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Seeds of Renewal (10.2.5)
Updated:02-23-24 04:13 AM
Created:05-17-09 12:55 PM
Downloads:526,718
Favorites:1,232
MD5:
10.2.5

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.7
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.7 (2024-02-23)
Full Changelog Previous Releases
  • Update TOC
  • Use high-quality class icon atlas
  • Update STAGGER_STATES global for 10.2
    10.2 added a new table-type global `STAGGER_STATES` to replace the old decimal variables like `STAGGER_RED_TRANSITION`. These are now undefined (causing lua errors + stagger bar color doesn't work).
    This commit updates SUF to get stagger thresholds in the [same way official UI code does](https://github.com/Gethe/wow-ui-source/blob/d4aa41ee5366c48fa8a04b9263afec45415c34d2/Interface/FrameXML/MonkStaggerBar.lua#L35).
  • Remove CheckInteractDistance from range checker, as its protected now
  • Fix Ready Check indicator display
Archived Files (10)
File Name
Version
Size
Author
Date
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM
v4.3.5
638kB
Shadowed
03-15-21 04:23 AM


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Unread 12-24-09, 05:09 PM  
Lawlform
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Can't move frames...

I can't move the frames to where I want them. Every time I go to move say player frame, it doesn't stay where I put it, it'll jump to a different location, almost like its anchored to certain spots. I've never had this problem before until I updated it to the newest version. I've tried unlinking them and making each frame an individual, but that still doesn't work. I've gone through all the menus and cannot figure out why it's doing this. Any help would be greatly appreciated. I don't want to go back to pitbull. =)
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Unread 12-24-09, 04:37 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Works fine rain321cz, update all your modules.
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Unread 12-24-09, 03:48 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
If the cast name/time do not show up, update to alpha at http://wow.curseforge.com/projects/s...d-unit-frames/ first

rain321cz: WTF/Account/<name>/SavedVariables/ShadowedUnitFrames.lua email it to shadowed.wow at gmail dot com as wel as the character name with the issue.
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Unread 12-24-09, 03:34 PM  
rain321cz
A Murloc Raider

Forum posts: 4
File comments: 4
Uploads: 0
Hello, after update getting this errors:

Code:
Message: ...nterface\AddOns\ShadowedUnitFrames\modules\auras.lua:513: attempt to index field 'buffs' (a nil value)
Time: 12/24/09 22:32:29
Count: 576
Stack: [C]: ?
...nterface\AddOns\ShadowedUnitFrames\modules\auras.lua:513: in function `?'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:118: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:115>

Locals:
Code:
Message: ...nterface\AddOns\ShadowedUnitFrames\modules\auras.lua:513: attempt to index field 'buffs' (a nil value)
Time: 12/24/09 22:27:46
Count: 4
Stack: [C]: ?
...nterface\AddOns\ShadowedUnitFrames\modules\auras.lua:513: in function `?'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:17: in function `FullUpdate'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:284: in function `CheckUnitStatus'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:129: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:126>
[C]: in function `Show'
Interface\FrameXML\SecureTemplates.lua:817: in function <Interface\FrameXML\SecureTemplates.lua:729>
Interface\FrameXML\SecureTemplates.lua:1024: in function `SecureGroupHeader_Update'
Interface\FrameXML\SecureTemplates.lua:616: in function <Interface\FrameXML\SecureTemplates.lua:614>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:776: in function <Interface\FrameXML\SecureTemplates.lua:729>
Interface\FrameXML\SecureTemplates.lua:1024: in function `SecureGroupHeader_Update'
Interface\FrameXML\SecureTemplates.lua:610: in function <Interface\FrameXML\SecureTemplates.lua:608>

Locals:
And much more.

There is screen shot how it looks
Last edited by rain321cz : 12-24-09 at 03:44 PM.
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Unread 12-24-09, 02:46 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
WTF/Account/<name>/SavedVariables/ShadowedUnitFrames.lua email it to shadowed.wow at gmail dot com along with the character name that has the issue.
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Unread 12-24-09, 01:56 PM  
Sacredhaos
A Kobold Labourer

Forum posts: 0
File comments: 12
Uploads: 0
Originally posted by Shadowed


Sacredhaos: See below. For the portrait bug mouse over the black bar and type /script GetMouseFocus():Hide() and tell me what part of the frame gets hidden. You will have to reload after to fix it.

To force spell names try this:

/script for _, config in pairs(ShadowUF.db.profile.units) do if( config.castBar ) then config.castBar.name.enabled = true end end [/b]
I did both of these and reloaded ui, and I still have the same problems. The first command didn't remove anything and the second command appeared not to work.
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Unread 12-24-09, 10:47 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
kaanman36: There isn't right now, but I've been getting a bunch of requests

Mayo: Update to the alpha.

Sacredhaos: See below. For the portrait bug mouse over the black bar and type /script GetMouseFocus():Hide() and tell me what part of the frame gets hidden. You will have to reload after to fix it.

kpts44: Try the below

To force spell names try this:

/script for _, config in pairs(ShadowUF.db.profile.units) do if( config.castBar ) then config.castBar.name.enabled = true end end
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Unread 12-24-09, 07:41 AM  
kaanman36
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
split party frames

Is there a way in Shadowed Unit Frames to split the party frames? Let me explain. I have my party frames at the bottom of my screen and need them sit 2 X 2 instead of 1 X 4......example:

player 1 player 3
player 2 player 4

instead of:

player 1
player 2
player 3
player 4

You can view my UI here. I want the party frames to sit just to the right of the action bars inside the frame at the bottom.

Is this possible?

Thanks
Last edited by kaanman36 : 12-24-09 at 08:21 AM.
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Unread 12-24-09, 06:25 AM  
Mayo
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
I have a problem with Party Target Frame since last update (yesterday?).
Especially in Bossfights the powerbar in Party Target Frames is always full.
I play a healpriest, and if I want to know about the boss' health, I have to target him, what is not very helpful for healers...
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Unread 12-24-09, 03:06 AM  
Sacredhaos
A Kobold Labourer

Forum posts: 0
File comments: 12
Uploads: 0
Originally posted by kpts44
I had the same problem as Stormlor, no cast name showing even when I enabled them. I switched to another profile, reset everything to default and enables the castbar on the frame where I wanted it and when switching back to my original profile the cast name were showing... Don't know why, but this seems to be a workaround
I am having the same issue. I am also experiencing a slight bug with my player portrait having a black bar in it at the bottom.

Here is a screenshot showing both issues.

http://i85.photobucket.com/albums/k6...laman/suf2.png

P.S. Now the truth comes out about my login here lol. It was a simple typo and I have been to lazy to remake login lol.
Last edited by Sacredhaos : 12-24-09 at 03:22 AM.
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Unread 12-24-09, 02:38 AM  
kpts44
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Originally posted by Stormlor
Latest version 3.0.5:

The name of the spell in the cast bar is not showing
I had the same problem as Stormlor, no cast name showing even when I enabled them. I switched to another profile, reset everything to default and enables the castbar on the frame where I wanted it and when switching back to my original profile the cast name were showing... Don't know why, but this seems to be a workaround

Edit: after /reloadui the names are gone again, switching profiles to another profile et going back to mine solves the problem again...
Last edited by kpts44 : 12-24-09 at 03:41 AM.
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Unread 12-24-09, 01:44 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
If you have issues with dragging, do not post until you make sure you are using the latest alpha v3.0.5-8 or later at http://www.wowace.com/addons/shadowed-unit-frames/
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Unread 12-24-09, 12:48 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
You have split raid frames on I assume?
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Unread 12-24-09, 12:43 AM  
JStrese
A Murloc Raider

Forum posts: 8
File comments: 55
Uploads: 0
I'm getting this when I exit the SUF Options (checked "Lock Frames")

Date: 2009-12-24 00:36:08
ID: 1
Error occured in: Global
Count: 1
Message: ...nterface\AddOns\ShadowedUnitFrames\modules\units.lua line 590:
attempt to index field '?' (a nil value)
Debug:
(tail call): ?
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:590: ReloadHeader()
...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:302: Disable()
...terface\AddOns\ShadowedUnitFrames\modules\movers.lua:387: Update()
ShadowedUF_Options\config.lua:673:
ShadowedUF_Options\config.lua:671
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9:
[string "safecall Dispatcher[2]"]:5
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:796:
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:611
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9:
[string "safecall Dispatcher[3]"]:5
(tail call): ?
...erface\AddOns\Mapster\Libs\AceGUI-3.0\AceGUI-3.0.lua:326: Fire()
...er\Libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:61:
...er\Libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:57
AddOns:
Swatter, v5.7.4568 (KillerKoala)
ButtonFacade, v3.3.288
ButtonFacadeEntropy, v3.2.55
Clique, vwowi:revision
DBMCore, v
DebugLib, v5.1.DEV.130
Dominos, v1.15.1
DominosRoll, v
DominosTotems, v
DragEmAll, v0.7
FuBar, v
FuBarBagFu, vv1.1.6
FuBarDurabilityFu, v2.11
FuBarMoneyFu, vv1.2.2
FuBarPerformanceFu, v2.0.0
GearScoreLite, v3x03
InFlight, v3.3.001
InFlightLoad, v3.3.001
Mapster, v1.3.4
MikScrollingBattleText, v5.4.71
OmniCC, v2.5.8
OPie, v
OptionHouse, v
pMinimap, v30300.8-Release
Postal, v3.3.0
Quartz, v1.0
QuartzFocus, v1.0
QuartzGCD, v1.0
QuartzInterrupt, v1.0
QuartzLatency, v1.0
QuartzMirror, v1.0
QuartzPlayer, v1.0
QuartzRange, v1.0
QuartzSwing, v1.0
QuartzTarget, v1.0
QuartzTimer, v1.0
QuartzTradeskill, v1.0
RatingBuster, v
ShadowedUFIndicators, v
ShadowedUFOptions, v
ShadowedUnitFrames, vv3.0.5
SharedMedia, v3.0
SimpleBuffBars, v
Skada, v1.2-24
SkadaDamage, v1.0
SkadaHealing, v1.0
Stubby, v5.7.4568 (KillerKoala)
Talented, vv2.4.4-release
TalentedSpecTabs, vv2.4.4-release
TBag, v
TidyPlates, v5.7.8
TidyPlatesCleanPlates, v1.9g
TipTac, v09.11.28
TipTacItemRef, v09.08.13
TotemTimers, v10.1.3
BlizRuntimeLib_enUS v3.3.0.30300 <us>
(ck=4ef)
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Unread 12-24-09, 12:30 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
Double checked, they are definitely showing still. What unit are they not showing on, and are you sure you didn't disable cast names.
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