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Warlords of Draenor (6.0.3)
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Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.0.9
by: Shadowed [More]

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Tagging as release v4.0.9

--------------------

Shadowed:
- One last Combo Points bug fix
- Fixed an error on Chi points
- Typo
- Redo the Eclipse Bar to add a highlight based on where you are, and fixed the arrow going outside of the unit frame
- Redo the combo points module, should fix random bugs when using Chi, Holy Power, Shadow Orbs, Soul Shards, Aura Points and Combo Points
- Debug code is bad
- Only hide pet frames if we have a vehicle UI (Tries to fix Mount-in-Training not showing)
- Yet another attempt at fixing Blizzards insane crash bug
- Stripped out split frame group hiding as it doesn't work
- Fixed split headers not hiding when toggling them off
- Fixed split raid frames being scattered on UI Reload
- Make sure we default x/y for combo points too
- Trying a fix for the combo point crash bug
- Fixed combo point config due to target -> player move
- Trying a fix for Holy Power
- Added default aura indicators
- Hide Arena prep frames when arena frames are hidden

Tagging as release v4.0.8

--------------------

Shadowed:
- Variable scoping is hard
- Typo
- Should properly fix zone units showing up in the wrong zone
- Revert the majority of the range checker changes to get it stable
- Fixed error when using a fishing lure
- fixed MONOCHROME font crashing SUF
- hide the split raid frames when not in a raid
- Fixed bugs with zone enabled units not actually being restricted to zones
- Fixed range timer start/stop bugs
- Disable dismissable totem bars if we only have one "totem"
- Fixed bar block combo points error if we had more than expected
- Bump frame strata to fix raid manager/work order visual issues
- Cleaned up Chi code

Tagging as release v4.0.7

--------------------

Shadowed:
- Fixed range checker to use the proper interact distance
- Added an option to hide power bars unless the unit has mana for header units (raid/party/mt/ma)
- Link Dark Intent and Waterstrider to Arcane Brilliance
- Priests can always cure Magic
- Fixed export producing broken strings that could not be imported
- Added Lightwell totem bar for Holy Priests
- Commas hard
- Fixed enemy removal spells being flagged as curable
- Set PlayerFrame as movable
- Death Knights no longer have a controllable temporary pet
- Check IsUsableSpell instead of IsPlayerSpell for curable auras

---

Shadowed:
- Fixed enlarge curable debuffs not working
- Redid the range check module and spells, now uses interact distance and you can specify an alt spell too
- Fixed cooldown wheels not being alphaed when using the range checker
- Redid config a little, range check spells has its own tab and profile config is now on the left menu
- Updated spellID for Mage Arcane Charges
- Updated a few of the range checker spells
- Fixed an error when using a fishing pole temporary enchant
- Fixed error when unlocking frames as a Shadow Priest
- Combo points have been moved to the Player unit
- One more CP related error
- Fixed a combo points error when using SoulShards/ShadowOrbs/HolyPower/Chi
- Properly add localcheck.rb to not be packaged
- Strip out any WoD specific code
- Redo combo point modules to dynamically create indicators as needed and not rely on the max flag
- TOC update

Tagging as release v4.0.5

--------------------

Shadowed:
- Fixed polled tags not updating unless you used pre/post append
- Fixed Eclipse left/right direction arrow not working
- Don't mess with CRF strata
- Work around cooldown circles not inheriting alpha for combat fader

Tagging as release v4.0.4

--------------------

Shadowed:
- Fixed cooldown rings not showing up

Tagging as release v4.0.3

--------------------

Shadowed:
- Fixed options TOC not being 60000
- Fixed an error when disabling fake unit cast bars
- Fixed casts not being shown as interruptible


Tagging as release v4.0.2

--------------------

Shadowed:
- TOC Bump to 60000
- Remove the LFD Cooldown strata change as it causes issues (apparently nevs fault!)
- Fixed labeling for enlarging stealable/dispellable auras to be less confusing
- Arena frames now show during prep phase with opponents spec/class
- Fixed an error when enabling Arena ToT or BG ToT
- Fixed question mark portraits not working
- Reload UFs for raid/party units on connection change
- One more typo
- Typo
- Tweak boss events to try and fix update issues
- Fixed totem timers not hiding if totems are destroyed early
- Enable dismissable totem bars in WoD (must be turned on)
- Priests can have up to 5 Shadow Orbs in WoD
- Added WoD tag
- fixed OnEvent error in WoD
- Typo
- Added more debug code
- Move boss auras back up
- Bump player auras back to the top
- Added debug flag to record aruas to narrow down the issue
- Fixed leaked global
- Fixed aura indicators not being updated on config change until UI reload
- Fixed aura indicators curable filter not working
- Redid aura categorization priority to fix display bugs
- Fixed ToT child units not working
- Fixed logic for determining curable auras
- Fixed stealable/removable auras not being scaled

Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (88)
File Name
Version
Size
Author
Date
v4.0.8
616kB
Shadowed
12-14-14 02:57 PM
v4.0.7
616kB
Shadowed
11-12-14 08:37 PM
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
12-23-09 07:35 PM
v3.0.4
455kB
Shadowed
12-23-09 04:31 PM
v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
12-08-09 11:57 PM
v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
11-27-09 03:37 PM
r20091124
492kB
Shadowed
11-24-09 10:09 AM
r20091123
492kB
Shadowed
11-24-09 01:05 AM
r20091103
484kB
Shadowed
11-04-09 01:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
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r20090930
471kB
Shadowed
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r20090927
468kB
Shadowed
09-27-09 03:25 AM
r20090915
460kB
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r20090914
460kB
Shadowed
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r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 03-20-10, 10:08 AM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 387
File comments: 2513
Uploads: 99
2amcoffee: Sorry I couldn't help you more, but at least it works


rodalpho: Mmm you're right, my fault. I forgot it'll auto filter the cast events by unit.

grom: Try UPDATE_MOUSEOVER_UNIT, that should get you mouseover and mouse in events.
Last edited by Shadowed : 03-20-10 at 10:08 AM.
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Unread 03-20-10, 05:58 AM  
2amcoffee
A Defias Bandit

Forum posts: 2
File comments: 15
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Originally posted by Shadowed
2amcoffee: You might have just waited too long between updates, try /script ShadowUF.db.profile.units.druidBar.order = 10;
The Script didn't work, so I went ahead and just deleted all SuF files from WTF/Interface and set it up again from scratch. I apologize for taking up your time.
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Unread 03-20-10, 05:37 AM  
rodalpho
A Kobold Labourer

Forum posts: 0
File comments: 20
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Given Grom's help, I came up with this undoubtedly ugly but working hack. This shows the unit's name when it's not casting and disappears when it is. With this text, you can use your casting bar as your name bar. No more resizing bars every time you cast a spell!

I also hacked together a version of this with my previous custom tag that only showed the target's level if it wasn't a level 80 PC for the target frames. Looking pretty good.

Listen on the following events:
Code:
UNIT_SPELLCAST_CHANNEL_INTERRUPTED UNIT_NAME_UPDATE UNIT_SPELLCAST_START UNIT_SPELLCAST_CHANNEL_START UNIT_SPELLCAST_DELAYED UNIT_SPELLCAST_CHANNEL_UPDATE UNIT_SPELLCAST_INTERRUPTED UNIT_SPELLCAST_STOP UNIT_SPELLCAST_CHANNEL_STOP UNIT_SPELLCAST_FAILED
Tag text is:
Code:
function(unit, unitOwner)
local SpellCasting = UnitCastingInfo(unit)
local SpellChanneling = UnitChannelInfo(unit)
  if not SpellCasting then
     if not SpellChanneling then
     return UnitName(unit) or UNKNOWN
     end
 end
end
Last edited by rodalpho : 03-20-10 at 06:16 AM.
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Unread 03-20-10, 05:35 AM  
grom
A Deviate Faerie Dragon

Forum posts: 17
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i found that the following works for casts:

Code:
Tags.defaultTags = {
["notcasting"] = [[function(unit, unitOwner)
 local spell = UnitCastingInfo(unit)
  if not spell then
   return UnitName(unit)
 end
end]],

...

Tags.defaultEvents = {
["notcasting"] = "UNIT_NAME_UPDATE UNIT_SPELLCAST_START UNIT_SPELLCAST_STOP",
didn't test it with all spells and enemies and stuff but it worked properly when i casted my mount. then again, i don't know how stressing this is performance wise

the thing i could not get to work was some kind of mouse-over tag:

Code:
Tags.defaultTags = {
["mouseovername"] = [[function(unit, unitOwner)
  if MouseIsOver(SUFUnitplayer) then
   return UnitName(unit)
 end
end]],
the problem is, that the tag obviously only updates when the registered events are fired, but it seems that there's no event that fires when entering and/or leaving a unitframe
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Unread 03-20-10, 02:56 AM  
Shadowed
...
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Uploads: 99
2amcoffee: You might have just waited too long between updates, try /script ShadowUF.db.profile.units.druidBar.order = 10;

rodalpho: No, you can't really make tag text that responds to cast events.
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Unread 03-19-10, 11:18 PM  
2amcoffee
A Defias Bandit

Forum posts: 2
File comments: 15
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Originally posted by Shadowed
Try running /script ShadowUF.db.profile.units.player.druidBar.height = 0.5; then reload your UI.
Still getting an error :S Player frame becomes completely blacked out.

[2010/03/19 22:17:37-2862-x1]: ShadowedUnitFrames-v3.2.5-16-g85d3222\modules\layout.lua:427: attempt to compare nil with number
<in C code>: in function `sort'
ShadowedUnitFrames-v3.2.5-16-g85d3222\modules\layout.lua:456: in function `PositionWidgets'
ShadowedUnitFrames-v3.2.5-16-g85d3222\modules\layout.lua:113: in function `Load'
ShadowedUnitFrames-v3.2.5-16-g85d3222\modules\units.lua:223: in function `SetVisibility'
ShadowedUnitFrames-v3.2.5-16-g85d3222\modules\units.lua:529: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:389>
<in C code>: in function `SetAttribute'
ShadowedUnitFrames-v3.2.5-16-g85d3222\modules\units.lua:790: in function `LoadUnit'
ShadowedUnitFrames-v3.2.5-16-g85d3222\modules\units.lua:1013: in function `InitializeFrame'
ShadowedUnitFrames-v3.2.5-16-g85d3222\ShadowedUnitFrames.lua:144: in function `LoadUnits'
ShadowedUnitFrames-v3.2.5-16-g85d3222\ShadowedUnitFrames.lua:77: in function `OnInitialize'
ShadowedUnitFrames-v3.2.5-16-g85d3222\ShadowedUnitFrames.lua:534: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:532>

---
Last edited by 2amcoffee : 03-19-10 at 11:22 PM.
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Unread 03-19-10, 06:39 PM  
rodalpho
A Kobold Labourer

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File comments: 20
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text that disappears when casting

I would like to use the cast bar instead of the empty bar. This would have the same effect as the default xperl config, where the bar with the unit's name is also used as the casting bar.

In order to do that, I need some way to generate a custom text (the unit's name primarily, but I would add other stuff like level and an elite indicator to the target frame also) that disappears when the unit is casting a spell and reappears when the spell finishes. Is this possible in SUF? Any hints?
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Unread 03-19-10, 10:08 AM  
Shadowed
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Try running /script ShadowUF.db.profile.units.player.druidBar.height = 0.5; then reload your UI.
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Unread 03-18-10, 10:06 PM  
2amcoffee
A Defias Bandit

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Druid Mana Bar

I'm curious if anyone else is having issues with the Druid Mana Bar displaying properly, if at all. This is the error I'm getting when I click the checkbox to enable it:

[2010/03/18 20:37:41-2851-x1]: ShadowedUnitFrames-v3.2.5-16-g85d3222\modules\layout.lua:438: attempt to compare number with nil
ShadowedUnitFrames-v3.2.5-16-g85d3222\modules\layout.lua:113: in function `Load'
ShadowedUnitFrames-v3.2.5-16-g85d3222\modules\units.lua:223: in function `SetVisibility'
ShadowedUnitFrames-v3.2.5-16-g85d3222\modules\layout.lua:94: in function `Reload'
ShadowedUF_Options-v3.2.5-16-g85d3222\config.lua:206: in function <Interface\AddOns\ShadowedUF_Options\config.lua:196>
ShadowedUF_Options-v3.2.5-16-g85d3222\config.lua:241: in function <Interface\AddOns\ShadowedUF_Options\config.lua:222>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceConfigDialog-3.0-45:796: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:611>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?:
AceGUI-3.0-30 (Auracle):326: in function `Fire'
...braries\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:61: in function <...braries\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:57>:

---
Even when ticked, it isn't showing the bar. I've downloaded the latest alpha from wow-curse, still no dice. Any advice? (PS. Yes, this is while I'm on my druid :P)
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Unread 03-18-10, 02:02 AM  
Gregory
A Kobold Labourer

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I'm using latest alpha version from wowace. Problem is nothing changed when I enable invert option (without override colors).
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Unread 03-17-10, 04:17 PM  
Shadowed
...
WoWInterface Super Moderator
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Did the alpha version of SUF not work, didn't mean alpha the setting. Invert settings are per unit, not sure what the problem is, can you clarify?
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Unread 03-17-10, 03:28 PM  
Gregory
A Kobold Labourer

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What you mean alpha work ? Swap bar and background alpha in global settings ? I've tried that, it doesn't work right. And i dont understand what alpha can change, you have exact same bar color code for invert or normal mode. Only difference with override. Also i dont want all frames inverted, need invert only raid so changing global alpha is bad solution in any case.
Last edited by Gregory : 03-17-10 at 03:31 PM.
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Unread 03-17-10, 02:14 PM  
Shadowed
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Did the alpha not work Gregory? It already has invert support. Unless you ran into an issue with that, I'm actually tagging it in a minute.
Last edited by Shadowed : 03-17-10 at 02:14 PM.
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Unread 03-17-10, 12:22 PM  
Gregory
A Kobold Labourer

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I've made invert colors working with dirty hack like that

Code:
function Health:SetBarColor(bar, invert, r, g, b)
	if( not invert ) then
             ...
	else
		bar.background:SetVertexColor(r, g, b, ShadowUF.db.profile.bars.alpha)
		if( not bar.background.overrideColor ) then
			bar:SetStatusBarColor(0, 0, 0, 1)
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Unread 03-17-10, 10:23 AM  
Shadowed
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Wratted: ... probably should have tried the alpha, and posted back then rather than complaining?

RadGH: Ordering is just whatever Blizzard returns, which should mostly be whatever you casted first. It's an interesting idea, but it's not something I want to implement right now.
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