Shadowed:
- Don't fast register/unregister tags if no font strings are found
- Don't mess with CRF strata anymore
- Added a check for invalid order too

tag v3.10.2
21e4154ff365e705fff1777ae375feb953138165
Shadowed <shadowed.wow@gmail.com>
2013-12-19 18:37:42 -0800

Tagging as release v3.10.2

--------------------

Shadowed:
- Enabling enlarging stealable buffs will enable the scale slider
- Small text casing changes
- Add auto recoevering of invalid heights in layouts
- Rewrote localcheck into Ruby to actually auto submit i18n again
- Fixed leaked globals
- Rewrote global checker to look at GETGLOBAL and SETGLOBAL
- Use UPDATE_WORLD_STATES for phase changes because I hate Blizzard
- Fixed some obscure leaked globals
- Add another event to try and force phase indicators to update
- Update all phase indicators when the players phase changes
- Fixed aura canceling
- Try and fix phase indicator not updating correctly
- Disable temporary enchant scans while in a vehicle
- Allow canceling of personal vehicle auras
- Removed unused variable
- Casing fixes
- Name update
- Revert de-inlining of General tab, don't like the change

tag v3.10.1
5a9ff6691ea804594ddd3c0f280a1e1e2578df9f
Shadowed <shadowed.wow@gmail.com>
2013-12-08 18:05:15 -0800

Tagging as release v3.10.1

--------------------

Shadowed:
- Drop LFG eye indicator

tag v3.10.0
51dd1c9a4e07902755fb76697838b1105a422045
Shadowed <shadowed.wow@gmail.com>
2013-12-08 15:15:39 -0800

Tagging as release v3.10.0

--------------------

Shadowed:
- Bumping to v3.10
- Config UI now opens in <500ms instead of >5s
- Switch General/Bars config to not be inlined to make the unit config easier to use
- TOC change
- Fixed phase indicators
- Default color config to empty tables
- Random performance tracking code that I can re-enable when wanted
- Added highlighting by rare or elite mods
- Added support for LibDualSpec to auto switch profiles on talent changes
- Added support for Boss ToT, Main Assist ToT, Main Tank ToT, Party ToT, Battleground ToT and Arena ToT units
- Bump DB version to 40
- Added note on the new text tags added
- TOC update
- Fixed a typo
- Added Monk Stagger # tag/text
- Reduced the time between Stagger updates to 0.25s
- Fixed visual issues with rune/totem/etc bars when you have another bar dynamically showing and hiding
- Fixed totem bars not instantly hiding when a class only has 1 totem and it hits 0 seconds
- Fully disable deletion of default text tags
- Added timers for totems/runes
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 10:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (78)
File Name
Version
Size
Author
Date
v3.10.6
600kB
Shadowed
02-22-14 07:19 PM
v3.10.5
600kB
Shadowed
02-22-14 09:29 AM
v3.10.4
600kB
Shadowed
02-17-14 04:01 PM
v3.10.3
598kB
Shadowed
01-04-14 11:02 PM
v3.10.2
598kB
Shadowed
12-19-13 07:44 PM
v3.10.1
594kB
Shadowed
12-08-13 07:10 PM
v3.10.0
595kB
Shadowed
12-08-13 04:21 PM
v3.9.1
581kB
Shadowed
11-29-13 05:01 PM
v3.9.0
581kB
Shadowed
11-18-13 06:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 02:40 PM
v3.8.2
573kB
Shadowed
03-06-13 10:18 AM
v3.8.1
573kB
Shadowed
03-05-13 05:56 PM
v3.8.0
573kB
Shadowed
03-04-13 09:29 PM
v3.7.4
570kB
Shadowed
12-03-12 10:24 PM
v3.7.3
570kB
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v3.7.2
571kB
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v3.7.1
570kB
Shadowed
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v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
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v3.5.10
567kB
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v3.5.8
566kB
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v3.5.7
565kB
Shadowed
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v3.5.4
565kB
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v3.5.3
563kB
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v3.5.2
564kB
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v3.5.1
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v3.5
565kB
Shadowed
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v3.4.4
548kB
Shadowed
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v3.4.3
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v3.4.2
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v3.4.1
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v3.4.0
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v3.3.6
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v3.3.5
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v3.3.2
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v3.3.1
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v3.3
528kB
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v3.2.12
485kB
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v3.2.11
477kB
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r20100509
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r20100401
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r20100329
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r20100324
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r20100322
465kB
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v3.2.5
467kB
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v3.2.4
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v3.2.2
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v3.2
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v3.1
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v3
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Post A Reply Comment Options
Old 04-14-10, 09:16 PM  
Zidomo
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Originally posted by lonewarrior
?

For instance..using Gormok the Impaler in TOC. ... It's the impale debuff and how many I have on me at the moment that I want to see in an easier line of sight and larger size.
That the job of boss mods like BigWigs.
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Old 04-14-10, 09:05 PM  
Zidomo
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Originally posted by Shadowed
Yes it's known as I mentioned in my previous comment.
Was in the process of writing it as you posted. And at a glance, I didn't see it as being known. Its not totally clear what Gregory was referencing and under what circumstances; the issue here was only with incoming heals affecting the whole bar.

Anyway, thanks for the updated alpha.
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Old 04-14-10, 07:02 PM  
Shadowed
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Originally posted by Gregory
Latest alpha have same visual artefacts but whole bar going background color seems fixed.
Ah! Nevermind, I bet I know what the issue is. It'll be fixed shortly
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Old 04-14-10, 06:19 PM  
FallenDarkest
A Defias Bandit

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Originally posted by Shadowed
"Enlarge your auras" in aura configuration.
Ok great, Is there a way to put my debuff on target to be first? like Xperl did.
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Old 04-14-10, 10:23 AM  
Shadowed
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Originally posted by FallenDarkest
Hello Shadowed, Is there a way to increase the size of my debuff on the target but leave the other class debuff size stay small?
"Enlarge your auras" in aura configuration.
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Old 04-13-10, 08:46 PM  
FallenDarkest
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Hello Shadowed, Is there a way to increase the size of my debuff on the target but leave the other class debuff size stay small?
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Old 04-13-10, 07:00 PM  
Shadowed
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lonewarrior: That's outside of what SUF does.

Gregory: Can you screenshot?
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Old 04-13-10, 06:23 PM  
lonewarrior
A Kobold Labourer

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lonewarrior: Not sure what you are talking about, can you clarify please
?

For instance..using Gormok the Impaler in TOC. He puts Impale debuff on current tank target. He keeps stacking additional ones..at 3 to 4 stacks..the oft tank pulls the boss..taking the debuff stacks while the other tank waits for his to expire. The tanks pull back and forth through out the fight. It's the impale debuff and how many I have on me at the moment that I want to see in an easier line of sight and larger size.
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Old 04-13-10, 02:09 PM  
Gregory
A Kobold Labourer

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Latest alpha have same visual artefacts but whole bar going background color seems fixed.
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Old 04-12-10, 04:18 PM  
Shadowed
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Yes it's known as I mentioned in my previous comment.
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Old 04-12-10, 03:25 PM  
Zidomo
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Disappointed with the new alpha v3.2.9-1-g5ee8c5c (upgraded from the release v3.2.9). The Incoming heals bar changes make turning on that option virtually unusable here.

No bars are inverted on any frame group. Not using ShadowedUF_Bars. Do not have Combat fader enabled on any frames. For the Range indicator, within range alpha is set to 100% and out of range alpha is set to 70% on every single frame group.

Now when an incoming heal is indicated, it turns the health bar a dark green (that's not able to be changed). OK, but the problem: if you also have the Health bar, Color on aggro option selected, that dark green incoming heal completely overrides the red aggro bar color. Making it impossible to see aggro from the bar if they are receiving a heal.

This is unlike the previous version, where the aggro color always took priority. This was fine becuse if you had the incoming heal Outside bar limit set to 105% or more, it was still usable with the aggro coloring. And have dim memories of being able to see incoming heals at a strata level under the agg indicator.
Last edited by Zidomo : 04-12-10 at 03:29 PM.
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Old 04-12-10, 02:53 PM  
Shadowed
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lonewarrior: Not sure what you are talking about, can you clarify please?

Karnak: Thanks! Try, http://www.wowinterface.com/download...TotemMenu.html to fix that

Gregory: Not at all , will look into the bug.

twistedshade: Widget size in any of the unit configurations
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Old 04-12-10, 11:03 AM  
lonewarrior
A Kobold Labourer

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Love your addon. Just wondering, is it possible to have an aura viewable that shows stacking debuffs that bosses put on you. Currently I am using Blizz's default. I Would prefer to have it in a better view field. If it is..how do I enable it and set it up. Thanks.
Last edited by lonewarrior : 04-12-10 at 11:17 AM.
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Old 04-11-10, 03:50 PM  
Karnak
A Kobold Labourer

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hi there,

very very nice addon. One question I'd like to ask:
In my UI there is a button (totembar) which lies beneat the unit frame so that you cannot sea all the buttons. Is it possible to change the layer (if it could be called so) so that the button is displayed over the unit frame and the unit frame kinda steps into background?
greetings
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Old 04-11-10, 03:01 PM  
Gregory
A Kobold Labourer

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Think you already tired of me and my weird bugs Invert works perfect with latest alpha, but I got issues with normal bars. It looks like that on screen shots. And sometimes whole bar filled with background like inverted.

Tried to find what caused that, but still have no clue. Thought it somehow related with incoming heals, but still get this even with incoming heals disabled.



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