Minion Beta! - Help us test our new AddOn updater. Get it now!
Download
(616 Kb)
Download
Updated: 12-14-14 02:57 PM
Pictures
File Info
Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:12-14-14 02:57 PM
Created:05-17-09 12:55 PM
Downloads:308,124
Favorites:1,184
MD5:
6.0.3

Shadowed Unit Frames  Updated this week!  Popular! (More than 5000 hits)

Version: v4.0.8
by: Shadowed [More]

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Tagging as release v4.0.8

--------------------

Shadowed:
- Variable scoping is hard
- Typo
- Should properly fix zone units showing up in the wrong zone
- Revert the majority of the range checker changes to get it stable
- Fixed error when using a fishing lure
- fixed MONOCHROME font crashing SUF
- hide the split raid frames when not in a raid
- Fixed bugs with zone enabled units not actually being restricted to zones
- Fixed range timer start/stop bugs
- Disable dismissable totem bars if we only have one "totem"
- Fixed bar block combo points error if we had more than expected
- Bump frame strata to fix raid manager/work order visual issues
- Cleaned up Chi code

Tagging as release v4.0.7

--------------------

Shadowed:
- Fixed range checker to use the proper interact distance
- Added an option to hide power bars unless the unit has mana for header units (raid/party/mt/ma)
- Link Dark Intent and Waterstrider to Arcane Brilliance
- Priests can always cure Magic
- Fixed export producing broken strings that could not be imported
- Added Lightwell totem bar for Holy Priests
- Commas hard
- Fixed enemy removal spells being flagged as curable
- Set PlayerFrame as movable
- Death Knights no longer have a controllable temporary pet
- Check IsUsableSpell instead of IsPlayerSpell for curable auras

---

Shadowed:
- Fixed enlarge curable debuffs not working
- Redid the range check module and spells, now uses interact distance and you can specify an alt spell too
- Fixed cooldown wheels not being alphaed when using the range checker
- Redid config a little, range check spells has its own tab and profile config is now on the left menu
- Updated spellID for Mage Arcane Charges
- Updated a few of the range checker spells
- Fixed an error when using a fishing pole temporary enchant
- Fixed error when unlocking frames as a Shadow Priest
- Combo points have been moved to the Player unit
- One more CP related error
- Fixed a combo points error when using SoulShards/ShadowOrbs/HolyPower/Chi
- Properly add localcheck.rb to not be packaged
- Strip out any WoD specific code
- Redo combo point modules to dynamically create indicators as needed and not rely on the max flag
- TOC update

Tagging as release v4.0.5

--------------------

Shadowed:
- Fixed polled tags not updating unless you used pre/post append
- Fixed Eclipse left/right direction arrow not working
- Don't mess with CRF strata
- Work around cooldown circles not inheriting alpha for combat fader

Tagging as release v4.0.4

--------------------

Shadowed:
- Fixed cooldown rings not showing up

Tagging as release v4.0.3

--------------------

Shadowed:
- Fixed options TOC not being 60000
- Fixed an error when disabling fake unit cast bars
- Fixed casts not being shown as interruptible


Tagging as release v4.0.2

--------------------

Shadowed:
- TOC Bump to 60000
- Remove the LFD Cooldown strata change as it causes issues (apparently nevs fault!)
- Fixed labeling for enlarging stealable/dispellable auras to be less confusing
- Arena frames now show during prep phase with opponents spec/class
- Fixed an error when enabling Arena ToT or BG ToT
- Fixed question mark portraits not working
- Reload UFs for raid/party units on connection change
- One more typo
- Typo
- Tweak boss events to try and fix update issues
- Fixed totem timers not hiding if totems are destroyed early
- Enable dismissable totem bars in WoD (must be turned on)
- Priests can have up to 5 Shadow Orbs in WoD
- Added WoD tag
- fixed OnEvent error in WoD
- Typo
- Added more debug code
- Move boss auras back up
- Bump player auras back to the top
- Added debug flag to record aruas to narrow down the issue
- Fixed leaked global
- Fixed aura indicators not being updated on config change until UI reload
- Fixed aura indicators curable filter not working
- Redid aura categorization priority to fix display bugs
- Fixed ToT child units not working
- Fixed logic for determining curable auras
- Fixed stealable/removable auras not being scaled

Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (87)
File Name
Version
Size
Author
Date
v4.0.7
616kB
Shadowed
11-12-14 08:37 PM
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
12-23-09 07:35 PM
v3.0.4
455kB
Shadowed
12-23-09 04:31 PM
v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
12-08-09 11:57 PM
v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
11-27-09 03:37 PM
r20091124
492kB
Shadowed
11-24-09 10:09 AM
r20091123
492kB
Shadowed
11-24-09 01:05 AM
r20091103
484kB
Shadowed
11-04-09 01:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
09-30-09 11:08 PM
r20090927
468kB
Shadowed
09-27-09 03:25 AM
r20090915
460kB
Shadowed
09-15-09 10:43 PM
r20090914
460kB
Shadowed
09-14-09 07:58 PM
r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 05-11-10, 03:50 PM  
Zidomo
A Cliff Giant
 
Zidomo's Avatar

Forum posts: 76
File comments: 1047
Uploads: 0
With v3.2.10 (and alphas since the offset changes), placing auras at the "bottom" results in them overlapping the cast bars on both the Player & Target frames. Making them invisible when several auras are up.

Any way to change this inconvenience other than "...you might have to adjust your X/Y offsets slightly after this?". Those two frames have no Anchor points and Anchor to is set to Screen.
Last edited by Zidomo : 05-11-10 at 03:52 PM.
Zidomo is offline Report comment to moderator  
Reply With Quote
Unread 05-10-10, 05:52 PM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 387
File comments: 2513
Uploads: 99
tagomago: I'll look into it when I have a chance, but given I haven't heard any other reports yet I'm guessing it's not a SUF issue right now.

huntingguy: Nope

dub42: It's not something I plan on doing right now
Shadowed is offline Report comment to moderator  
Reply With Quote
Unread 05-10-10, 11:35 AM  
tagomago
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Originally posted by Shadowed
Aggro indicators are using Blizzards functions, so any issues with them showing up is more likely their bug.
Thanks for answering, but if I use standard unit frames aggro indication works correctly.
Wonder if I'm alone in experiencing this problem with SUF.
tagomago is offline Report comment to moderator  
Reply With Quote
Unread 05-10-10, 05:06 AM  
huntingguy
A Kobold Labourer

Forum posts: 0
File comments: 21
Uploads: 0
Hello,

is it possible to change the colours of the aura borders?



I don't like that white/grey border of that buff auras.

Need some help, please.
huntingguy is offline Report comment to moderator  
Reply With Quote
Unread 05-09-10, 07:59 PM  
dub42
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Talent Tree Text

SUF is amazing. Thank you very kindly for it.

I am trying to replace all my frame type addons with this one and would love to be able to add the major talent tree (class spec) to the text indicators for the arena frame. I believe that you have to wait for each class to cast some deep spell or have a certain buff up in order to tell that they have spent the majority of their talent points in one tree.

Is this already possible in SUF? If not, please consider this as a feature request.

By the way, your aura indicators and being able to use the spell icon is very cool.

Thanks again,


~W
dub42 is offline Report comment to moderator  
Reply With Quote
Unread 05-09-10, 07:31 PM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 387
File comments: 2513
Uploads: 99
Re: Unlink Frames

Originally posted by Hazerduz
I downloaded Shadowed UF on the recommendation that you could move Party Frames individually of each other, however when I click the unlink frames the 4 party frames stay linked together, same goes for the raid frames. I'm wondering if I've been misinformed as to what this option actually does or if there is something that I am missing. I have tried doing this with Shadowed being the only add-on running and still get the same results.
Whoever told you that was wrong.
Shadowed is offline Report comment to moderator  
Reply With Quote
Unread 05-09-10, 07:24 PM  
Hazerduz
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Unlink Frames

I downloaded Shadowed UF on the recommendation that you could move Party Frames individually of each other, however when I click the unlink frames the 4 party frames stay linked together, same goes for the raid frames. I'm wondering if I've been misinformed as to what this option actually does or if there is something that I am missing. I have tried doing this with Shadowed being the only add-on running and still get the same results.
Hazerduz is offline Report comment to moderator  
Reply With Quote
Unread 05-09-10, 11:34 AM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 387
File comments: 2513
Uploads: 99
Aggro indicators are using Blizzards functions, so any issues with them showing up is more likely their bug.
Shadowed is offline Report comment to moderator  
Reply With Quote
Unread 05-09-10, 08:22 AM  
tagomago
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
I like a lot SUF but I can't get the aggro indicat

I like a lot SUF but I can't get the aggro indicator to work properly.
I've turned it on, but while in party it does not activate if I'm not casting anything. For example, I play as healer, tank pulling and I'm not doing anything than no threat higlight and it starts as soon as I cast something.
Is this intended to work so (I hope no) or is there some option that I'm missing ?

Thanks.
tagomago is offline Report comment to moderator  
Reply With Quote
Unread 05-09-10, 08:20 AM  
tagomago
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
aggro border highlight

I like a lot SUF but I can't get the aggro indicator to work properly.
I've turned it on, but while in party it does not activate if I'm not casting anything. For example, I play as healer, tank pulling and I'm not doing anything than no threat higlight and it starts as soon as I cast something.
Is this intended to work so (I hope no) or is there some option that I'm missing ?

Thanks.
tagomago is offline Report comment to moderator  
Reply With Quote
Unread 05-08-10, 06:30 PM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 387
File comments: 2513
Uploads: 99
Wella: It's not

C43: In modules/auras.lua

Code:
		button.stack:SetJustifyV("BOTTOM")
		button.stack:SetJustifyH("RIGHT")
You have to modify the BOTTOM and RIGHT depending where you want to anchor it.

zeddgara: Not something I plan on doing.

Politig:

1) Read the description... http://wowinterface.com/downloads/in...lassPower.html
2 - 5) No

brok: Check /suf and scroll down, you can set what spell it uses to check range with.
Shadowed is offline Report comment to moderator  
Reply With Quote
Unread 05-08-10, 07:49 AM  
Wella
A Rage Talon Dragon Guard
 
Wella's Avatar
AddOn Author - Click to view AddOns

Forum posts: 322
File comments: 72
Uploads: 1
Hello again!

I was just wondering if it's possible to change the LUA code so that the slider for the frame width can go over 300? I'm experimenting with my UFs and I'd love to be able to make them as wide as 1500 or so (maybe a max on the slider of around 2000?).

Thanks.
__________________
Addons I use, not that any of you care
* Bejeweled - For boring 5 minute flights to Tanaris
* Genie - Blizzard really should have implemented bag sorting by now
* ncHoverBind - I'm a Lock, what can you expect?
* oGlow - Agan, a missing feature
* Recount - Derp
* ShooShards - Another missing feature


"Your idea is good. So i will try it."
- popmissa
Wella is offline Report comment to moderator  
Reply With Quote
Unread 05-07-10, 03:24 PM  
C43
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
First off, thanks for creating and maintaining this mod, I love it. I've got a minor issue with it, I'm trying to move the buff stack indicator (as highlighted in this screenshot, under the duration counter: http://img291.imageshack.us/img291/8868/aurastk.jpg) but can't find any way to do so in either the configuration or the actual code. Is it possible to move it? Thanks in advance.
C43 is offline Report comment to moderator  
Reply With Quote
Unread 05-07-10, 01:17 AM  
zeddgara
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
thanks

Nice frames, thanks for all the work.

If you get time can you put spell-stealable big buffs on the list of possible future options?

Thanks again,

Zedd
zeddgara is offline Report comment to moderator  
Reply With Quote
Unread 05-06-10, 03:11 PM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

Forum posts: 164
File comments: 399
Uploads: 1
Sorry about this a lot, but here's round two...

1) Is there a module that will allow power bars to be class colored?
2) Is it possible to make debuffs/buffs cast by others to show up but colored in black and white, while debuffs/buffs cast by you are colored in?
3) Is it possible to show health percentages only when below 100%? As a healer, seeing nothing = topped off and any health missing causes their health percentage to show is quite handy.
4) I don't know if this is something sUF does, but is sUF capable of making a shadowy effect on Aura borders? Or is it something that a custom border would have to take care of?
5) Are auras able to be filtered by type, like mounts or potions? Or just by debuff type, such as curses or poisons?

And an error I found. When setting the bar texture, I notice that my party and player frames are different. Any solution?

Thanks!
Last edited by Politig : 05-06-10 at 05:34 PM.
Politig is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.