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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:06-12-14 06:40 PM
Created:05-17-09 12:55 PM
Downloads:295,548
Favorites:1,167
MD5:
5.4
Shadowed Unit Frames  Popular! (More than 5000 hits)
Version: v4.0.1
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:
Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points

tag v3.10.7
c42233615b36b4ded7474396218c3698b625bf93
Shadowed <shadowed.wow@gmail.com>
2014-04-12 13:17:15 -0700

Tagging as release v.3.10.7

--------------------

Shadowed:
- Further optimizations to tag and fake-unit cast bar timers
- experiment switching to animation timers for performance
- updated list of ok globals
- Drop unneeded code
- Switch back to childChanged for zone updates

tag v3.10.6
ceb20254aabf023673ed0b711660386f0b271475
Shadowed <shadowed.wow@gmail.com>
2014-02-22 18:11:03 -0800

Tagging as release v3.10.6

--------------------

Shadowed:
- removed debug code for boss frames
- always force a child update no matter state

tag v3.10.5
7f0d3f94edf3c54ed303b31aecd6956883eb6a1b
Shadowed <shadowed.wow@gmail.com>
2014-02-22 08:16:40 -0800

Tagging as release v3.10.5

--------------------

Shadowed:
- fixed an old hack for loading boss units in party, now properly loads bosstarget/bosstargettarget in parties
- fixed an edge case where boss/arena/bg units could show Unknown instead of a name
- fixed battleground/arena/boss units not showing up if only one is shown

tag v3.10.4
2cf9f729b10532c0727c3814e2ca2da51e0c8363
Shadowed <shadowed.wow@gmail.com>
2014-02-17 07:49:34 -0800

Tagging as release v3.10.4

--------------------

Shadowed:
- Boss/Arena/BG header frames now dynamically resize total height/width to fix anchoring
- Main Tank frames now populate off the MT assignment or by picking the Tank role
- Fixed MT ToT and MA ToTs default position being on top of the MT/MA Target frame
- Check not UnitIsEnemy to fix stealable buff borders when dueling

tag v3.10.3
57f875c4bc4680342b8049e6ffe9c71c80642130
Shadowed <shadowed.wow@gmail.com>
2014-01-04 08:53:59 -0800

Tagging as release v3.10.3

--------------------

Shadowed:
- Don't fast register/unregister tags if no font strings are found
- Don't mess with CRF strata anymore
- Added a check for invalid order too

tag v3.10.2
21e4154ff365e705fff1777ae375feb953138165
Shadowed <shadowed.wow@gmail.com>
2013-12-19 18:37:42 -0800

Tagging as release v3.10.2

--------------------

Shadowed:
- Enabling enlarging stealable buffs will enable the scale slider
- Small text casing changes
- Add auto recoevering of invalid heights in layouts
- Rewrote localcheck into Ruby to actually auto submit i18n again
- Fixed leaked globals
- Rewrote global checker to look at GETGLOBAL and SETGLOBAL
- Use UPDATE_WORLD_STATES for phase changes because I hate Blizzard
- Fixed some obscure leaked globals
- Add another event to try and force phase indicators to update
- Update all phase indicators when the players phase changes
- Fixed aura canceling
- Try and fix phase indicator not updating correctly
- Disable temporary enchant scans while in a vehicle
- Allow canceling of personal vehicle auras
- Removed unused variable
- Casing fixes
- Name update
- Revert de-inlining of General tab, don't like the change

tag v3.10.1
5a9ff6691ea804594ddd3c0f280a1e1e2578df9f
Shadowed <shadowed.wow@gmail.com>
2013-12-08 18:05:15 -0800

Tagging as release v3.10.1

--------------------

Shadowed:
- Drop LFG eye indicator

tag v3.10.0
51dd1c9a4e07902755fb76697838b1105a422045
Shadowed <shadowed.wow@gmail.com>
2013-12-08 15:15:39 -0800

Tagging as release v3.10.0

--------------------

Shadowed:
- Bumping to v3.10
- Config UI now opens in <500ms instead of >5s
- Switch General/Bars config to not be inlined to make the unit config easier to use
- TOC change
- Fixed phase indicators
- Default color config to empty tables
- Random performance tracking code that I can re-enable when wanted
- Added highlighting by rare or elite mods
- Added support for LibDualSpec to auto switch profiles on talent changes
- Added support for Boss ToT, Main Assist ToT, Main Tank ToT, Party ToT, Battleground ToT and Arena ToT units
- Bump DB version to 40
- Added note on the new text tags added
- TOC update
- Fixed a typo
- Added Monk Stagger # tag/text
- Reduced the time between Stagger updates to 0.25s
- Fixed visual issues with rune/totem/etc bars when you have another bar dynamically showing and hiding
- Fixed totem bars not instantly hiding when a class only has 1 totem and it hits 0 seconds
- Fully disable deletion of default text tags
- Added timers for totems/runes
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 10:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (80)
File Name
Version
Size
Author
Date
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 07:19 PM
v3.10.5
600kB
Shadowed
02-22-14 09:29 AM
v3.10.4
600kB
Shadowed
02-17-14 04:01 PM
v3.10.3
598kB
Shadowed
01-04-14 11:02 PM
v3.10.2
598kB
Shadowed
12-19-13 07:44 PM
v3.10.1
594kB
Shadowed
12-08-13 07:10 PM
v3.10.0
595kB
Shadowed
12-08-13 04:21 PM
v3.9.1
581kB
Shadowed
11-29-13 05:01 PM
v3.9.0
581kB
Shadowed
11-18-13 06:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 02:40 PM
v3.8.2
573kB
Shadowed
03-06-13 10:18 AM
v3.8.1
573kB
Shadowed
03-05-13 05:56 PM
v3.8.0
573kB
Shadowed
03-04-13 09:29 PM
v3.7.4
570kB
Shadowed
12-03-12 10:24 PM
v3.7.3
570kB
Shadowed
11-27-12 06:14 PM
v3.7.2
571kB
Shadowed
11-18-12 05:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 09:22 AM
v3.4.3
546kB
Shadowed
11-29-11 09:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 11:29 AM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 02:33 PM
v3.2.4
467kB
Shadowed
02-18-10 10:08 AM
v3.2.3
467kB
Shadowed
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v3.2.2
465kB
Shadowed
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v3.2
466kB
Shadowed
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v3.1
462kB
Shadowed
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v3.0.6
453kB
Shadowed
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v3.0.5
452kB
Shadowed
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v3.0.4
455kB
Shadowed
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v3.0.3
450kB
Shadowed
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v3.0.2
447kB
Shadowed
12-10-09 10:10 AM
v3.0.1
444kB
Shadowed
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v3
433kB
Shadowed
12-07-09 09:25 PM
r20091128
492kB
Shadowed
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r20091127
492kB
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r20091124
492kB
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r20091123
492kB
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r20091103
484kB
Shadowed
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r20091020
482kB
Shadowed
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r20091013
473kB
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r20091004
472kB
Shadowed
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r20090930
471kB
Shadowed
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r20090927
468kB
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r20090915
460kB
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r20090914
460kB
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r20090913
459kB
Shadowed
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r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Old 11-16-12, 03:18 PM  
Tonyleila
A Frostmaul Preserver
 
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Originally Posted by Shadowed
Does this happen with a new profile? Given that the actual creation of new raid frames isn't something SUF does, that sounds like something else is going on that's not SUFs fault.
I disabled all addons made a new profil and joind "Battle for Gilneas" 3 times every time there were only 9 players shown untill reload ui or until forced update by unlock/lock again. (don't be confused about the transperent windows thats a texture replacment that can't effect an addon)
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Last edited by Tonyleila : 11-16-12 at 03:21 PM.
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Old 11-16-12, 12:47 PM  
Kaemel
A Kobold Labourer

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Hi there,

Long time user of this addon (since release) and never had any issues with it. Since MoP my player name hasn't been showing but have had no other issues with the addon - so I decided to update.

Since I've updated (downloaded from this site), my target frame is blacked out. As per the attached image, you can see my player, target of target, focus and focus target bars are working fine. Any suggestions or ideas as to how I may resolve this issue? Any feedback would be very much appreciated. Thank you!

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Old 11-15-12, 10:11 AM  
Rhyken
A Kobold Labourer

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Copying a frame setting for setting?

I believe there use to be a drop down box that would allow you to copy the settings from one frame to another. Is this still possible to do ? thanks
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Old 11-14-12, 03:04 PM  
Tonyleila
A Frostmaul Preserver
 
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Originally Posted by Shadowed
Does this happen with a new profile? Given that the actual creation of new raid frames isn't something SUF does, that sounds like something else is going on that's not SUFs fault.
I'll test that as soon as possible


2. An other problem is Resurrect Status is showin up also if the person is alive.
3. I have disabled Incoming heal in raidframes but its showing green bars that reach out of the raid frames. EDIT: The "Show incoming heals" was disabled when this happens. I fixed this by putting "Outside bar limit" to 100%

All of this is since MoP was ok with Cata


EDIT: tryed out alpha today go this 2 errors on my DK, don't know if you already know them or if an other addon was causing this
Code:
32x [ADDON_ACTION_BLOCKED] AddOn "ShadowedUnitFrames" hat versucht die geschützte Funktion "ArenaPrepFrames:Hide()" aufzurufen.
!BugGrabber-r188\BugGrabber.lua:587: in function <!BugGrabber\BugGrabber.lua:587>
<in C code>
Blizzard_ArenaUI\Blizzard_ArenaUI.lua:241: in function "ArenaEnemyFrame_OnEvent"
<string>:"*:OnEvent":1: in function "OnEvent"
FrameXML\UnitFrame.lua:489: in function <FrameXML\UnitFrame.lua:487>

Locals:
nil
68x [ADDON_ACTION_BLOCKED] AddOn "ShadowedUnitFrames" hat versucht die geschützte Funktion "ArenaEnemyFrames:Hide()" aufzurufen.
!BugGrabber-r188\BugGrabber.lua:587: in function <!BugGrabber\BugGrabber.lua:587>
<in C code>
Blizzard_ArenaUI\Blizzard_ArenaUI.lua:110: in function "ArenaEnemyFrames_UpdateVisible"
Blizzard_ArenaUI\Blizzard_ArenaUI.lua:178: in function "ArenaEnemyFrame_UpdatePlayer"
Blizzard_ArenaUI\Blizzard_ArenaUI.lua:215: in function "ArenaEnemyFrame_OnEvent"
<string>:"*:OnEvent":1: in function "OnEvent"
FrameXML\UnitFrame.lua:489: in function <FrameXML\UnitFrame.lua:487>

Locals:
nil
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Last edited by Tonyleila : 11-15-12 at 06:06 PM.
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Old 11-14-12, 11:23 AM  
Shadowed
...
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Does this happen with a new profile? Given that the actual creation of new raid frames isn't something SUF does, that sounds like something else is going on that's not SUFs fault.
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Old 11-13-12, 07:24 PM  
Tonyleila
A Frostmaul Preserver
 
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Hey Shadowed I have massive problems with raidframes not updating using v3.7.1
When I join BG and some ppl come later into the Battelground its showing still only 9 players.
When we do normal raids I have same problem. When I reload UI while inside a raid the raidframes are gone completely. I can only bring them back/update them by going into /suf and lock/unlock them (make them moveable) so that they get updated.
Woud realy be great if you coud fix this

Originally Posted by Shadowed
Refresh my memory Lovestar. What class are you, and did you reconfigure the range finder so that it's using a spell it can't find?
If it's only people in your raid/party, and SUF isn't using a spell, that might narrow it down enough that I can file a bug report.
Had same problem as a warrior when switching between DD and Tank
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Old 11-06-12, 10:49 AM  
Nallepuh
A Deviate Faerie Dragon

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About buffs!

Hi, love the addons first of all.

i just downloaded this UF and my blizzard standard buffs i the top right corner dissapered for some reason, i disable this and then it worked. i wonder if it is a settings i most do to show them or if it is a bug! Hope you understand!

Thanks
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Old 11-04-12, 12:58 PM  
imcerise
A Murloc Raider

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Bump on the "Can't Dismiss Pets"

Unable to dismiss pet and I'm unable to call my second pet with the first one active.
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Old 11-03-12, 06:45 AM  
epitome
Premium Member

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Quick question, probably answered in here already but can't find it. Anyway...

How do I set the raid frames from 25 man to 40 man ?
25 man is grand for indoor raids but no good for world bosses or AV and I just can't seem to find the setting in /suf to change it to 40 man :/

Thanks
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Old 11-01-12, 09:30 PM  
Shadowed
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Refresh my memory Lovestar. What class are you, and did you reconfigure the range finder so that it's using a spell it can't find?

If it's only people in your raid/party, and SUF isn't using a spell, that might narrow it down enough that I can file a bug report.
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Old 11-01-12, 04:43 PM  
Lovestar
A Murloc Raider
 
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Hey Shadowed, finally had time to poke around and get you an update on the issue I was experiencing with raidframe range-finder opacity not working properly when I change profiles.

Basically, I'm not quite sure what's going on. It happens when I disable everything but SUF, however, it doesn't happen consistently with just SUF. From what I can tell, it has something to do with Blizzard's default raid frames being automatically swapped at the same time I swap specs, which is also the same time I swap SUF profiles.

In short: I can't narrow down whether it's SUF, or something Blizzard's own UI is miscommunicating or doing to SUF. Since I haven't had the issue since I stopped letting Blizz raid frames automatically swap by spec, I'm going to assume it's some weird Blizz thing and consider the issue more-or-less tabled for now. =/
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Old 10-31-12, 04:04 AM  
MacEmil
A Kobold Labourer

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Rested icon zzz...

Hi!

Is there anyone that know how you can enable the "Rested icon" (zzz) at your portrait when your are in a rested area???

Do we have a master in SUF that can solve my problem?! =)

Thx a million!
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Old 10-28-12, 06:11 PM  
Atherinas
A Defias Bandit

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I just started using SUF for battlegrounds+Boss frames recently.
When in battlegrounds (for ex. Temple of Kotmogu) the frames keep disappearing when waiting for a rez at the spirit healer.I haven't managed to find a setting for that.

Is it intended?
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Old 10-28-12, 01:17 AM  
Nyman
A Kobold Labourer

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Hey, I've a minor thing I want to ask you about.

Is it possible to change the border-color of enemy buffs so they aren't different depending on if they are dispell/stealable or not?
Making the buffs of enemies the same color as when I target friendly players?
As I play a paladin and monk this is nothing I need and the red bordercolor on non-dispellable/stealable buffs makes them look like debuffs.

Here's a pic:


I know you can remove borders completely from auras but I still want the poision/disease/magic borders on the debuffs on my target, but not on the buffs. I don't know if this is possible but I haven't been able to find the option anywhere.
Last edited by Nyman : 10-28-12 at 01:19 AM.
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Old 10-25-12, 01:19 AM  
AngeliusRey
A Kobold Labourer

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I was wondering if anyone could help me out with a custom tag I've been struggling to make.

Currently I'm using a custom tag code I found (illustrating my knowledge on LUA, hint: none). This tag allows me to have 4 letter names for my raid frames. However lately I've been wanting to figure out a way to better/quickly discern whether someone is dead, a ghost, offline or afk.
(Just the grey color is a bit limiting in a hectic situation imo). So my question is; what kind of code would I need to combine a truncated 4 letter name tag with Status/AFK Status tags?
So that it will show me Status/AFK Status instead of the raid member's name when they are those things, without it stretching both words across or on top of each other.


This is the code I currently use for my truncated raid frame text tag. It works but not sure if it's optimal.

Code:
function(unit, unitOwner)
local name = UnitName(unit)
if( not name ) then
return ""
end

if( string.len(name) > 4 ) then
return string.sub(name, 0, 4) .. ""
end

return name
end

Any help would be greatly appreciated.

Thank you.
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