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Plunderstorm (10.2.6)
Updated:03-20-24 01:35 AM
Created:05-17-09 12:55 PM
Downloads:526,828
Favorites:1,232
MD5:
10.2.6

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.8
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.8 (2024-03-20)
Full Changelog Previous Releases
  • Update TOCs for 10.2.6
  • Switch PR CI to checkout v2
Archived Files (11)
File Name
Version
Size
Author
Date
v4.4.7
654kB
Shadowed
02-23-24 04:13 AM
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM
v4.3.5
638kB
Shadowed
03-15-21 04:23 AM


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Unread 09-14-09, 09:15 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Update the arena module.
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Unread 09-14-09, 08:27 PM  
Dajova
A Wyrmkin Dreamwalker
 
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Forum posts: 58
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Getting this error while unlocking the frames while the MT frames enabled:


[2009/09/15 04:25:54-834-x1]: ShadowedUnitFrames\modules\movers.lua:333: bad argument #1 to 'pairs' (table expected, got nil)
ShadowedUnitFrames\modules\movers.lua:333: in function <...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:322>
ShadowedUF_Arena\ShadowedUF_Arena.lua:200: in function `CreateHeader'
ShadowedUnitFrames\modules\movers.lua:32: in function `Enable'
ShadowedUnitFrames\modules\movers.lua:477: in function `Update'
ShadowedUnitFrames\options\config.lua:654: in function <...terface\AddOns\ShadowedUnitFrames\options\config.lua:652>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceConfigDialog-3.0-36:794: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:609>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?:
AceGUI-3.0-27 (Altoholic):305: in function `Fire'
...ic\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:50: in function <...ic\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:46>:

---
EDIT: Checked what u said in the last comment and this was the result:

---- Child dump


---- Parent dump


---- Party setting dump

scale = [1.3]
showAsRaid = [false]
hideAnyRaid = [true]
height = [50]
sortMethod = [INDEX]
offset = [45]
attribAnchorPoint = [left]
hideSemiRaid = [false]
enabled = [true]
width = [200]
sortOrder = [DESC]
showPlayer = [false]
attribPoint = [TOP]

---- Main tank setting dump

scale = [1]
height = [40]
groupBy = [GROUP]
offset = [20]
unitsPerColumn = [5]
groupFilter = [MAINTANK]
width = [150]
maxColumns = [1]
sortOrder = [ASC]
sortMethod = [INDEX]
columnSpacing = [5]
enabled = [true]
attribAnchorPoint = [left]
attribPoint = [TOP]

---- Main assist setting dump

scale = [1]
groupBy = [GROUP]
unitsPerColumn = [5]
offset = [20]
enabled = [false]
attribAnchorPoint = [left]
groupFilter = [MAINASSIST]
width = [150]
maxColumns = [1]
sortOrder = [ASC]
sortMethod = [INDEX]
columnSpacing = [5]
height = [40]
attribPoint = [TOP]
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Last edited by Dajova : 09-14-09 at 08:28 PM.
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Unread 09-14-09, 07:27 PM  
Shadowed
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Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
MT and MA work fine when joining a raid, and debug code is back in the next push. If you see a bugout in MA ToT, MT ToT, Party target or Party pets type /script ShadowUF:Debug() and post the entire debug log to the comments.
Last edited by Shadowed : 09-14-09 at 07:28 PM.
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Unread 09-14-09, 07:04 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
There is a bug with movers that I am fixing and will be pushing in a bit.


Politig: Yes this is the wrong topic, and no I am not going to add that to SBB.
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Unread 09-14-09, 03:42 PM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

Forum posts: 176
File comments: 396
Uploads: 1
Repeat, I know.

Hello,

I'm not sure whether or not SBB or this is more suitable, but could you make it so when someone gets a selected debuff (like the Paladin bubble) is gained on the target, a bar comes up showing you the duration of the buff? It's kinda annoying when a paladin bubbles and I can't tell when it ends.
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Unread 09-14-09, 11:46 AM  
Shadowed
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File comments: 2513
Uploads: 83
Zidomo: Still looking into it, haven't had time to add new debug code.

Skylinee: Disable the raid units, then drag the MT ones and then reenable raid? I'll look into the MT issue.
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Unread 09-14-09, 11:42 AM  
Zidomo
A Cliff Giant
 
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Forum posts: 76
File comments: 1046
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The script debug support is missing from r20090913/2b0099a62d9f866f3c0d0387198614186a63f500. Are party pet frames a dead issue?
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Unread 09-14-09, 11:40 AM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 371
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Can't really move the MT windows at all, they're hidden somewhere inside the raid frames anchors. Also, MT's don't automatically pop up when joining a raid with MT's set in oRA3 previously.

http://img196.imageshack.us/img196/9...1409193846.jpg
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Unread 09-14-09, 10:24 AM  
blitzseed
A Kobold Labourer

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yep will do that right now.
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Unread 09-14-09, 10:22 AM  
Shadowed
...
Featured Addon Author

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Can you give me a screenshot of both bug outs? Also email me your WTF/Account/<name>/SavedVariables/ShadowedUnitFrames.lua too shadowed.wow at gmail dot com as well.
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Unread 09-14-09, 10:20 AM  
blitzseed
A Kobold Labourer

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File comments: 70
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hey don't know whats going on but i was setting up the new MT frames and i had the all frames set to unlock but only half of them where letting me move them. for example it was showing all the frames but the raid so i reloaded my UI and then it was showing the raid as one black box >< and not letting me move the MT frames. so just want to lets you know ><
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Unread 09-14-09, 08:37 AM  
Shadowed
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It only supports the Blizzard MT system which is what oRA3 uses, it's not going to support oRA2 as 3 is moving to Blizzards system anyway.
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Unread 09-14-09, 06:28 AM  
Catharr
A Murloc Raider

Forum posts: 4
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Originally posted by mrruben5
Does this have support for oRA3?
Ora2-MTīs arenīt recognized.
Would it be a big deal to have the mt frames show either ora2/ora3-targets or blizzardīs ?

Edit: Really like the option to limit incoming heal bars to the frame and the abbreviated names .
Last edited by Catharr : 09-14-09 at 06:48 AM.
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Unread 09-14-09, 04:34 AM  
mrruben5
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Originally posted by Shadowed
- Main tank, Main tank targets, Main assist and Main assist targets
Does this have support for oRA3?
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Unread 09-13-09, 09:11 PM  
Shadowed
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Forum posts: 387
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Latest SUF pushed, report any bugs and will get them fixed. **NOTE** Due to file changes you will need to restart your game completely when updating do not simply drop the new files in and UI Reload.

Due to code changes, you will need to update ShadowedUF_Arenas as well.

General list of changes:
- Bug fixes
- Main tank, Main tank targets, Main assist and Main assist targets
- Now uses LibHealComm-4.0, better accuracy on heals as well as more heals supported
- Movers now show auras to help positioning and sizing
- Mover positioning code redone so they will hopefully have less frame bugouts
* New option: Can now set how far outside the unit frame incoming heals should be (/suf -> Units -> <unit> -> Bars -> Incoming Heals)
* New option: Disable vehicle swapping for party members (/suf -> Units -> Party -> General)
* New tag: [abs:incheal] and [incheal] for showing how much health is incoming on an unit
* New tag: [abbrev:name] turns "Dark Rune Commoner" into "D.R.Commoner", plain text name is "Name (Abbreviated)", Thanks Gavagal
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