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Seeds of Renewal (10.2.5)
Updated:02-23-24 04:13 AM
Created:05-17-09 12:55 PM
Downloads:526,715
Favorites:1,232
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10.2.5

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.4.7
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Shadowed Unit Frames
v4.4.7 (2024-02-23)
Full Changelog Previous Releases
  • Update TOC
  • Use high-quality class icon atlas
  • Update STAGGER_STATES global for 10.2
    10.2 added a new table-type global `STAGGER_STATES` to replace the old decimal variables like `STAGGER_RED_TRANSITION`. These are now undefined (causing lua errors + stagger bar color doesn't work).
    This commit updates SUF to get stagger thresholds in the [same way official UI code does](https://github.com/Gethe/wow-ui-source/blob/d4aa41ee5366c48fa8a04b9263afec45415c34d2/Interface/FrameXML/MonkStaggerBar.lua#L35).
  • Remove CheckInteractDistance from range checker, as its protected now
  • Fix Ready Check indicator display
Archived Files (10)
File Name
Version
Size
Author
Date
v4.4.6
654kB
Shadowed
07-11-23 08:26 AM
v4.4.5
654kB
Shadowed
05-13-23 06:36 AM
v4.4.4
654kB
Shadowed
05-03-23 01:46 AM
v4.4.3
654kB
Shadowed
03-22-23 01:52 AM
v4.4.2
654kB
Shadowed
11-16-22 08:17 AM
v4.4.1
653kB
Shadowed
11-07-22 10:13 AM
v4.4.0
653kB
Shadowed
10-25-22 04:23 PM
v4.3.7
638kB
Shadowed
09-08-21 09:59 AM
v4.3.6
639kB
Shadowed
06-29-21 03:33 PM
v4.3.5
638kB
Shadowed
03-15-21 04:23 AM


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Unread 06-17-10, 11:00 AM  
Shadowed
...
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Forum posts: 387
File comments: 2513
Uploads: 83
blkdrgn: Slightly hard for me to debug, try this: Open ShadowedUnitFrames/modules/layout.lua

Find (Around #498, bottom of the file):

bar:SetWidth(frame:GetWidth() - clipDoubled)

Replace with:

bar:SetWidth(frame:GetWidth() - clipDoubled - 1)

LEt me know if that fixes is.

ksvoip: Not something I plan on doing. Partially because you aren't supposed to be reanchoring the auras, and it's also a lot more complicated to allow anchoring to arbitrary frames, which is why SUF doesn't allow it. You can however hack it, and manually enter a number in the box between -1000 and 1000 to get it where you want. But it's not supported.

Olwar: Great!
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Unread 06-17-10, 09:14 AM  
blkdrgn
A Warpwood Thunder Caller
 
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Minor problem.

I seem to be having a clipping issue when using portrait as a bar.

I tried going really big and really small and it still does it. Not sure if its on my end, or the unit frame.

On the left side it goes just a hair past the other bars, touching the outside border.
Here is a pic:
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Unread 06-17-10, 08:29 AM  
ksvoip
A Kobold Labourer

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Shadowed, can you add the anchor to another frame option for the auras options like the player unit has? It would be nice to be able to put the auras anywhere on the screen and not limited to the 100 offset of the player frame.

Thanks
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Unread 06-17-10, 05:53 AM  
Olwar
A Kobold Labourer

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Shadowed

Thank you for help, its working !
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Unread 06-16-10, 10:50 PM  
Zidomo
A Cliff Giant
 
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Originally posted by Shadowed
Zidomo: When you noticed the party pet bug, were you using the world map in any way with it in full screen? Or using ALT - Z to hide the UI.
Nope. It hasn't happened since the last report, but at that time, neither the above were applicable.

I use Mapster non-fullscreen, but it was never brought up during the time I was within range of party members. It was likely, though, brought up before I reached other party members before entering the instance as was trying to ride out to Dire Maul to meet them...heh.
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Unread 06-16-10, 08:40 PM  
Shadowed
...
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Sangull: Raid frame positioning bug is fixed next push. It was something that I thought wouldn't happen, but I forgot to add code to account for the left/right growth cases

blkdrgn: It'll be up in about 10 minutes
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Unread 06-16-10, 08:35 PM  
blkdrgn
A Warpwood Thunder Caller
 
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Originally posted by Shadowed
You can't right now, although it's a good idea. Next push will have an advance option to let you set a global color (which can be overriden by color tags)

I will eagerly await an update containing that feature. Thanks for the quick reply.
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Unread 06-16-10, 08:22 PM  
Shadowed
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Originally posted by blkdrgn
First off let me state this is a great solution for unit frames. Been using it for a long time now.

What I would like to know is if it is possible to change the font color on the frames. I tried to figure out tags, or google searching, and just got completely lost.

I would like to use an off white as it would show better on my bar coloring..

Thanks in advance.
You can't right now, although it's a good idea. Next push will have an advance option to let you set a global color (which can be overriden by color tags)
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Unread 06-16-10, 08:12 PM  
blkdrgn
A Warpwood Thunder Caller
 
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First off let me state this is a great solution for unit frames. Been using it for a long time now.

What I would like to know is if it is possible to change the font color on the frames. I tried to figure out tags, or google searching, and just got completely lost.

I would like to use an off white as it would show better on my bar coloring..

Thanks in advance.
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Unread 06-16-10, 07:56 PM  
Shadowed
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Zidomo: When you noticed the party pet bug, were you using the world map in any way with it in full screen? Or using ALT - Z to hide the UI.
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Unread 06-16-10, 07:46 PM  
Shadowed
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shkm: These aren't going to happen. In the case of #1/#2 the tag and text systems in general are meant to be simple, and per-frame or per text options complicate it a fair bit. As for #3, SUF is always going to be for the simple rectangle type of setups with everything contained inside.

Zidomo: That's quite odd, I switched it to just check death status when it updates range rather than trying to be fancy. Try again with next beta, should be fixed.

Olwar: Use the [classcolor] tag, for example "[classcolor][name][close]" will show names with a class color.

Sirix: Well now, that's a very interesting bug you've found. It's a larger issue than just the power bar, I'm looking into it.
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Unread 06-16-10, 06:53 PM  
shkm
A Chromatic Dragonspawn
 
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Hey Shadowed! I'm getting back into WoW and returned to your wonderful SUF, so I have 2-3 requests.

1. Individual fonts for different frames or text. A global setting is fine, but it would be nice to switch certain frames (particularly raid) into a different font.

2. Somewhat related to 1: option for a font outline which can be set on a per-frame (or per-text) basis.

3. I asked this before and you said no, but it's worth another shot now! Would still really love cast bars that can go outside of the frame. I'm not talking the other side of the screen, just an offset from the top or bottom. Currently I'm putting a 1-3 pixel cast bar at the top and having text offset from the frame, but it would work much nicer if the cast bar could serve as the background without messing with the frame.

Thanks!
__________________
Quit WoW again on 17/04/2014.
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Unread 06-15-10, 05:25 PM  
Zidomo
A Cliff Giant
 
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The range alpha still has problems in v3.2.10-14-g14b00de.

Any Druid rebirths of someone in combat in a raid, that person's range alpha always remains in the "out of range" state until you either relog or sometime later in the same session. This has been repeatable here (I don't have a Druid, its someone else ressing them in combat).

Same issue if someone dies, you relog and they are brought back to life when you are offline.

The odd thing, though, is that this issue doesn't seem to happen after a Shaman reincarnation.
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Unread 06-15-10, 04:58 AM  
Olwar
A Kobold Labourer

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Thank you for great addon. Please, tell does SUF has option to set font color by class ?
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Unread 06-14-10, 05:30 PM  
Sirix
A Kobold Labourer

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There's a bug with druids shifting out of a form and instantly opening world map. It becomes like this.
http://img812.imageshack.us/i/wowscr...510012355.jpg/

It is the same even when you remove the druid mana bar option.
Any way to fix this?

EDIT: Also the lua code you said to replace doesn't work for me. I suspect it's something with the SUF settings, as I replaced what you said both manually and copypaste several times. The UF are like in screenshot.
Last edited by Sirix : 06-15-10 at 01:30 PM.
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