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Seeds of Renewal (10.2.5)
Updated:02-23-24 04:13 AM
Created:05-17-09 12:55 PM
Downloads:526,718
Favorites:1,232
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10.2.5

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.7
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.7 (2024-02-23)
Full Changelog Previous Releases
  • Update TOC
  • Use high-quality class icon atlas
  • Update STAGGER_STATES global for 10.2
    10.2 added a new table-type global `STAGGER_STATES` to replace the old decimal variables like `STAGGER_RED_TRANSITION`. These are now undefined (causing lua errors + stagger bar color doesn't work).
    This commit updates SUF to get stagger thresholds in the [same way official UI code does](https://github.com/Gethe/wow-ui-source/blob/d4aa41ee5366c48fa8a04b9263afec45415c34d2/Interface/FrameXML/MonkStaggerBar.lua#L35).
  • Remove CheckInteractDistance from range checker, as its protected now
  • Fix Ready Check indicator display
Archived Files (10)
File Name
Version
Size
Author
Date
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM
v4.3.5
638kB
Shadowed
03-15-21 04:23 AM


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Unread 06-07-09, 11:42 PM  
seebs
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Originally posted by Shadowed
seebs: There isn't, it's not something I plan on adding right now.
Fair enough. Next time I get a group I can demand that everyone sit still for me for a bit.

I really do like the flexible anchoring and the "global" configuration thing. Super clever interface, that.
Last edited by seebs : 06-07-09 at 11:43 PM.
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Unread 06-07-09, 10:28 PM  
Shadowed
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seebs: There isn't, it's not something I plan on adding right now.

Castle: No, it wouldn't, it's possible it's still an issue with Quartz, downloaded it myself quickly and didn't run into any issues.

xjtufans: I'll think about it.

Politig: Will look into it.
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Unread 06-07-09, 10:05 PM  
seebs
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This is a pretty awesome addon.

I just switched from PitBull, and so far I'm liking this a lot better -- much easier to modify.

But WAIT! I do lack one thing. Or can't find it.

I want a "config" mode -- display all the frames so I can see where they are and what they look like. Does this exist?
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Unread 06-07-09, 09:33 PM  
Castle
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Originally posted by Shadowed
Freyr: I see the problem, it should be fixed next push.

gothic: I don't plan on adding either options

Politig: In localization.enUS.lua find:

["Ghost"] = "Ghost",

Replace with

["Ghost"] = "Released",

Will make it show "Released" instead of "Ghost" (Only change the last part, if you change the actual key it'll error)

Sentient: Not something I plan since it's not a simple flag to change the filling of health bars.

Castle: I'll look into it in a bit, but this sounds more like a flaw in something Quartz is doing.

wallen: It's something I'll add in one of the coming pushes, but right now I'm working on finishing up the Grid module.
If it were quartz doing it, an update would have fixed it, but it only started doing this, since using your unit mod, I havent touched nor updated quartz at all.
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Unread 06-07-09, 07:04 PM  
xjtufans
A Kobold Labourer

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Could you add a options to disable the right click menu on all frame(player,tartget focus, party. etc) during combat.
You have add a option to disable the tooltip during combat.
Thanks.
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Unread 06-07-09, 03:59 PM  
Politig
A Chromatic Dragonspawn
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Hello,
For target frames, X and Y offsets and font changes don't seem to work on right aligned text on healthbars.

Thanks!
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Unread 06-07-09, 01:42 PM  
Shadowed
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Freyr: I see the problem, it should be fixed next push.

gothic: I don't plan on adding either options

Politig: In localization.enUS.lua find:

["Ghost"] = "Ghost",

Replace with

["Ghost"] = "Released",

Will make it show "Released" instead of "Ghost" (Only change the last part, if you change the actual key it'll error)

Sentient: Not something I plan since it's not a simple flag to change the filling of health bars.

Castle: I'll look into it in a bit, but this sounds more like a flaw in something Quartz is doing.

wallen: It's something I'll add in one of the coming pushes, but right now I'm working on finishing up the Grid module.
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Unread 06-07-09, 01:15 PM  
Freyr
A Kobold Labourer

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I've been having a problem with the incoming heal notification as well. It works fine if I have no target selected (auto-cast self) or if I have myself targeted. But if I'm targeting other people there is no visual heal on the unit frame.

Switched to the debug incheal lua you linked, and this is what came out:

Targeting Self, Regrowth (Showing incoming heal):
Code:
[16:10:08] updateHealthBar SUFUnittarget Freyrrkin 0 true
[16:10:08] UpdateIncoming Freyrrkin 3876.5037142857 nil Freyrrkin
[16:10:08] UpdateHealing Freyrrkin nil 0
[16:10:08] updateHealthBar SUFUnitplayer Freyrrkin 3876 nil
[16:10:08] updateHealthBar SUFUnittarget Freyrrkin 3876 nil
[16:10:10] UpdateIncoming Freyrrkin 0 true Freyrrkin
[16:10:10] UpdateHealing Freyrrkin true 0
[16:10:10] updateHealthBar SUFUnitplayer Freyrrkin 0 true
[16:10:10] updateHealthBar SUFUnittarget Freyrrkin 0 true
Targeting another player, Regrowth (Not showing incoming heal):
Code:
[16:10:34] updateHealthBar SUFUnittarget Faeker 0 true
[16:10:34] UpdateIncoming Freyrrkin 3876.5037142857 nil Faeker
[16:10:34] UpdateHealing Faeker nil 0
[16:10:34] updateHealthBar SUFUnittarget Faeker 0 nil
[16:10:36] UpdateIncoming Freyrrkin 0 true Faeker
[16:10:36] UpdateHealing Faeker true 0
[16:10:36] updateHealthBar SUFUnittarget Faeker 0 true
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Unread 06-07-09, 11:56 AM  
gothic
A Kobold Labourer
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Party Pet in Party Frame

Any chance we could get a additional (toggleable) bar added to the party frames to show the party member's pet health without using the seperate Party Pet frames?


Or perhaps a "Blank Bar" option that we can fill out the tags manually to get the desired result.
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Unread 06-07-09, 08:25 AM  
Politig
A Chromatic Dragonspawn
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Hello, this really isn't a bug, but where is the coding that changes the word "Ghost" in party frames? I would like to change it

Also, I cannot edit size or x and y offsets for right text on target health bars

Thanks!
Last edited by Politig : 06-07-09 at 09:06 AM.
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Unread 06-07-09, 03:26 AM  
Sentient
A Kobold Labourer

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Would it be possible and easy to implement having the target frame exactly mirror the player one (including bars emptying/filing in opposite directions)?

Thanks
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Unread 06-06-09, 12:14 AM  
Castle
A Murloc Raider
 
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Not sure if anyone else is getting the same issue but ever since i've been using the last 10-12 versions of SUF, my Quartz bar textures and fonts, always reset to "blizzard" texture and default font, no matter how many times I delete my quartz saved variables and reinstall it.

I could be wrong but I think SUF is conflicting with Quartz, and if i'm right, it's a shame because my UI looks beautiful with both installed.
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Unread 06-05-09, 07:23 PM  
wallen
A Kobold Labourer

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If you color the health bar by Class (and untick every other coloring option box), in case the unit doesn't have a class, the color falls back to green to yellow to red shading system; when I started editing the full health color (defaulted to green), the yellow health color and the low health color (defaulted to red) I noticed that the friendly reaction color was linked to the full health color while the hostile reaction color was linked to the low health color.
I was wondering if it's somehow possible to separate them so that changing the health bar coloring won't affect the reaction colors. What I am basically trying to achieve is that whenever the class color can't be obtained (for NPC targets for example) it will fall back to the reaction color.
Last edited by wallen : 06-05-09 at 07:24 PM.
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Unread 06-05-09, 01:26 PM  
Shadowed
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Gonbrok: More debug stuff, sorry kind of confused as to why this is happening it's a bit odd since I wasn't noticing issues while raiding, http://shadowed.pastey.net/115459 will give me more info and I should be able to trace it with that.
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Unread 06-05-09, 01:11 PM  
wallen
A Kobold Labourer

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Originally posted by Shadowed
3) Font size sure, probably not color thought, will think about cast bar colors.
Oh, I am sorry, I didn't notice that the box text was editable, fixed it now, thanks!
Last edited by wallen : 06-05-09 at 01:11 PM.
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