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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:04-16-14 07:32 PM
Created:05-17-09 12:55 PM
Downloads:291,959
Favorites:1,153
MD5:
5.4
Shadowed Unit Frames  Updated this week!  Popular! (More than 5000 hits)
Version: v3.10.7
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range checking: Fades frames out that are out of range of you
  • Exportable layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released modules:
Aura indicators for unit frames
Smoothbars for unit frames
Trinket based tags
Damn Unit Sounds, not technically a SUF module it will restore the Blizzard sounds on targeting, focusing or toggling the PVP flag
tag v3.10.7
c42233615b36b4ded7474396218c3698b625bf93
Shadowed <shadowed.wow@gmail.com>
2014-04-12 13:17:15 -0700

Tagging as release v.3.10.7

--------------------

Shadowed:
- Further optimizations to tag and fake-unit cast bar timers
- experiment switching to animation timers for performance
- updated list of ok globals
- Drop unneeded code
- Switch back to childChanged for zone updates

tag v3.10.6
ceb20254aabf023673ed0b711660386f0b271475
Shadowed <shadowed.wow@gmail.com>
2014-02-22 18:11:03 -0800

Tagging as release v3.10.6

--------------------

Shadowed:
- removed debug code for boss frames
- always force a child update no matter state

tag v3.10.5
7f0d3f94edf3c54ed303b31aecd6956883eb6a1b
Shadowed <shadowed.wow@gmail.com>
2014-02-22 08:16:40 -0800

Tagging as release v3.10.5

--------------------

Shadowed:
- fixed an old hack for loading boss units in party, now properly loads bosstarget/bosstargettarget in parties
- fixed an edge case where boss/arena/bg units could show Unknown instead of a name
- fixed battleground/arena/boss units not showing up if only one is shown

tag v3.10.4
2cf9f729b10532c0727c3814e2ca2da51e0c8363
Shadowed <shadowed.wow@gmail.com>
2014-02-17 07:49:34 -0800

Tagging as release v3.10.4

--------------------

Shadowed:
- Boss/Arena/BG header frames now dynamically resize total height/width to fix anchoring
- Main Tank frames now populate off the MT assignment or by picking the Tank role
- Fixed MT ToT and MA ToTs default position being on top of the MT/MA Target frame
- Check not UnitIsEnemy to fix stealable buff borders when dueling

tag v3.10.3
57f875c4bc4680342b8049e6ffe9c71c80642130
Shadowed <shadowed.wow@gmail.com>
2014-01-04 08:53:59 -0800

Tagging as release v3.10.3

--------------------

Shadowed:
- Don't fast register/unregister tags if no font strings are found
- Don't mess with CRF strata anymore
- Added a check for invalid order too

tag v3.10.2
21e4154ff365e705fff1777ae375feb953138165
Shadowed <shadowed.wow@gmail.com>
2013-12-19 18:37:42 -0800

Tagging as release v3.10.2

--------------------

Shadowed:
- Enabling enlarging stealable buffs will enable the scale slider
- Small text casing changes
- Add auto recoevering of invalid heights in layouts
- Rewrote localcheck into Ruby to actually auto submit i18n again
- Fixed leaked globals
- Rewrote global checker to look at GETGLOBAL and SETGLOBAL
- Use UPDATE_WORLD_STATES for phase changes because I hate Blizzard
- Fixed some obscure leaked globals
- Add another event to try and force phase indicators to update
- Update all phase indicators when the players phase changes
- Fixed aura canceling
- Try and fix phase indicator not updating correctly
- Disable temporary enchant scans while in a vehicle
- Allow canceling of personal vehicle auras
- Removed unused variable
- Casing fixes
- Name update
- Revert de-inlining of General tab, don't like the change

tag v3.10.1
5a9ff6691ea804594ddd3c0f280a1e1e2578df9f
Shadowed <shadowed.wow@gmail.com>
2013-12-08 18:05:15 -0800

Tagging as release v3.10.1

--------------------

Shadowed:
- Drop LFG eye indicator

tag v3.10.0
51dd1c9a4e07902755fb76697838b1105a422045
Shadowed <shadowed.wow@gmail.com>
2013-12-08 15:15:39 -0800

Tagging as release v3.10.0

--------------------

Shadowed:
- Bumping to v3.10
- Config UI now opens in <500ms instead of >5s
- Switch General/Bars config to not be inlined to make the unit config easier to use
- TOC change
- Fixed phase indicators
- Default color config to empty tables
- Random performance tracking code that I can re-enable when wanted
- Added highlighting by rare or elite mods
- Added support for LibDualSpec to auto switch profiles on talent changes
- Added support for Boss ToT, Main Assist ToT, Main Tank ToT, Party ToT, Battleground ToT and Arena ToT units
- Bump DB version to 40
- Added note on the new text tags added
- TOC update
- Fixed a typo
- Added Monk Stagger # tag/text
- Reduced the time between Stagger updates to 0.25s
- Fixed visual issues with rune/totem/etc bars when you have another bar dynamically showing and hiding
- Fixed totem bars not instantly hiding when a class only has 1 totem and it hits 0 seconds
- Fully disable deletion of default text tags
- Added timers for totems/runes
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 10:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (78)
File Name
Version
Size
Author
Date
v3.10.6
600kB
Shadowed
02-22-14 07:19 PM
v3.10.5
600kB
Shadowed
02-22-14 09:29 AM
v3.10.4
600kB
Shadowed
02-17-14 04:01 PM
v3.10.3
598kB
Shadowed
01-04-14 11:02 PM
v3.10.2
598kB
Shadowed
12-19-13 07:44 PM
v3.10.1
594kB
Shadowed
12-08-13 07:10 PM
v3.10.0
595kB
Shadowed
12-08-13 04:21 PM
v3.9.1
581kB
Shadowed
11-29-13 05:01 PM
v3.9.0
581kB
Shadowed
11-18-13 06:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 02:40 PM
v3.8.2
573kB
Shadowed
03-06-13 10:18 AM
v3.8.1
573kB
Shadowed
03-05-13 05:56 PM
v3.8.0
573kB
Shadowed
03-04-13 09:29 PM
v3.7.4
570kB
Shadowed
12-03-12 10:24 PM
v3.7.3
570kB
Shadowed
11-27-12 06:14 PM
v3.7.2
571kB
Shadowed
11-18-12 05:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 09:22 AM
v3.4.3
546kB
Shadowed
11-29-11 09:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 11:29 AM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 02:33 PM
v3.2.4
467kB
Shadowed
02-18-10 10:08 AM
v3.2.3
467kB
Shadowed
02-18-10 03:47 AM
v3.2.2
465kB
Shadowed
02-17-10 08:50 PM
v3.2
466kB
Shadowed
02-17-10 07:16 PM
v3.1
462kB
Shadowed
01-17-10 04:23 PM
v3.0.6
453kB
Shadowed
12-24-09 04:40 PM
v3.0.5
452kB
Shadowed
12-23-09 06:35 PM
v3.0.4
455kB
Shadowed
12-23-09 03:31 PM
v3.0.3
450kB
Shadowed
12-14-09 01:24 AM
v3.0.2
447kB
Shadowed
12-10-09 10:10 AM
v3.0.1
444kB
Shadowed
12-08-09 10:57 PM
v3
433kB
Shadowed
12-07-09 09:25 PM
r20091128
492kB
Shadowed
11-28-09 01:38 AM
r20091127
492kB
Shadowed
11-27-09 02:37 PM
r20091124
492kB
Shadowed
11-24-09 09:09 AM
r20091123
492kB
Shadowed
11-24-09 12:05 AM
r20091103
484kB
Shadowed
11-04-09 12:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
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r20090927
468kB
Shadowed
09-27-09 03:25 AM
r20090915
460kB
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r20090914
460kB
Shadowed
09-14-09 07:58 PM
r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Old 10-17-12, 04:38 PM  
Deadlysnipez
A Murloc Raider

Forum posts: 4
File comments: 17
Uploads: 1
Where is the smooth bar update option? I haven't used SUF since wotlk and I can't seem to find the option for it.
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Old 10-12-12, 05:34 PM  
Tweeker
A Cobalt Mageweaver
 
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AddOn Compiler - Click to view compilations

Forum posts: 209
File comments: 133
Uploads: 5
Recent Problem Removes Player Frame-1-
21x ShadowedUnitFrames-v3.7.1-1-g8866edc\modules\layout.lua:467: attempt to compare number with nil
ShadowedUnitFrames-v3.7.1-1-g8866edc\modules\layout.lua:467: in function "PositionWidgets"
ShadowedUnitFrames-v3.7.1-1-g8866edc\modules\layout.lua:131: in function "Load"
ShadowedUnitFrames-v3.7.1-1-g8866edc\modules\units.lua:306: in function "SetVisibility"
ShadowedUnitFrames-v3.7.1-1-g8866edc\modules\units.lua:613: in function <ShadowedUnitFrames\modules\units.lua:460>
<in C code>
ShadowedUnitFrames-v3.7.1-1-g8866edc\modules\units.lua:943: in function "LoadUnit"
ShadowedUnitFrames-v3.7.1-1-g8866edc\modules\units.lua:1231: in function "InitializeFrame"
ShadowedUnitFrames\ShadowedUnitFrames-v3.7.1-1-g8866edc.lua:268: in function "LoadUnits"
ShadowedUnitFrames\ShadowedUnitFrames-v3.7.1-1-g8866edc.lua:84: in function "OnInitialize"
ShadowedUnitFrames\ShadowedUnitFrames-v3.7.1-1-g8866edc.lua:745: in function <ShadowedUnitFrames\ShadowedUnitFrames.lua:743>


Locals:
self = <table> {
SetupBars = <func> @ShadowedUnitFrames\modules\layout.lua:347
CheckMedia = <func> @ShadowedUnitFrames\modules\layout.lua:48
SetupFrame = <func> @ShadowedUnitFrames\modules\layout.lua:303
LoadSML = <func> @ShadowedUnitFrames\modules\layout.lua:154
ReverseDirection = <func> @ShadowedUnitFrames\modules\layout.lua:210
ToggleVisibility = <func> @ShadowedUnitFrames\modules\layout.lua:68
GetRelative = <func> @ShadowedUnitFrames\modules\layout.lua:198
mediaPath = <table> {}
PositionWidgets = <func> @ShadowedUnitFrames\modules\layout.lua:460
SetupText = <func> @ShadowedUnitFrames\modules\layout.lua:402
MediaRegistered = <func> @ShadowedUnitFrames\modules\layout.lua:58
GetRelativeAnchor = <func> @ShadowedUnitFrames\modules\layout.lua:215
SetupFontString = <func> @ShadowedUnitFrames\modules\layout.lua:386
GetAuraGrowth = <func> @ShadowedUnitFrames\modules\layout.lua:206
Reload = <func> @ShadowedUnitFrames\modules\layout.lua:97
SetBarVisibility = <func> @ShadowedUnitFrames\modules\layout.lua:76
GetJustify = <func> @ShadowedUnitFrames\modules\layout.lua:181
GetPoint = <func> @ShadowedUnitFrames\modules\layout.lua:194
MediaForced = <func> @ShadowedUnitFrames\modules\layout.lua:10
GetColumnGrowth = <func> @ShadowedUnitFrames\modules\layout.lua:202
GetSplitRelativeAnchor = <func> @ShadowedUnitFrames\modules\layout.lua:237
Load = <func> @ShadowedUnitFrames\modules\layout.lua:122
AnchorFrame = <func> @ShadowedUnitFrames\modules\layout.lua:253
}
frame = SUFUnitplayer {
vehicleUnit = "vehicle"
OnEnter = <func> @ShadowedUnitFrames\modules\units.lua:669
portrait = <unnamed> {}
UnregisterAll = <func> @ShadowedUnitFrames\modules\units.lua:134
auras = <table> {}
registeredEvents = <table> {}
powerBar = <unnamed> {}
RegisterNormalEvent = <func> @ShadowedUnitFrames\modules\units.lua:60
SetVisibility = <func> @ShadowedUnitFrames\modules\units.lua:245
topFrameLevel = 5
RegisterUpdateFunc = <func> @ShadowedUnitFrames\modules\units.lua:107
SetBlockColor = <func> @ShadowedUnitFrames\modules\units.lua:182
unitType = "player"
SetRangeAlpha = <func> @ShadowedUnitFrames\modules\units.lua:170
visibility = <table> {}
xpBar = <unnamed> {}
indicators = <unnamed> {}
unitInitialized = true
unitRealType = "player"
unit = "player"
ReregisterUnitEvents = <func> @ShadowedUnitFrames\modules\units.lua:39
portraitModel = <unnamed> {}
monkBar = <unnamed> {}
RegisterUnitEvent = <func> @ShadowedUnitFrames\modules\units.lua:101
altPowerBar = <unnamed> {}
SetBarColor = <func> @ShadowedUnitFrames\modules\units.lua:178
0 = <userdata>
healthBar = <unnamed> {}
combatText = <unnamed> {}
highFrame = <unnamed> {}
OnLeave = <func> @FrameXML\UnitFrame.lua:214
UnregisterSingleEvent = <func> @ShadowedUnitFrames\modules\units.lua:84
DisableRangeAlpha = <func> @ShadowedUnitFrames\modules\units.lua:162
chi = <unnamed> {}
fullUpdates = <table> {}
UnregisterUpdateFunc = <func> @ShadowedUnitFrames\modules\units.lua:124
menu = <func> @Sha

-2-


18x ShadowedUnitFrames-v3.7.1-1-g8866edc\modules\auras-Auras.lua:608: attempt to index field "buffs" (a nil value)
ShadowedUnitFrames-v3.7.1-1-g8866edc\modules\auras-Auras.lua:608: in function "?"
ShadowedUnitFrames-v3.7.1-1-g8866edc\modules\units.lua:205: in function <ShadowedUnitFrames\modules\units.lua:202>


Locals:
self = SUFUnitplayer {
vehicleUnit = "vehicle"
OnEnter = <func> @ShadowedUnitFrames\modules\units.lua:669
portrait = <unnamed> {}
UnregisterAll = <func> @ShadowedUnitFrames\modules\units.lua:134
auras = <table> {}
registeredEvents = <table> {}
powerBar = <unnamed> {}
RegisterNormalEvent = <func> @ShadowedUnitFrames\modules\units.lua:60
SetVisibility = <func> @ShadowedUnitFrames\modules\units.lua:245
topFrameLevel = 5
RegisterUpdateFunc = <func> @ShadowedUnitFrames\modules\units.lua:107
SetBlockColor = <func> @ShadowedUnitFrames\modules\units.lua:182
unitType = "player"
SetRangeAlpha = <func> @ShadowedUnitFrames\modules\units.lua:170
visibility = <table> {}
xpBar = <unnamed> {}
indicators = <unnamed> {}
unitInitialized = true
unitRealType = "player"
unit = "player"
ReregisterUnitEvents = <func> @ShadowedUnitFrames\modules\units.lua:39
monkBar = <unnamed> {}
portraitModel = <unnamed> {}
hasStateWatch = false
RegisterUnitEvent = <func> @ShadowedUnitFrames\modules\units.lua:101
altPowerBar = <unnamed> {}
SetBarColor = <func> @ShadowedUnitFrames\modules\units.lua:178
0 = <userdata>
healthBar = <unnamed> {}
combatText = <unnamed> {}
highFrame = <unnamed> {}
OnLeave = <func> @FrameXML\UnitFrame.lua:214
UnregisterSingleEvent = <func> @ShadowedUnitFrames\modules\units.lua:84
DisableRangeAlpha = <func> @ShadowedUnitFrames\modules\units.lua:162
chi = <unnamed> {}
fullUpdates = <table> {}
UnregisterUpdateFunc = <func> @ShadowedUnitFrames\modules\units.lua:124
menu = <func> @ShadowedUnitFrames\modules\units.lua:403
BlizzRegisterUnitEvent = <func> =[C]:-1
incHeal = <unnamed> {}
FullUpdate = <func> @ShadowedUnitFrames\modules\units.lua:31
comboPointType = "chi"
unitOwner = "player"
}
event = "PLAYER_ENTERING_WORLD"
unit = nil
(for generator) = <func> =[C]:-1
(for state) = <table> {
(null) = "Update"
(null) = "UpdateVisibility"
}
(for control) = <table> {
OnDisable = <func> @ShadowedUnitFrames\modules\auras.lua:18
updateButton = <func> @ShadowedUnitFrames\modules\auras.lua:209
UpdateFilter = <func> @ShadowedUnitFrames\modules\auras.lua:474
scan = <func> @ShadowedUnitFrames\modules\auras.lua:485
OnEnable = <func> @ShadowedUnitFrames\modules\auras.lua:8
OnLayoutApplied = <func> @ShadowedUnitFrames\modules\auras.lua:320
moduleKey = "auras"
moduleName = "Auras"
Update = <func> @ShadowedUnitFrames\modules\auras.lua:599
anchorGroupToGroup = <func> @ShadowedUnitFrames\modules\auras.lua:567
}
handler = <table> {
OnDisable = <func> @ShadowedUnitFrames\modules\auras.lua:18
updateButton = <func> @ShadowedUnitFrames\modules\auras.lua:209
UpdateFilter = <func> @ShadowedUnitFrames\modules\auras.lua:474
scan = <func> @ShadowedUnitFrames\modules\auras.lua:485
OnEnable = <func> @ShadowedUnitFrames\modules\auras.lua:8
OnLayoutApplied = <func> @ShadowedUnitFrames\modules\auras.lua:320
moduleKey = "auras"
moduleName = "Auras"
Update = <func> @ShadowedUnitFrames\modules\auras.lua:599
anchorGroupToGroup = <func> @ShadowedUnitFrames\modules\auras.lua:567
}
func = "Update"
unitEvents = <table> {
UNIT_CONNECTION = true
UNIT_PORTRAIT_UPD
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Old 10-09-12, 09:27 AM  
Shadowed
...
WoWInterface Super Moderator
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Forum posts: 385
File comments: 2498
Uploads: 99
Nope
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Old 10-09-12, 09:26 AM  
Reshka
A Kobold Labourer
AddOn Compiler - Click to view compilations

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File comments: 3
Uploads: 1
Is it possible to see ones mp and hp only when mouseover? If yes, how?
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Old 10-08-12, 09:02 AM  
Lovestar
A Murloc Raider
 
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Forum posts: 7
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Hey Shadowed, thx for the reply. I got smashed by classwork just now so as soon as I can catch up I'll investigate and report back to you. ^^
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Old 10-08-12, 08:26 AM  
Shadowed
...
WoWInterface Super Moderator
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Forum posts: 385
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Uploads: 99
It's fixed
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Old 10-08-12, 06:36 AM  
Azortharion
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 1
New alpha update broke me:

This appears every time upon login:

Date: 2012-10-08 14:34:26
ID: 1
Error occured in: Global
Count: 1
Message: ...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua line 541:
attempt to index local 'frame' (a nil value)
Debug:
[C]: ?
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:541:
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:538
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:605: HideBlizzardFrames()
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:80: OnInitialize()
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:743:
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:741
Locals:
taint = false
(for index) = 3
(for limit) = 3
(for step) = 1
i = 3
frame = nil
(*temporary) = 3
(*temporary) = nil
(*temporary) = TemporaryEnchantFrame {
0 = <userdata>
}
(*temporary) = nil
(*temporary) = "attempt to index local 'frame' (a nil value)"
rehideFrame = <function> defined @Interface\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:532

AddOns:
Swatter, v5.14.5335 (KowariOnCrutches)
NPCScan, v5.0.0.4
NPCScanAutoAdd, v1.1
NPCScanOverlay, v5.0.0.1
acbCastBar, v12.09.05
acbMirror, v12.09.05
acbSwing, v10.10.12
ACP, v3.4
Auctionator, v3.0.5
AzCastBar, v12.09.05
BagSort, v5.0.4
BagBrother, v
Bagnon, v5.0.4
BigBrother, v3.7.5
Chatter, v1.0
DBMCore, v
DebugLib, v5.1.DEV.312(/embedded)
Dominos, v5.0.25
DominosCast, v
DominosRoll, v
eAlign, v
GTFO, v4.16
LeatrixPlus, v5.0.11
Mapster, v1.5.1
MikScrollingBattleText, v5.7.123
NeedToKnow, v4.0.09
NPCScanEx, v1.1.4
OmniCC, v5.0.4
Pawn, v1.6.8
pError, v30300.4-Release
PocketPlot, v2.14.2
Postal, v3.5.0
PreformAVEnabler, v3.04
RaidChecklist, v5.0.5.1
Reflux, v1.15
ReforgeLite, v1.17
ShadowedUnitFrames, vv3.7-9-g1b2a766
Skada, v1.4-3
SkadaCC, v1.0
SkadaDamage, v1.0
SkadaDamageTaken, v1.0
SkadaDeaths, v1.0
SkadaDebuffs, v1.0
SkadaDispels, v1.0
SkadaEnemies, v1.0
SkadaHealing, v1.0
SkadaPower, v1.0
SkadaThreat, v1.0
SkadaWindowButtons, v1.0
SlideBar, v5.14.5335 (KowariOnCrutches)
Stubby, v5.14.5335 (KowariOnCrutches)
TellMeWhen, v6.0.3
TipTop, v2.11.1
TranqShotMonitor, v
tullaRange, v5.0.0
BlizRuntimeLib_enUS v5.0.5.50001 <eu>
(ck=4e1)

-------------------------------------------------------------------------------------------------------

This appears when I unlock the frames:

Date: 2012-10-08 14:36:06
ID: 4
Error occured in: Global
Count: 1
Message: ...erface\AddOns\ShadowedUnitFrames\modules\incheal.lua line 98:
attempt to perform arithmetic on field 'healthSize' (a nil value)
Debug:
(tail call): ?
...erface\AddOns\ShadowedUnitFrames\modules\incheal.lua:98: ?()
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:34: FullUpdate()
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:497: OnAttributeChanged()
...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:220:
...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:180
...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:295: Enable()
...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:448: Update()
ShadowedUF_Options\config.lua:682:
ShadowedUF_Options\config.lua:680
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9:
[string "safecall Dispatcher[2]"]:5
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:799:
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:614
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9:
[string "safecall Dispatcher[3]"]:5
(tail call): ?
...erface\AddOns\Chatter\Libs\AceGUI-3.0\AceGUI-3.0.lua:314: Fire()
...er\Libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:68:
...er\Libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:57
Locals:
None
AddOns:
Swatter, v5.14.5335 (KowariOnCrutches)
NPCScan, v5.0.0.4
NPCScanAutoAdd, v1.1
NPCScanOverlay, v5.0.0.1
acbCastBar, v12.09.05
acbMirror, v12.09.05
acbSwing, v10.10.12
ACP, v3.4
Auctionator, v3.0.5
AzCastBar, v12.09.05
BagSort, v5.0.4
BagBrother, v
Bagnon, v5.0.4
BigBrother, v3.7.5
Chatter, v1.0
DBMCore, v
DebugLib, v5.1.DEV.312(/embedded)
Dominos, v5.0.25
DominosCast, v
DominosRoll, v
eAlign, v
GTFO, v4.16
LeatrixPlus, v5.0.11
Mapster, v1.5.1
MikScrollingBattleText, v5.7.123
NeedToKnow, v4.0.09
NPCScanEx, v1.1.4
OmniCC, v5.0.4
Pawn, v1.6.8
pError, v30300.4-Release
PocketPlot, v2.14.2
Postal, v3.5.0
PreformAVEnabler, v3.04
RaidChecklist, v5.0.5.1
Reflux, v1.15
ReforgeLite, v1.17
ShadowedUFOptions, v
ShadowedUnitFrames, vv3.7-9-g1b2a766
Skada, v1.4-3
SkadaCC, v1.0
SkadaDamage, v1.0
SkadaDamageTaken, v1.0
SkadaDeaths, v1.0
SkadaDebuffs, v1.0
SkadaDispels, v1.0
SkadaEnemies, v1.0
SkadaHealing, v1.0
SkadaPower, v1.0
SkadaThreat, v1.0
SkadaWindowButtons, v1.0
SlideBar, v5.14.5335 (KowariOnCrutches)
Stubby, v5.14.5335 (KowariOnCrutches)
TellMeWhen, v6.0.3
TipTop, v2.11.1
TranqShotMonitor, v
tullaRange, v5.0.0
BlizRuntimeLib_enUS v5.0.5.50001 <eu>
(ck=4f8)
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Old 10-07-12, 07:46 PM  
Invertigo
A Defias Bandit
 
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Forum posts: 2
File comments: 57
Uploads: 0
Originally Posted by Shadowed
Invertigo try the latest alpha on http://www.wowace.com/addons/shadowed-unit-frames/, should fix the bug and also add support for Symbiosis for Druids getting Cleanse from Paladins.
Thanks, I'll give that a go.

Okay, I installed the new version and it gives me a couple of LUA errors. Do you want me to post that here or on Wowace? Thanks again.
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Last edited by Invertigo : 10-07-12 at 07:54 PM.
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Old 10-07-12, 06:54 PM  
Shadowed
...
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Invertigo try the latest alpha on http://www.wowace.com/addons/shadowed-unit-frames/, should fix the bug and also add support for Symbiosis for Druids getting Cleanse from Paladins.
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Old 10-07-12, 12:43 PM  
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Uploads: 99
Invertigo: The former is a bug. The latter I'll see about, but will probably do.

Lovestar: Interesting, there should be no reason why a reload won't fix it but a logout/login will, because SUF handles them the exact same.

Does it happen if you switch any profile, or only to a specific one? What if you (Make a backup of your SV first) reset the bugged profile, does the issue still happen?

I assume you were using 3.6.1 before and you upgraded to 3.7.0?

Also if you could just upload the SV somewhere, like https://gist.github.com and then give it to me, I'll look into it further. But answering the above questions will help me narrow it down.
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Old 10-07-12, 11:55 AM  
Invertigo
A Defias Bandit
 
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Forum posts: 2
File comments: 57
Uploads: 0
There appears to be a problem with debuff highlighting. As a protection paladin I cannot remove magic debuffs (much to my chagrin), but the frames light up as if I can. Along those same lines, it would be awesome if debuff highlighting also functioned with the druid ability Symbiosis. Example: if a druid uses it on a paladin the druid gains "Cleanse" which then allows them to remove diseases.

Thanks.
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Old 10-07-12, 11:06 AM  
Lovestar
A Murloc Raider
 
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Forum posts: 7
File comments: 49
Uploads: 1
Odd issue has started happening if I switch profiles, the Range Check function stops working.

For example, my queue pops as Healer. I switch spex when I get there, including an SUF profile swap. SUF now indicates random party members are always out of range (fades the opacity of their unitframe), even if they're standing right next to me.

/reload doesn't fix it, but logging out (to character select) and then back in solves the issue until the next time I switch profiles.

Any ideas what might be wrong? I'm happy to experiment with different things to help narrow down what might be the issue, but atm I'm stumped it still happens even if I shut off all addons except SUF. I did make sure that my Range Check spell for Friendlies is something all specs have (in this case, Healing Touch is the Druid friendly range spell). ^^
Last edited by Lovestar : 10-07-12 at 11:07 AM.
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Old 10-05-12, 11:28 AM  
Shadowed
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Either you're using too old of a SUF version and tried to upgrade it (as in, months old) or you're using an out of date alpha version.
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Old 10-04-12, 05:23 PM  
Tweeker
A Cobalt Mageweaver
 
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Forum posts: 209
File comments: 133
Uploads: 5
error

5x ShadowedUnitFrames-v3.6.1-24-g631405d\modules\layout.lua:467: attempt to compare number with nil
ShadowedUnitFrames-v3.6.1-24-g631405d\modules\layout.lua:467: in function "PositionWidgets"
ShadowedUnitFrames-v3.6.1-24-g631405d\modules\layout.lua:131: in function "Load"
ShadowedUnitFrames-v3.6.1-24-g631405d\modules\units.lua:306: in function "SetVisibility"
ShadowedUnitFrames-v3.6.1-24-g631405d\modules\units.lua:1386: in function <ShadowedUnitFrames\modules\units.lua:1359>


Locals:
self = <table> {
SetupBars = <func> @ShadowedUnitFrames\modules\layout.lua:347
CheckMedia = <func> @ShadowedUnitFrames\modules\layout.lua:48
SetupFrame = <func> @ShadowedUnitFrames\modules\layout.lua:303
LoadSML = <func> @ShadowedUnitFrames\modules\layout.lua:154
ReverseDirection = <func> @ShadowedUnitFrames\modules\layout.lua:210
ToggleVisibility = <func> @ShadowedUnitFrames\modules\layout.lua:68
GetRelative = <func> @ShadowedUnitFrames\modules\layout.lua:198
mediaPath = <table> {}
PositionWidgets = <func> @ShadowedUnitFrames\modules\layout.lua:460
SetupText = <func> @ShadowedUnitFrames\modules\layout.lua:402
MediaRegistered = <func> @ShadowedUnitFrames\modules\layout.lua:58
GetRelativeAnchor = <func> @ShadowedUnitFrames\modules\layout.lua:215
SetupFontString = <func> @ShadowedUnitFrames\modules\layout.lua:386
GetAuraGrowth = <func> @ShadowedUnitFrames\modules\layout.lua:206
Reload = <func> @ShadowedUnitFrames\modules\layout.lua:97
SetBarVisibility = <func> @ShadowedUnitFrames\modules\layout.lua:76
GetJustify = <func> @ShadowedUnitFrames\modules\layout.lua:181
GetPoint = <func> @ShadowedUnitFrames\modules\layout.lua:194
MediaForced = <func> @ShadowedUnitFrames\modules\layout.lua:10
GetColumnGrowth = <func> @ShadowedUnitFrames\modules\layout.lua:202
GetSplitRelativeAnchor = <func> @ShadowedUnitFrames\modules\layout.lua:237
Load = <func> @ShadowedUnitFrames\modules\layout.lua:122
AnchorFrame = <func> @ShadowedUnitFrames\modules\layout.lua:253
}
frame = SUFUnitplayer {
vehicleUnit = "vehicle"
OnEnter = <func> @ShadowedUnitFrames\modules\units.lua:669
portrait = <unnamed> {}
UnregisterAll = <func> @ShadowedUnitFrames\modules\units.lua:134
registeredEvents = <table> {}
powerBar = <unnamed> {}
RegisterNormalEvent = <func> @ShadowedUnitFrames\modules\units.lua:60
SetVisibility = <func> @ShadowedUnitFrames\modules\units.lua:245
topFrameLevel = 5
monkBar = <unnamed> {}
RegisterUpdateFunc = <func> @ShadowedUnitFrames\modules\units.lua:107
SetBlockColor = <func> @ShadowedUnitFrames\modules\units.lua:182
unitType = "player"
SetRangeAlpha = <func> @ShadowedUnitFrames\modules\units.lua:170
visibility = <table> {}
xpBar = <unnamed> {}
indicators = <unnamed> {}
unitInitialized = true
unitRealType = "player"
unit = "player"
ReregisterUnitEvents = <func> @ShadowedUnitFrames\modules\units.lua:39
portraitModel = <unnamed> {}
unitGUID = "0x02000000066E783D"
hasStateWatch = false
RegisterUnitEvent = <func> @ShadowedUnitFrames\modules\units.lua:101
fontStrings = <table> {}
altPowerBar = <unnamed> {}
SetBarColor = <func> @ShadowedUnitFrames\modules\units.lua:178
0 = <userdata>
healthBar = <unnamed> {}
highFrame = <unnamed> {}
OnLeave = <func> @FrameXML\UnitFrame.lua:214
UnregisterSingleEvent = <func> @ShadowedUnitFrames\modules\units.lua:84
DisableRangeAlpha = <func> @ShadowedUnitFrames\modules\units.lua:162
chi = <unnamed> {}
fullUpdates = <table> {}
UnregisterUpdateFunc = <func> @ShadowedUnitFrames\modules\units.lua:124
menu = <functi
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Old 10-04-12, 02:06 PM  
Shadowed
...
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Forum posts: 385
File comments: 2498
Uploads: 99
Same area you can hide all of Blizzards UI parts.
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