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Shadows of Argus (7.3.0)
Updated:01-19-18 05:51 AM
Created:05-17-09 12:55 PM
Downloads:394,006
Favorites:1,218
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7.3.0

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.1.21
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Updated for 7.3.5
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (100)
File Name
Version
Size
Author
Date
v4.1.19
572kB
Shadowed
07-12-17 02:19 AM
v4.1.17
570kB
Shadowed
03-29-17 08:17 AM
v4.1.15
571kB
Shadowed
03-29-17 01:29 AM
v4.1.10
638kB
Shadowed
09-13-16 07:54 AM
v4.1.8
631kB
Shadowed
08-28-16 07:17 AM
v4.1.6
630kB
Shadowed
08-14-16 02:30 AM
v4.1.5
630kB
Shadowed
08-13-16 03:39 AM
v4.1.4
629kB
Shadowed
08-09-16 04:49 AM
v4.1.2
631kB
Shadowed
07-21-16 04:35 PM
v4.1.1
627kB
Shadowed
07-19-16 12:18 PM
v4.0.10
632kB
Shadowed
08-09-15 01:00 PM
v4.0.9
614kB
Shadowed
01-09-15 07:03 PM
v4.0.8
616kB
Shadowed
12-14-14 02:57 PM
v4.0.7
616kB
Shadowed
11-12-14 08:37 PM
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
12-23-09 07:35 PM
v3.0.4
455kB
Shadowed
12-23-09 04:31 PM
v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
12-08-09 11:57 PM
v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
11-27-09 03:37 PM
r20091124
492kB
Shadowed
11-24-09 10:09 AM
r20091123
492kB
Shadowed
11-24-09 01:05 AM
r20091103
484kB
Shadowed
11-04-09 01:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
09-30-09 11:08 PM
r20090927
468kB
Shadowed
09-27-09 03:25 AM
r20090915
460kB
Shadowed
09-15-09 10:43 PM
r20090914
460kB
Shadowed
09-14-09 07:58 PM
r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 02-28-10, 06:22 AM  
Balkeep
A Cyclonian
 
Balkeep's Avatar
AddOn Author - Click to view AddOns

Forum posts: 43
File comments: 58
Uploads: 3
Do the frames have any global names? cuz for some reason i failed to add borders to them using !beatycase by nc ( http://www.wowinterface.com/download...81-NeavUI.html )

Code like this
Code:
R, G, B = 1, 1, 1
Bsize = 5
CreateBorder(ChatFrame1, 16, R, G, B, Bsize, Bsize, Bsize, Bsize, Bsize, Bsize+5, Bsize, Bsize+5)
works great, but the same for SUFUnitplayer or SUFUnittarget doesnt want to work somewhy...
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Unread 02-28-10, 01:14 AM  
Magyar
A Kobold Labourer

Forum posts: 1
File comments: 3
Uploads: 0
Missing frames

After I installed the latest update, my party frame has disappeared: doesn't seem to show whether I'm in a raid or out of a raid (I had set it to hide in raids). Also missing are the mini-health bars Blizzard uses for certain boss fights (the Gunship battle and Blood Princes). They might be the Arena unit frames - not being an Arena player I'm not sure. I didn't change any settings after the update.
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Unread 02-27-10, 12:43 PM  
Visceroid
A Defias Bandit

Forum posts: 2
File comments: 16
Uploads: 0
Originally posted by Shadowed
Zip your ShadowedUnitFrames/ and ShadowedUF_Options/ folders, email to [email protected]
mail sent, waiting patiently
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Unread 02-26-10, 10:03 PM  
Stratosfear
A Defias Bandit

Forum posts: 2
File comments: 45
Uploads: 0
is it possible to change the bars color without changing class color?
Last edited by Stratosfear : 02-27-10 at 08:52 AM.
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Unread 02-26-10, 01:11 PM  
Bashui
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 5
Uploads: 3
Target of Target color

Is there a way to color the target of target bars a certain color if the target is the player? I would find this useful when tanking to make sure that my target is on me.

I just moved over from pitbull after doing some profiling. In a raid SUF is my most CPU intensive addon, but it is only about 20% of what pitbull3 was. Keep up the good work.
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Unread 02-26-10, 01:11 PM  
oopsminded
A Murloc Raider

Forum posts: 7
File comments: 26
Uploads: 0
Originally posted by Shadowed
So it didn't go immediately from 2 -> 5, it went 2 -> 3 -> 4 -> 5?
Got it again. Appeared after I released the corps in the previous arena, didn't die till that point so maybe that's what triggered it.

- It did go from 2>5 immediately.
- The new frame (skirmish, just one player in the other team) did partially replace the 1st of the old ones (new name, old class )
- in the next arena, with the same buggy 2+3, I did a /rl; when that ended and I got back in game, the fight was already on by a few seconds, and no frames appeared for the entire fight
- got 2 correct ones the next game; got 2+3 immediately after, and for another game, before doing an /exit

SS from the first time it appeared and the game where the new frame didn't appear correctly; I will copy my profile and do a fresh install later today/tomorrow
Last edited by oopsminded : 02-26-10 at 01:11 PM.
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Unread 02-26-10, 12:42 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Zip your ShadowedUnitFrames/ and ShadowedUF_Options/ folders, email to [email protected]
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Unread 02-26-10, 12:35 PM  
Visceroid
A Defias Bandit

Forum posts: 2
File comments: 16
Uploads: 0
Error with last final and alpha.

Hi shadowed,

just updated to the latest Alpha since I was getting the following error every time I was trying to open the config menu with the command /suf

This still happens for me in the latest alpha from wowace. Any advises?

Error:
[2010/02/26 19:32:46-3616-x1]: AceConfigDialog-3.0-45:3511: AceConfigRegistry-3.0:ValidateOptionsTable(): ShadowedUF.args.general.args.text.args.help.args.help.name: expected a string or funcref, got 'nil'
AceConfigRegistry-3.0-11:99: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:89>
AceConfigRegistry-3.0-11:367: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:357>
AceConfigRegistry-3.0-11:435: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:385>
AceConfigRegistry-3.0-11:455: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:385>
AceConfigRegistry-3.0-11:455: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:385>
AceConfigRegistry-3.0-11:455: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:385>
AceConfigRegistry-3.0-11:455: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:385>
AceConfigRegistry-3.0-11:511: in function `ValidateOptionsTable'
AceConfigRegistry-3.0-11:593: in function `app'
AceConfigDialog-3.0-45:3511: in function `Open'
ShadowedUF_Options-v3.2.5-8-gc77f7e2\config.lua:9927: in function `Open'
ShadowedUnitFrames-v3.2.5-8-gc77f7e2\ShadowedUnitFrames.lua:1053: in function `value'
Interface\FrameXML\ChatFrame.lua:3573: in function <Interface\FrameXML\ChatFrame.lua:3505>:
<in C code>: in function `ChatEdit_ParseText'
Interface\FrameXML\ChatFrame.lua:3221: in function `ChatEdit_SendText':
Interface\FrameXML\ChatFrame.lua:3245: in function `ChatEdit_OnEnterPressed':
<string>:"*:OnEnterPressed":1: in function <[string "*:OnEnterPressed"]:1>

Locals:
msg = ": expected a string or funcref, got 'nil'"
errlvl = 8
t = <table> {
1 = "ShadowedUF"
2 = "args"
3 = "general"
4 = "args"
5 = "text"
6 = "args"
7 = "help"
8 = "args"
9 = "help"
10 = "name"
}
select = <function> defined =[C]:-1
tinsert = <function> defined =[C]:-1
error = <function> defined =[C]:-1
MAJOR = "AceConfigRegistry-3.0"
tconcat = <function> defined =[C]:-1

---
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Unread 02-26-10, 12:01 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
No, you want the alpha version.
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Unread 02-26-10, 07:01 AM  
Aisenfaire
A Murloc Raider

Forum posts: 6
File comments: 307
Uploads: 0
Sorry for the HUGE wall of text.

Originally posted by Shadowed
Aisenfaire:

1) Unlink will cause an error, which is known but fixed in http://www.wowace.com/addons/shadowed-unit-frames

2 / 3) Are Lua errors, which you have disabled. Turn them on at: Game Menu -> Interface -> Help -> Enable Lua errors. Then repeat what you did that didn't work an give me the triggered error. [/b]
Hi!

Okay, I got the latest version at wowace. The one on the big download link and not the alpha one.. was that right? Version 3.2.5

I logged in and reset the profile. Immediately 2 errors popped out:

First Error:

5x ShadowedUnitFrames-v3.2.5\modules\highlight.lua:65: Usage: <unnamed>:SetHeight(height)
ShadowedUnitFrames-v3.2.5\modules\highlight.lua:65: in function `OnEnable'
ShadowedUnitFrames-v3.2.5\modules\units.lua:210: in function `SetVisibility'
ShadowedUnitFrames-v3.2.5\modules\units.lua:529: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:389>
<in C code>: in function `SetAttribute'
ShadowedUnitFrames-v3.2.5\modules\units.lua:790: in function `LoadUnit'
ShadowedUnitFrames-v3.2.5\modules\units.lua:1013: in function `InitializeFrame'
ShadowedUnitFrames-v3.2.5\ShadowedUnitFrames.lua:139: in function `LoadUnits'
ShadowedUnitFrames-v3.2.5\ShadowedUnitFrames.lua:77: in function `OnInitialize'
ShadowedUnitFrames-v3.2.5\ShadowedUnitFrames.lua:529: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:527>

Locals:
self = <table> {
OnDisable = <function> @ ShadowedUnitFrames\modules\highlight.lua:103:
UpdateAttention = <function> @ ShadowedUnitFrames\modules\highlight.lua:142:
Update = <function> @ ShadowedUnitFrames\modules\highlight.lua:114:
OnEnable = <function> @ ShadowedUnitFrames\modules\highlight.lua:24:
OnLayoutApplied = <function> @ ShadowedUnitFrames\modules\highlight.lua:96:
moduleKey = "highlight"
moduleName = "Highlight"
UpdateAura = <function> @ ShadowedUnitFrames\modules\highlight.lua:147:
UpdateThreat = <function> @ ShadowedUnitFrames\modules\highlight.lua:137:
}
frame = SUFUnitplayer {
0 = <userdata>
highlight = <unnamed> {}
UnregisterAll = <function> @ ShadowedUnitFrames\modules\units.lua:91:
unitRealType = "player"
unit = "player"
registeredEvents = <table> {}
RegisterUnitEvent = <function> @ ShadowedUnitFrames\modules\units.lua:58:
RegisterNormalEvent = <function> @ ShadowedUnitFrames\modules\units.lua:22:
SetVisibility = <function> @ ShadowedUnitFrames\modules\units.lua:173:
menu = <function> @ ShadowedUnitFrames\modules\units.lua:332:
topFrameLevel = 5
unitInitialized = true
vehicleUnit = "vehicle"
UnregisterSingleEvent = <function> @ ShadowedUnitFrames\modules\units.lua:41:
DisableRangeAlpha = <function> @ ShadowedUnitFrames\modules\units.lua:115:
unitOwner = "player"
fullUpdates = <table> {}
UnregisterUpdateFunc = <function> @ ShadowedUnitFrames\modules\units.lua:81:
unitType = "player"
SetRangeAlpha = <function> @ ShadowedUnitFrames\modules\units.lua:123:
highFrame = <unnamed> {}
FullUpdate = <function> @ ShadowedUnitFrames\modules\units.lua:14:
visibility = <table> {}
RegisterUpdateFunc = <function> @ ShadowedUnitFrames\modules\units.lua:64:
}
OnEnter = <function> @ ShadowedUnitFrames\modules\highlight.lua:6:
OnLeave = <function> @ ShadowedUnitFrames\modules\highlight.lua:15:

---
Second Error:

1x ShadowedUnitFrames-v3.2.5\modules\highlight.lua:65: Usage: <unnamed>:SetHeight(height)
ShadowedUnitFrames-v3.2.5\modules\highlight.lua:65: in function `OnEnable'
ShadowedUnitFrames-v3.2.5\modules\units.lua:210: in function `SetVisibility'
ShadowedUnitFrames-v3.2.5\modules\units.lua:1116: in function `CheckPlayerZone'
ShadowedUnitFrames-v3.2.5\modules\units.lua:1142: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1133>

Locals:
self = <table> {
OnDisable = <function> @ ShadowedUnitFrames\modules\highlight.lua:103:
UpdateAttention = <function> @ ShadowedUnitFrames\modules\highlight.lua:142:
Update = <function> @ ShadowedUnitFrames\modules\highlight.lua:114:
OnEnable = <function> @ ShadowedUnitFrames\modules\highlight.lua:24:
OnLayoutApplied = <function> @ ShadowedUnitFrames\modules\highlight.lua:96:
moduleKey = "highlight"
moduleName = "Highlight"
UpdateAura = <function> @ ShadowedUnitFrames\modules\highlight.lua:147:
UpdateThreat = <function> @ ShadowedUnitFrames\modules\highlight.lua:137:
}
frame = SUFUnitplayer {
0 = <userdata>
highlight = <unnamed> {}
UnregisterAll = <function> @ ShadowedUnitFrames\modules\units.lua:91:
unitRealType = "player"
unit = "player"
registeredEvents = <table> {}
hasStateWatch = false
RegisterUnitEvent = <function> @ ShadowedUnitFrames\modules\units.lua:58:
RegisterNormalEvent = <function> @ ShadowedUnitFrames\modules\units.lua:22:
SetVisibility = <function> @ ShadowedUnitFrames\modules\units.lua:173:
menu = <function> @ ShadowedUnitFrames\modules\units.lua:332:
topFrameLevel = 5
unitInitialized = true
vehicleUnit = "vehicle"
UnregisterSingleEvent = <function> @ ShadowedUnitFrames\modules\units.lua:41:
DisableRangeAlpha = <function> @ ShadowedUnitFrames\modules\units.lua:115:
unitOwner = "player"
fullUpdates = <table> {}
UnregisterUpdateFunc = <function> @ ShadowedUnitFrames\modules\units.lua:81:
unitType = "player"
SetRangeAlpha = <function> @ ShadowedUnitFrames\modules\units.lua:123:
highFrame = <unnamed> {}
FullUpdate = <function> @ ShadowedUnitFrames\modules\units.lua:14:
visibility = <table> {}
RegisterUpdateFunc = <function> @ ShadowedUnitFrames\modules\units.lua:64:
}
OnEnter = <function> @ ShadowedUnitFrames\modules\highlight.lua:6:
OnLeave = <function> @ ShadowedUnitFrames\modules\highlight.lua:15:

---
Then I started customizing. I enabled only "Player", "Target", "Focus", "Target of Target", "Pet", and "Focus Target" under "Unit Configuration", resized the Player bar (only), unlinked frames, and moved them all around. The "Lock frames/ Unlink frames" window still responded and closed when finished.

When I tried to turn on the "On curable debuff" option under "Global" with all 6 frames ("Player", "Target", "Focus", "Target of Target", "Pet", and "Focus Target") checked, the 2nd error repeated itself and it wouldn't toggle on. This error also repeated itself when I turned on the "On curable debuff" option one by one per unit, although this time they did toggle on when clicked (unlike the Global).

Said error again repeated itself when I moved the Target Buffs to the left of frame. The Buff location dropdown stayed saying "Left", but the buff icons themselves stayed under the frame, both test and real buff icons. I tried switching between left and bottom locations back and forth, and the buff icons still stayed underneath. This switching back and forth produced 3 more errors, one of them being the same 2nd error (above):

Third Error:

9x ShadowedUnitFrames-v3.2.5\modules\highlight.lua:65: Usage: <unnamed>:SetHeight(height)
ShadowedUnitFrames-v3.2.5\modules\highlight.lua:65: in function `OnEnable'
ShadowedUnitFrames-v3.2.5\modules\units.lua:210: in function `SetVisibility'
ShadowedUnitFrames-v3.2.5\modules\layout.lua:94: in function `Reload'
ShadowedUF_Options-v3.2.5\config.lua:202: in function <ShadowedUF_Options\config.lua:196>
ShadowedUF_Options-v3.2.5\config.lua:241: in function <ShadowedUF_Options\config.lua:222>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceConfigDialog-3.0-45:796: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:611>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?:
AceGUI-3.0-30 (ButtonFacade):326: in function `Fire'
...de\Libs\AceGUI-3.0\widgets\AceGUIWidget-DropDown.lua:437: in function <...de\Libs\AceGUI-3.0\widgets\AceGUIWidget-DropDown.lua:428>:
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?:
AceGUI-3.0-30 (ButtonFacade):326: in function `Fire'
...s\AceGUI-3.0\widgets\AceGUIWidget-DropDown-Items.lua:339: in function <...s\AceGUI-3.0\widgets\AceGUIWidget-DropDown-Items.lua:334>:

---
Fourth Error:

13x ShadowedUnitFrames-v3.2.5\modules\highlight.lua:65: Usage: <unnamed>:SetHeight(height)
ShadowedUnitFrames-v3.2.5\modules\highlight.lua:65: in function `OnEnable'
ShadowedUnitFrames-v3.2.5\modules\units.lua:210: in function `SetVisibility'
ShadowedUnitFrames-v3.2.5\modules\layout.lua:94: in function `Reload'
ShadowedUF_Options-v3.2.5\config.lua:202: in function <ShadowedUF_Options\config.lua:196>
ShadowedUF_Options-v3.2.5\config.lua:241: in function <ShadowedUF_Options\config.lua:222>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceConfigDialog-3.0-45:796: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:611>
AceConfigDialog-3.0-45:843: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:836>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?:
AceGUI-3.0-30 (ButtonFacade):326: in function `Fire'
...cade\Libs\AceGUI-3.0\widgets\AceGUIWidget-Slider.lua:72: in function <...cade\Libs\AceGUI-3.0\widgets\AceGUIWidget-Slider.lua:65>:

---
After this, I tried clicking on the "Lock Frames/ Unlink Frames" popup and it went into its "I shall sit here and not go away" mode. Also, I tried changing the dimensions of the Target and Player bars and they did not respond to slider adjustments. Target of Target, Focus, and Focus Target still responded to dimension changes, though.
Last edited by Aisenfaire : 02-26-10 at 07:04 AM.
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Unread 02-26-10, 05:53 AM  
waha
A Kobold Labourer

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Would it be possible to get party pets working in the raid pet frame? Or give us options to anchor the party pet frame to other frames and modify its layout.

Or maybe I have missed something ... _
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Unread 02-25-10, 11:07 PM  
Shadowed
...
Featured Addon Author

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Huh? The only reason it would switch from party -> raid frames is you enabled the party -> raid frame option, and enabled raid frames in arenas.
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Unread 02-25-10, 11:00 PM  
shbriggs
A Kobold Labourer

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arena = raid

Every time I enter an arena my party frame changes to the raid frame format, is there anyway to disable this functionality?

After fiddling with different options I simply cannot use these frames any longer because of this issue, which saddens me because I love every otehr thing about them (in a stalker like fashion).
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Unread 02-25-10, 09:29 PM  
Shadowed
...
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it's not
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Unread 02-25-10, 09:06 PM  
duhwhat
A Wyrmkin Dreamwalker

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Is it possible to hide energy, rage, and RP in the raid frames, and leave only mana users?
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