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Shadows of Argus (7.3.0)
Updated:01-19-18 05:51 AM
Created:05-17-09 12:55 PM
Downloads:392,344
Favorites:1,218
MD5:
7.3.0

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.1.21
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Updated for 7.3.5
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (100)
File Name
Version
Size
Author
Date
v4.1.19
572kB
Shadowed
07-12-17 02:19 AM
v4.1.17
570kB
Shadowed
03-29-17 08:17 AM
v4.1.15
571kB
Shadowed
03-29-17 01:29 AM
v4.1.10
638kB
Shadowed
09-13-16 07:54 AM
v4.1.8
631kB
Shadowed
08-28-16 07:17 AM
v4.1.6
630kB
Shadowed
08-14-16 02:30 AM
v4.1.5
630kB
Shadowed
08-13-16 03:39 AM
v4.1.4
629kB
Shadowed
08-09-16 04:49 AM
v4.1.2
631kB
Shadowed
07-21-16 04:35 PM
v4.1.1
627kB
Shadowed
07-19-16 12:18 PM
v4.0.10
632kB
Shadowed
08-09-15 01:00 PM
v4.0.9
614kB
Shadowed
01-09-15 07:03 PM
v4.0.8
616kB
Shadowed
12-14-14 02:57 PM
v4.0.7
616kB
Shadowed
11-12-14 08:37 PM
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
12-23-09 07:35 PM
v3.0.4
455kB
Shadowed
12-23-09 04:31 PM
v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
12-08-09 11:57 PM
v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
11-27-09 03:37 PM
r20091124
492kB
Shadowed
11-24-09 10:09 AM
r20091123
492kB
Shadowed
11-24-09 01:05 AM
r20091103
484kB
Shadowed
11-04-09 01:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
09-30-09 11:08 PM
r20090927
468kB
Shadowed
09-27-09 03:25 AM
r20090915
460kB
Shadowed
09-15-09 10:43 PM
r20090914
460kB
Shadowed
09-14-09 07:58 PM
r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 01-24-10, 06:55 PM  
beserk1
A Kobold Labourer

Forum posts: 0
File comments: 28
Uploads: 0
Originally posted by Shadowed

berserk1: Do you always get this? Does it happen during a certain type of fight or only when frames are unlocked?
When I engage in a combat I get this, it wont stop spamming the error until I check off the text display and do a /reloadui
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Unread 01-24-10, 06:49 PM  
aurora0809
A Murloc Raider

Forum posts: 8
File comments: 5
Uploads: 0
Wink mob's level color

i didnt understand how to make the mob's level be colored in relation to my own, can you please run me thru it? when i tried to go to the add tag section it said that i couldnt mess with what is originally there. i love the addon and really want to know because i level a lot, lol
thx in advance
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Unread 01-24-10, 06:23 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
There should be "Hide in any raid" option, Unit configuration -> Party -> Party -> Visibility -> Hide in any raid
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Unread 01-24-10, 06:17 PM  
cavalier
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Hi Shadowed!

Long time listener first time caller, love your mods (no seriously, ).

I have googled around this thread and wowace and I think I've either done something wrong, or I'm just too dumb, or a combination of both, but here we go:

When I am in a raid I do not want my party frames to show. I've only been able to manage this by disabling them, which means come 5 man time I have to go in and re-enable them. I thought using Zone Configuration - Raids - disable Party Frame would solve this issue, but so far it has not - in testing it I still had both raid and party frames.

Do party frames just exist until there are more than 5 people in the raid?

Maybe I just need to nuke the savedvariables for it and start over?

Thank you for your time and for your wonderful mods. As I said on mmo your work really makes the game much more enjoyable for us!
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Unread 01-24-10, 12:44 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Syrah: What localization do you play on? If it's not enUS, run /script print(GetLocale()); in-game. Then go to ShadowedUnitFrames/localization/ and email me the lua file that matches what the script printed to [email protected]

If you don't have any files inside localization/ then make sure you redownload it.

berserk1: Do you always get this? Does it happen during a certain type of fight or only when frames are unlocked?

Politig: If you register them with SML. SBB isn't getting new features.
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Unread 01-24-10, 05:08 AM  
Syrah
A Kobold Labourer

Forum posts: 0
File comments: 26
Uploads: 0
Hello

I just downloaded suf (version 3.1) for the first time after hearing good things about it from several people.

When I try to open the options with /suf or /shadoweduf nothing happens, the chat editbox does not close after hitting enter and I get the following error:

1x AceConfigDialog-3.0-43:3511: AceConfigRegistry-3.0:ValidateOptionsTable(): ShadowedUF.args.general.args.text.args.help.args.help.name: expected a string or funcref, got 'nil'
AceConfigRegistry-3.0-11:99: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:89>
AceConfigRegistry-3.0-11:367: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:357>
AceConfigRegistry-3.0-11:435: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:385>
AceConfigRegistry-3.0-11:455: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:385>
AceConfigRegistry-3.0-11:455: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:385>
AceConfigRegistry-3.0-11:455: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:385>
AceConfigRegistry-3.0-11:455: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:385>
AceConfigRegistry-3.0-11:511: in function `ValidateOptionsTable'
AceConfigRegistry-3.0-11:593: in function `app'
AceConfigDialog-3.0-43:3511: in function `Open'
ShadowedUF_Options-v3.1\config.lua:9911: in function `Open'
ShadowedUnitFrames-v3.1\ShadowedUnitFrames.lua:1103: in function `value'
Interface\FrameXML\ChatFrame.lua:3565: in function <Interface\FrameXML\ChatFrame.lua:3497>:
<in C code>: in function `ChatEdit_ParseText'
Interface\FrameXML\ChatFrame.lua:3213: in function `ChatEdit_SendText':
Interface\FrameXML\ChatFrame.lua:3237: in function `ChatEdit_OnEnterPressed':
<string>:"*:OnEnterPressed":1: in function <[string "*:OnEnterPressed"]:1>

Locals:
msg = ": expected a string or funcref, got 'nil'"
errlvl = 8
t = <table> {
1 = "ShadowedUF"
2 = "args"
3 = "general"
4 = "args"
5 = "text"
6 = "args"
7 = "help"
8 = "args"
9 = "help"
10 = "name"
}
select = <function> defined =[C]:-1
tinsert = <function> defined =[C]:-1
error = <function> defined =[C]:-1
MAJOR = "AceConfigRegistry-3.0"
tconcat = <function> defined =[C]:-1
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Unread 01-23-10, 06:55 PM  
beserk1
A Kobold Labourer

Forum posts: 0
File comments: 28
Uploads: 0
When I try to use Unit Colored situation or Unit scaled threat, got the following error

Message: [string "return function(unit, unitOwner)..."]:2: Usage: UnitDetailedThreatSituation("unit" [, "mob"])
Time: 01/23/10 19:40:06
Count: 532
Stack: [C]: in function `UnitDetailedThreatSituation'
[string "return function(unit, unitOwner)..."]:2: in function <[string "return function(unit, unitOwner)..."]:1>
Interface\AddOns\ShadowedUnitFrames\modules\tags.lua:118: in function `func'
Interface\AddOns\ShadowedUnitFrames\modules\tags.lua:157: in function `UpdateTags'
Interface\AddOns\ShadowedUnitFrames\modules\tags.lua:63: in function <Interface\AddOns\ShadowedUnitFrames\modules\tags.lua:57>

Locals: (*temporary) = "raid16"
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Unread 01-23-10, 06:28 PM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

Forum posts: 176
File comments: 402
Uploads: 1
Is it possible to add new fonts to sUF like you would textures from media packs?

P.S. Is it possible to split buffs on SimpleBuffBars into columns? I like sUF auras because it allows you to choose how many buffs/debuffs you want per row. SimpleBuffBars would be the best thing in the world if you could choose how many buffs per column
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Unread 01-23-10, 03:50 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
There's also an out of combat set in the top right -> Click Set if you haven't seen if you want it to do something out of combat.
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Unread 01-23-10, 03:38 PM  
Earendiljade
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Originally posted by Shadowed
Eerendiljade: No you cannot get it to show you the menu by clicking on certain areas of the unit frame. I would suggest you either setup a combination (eg, SHIFT + Right Click) or you have it so out of combat the menu will show on right click, but in combat it uses the healing spell.

dvazriel: It's not LuaTexts, you want to do something like, return "|cffff3030-Elite|r"
Shadowed, I've been using clique since Vanilla I think, and didn't even realize that there was a "this combination will show menu" option! After about 10 seconds of reading your post and going "wtf, I can do that?!" I was able to work out a solution.

That works perfectly for me and I was able to just assign a very obscure combination to show my menu

Thanks for the super fast response!
Last edited by Earendiljade : 01-23-10 at 03:38 PM.
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Unread 01-23-10, 03:30 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Eerendiljade: No you cannot get it to show you the menu by clicking on certain areas of the unit frame. I would suggest you either setup a combination (eg, SHIFT + Right Click) or you have it so out of combat the menu will show on right click, but in combat it uses the healing spell.

dvazriel: It's not LuaTexts, you want to do something like, return "|cffff3030-Elite|r"
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Unread 01-23-10, 03:25 PM  
Earendiljade
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
I was recommened this Unit Frame from a friend in game who is primarly DPS. I went ahead and installed it, and set it up only to realize that I'm having issues setting up a section in clique to allow non-heal functions (i.e. invite, leave party, etc). It seem that I have to either turn the entire box off for healing (which isn't an option) or I have to function without having the option to click on, say, my portrait and have my drop down option box appear.

Has anyone had a similiar experience with this, and how can I resolve it to utilize this UI?

If I can't get it fixed, even though I love the UI, it's not going to be something that I will be able to utilize
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Unread 01-22-10, 05:58 PM  
dvazriel
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Originally posted by Shadowed
The easiest way if you don't want to muck with hex codes is do this:

return string.format("%sRare|r", ShadowUF:Hex(1, 0.50, 0.75)

ShadowUF:Hex(R, G, B) so 1 is 100% red, 0.50 is 50% green, 0.75 is 75% greeen.
Thanks! Still playing this. I found a website with hex codes for the colors, what i was testing was something like this:

elseif( classif == "elite" ) then
return "|cffff3030-%s", ShadowUF.L["Elite"]

But still doesn't work. I am pretty sure is a syntax error since the extent of my LUA knowledge is very very limited.
Last edited by dvazriel : 01-22-10 at 05:58 PM.
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Unread 01-22-10, 05:35 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
The easiest way if you don't want to muck with hex codes is do this:

return string.format("%sRare|r", ShadowUF:Hex(1, 0.50, 0.75)

ShadowUF:Hex(R, G, B) so 1 is 100% red, 0.50 is 50% green, 0.75 is 75% greeen.
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Unread 01-22-10, 05:01 PM  
dvazriel
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Originally posted by Shadowed


dvazriel: You cannot, the elite tag is the only one.
Ah okay. I see. Well i am trying to create / edit the Classification tag ( the one that retunrs Rare, Elite, Boss and add a color accordingly ( Silver for Rare, Gold for Elite, Red for Boss ) but for the life of me i can't figure out based on the other examples how to add color to text.

if( classif == "rare" ) then
return ShadowUF.L["Rare"]

This returns the the string rare, what i need to add to make that string colored?

thanks!
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