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Updated: 06-12-14 06:40 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:06-12-14 06:40 PM
Created:05-17-09 12:55 PM
Downloads:297,788
Favorites:1,171
MD5:
5.4
Shadowed Unit Frames  Popular! (More than 5000 hits)
Version: v4.0.1
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:
Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points

tag v3.10.7
c42233615b36b4ded7474396218c3698b625bf93
Shadowed <shadowed.wow@gmail.com>
2014-04-12 13:17:15 -0700

Tagging as release v.3.10.7

--------------------

Shadowed:
- Further optimizations to tag and fake-unit cast bar timers
- experiment switching to animation timers for performance
- updated list of ok globals
- Drop unneeded code
- Switch back to childChanged for zone updates

tag v3.10.6
ceb20254aabf023673ed0b711660386f0b271475
Shadowed <shadowed.wow@gmail.com>
2014-02-22 18:11:03 -0800

Tagging as release v3.10.6

--------------------

Shadowed:
- removed debug code for boss frames
- always force a child update no matter state

tag v3.10.5
7f0d3f94edf3c54ed303b31aecd6956883eb6a1b
Shadowed <shadowed.wow@gmail.com>
2014-02-22 08:16:40 -0800

Tagging as release v3.10.5

--------------------

Shadowed:
- fixed an old hack for loading boss units in party, now properly loads bosstarget/bosstargettarget in parties
- fixed an edge case where boss/arena/bg units could show Unknown instead of a name
- fixed battleground/arena/boss units not showing up if only one is shown

tag v3.10.4
2cf9f729b10532c0727c3814e2ca2da51e0c8363
Shadowed <shadowed.wow@gmail.com>
2014-02-17 07:49:34 -0800

Tagging as release v3.10.4

--------------------

Shadowed:
- Boss/Arena/BG header frames now dynamically resize total height/width to fix anchoring
- Main Tank frames now populate off the MT assignment or by picking the Tank role
- Fixed MT ToT and MA ToTs default position being on top of the MT/MA Target frame
- Check not UnitIsEnemy to fix stealable buff borders when dueling

tag v3.10.3
57f875c4bc4680342b8049e6ffe9c71c80642130
Shadowed <shadowed.wow@gmail.com>
2014-01-04 08:53:59 -0800

Tagging as release v3.10.3

--------------------

Shadowed:
- Don't fast register/unregister tags if no font strings are found
- Don't mess with CRF strata anymore
- Added a check for invalid order too

tag v3.10.2
21e4154ff365e705fff1777ae375feb953138165
Shadowed <shadowed.wow@gmail.com>
2013-12-19 18:37:42 -0800

Tagging as release v3.10.2

--------------------

Shadowed:
- Enabling enlarging stealable buffs will enable the scale slider
- Small text casing changes
- Add auto recoevering of invalid heights in layouts
- Rewrote localcheck into Ruby to actually auto submit i18n again
- Fixed leaked globals
- Rewrote global checker to look at GETGLOBAL and SETGLOBAL
- Use UPDATE_WORLD_STATES for phase changes because I hate Blizzard
- Fixed some obscure leaked globals
- Add another event to try and force phase indicators to update
- Update all phase indicators when the players phase changes
- Fixed aura canceling
- Try and fix phase indicator not updating correctly
- Disable temporary enchant scans while in a vehicle
- Allow canceling of personal vehicle auras
- Removed unused variable
- Casing fixes
- Name update
- Revert de-inlining of General tab, don't like the change

tag v3.10.1
5a9ff6691ea804594ddd3c0f280a1e1e2578df9f
Shadowed <shadowed.wow@gmail.com>
2013-12-08 18:05:15 -0800

Tagging as release v3.10.1

--------------------

Shadowed:
- Drop LFG eye indicator

tag v3.10.0
51dd1c9a4e07902755fb76697838b1105a422045
Shadowed <shadowed.wow@gmail.com>
2013-12-08 15:15:39 -0800

Tagging as release v3.10.0

--------------------

Shadowed:
- Bumping to v3.10
- Config UI now opens in <500ms instead of >5s
- Switch General/Bars config to not be inlined to make the unit config easier to use
- TOC change
- Fixed phase indicators
- Default color config to empty tables
- Random performance tracking code that I can re-enable when wanted
- Added highlighting by rare or elite mods
- Added support for LibDualSpec to auto switch profiles on talent changes
- Added support for Boss ToT, Main Assist ToT, Main Tank ToT, Party ToT, Battleground ToT and Arena ToT units
- Bump DB version to 40
- Added note on the new text tags added
- TOC update
- Fixed a typo
- Added Monk Stagger # tag/text
- Reduced the time between Stagger updates to 0.25s
- Fixed visual issues with rune/totem/etc bars when you have another bar dynamically showing and hiding
- Fixed totem bars not instantly hiding when a class only has 1 totem and it hits 0 seconds
- Fully disable deletion of default text tags
- Added timers for totems/runes
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (80)
File Name
Version
Size
Author
Date
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
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03-13-13 08:14 AM
v3.8.4
575kB
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03-11-13 11:57 AM
v3.8.3
574kB
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03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
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03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
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12-03-12 11:24 PM
v3.7.3
570kB
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v3.7.2
571kB
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11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
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v3.5.8
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v3.5.7
565kB
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v3.5.4
565kB
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v3.5.3
563kB
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v3.5.2
564kB
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v3.5.1
563kB
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v3.5
565kB
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v3.4.4
548kB
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v3.4.3
546kB
Shadowed
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v3.4.2
547kB
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v3.4.1
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v3.4.0
542kB
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v3.3.6
560kB
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v3.3.5
540kB
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v3.3.2
535kB
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v3.3.1
529kB
Shadowed
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v3.3
528kB
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v3.2.12
485kB
Shadowed
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v3.2.11
477kB
Shadowed
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r20100509
474kB
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r20100401
471kB
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r20100329
469kB
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r20100324
467kB
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r20100322
465kB
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v3.2.5
467kB
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v3.2.4
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v3.2.3
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v3.2.2
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v3.2
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v3.1
462kB
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v3.0.6
453kB
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v3.0.5
452kB
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v3.0.4
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v3.0.3
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v3.0.2
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v3.0.1
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v3
433kB
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r20091128
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r20091020
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r20091004
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Post A Reply Comment Options
Unread 12-22-09, 10:18 AM  
habik
A Kobold Labourer

Forum posts: 0
File comments: 64
Uploads: 0
Originally posted by Shadowed
Use zone configuration.
With the zone configuration I can enable/disable modules per zone; but I meant a complete switching of profiles when entering arena for example; because my group frames for example are completely different in arena than in pve.
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Unread 12-21-09, 11:11 PM  
Shadowed
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Forum posts: 387
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It works fine, you just have to use the latest alpha of the indicators module at http://github.com/Shadowed/ShadowedUF_Indicators
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Unread 12-21-09, 10:48 PM  
Defective99
A Kobold Labourer

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File comments: 2
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Using the latest alpha doesn't allow config mode with aura indicators? I even tried no other mods active and a wiped WTF. By itself it works but not with indicators module. Otherwise this thing is awesome.

Message: ...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:1179: attempt to index field 'auraIndicators' (a nil value)
Time: 12/21/09 22:41:23
Count: 1
Stack: ...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:1179: in function `?'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:371: in function `FireModuleEvent'
Interface\AddOns\ShadowedUF_Options\config.lua:4912: in function <Interface\AddOns\ShadowedUF_Options\config.lua:4885>
Interface\AddOns\ShadowedUF_Options\config.lua:4920: in function `Open'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:547: in function `value'
Interface\FrameXML\ChatFrame.lua:3565: in function `ChatEdit_ParseText'
Interface\FrameXML\ChatFrame.lua:3213: in function `ChatEdit_SendText'
Interface\FrameXML\ChatFrame.lua:3237: in function `ChatEdit_OnEnterPressed'
[string "*:OnEnterPressed"]:1: in function <[string "*:OnEnterPressed"]:1>

Locals: self = <table> {
OnDisable = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:142
OnDefaultsSet = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:34
auraConfig = <table> {
}
OnConfigurationLoad = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:334
OnEnable = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:124
OnLayoutApplied = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:155
moduleKey = "auraIndicators"
moduleName = "Aura indicators"
UpdateAuras = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:285
UpdateIndicators = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:250
}
groupList = <table> {
}
getAuraGroup = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:339
auraList = <table> {
}
getAuraList = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:350
indicatorList = <table> {
}
getIndicatorList = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:360
writeTable = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:370
writeAuraTable = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:399
groupMap = <table> {
}
auraMap = <table> {
}
linkMap = <table> {
}
groupID = 0
auraID = 0
linkID = 0
auraGroupTable = <table> {
type = "group"
name = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:410
args = <table> {
}
order = 1
desc = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:411
}
auraConfigTable = <table> {
args = <table> {
}
type = "group"
name = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:429
set = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:435
order = 0
get = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:468
hidden = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:430
inline = true
}
indicatorTable = <table> {
order = 1
type = "group"
name = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:596
args = <table> {
}
}
parentLinkTable = <table> {
order = 3
type = "group"
name = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:709
args = <table> {
}
}
childLinkTable = <table> {
type = "group"
name = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:715
args = <table> {
}
order = 1
hidden = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:716
inline = true
}
addAura = <table> {
}
addLink = <table> {
}
setGlobalUnits = <table> {
}
globalConfig = <table> {
}
unitTable = <table> {
type = "group"
name = <functi
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Unread 12-21-09, 10:32 PM  
Shadowed
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Use zone configuration.
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Unread 12-21-09, 10:19 PM  
habik
A Kobold Labourer

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Fantastic addon; thank you.

Could you make it possible to switch profiles via the zone stuff? So when I enter arena I need other unitframes than in raid.

Thanks
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Unread 12-21-09, 07:52 PM  
Shadowed
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Next alpha push at http://wow.curseforge.com/projects/s...d-unit-frames/ will have a full config mode. Because the config mode will be using the actual frames, there might be bugs with this related to how the unit frames function after config mode is exited.

I'd like to get a bit of testing on this by other people as well, so if you notice any issues with unit frames functioning oddly after exiting config mode let me know.
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Unread 12-21-09, 07:42 PM  
Shadowed
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Settings are all buffered, if you hard exit the game then any settings changed after your last logout/reload are reset. If you configured 5 profiles on a single character then ALT-F4ed it's to be expected that they would all reset.

If you hadn't done any configuring and it all reset, that's quite odd but it's out of my control. Blizzard handles the reading/saving of SavedVariables so any reset issues are ultimately their fault.
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Unread 12-21-09, 07:24 PM  
Barnaby B. Barclay
A Murloc Raider
 
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Settings trashed

Just had to alt-F4 out of WoW due to lag. When I restarted the game and logged back into my toon I discovered that my SUF settings had all been reset back to default on ALL my toons. Any idea what would cause this? It nuked all my filters and positioning... everything. Now I will have to go back and redo everything for 5 toons. I checked my SavedVariables folder, and it seems that there is only one LUA file for this mod, in the main account folder, so any problems with that file and you're toast globally.
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Unread 12-21-09, 07:19 PM  
Shadowed
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There's no option because it looks bad when you increase the size. If you want to see for yourself do this:

/script for _, config in pairs(ShadowUF.db.profile.units) do config.auras.buffs.selfScale = 1.50; config.auras.debuffs.selfScale = 1.50; end; ShadowUF.Layout:Reload();

Replace the 1.50 with how big you want, 1.50 is 150% bigger than normal, 200% is twice as big and so on.
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Unread 12-21-09, 06:46 PM  
shurshik
A Fallenroot Satyr
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Big debuffs, maybe they are a little bigger, but not much
http://img2.pict.com/89/64/65/226778...2209014038.jpg

Only 1 thing for which I am using X-perl - is very big debuffs, but frames in SUF are better Hope there is option to change it size
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Unread 12-21-09, 01:35 PM  
Shadowed
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Yes it's a bug, it's been fixed in the latest alpha.
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Unread 12-21-09, 11:57 AM  
Walls
A Kobold Labourer

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Setting MT and MA

Thank you for a fantastic mod - I was using xperl and SUF blows it away.

For some reason I am unable to set MT and MA while the mod is loaded .
When I open the Blizzard Raid frames and right click on the player, the options do not exist for MT or MA.

If I disable SUF then the options are available.

If I pass lead to another player and they set MT and MA, SUF captures the information and populates the correct frame(s).

I have deleted and reloaded SUF, and deleted the Bliz Raid entry in my WTF folder as well. I have removed all past raid mods, and the associated entries in my WTF folders.

I know I have to be missing something easy, and hate that I have been unable to find the problem after two hours.

Any and all help is apprecited.

Thanks
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Unread 12-21-09, 11:16 AM  
Shadowed
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Zidomo: It is fixed, but I forgot to push it. It's up now.

shurshik: Just checked and it's definitely working. Are you sure "Enlarge your auras" is checked?
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Unread 12-21-09, 08:27 AM  
shurshik
A Fallenroot Satyr
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BigDebuffs doesn't work, I set for my auras and debuffs big, but they are still little (ruRU client) without it cant raid =_+
Font now works thanks
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Unread 12-21-09, 02:27 AM  
Zidomo
A Cliff Giant
 
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Originally posted by Shadowed
Kelem: Fixed
No, not in the latest Git download, which is the version that actually caused the issue (ShadowedUnitFrames-v3.0.3-30-g38d28ba.zip from the WowAce page, 38d28babd53... direct from the Git).

It defaults to class specific spells for both friendly and hostile targets. But no matter what you set the spell name to for each, it shows both Target and Party frames (among others) at out of range alpha. No matter if you have the In range alpha slider at 0%, 50% or 100%.
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