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Plunderstorm (10.2.6)
Updated:03-20-24 01:35 AM
Created:05-17-09 12:55 PM
Downloads:527,680
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Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.8
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.8 (2024-03-20)
Full Changelog Previous Releases
  • Update TOCs for 10.2.6
  • Switch PR CI to checkout v2
Archived Files (10)
File Name
Version
Size
Author
Date
v4.4.7
654kB
Shadowed
02-23-24 04:13 AM
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM


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Unread 07-24-09, 12:29 PM  
Guardix
A Cyclonian
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Forum posts: 42
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That seemed to work, no errors whatsoever. TY Shadowed
It must have been because it tried to lookup the table value for powerType even though UnitPowerType returned nil.
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Unread 07-23-09, 02:08 PM  
Shadowed
...
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Rolzroyce: Depends what you mean by twinkle, it sounds like you have the "Highlight aggro" or maybe another highlight option enabled under /suf -> Units -> <unit> -> General (Might need to scroll down)

You can't whitelist/blacklist spells for the time being, but it's on the list for next push.

Guardix: Would need the specific error, but you don't need the return "" just:

Code:
function(unit, unitOwner)
	local powerType = select(2, UnitPowerType(unit))
	local color = powerType and ShadowUF.db.profile.powerColors[powerType]
	if( color ) then
		return ShadowUF:Hex(color)
	end
end

Elisios: I'll think about it, but will see.
Last edited by Shadowed : 07-23-09 at 02:09 PM.
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Unread 07-23-09, 07:26 AM  
Rolzroyce
A Murloc Raider

Forum posts: 4
File comments: 9
Uploads: 0
When I am in raid, I am seeing the raid frames twinkle like mad. When anyone takes any damage, they light up. Problem is that they are out of range to heal and is very distracting. Any solution sir?

Also, is there any way to Whitelist / Blacklist spells? I am looking to show my / my targets buffs, but not all of them. Specifically I want to track my hots, but not show thorns.
Last edited by Rolzroyce : 07-23-09 at 01:07 PM.
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Unread 07-23-09, 07:13 AM  
Guardix
A Cyclonian
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Forum posts: 42
File comments: 114
Uploads: 3
If I try to add this tag to color the following text, it'll work until I reload the UI. Once the UI is reloaded, other components will break (buffs, debuffs, combopoints etc) and give nasty errors. I think it tries to color the text before the unit's power type is determined, but "if not powerString then" should fix that.
So, any thoughts of a solution?
Code:
function(unit, unitOwner)
 local _, powerString = UnitPowerType(unit)
 if not powerString then
  return ""
 else
  return ShadowUF:Hex(ShadowUF.db.profile.powerColors[powerString])
 end
end
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Unread 07-23-09, 01:59 AM  
Elisios
A Murloc Raider
 
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Originally posted by chaud
You mean something like this
D'oh ! Yes, I meant this. Thank you.

Update: after some testing, it seems this option only shows the partyX units as a raid but still counts the player in regard to raid size. In a full 5-man party, only 4 frames are displayed but they are centered if there were 5 (provided you use a "center" anchor in some way). I'd like to have an option to display the player as well.
Last edited by Elisios : 07-23-09 at 03:25 AM.
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Unread 07-23-09, 01:31 AM  
Shadowed
...
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Forum posts: 387
File comments: 2513
Uploads: 83
Originally posted by dc_roenfanz
Heya Shadowed, great mod.

One question, When going through the options, the health bars have 3 options for color type: Class, Health Percent, and Static. I understand the first two, but the second is a bit confusing. If this setting allows you to set the healthbar to maintain one specific color, where the heck is the setting for that color?
It's the "High health" color option in /suf -> General
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Unread 07-22-09, 11:53 PM  
dc_roenfanz
A Murloc Raider
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Forum posts: 9
File comments: 38
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Heya Shadowed, great mod.

One question, When going through the options, the health bars have 3 options for color type: Class, Health Percent, and Static. I understand the first two, but the second is a bit confusing. If this setting allows you to set the healthbar to maintain one specific color, where the heck is the setting for that color?
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Unread 07-22-09, 09:52 AM  
chaud
A Kobold Labourer
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Originally posted by Elisios
Could you please consider adding an option to "consider party as a 5-man raid" ?
You mean something like this?
Last edited by chaud : 07-22-09 at 09:53 AM.
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Unread 07-22-09, 09:29 AM  
Elisios
A Murloc Raider
 
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Hello,

I just switched to SUF and I like it very much so far. I'm considering dropping Grid in favor of SUF raid frames. What refrain me from doing so is that Grid allows you to see a party a 5-member raid. Could you please consider adding an option to "consider party as a 5-man raid" ?
Last edited by Elisios : 07-22-09 at 09:30 AM.
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Unread 07-21-09, 08:29 PM  
yrns
A Kobold Labourer

Forum posts: 0
File comments: 5
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Originally posted by Shadowed
Go to WTF/Account/<account name>/SavedVariables and email me your ShadowedUnitFrames.lua file to [email protected], are you doing anything specific that causes this? Are you literally just logging in or maybe you are doing a battleground and then it's erroring?

Also how consistent is this, when you say sometimes is that sometimes without opening the configuration or are you editing the tags and then it breaks.
The smooth bar updates module caused this for me. Targeting new units put the health value at something random and didn't right itself until they took damage. I just disabled the module and the problems went away, so I didn't look into it any further.
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Unread 07-20-09, 07:27 PM  
Shadowed
...
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Originally posted by shinanigans
hey shadowed,

Great overall unit frames but I'm having a problem with the health bar graphic. Sometimes it doesn't update correctly, for example my target will be at 100% and the health bar will only be 50% full 70% full.. ect. Unfortunately this is happening without triggering any errors that i can find so the best I can do is leave you with a screen shot.

http://i30.tinypic.com/2b61le.jpg
Go to WTF/Account/<account name>/SavedVariables and email me your ShadowedUnitFrames.lua file to [email protected], are you doing anything specific that causes this? Are you literally just logging in or maybe you are doing a battleground and then it's erroring?

Also how consistent is this, when you say sometimes is that sometimes without opening the configuration or are you editing the tags and then it breaks.
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Unread 07-19-09, 03:41 PM  
shinanigans
A Defias Bandit

Forum posts: 2
File comments: 12
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hey shadowed,

Great overall unit frames but I'm having a problem with the health bar graphic. Sometimes it doesn't update correctly, for example my target will be at 100% and the health bar will only be 50% full 70% full.. ect. Unfortunately this is happening without triggering any errors that i can find so the best I can do is leave you with a screen shot.

http://i30.tinypic.com/2b61le.jpg
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Unread 07-19-09, 02:39 PM  
Shadowed
...
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Nope, aura whitelist is on the list to do, but just whitelist not a blacklist.
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Unread 07-19-09, 02:19 PM  
Neef
A Cliff Giant
 
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Totem Auras?

Is there a way to hide totem auras and the heroic presence buff but still be able to see other buffs?
Or at least see the buffs you've applied (earthshield, water shield, weapon buffs, etc) but hide your totem auras if you play a shaman?
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Unread 07-19-09, 12:00 PM  
klarre
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Re: Re: Arena Frames Module Problem

Originally posted by Shadowed
Will look into it in a bit, but there's not going to be an edit mode for SUF.
Ok, thank you!
Ok, I thought I had a memory of a post by you from the EJ forum about an edit mode. Then I look forward that the "black boxes" in the unlocked mode will be accurate.
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