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Shadows of Argus (7.3.0)
Updated:01-19-18 05:51 AM
Created:05-17-09 12:55 PM
Downloads:386,052
Favorites:1,214
MD5:
7.3.0

Shadowed Unit Frames  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: v4.1.21
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Updated for 7.3.5
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (100)
File Name
Version
Size
Author
Date
v4.1.19
572kB
Shadowed
07-12-17 02:19 AM
v4.1.17
570kB
Shadowed
03-29-17 08:17 AM
v4.1.15
571kB
Shadowed
03-29-17 01:29 AM
v4.1.10
638kB
Shadowed
09-13-16 07:54 AM
v4.1.8
631kB
Shadowed
08-28-16 07:17 AM
v4.1.6
630kB
Shadowed
08-14-16 02:30 AM
v4.1.5
630kB
Shadowed
08-13-16 03:39 AM
v4.1.4
629kB
Shadowed
08-09-16 04:49 AM
v4.1.2
631kB
Shadowed
07-21-16 04:35 PM
v4.1.1
627kB
Shadowed
07-19-16 12:18 PM
v4.0.10
632kB
Shadowed
08-09-15 01:00 PM
v4.0.9
614kB
Shadowed
01-09-15 07:03 PM
v4.0.8
616kB
Shadowed
12-14-14 02:57 PM
v4.0.7
616kB
Shadowed
11-12-14 08:37 PM
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
12-23-09 07:35 PM
v3.0.4
455kB
Shadowed
12-23-09 04:31 PM
v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
12-08-09 11:57 PM
v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
11-27-09 03:37 PM
r20091124
492kB
Shadowed
11-24-09 10:09 AM
r20091123
492kB
Shadowed
11-24-09 01:05 AM
r20091103
484kB
Shadowed
11-04-09 01:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
09-30-09 11:08 PM
r20090927
468kB
Shadowed
09-27-09 03:25 AM
r20090915
460kB
Shadowed
09-15-09 10:43 PM
r20090914
460kB
Shadowed
09-14-09 07:58 PM
r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 03-24-10, 02:09 AM  
Hangar
A Defias Bandit

Forum posts: 2
File comments: 18
Uploads: 0
Bar Texture Issue

Sorry if this was already mentioned, but after updating today, all of my bars have this extra subdividing texture over them, cutting them into 8 parts, which seems an odd number at any rate. The textures shown here were smooth before today's update and I have not changed anything in the config for a few weeks at least:



I looked for a new feature explaining this but I'm at a loss. Thanks
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Unread 03-24-10, 01:34 AM  
FallenDarkest
A Defias Bandit

Forum posts: 2
File comments: 17
Uploads: 0
Shadowed, thanks for your help. I downloaded the alpha version and it work great so far. But there is a tiny problem. Before when I use the Alpha, i enabled a option to see Main Tank and Raid Boss unit frame. It didnt appeared and there is no error as well. So with the alpha version, the main tank unit frame did appeared when I assigned a main tank, but the raid boss frame never appeared? I was doing a weekly raid and never appeared on my unit frame. I did /suf and see it was already enabled. Is there a additional way to make it work?
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Unread 03-23-10, 09:23 PM  
Zett
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Error with class colors. i.e. If I target a druid, the target's HP bar will be orange. However, if I target a paladin or any other class, the portrait stays the same as the initial target's portrait and the hp bar remains the same color as the initial target's class ( in this case, orange.)
Last edited by Zett : 03-23-10 at 09:24 PM.
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Unread 03-23-10, 07:14 PM  
Zidomo
A Cliff Giant
 
Zidomo's Avatar

Forum posts: 76
File comments: 1046
Uploads: 0
Tainting with v3.2.6/r20100322 in WoW 3.3.3 live (not using ShadowedUF_Bars):

3/23 20:36:19.913 An action was blocked in combat because of taint from ShadowedUnitFrames - updateFunc()
3/23 20:36:19.913 Interface\FrameXML\AnimationSystem.lua:16 Animation_UpdateFrame()
3/23 20:36:19.913 Interface\FrameXML\AnimationSystem.lua:35
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Unread 03-23-10, 06:42 PM  
Lywrek
A Kobold Labourer

Forum posts: 1
File comments: 1
Uploads: 0
Originally posted by Shadowed
Update to http://github.com/Shadowed/ShadowedUF_Bars and see if that fixes it
that fixed the white bug for me just edited the lua with notepad
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Unread 03-23-10, 05:41 PM  
SiderisAnon
A Kobold Labourer

Forum posts: 0
File comments: 13
Uploads: 0
Since this morning's patch, I'm getting an error with the most recent SUF files on every character that I log in, every time I log in or reloadui. Any suggestions?


Message: ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:674: attempt to perform arithmetic on field 'offset' (a nil value)
Time: 03/23/10 16:26:14
Count: 1
Stack: ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:674: in function `SetHeaderAttributes'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:862: in function `LoadGroupHeader'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1003: in function `InitializeFrame'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:144: in function `LoadUnits'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:77: in function `OnInitialize'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:534: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:532>

Locals: self = <table> {
CheckGroupedUnitStatus = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:320
CheckVehicleStatus = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:257
LoadSplitGroupHeader = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:797
CheckPlayerZone = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:1102
PositionHeaderChildren = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:629
unitEvents = <table> {
}
CreateBar = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:1087
ProfileChanged = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:1054
LoadGroupHeader = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:837
OnAttributeChanged = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:389
CheckPetUnitUpdated = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:310
zoneUnits = <table> {
}
UninitializeFrame = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:1018
ReloadHeader = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:610
childUnits = <table> {
}
LoadUnit = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:782
headerFrames = <table> {
}
CreateUnit = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:572
OnEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:132
unitFrames = <table> {
}
LoadZoneHeader = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:897
SetHeaderAttributes = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:665
CheckGroupVisibility = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:650
moduleKey = "units"
frameList = <table> {
}
InitializeFrame = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:999
LoadChildUnit = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:963
CheckUnitStatus = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:297
}
frame = SUFHeaderparty {
0 = <userdata>
}
type = "party"
config = <table> {
indicators = <table> {
}
scale = 1
range = <table> {
}
auras = <table> {
}
castBar = <table> {
}
powerBar = <table> {
}
enabled = true
healthBar = <table> {
}
emptyBar = <table> {
}
width = 170
portrait = <table> {
}
unitsPerColumn = 5
fader = <table> {
}
combatText = <table> {
}
incHeal = <table> {
}
height = 50
text = <table> {
}
highlight = <table> {
}
}
xMod = 0
yMod = 0
(*temporary) = <function> defined =[C]:-1
(*temporary) = SUFHeaderparty {
0 = <userdata>
}
(*temporary) = "xOffset"
(*temporary) = nil
(*temporary) = nil
(*temporary) = "this"
(*temporary) = <unnamed> {
0 = <userdata>
}
(*temporary) = "this"
(*temporary) = "arg1"
(*temporary) = "arg2"
(*temporary) = SUFHeaderparty {
0 = <userdata>
}
(*temporary) = "sortdir"
(*temporary) = nil
(*temporary) = nil
(*temporary) = SUFHeaderparty {
0 = <userdata>
}
(*temporary) = nil
(*temporary) = nil
(*tempora
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Unread 03-23-10, 02:14 PM  
c0ding
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
Bar texture

Bar texture isn't working properly. Din't get the width correctly, to resize it.
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Unread 03-23-10, 02:13 PM  
Annekynn
A Fallenroot Satyr

Forum posts: 21
File comments: 144
Uploads: 0
Originally posted by Shadowed
Update to http://github.com/Shadowed/ShadowedUF_Bars and see if that fixes it
That works, thanks
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Unread 03-23-10, 01:54 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Update to http://github.com/Shadowed/ShadowedUF_Bars and see if that fixes it
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Unread 03-23-10, 01:28 PM  
Hael
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Originally posted by Hael
I have the same problem. When I have SUF Bars enabled, my bars are completely white. The bar texture still shows, but the frames are white. I turned on the LUA Errors but nothing came up.

When I disable SUF Bars, it works properly, but when I try to invert the bar colors it just changes the bar color to the background color but it keeps the background color as the background color(does that make sense?). Meaning my bars are black on a transparent black background.
I fixed the second part I posted about the invert not working properly by changing Bar Alpha and Background Alpha under General -> Bars
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Unread 03-23-10, 01:23 PM  
Hael
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
I have the same problem. When I have SUF Bars enabled, my bars are completely white. The bar texture still shows, but the frames are white. I turned on the LUA Errors but nothing came up.

When I disable SUF Bars, it works properly, but when I try to invert the bar colors it just changes the bar color to the background color but it keeps the background color as the background color(does that make sense?). Meaning my bars are black on a transparent black background.
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Unread 03-23-10, 11:37 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Are you sure you did: Game Menu -> Interface -> Help -> Enable Lua Errors
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Unread 03-23-10, 08:49 AM  
Doomfingers
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Yep bars are white here aswell and i couldnt spot any errors nor i can change them back to class color.



Edit: sorry this was after latest update.
Last edited by Doomfingers : 03-23-10 at 08:53 AM.
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Unread 03-23-10, 12:38 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Game Menu -> Interface -> Help -> Enable Lua Errors
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Unread 03-23-10, 12:26 AM  
RadGH
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
I should post this on SUF Bars, but WoWInterface is being stupid.

I just updated both SUF + SUF Bars with my curse client, and if I have SUF Bars enabled (to change bar sizing from left to right) all of the bars turn white. Health, Mana, Runic power etc. for player/target/raid/targettarget/focus.

If I just disable the addon, everything is back to normal.

What should I do?
Last edited by RadGH : 03-23-10 at 12:33 AM.
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