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Shadows of Argus (7.3.0)
Updated:01-19-18 05:51 AM
Created:05-17-09 12:55 PM
Downloads:394,184
Favorites:1,218
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7.3.0

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.1.21
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Updated for 7.3.5
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (100)
File Name
Version
Size
Author
Date
v4.1.19
572kB
Shadowed
07-12-17 02:19 AM
v4.1.17
570kB
Shadowed
03-29-17 08:17 AM
v4.1.15
571kB
Shadowed
03-29-17 01:29 AM
v4.1.10
638kB
Shadowed
09-13-16 07:54 AM
v4.1.8
631kB
Shadowed
08-28-16 07:17 AM
v4.1.6
630kB
Shadowed
08-14-16 02:30 AM
v4.1.5
630kB
Shadowed
08-13-16 03:39 AM
v4.1.4
629kB
Shadowed
08-09-16 04:49 AM
v4.1.2
631kB
Shadowed
07-21-16 04:35 PM
v4.1.1
627kB
Shadowed
07-19-16 12:18 PM
v4.0.10
632kB
Shadowed
08-09-15 01:00 PM
v4.0.9
614kB
Shadowed
01-09-15 07:03 PM
v4.0.8
616kB
Shadowed
12-14-14 02:57 PM
v4.0.7
616kB
Shadowed
11-12-14 08:37 PM
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
12-23-09 07:35 PM
v3.0.4
455kB
Shadowed
12-23-09 04:31 PM
v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
12-08-09 11:57 PM
v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
11-27-09 03:37 PM
r20091124
492kB
Shadowed
11-24-09 10:09 AM
r20091123
492kB
Shadowed
11-24-09 01:05 AM
r20091103
484kB
Shadowed
11-04-09 01:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
09-30-09 11:08 PM
r20090927
468kB
Shadowed
09-27-09 03:25 AM
r20090915
460kB
Shadowed
09-15-09 10:43 PM
r20090914
460kB
Shadowed
09-14-09 07:58 PM
r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 12-23-09, 11:29 PM  
NightRaven
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Since the update (3.0.5) my unit frames have been behaving oddly. After updating they were on longer in the original spots and any attempt to move them back just causes them to "snap" to a new place. Is there something I'm forget to turn off so I can freely move the frames???
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Unread 12-23-09, 10:38 PM  
Shadowed
...
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Forum posts: 387
File comments: 2513
Uploads: 99
Target frames is fixed in alpha.
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Unread 12-23-09, 10:12 PM  
Kelem
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 118
Uploads: 2
v3.0.4-2-g99930ba

Tank target frames are not updating for HP/status
Also, anyway to get enemy frames for the gunship battle?
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Unread 12-23-09, 08:55 PM  
blitzseed
A Kobold Labourer

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File comments: 70
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Originally posted by Shadowed
Once more, update to http://github.com/Shadowed/ShadowedUF_Indicators
Ok so far so good.
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Unread 12-23-09, 08:48 PM  
Shadowed
...
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Forum posts: 387
File comments: 2513
Uploads: 99
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Unread 12-23-09, 08:34 PM  
blitzseed
A Kobold Labourer

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File comments: 70
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Originally posted by Shadowed
/script ShadowUF.db.profile.auraIndicators.linked = nil; ShadowUF.db.profile.auraIndicators.updated = nil;

And if that still doesn't work do this:

/script ShadowUF.db.profile.auraIndicators = nil
ok nvm i did a ui reload and now the blizz frames are showing and i get 4 errors...

Message: ...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:36: attempt to index field 'auraIndicators' (a nil value)
Time: 12/23/09 21:33:03
Count: 1
Stack: [C]: ?
...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:36: in function `?'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:371: in function `FireModuleEvent'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:72: in function `OnInitialize'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:554: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:552>

Locals:

Message: ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:363: Usage: <unnamed>:SetFont("font", fontHeight [, flags])
Time: 12/23/09 21:33:04
Count: 7
Stack: [C]: ?
[C]: in function `SetFont'
...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:363: in function `SetupFontString'
...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:390: in function `SetupText'
...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:114: in function `Load'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:206: in function `SetVisibility'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:510: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:370>
[C]: in function `SetAttribute'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:738: in function `LoadUnit'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:958: in function `InitializeFrame'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:194: in function `LoadUnits'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1056: in function `CheckPlayerZone'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1085: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1076>

Locals:

Message: ...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:156: attempt to index field 'auraIndicators' (a nil value)
Time: 12/23/09 21:33:04
Count: 10
Stack: [C]: ?
...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:156: in function `OnEnable'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:193: in function `SetVisibility'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:510: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:370>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:816: in function <Interface\FrameXML\SecureTemplates.lua:729>
Interface\FrameXML\SecureTemplates.lua:1024: in function `SecureGroupHeader_Update'
Interface\FrameXML\SecureTemplates.lua:616: in function <Interface\FrameXML\SecureTemplates.lua:614>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:776: in function <Interface\FrameXML\SecureTemplates.lua:729>
Interface\FrameXML\SecureTemplates.lua:1024: in function `SecureGroupHeader_Update'
Interface\FrameXML\SecureTemplates.lua:616: in function <Interface\FrameXML\SecureTemplates.lua:614>
...
Interface\FrameXML\SecureTemplates.lua:616: in function <Interface\FrameXML\SecureTemplates.lua:614>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:776: in function <Interface\FrameXML\SecureTemplates.lua:729>
Interface\FrameXML\SecureTemplates.lua:1024: in function <Interface\FrameXML\SecureTemplates.lua:905>
[C]: in function `Show'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:836: in function `LoadGroupHeader'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:948: in function `InitializeFrame'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:194: in function `LoadUnits'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1056: in function `CheckPlayerZone'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1085: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1076>

Locals:

Message: ...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:156: attempt to index field 'auraIndicators' (a nil value)
Time: 12/23/09 21:33:04
Count: 1
Stack: [C]: ?
...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:156: in function `OnEnable'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:193: in function `SetVisibility'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1059: in function `CheckPlayerZone'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1085: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1076>

Locals:
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Unread 12-23-09, 08:27 PM  
Man÷war
A Kobold Labourer

Forum posts: 0
File comments: 19
Uploads: 0
Originally posted by Shadowed
/script ShadowUF.db.profile.auraIndicators.linked = nil; ShadowUF.db.profile.auraIndicators.updated = nil;

And if that still doesn't work do this:

/script ShadowUF.db.profile.auraIndicators = nil
OK, once more i'd like to thank you for all the help, and a spectacular addon. Via the latest posted version (downloaded through curse) I'm seemingly good. It appears that while downloading the files from the link you provided, I unzipped them and used "overwrite". Later i simply "nuked" the Auras folder, and reinstalled the addon through curse while out of the game. Then started WoW and everything was back to normal, all the settings were still saved. Thank you once more
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Unread 12-23-09, 08:22 PM  
blitzseed
A Kobold Labourer

Forum posts: 0
File comments: 70
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Originally posted by Shadowed
/script ShadowUF.db.profile.auraIndicators.linked = nil; ShadowUF.db.profile.auraIndicators.updated = nil;

And if that still doesn't work do this:

/script ShadowUF.db.profile.auraIndicators = nil
ok that did it lol
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Unread 12-23-09, 08:17 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
/script ShadowUF.db.profile.auraIndicators.linked = nil; ShadowUF.db.profile.auraIndicators.updated = nil;

And if that still doesn't work do this:

/script ShadowUF.db.profile.auraIndicators = nil
Last edited by Shadowed : 12-23-09 at 08:18 PM.
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Unread 12-23-09, 08:15 PM  
blitzseed
A Kobold Labourer

Forum posts: 0
File comments: 70
Uploads: 0
Originally posted by Shadowed
Do, /script ShadowUF.db.profile.auraIndicators.updated = nil; ShadowUF.db.profile.auraIndicators.indicators = nil; then reload.
ok lol work till i got to Linked spells (i think) got this ...
Code:
Message: ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:326: attempt to index local 'NameB' (a boolean value)
Time: 12/23/09 21:14:03
Count: 1
Stack: (tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:326: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:315>
[C]: ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:377: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:345>
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1049: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1045>
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1540: in function `FeedGroup'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1461: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1441>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
Interface\AddOns\Ace3\AceGUI-3.0\AceGUI-3.0.lua:326: in function `Fire'
...ns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-TabGroup.lua:171: in function `SelectTab'
...ns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-TabGroup.lua:94: in function <...ns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-TabGroup.lua:92>

Locals: Sometimes debuglocals() returns nothing, it's one of those times... (FYI: This last sentence (only) is a HotFix from Decursive to prevent a C stack overflow in the new Blizzard error handler and thus giving you the opportunity to send this debug report to the author of the problematic add-on so he/she can fix it)
Last edited by blitzseed : 12-23-09 at 08:17 PM.
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Unread 12-23-09, 08:12 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Do, /script ShadowUF.db.profile.auraIndicators.updated = nil; ShadowUF.db.profile.auraIndicators.indicators = nil; then reload.
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Unread 12-23-09, 08:05 PM  
blitzseed
A Kobold Labourer

Forum posts: 0
File comments: 70
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Originally posted by Shadowed
Ugh, must have borked the setting. Sorry but you'll have to reset some/all aura indicator settings. If you get ShadowedUF_Indicators.lua errors update to the version off of http://github.com/Shadowed/ShadowedUF_Indicators

Then /script ShadowUF.db.profile.auraIndicators.updated = nil and UIReload after having updated. Any other errors you got are cascaded errors and related to the first one.
>< ok updated did the script, but then i go to the aura config i get the lua error window but with no text in it but i do get some red text spam in the chat windows
http://img20.imageshack.us/img20/29/...2309210448.jpg

ok i do have error text
Code:
Message: ...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:626: attempt to index field '?' (a boolean value)
Time: 12/23/09 21:06:04
Count: 1
Stack: (tail call): ?
...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:626: in function `member'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:250: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:198>
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:372: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:345>
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1049: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1045>
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1540: in function `FeedGroup'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1461: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1441>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
Interface\AddOns\Ace3\AceGUI-3.0\AceGUI-3.0.lua:326: in function `Fire'
...ns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-TabGroup.lua:171: in function `SelectTab'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1576: in function `FeedGroup'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1461: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1441>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
Interface\AddOns\Ace3\AceGUI-3.0\AceGUI-3.0.lua:326: in function `Fire'
...s\Ace3\AceGUI-3.0\widgets\AceGUIWidget-TreeGroup.lua:478: in function `SetSelected'
...s\Ace3\AceGUI-3.0\widgets\AceGUIWidget-TreeGroup.lua:105: in function <...s\Ace3\AceGUI-3.0\widgets\AceGUIWidget-TreeGroup.lua:101>

Locals: Sometimes debuglocals() returns nothing, it's one of those times... (FYI: This last sentence (only) is a HotFix from Decursive to prevent a C stack overflow in the new Blizzard error handler and thus giving you the opportunity to send this debug report to the author of the problematic add-on so he/she can fix it)
Last edited by blitzseed : 12-23-09 at 08:07 PM.
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Unread 12-23-09, 07:59 PM  
Shadowed
...
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Forum posts: 387
File comments: 2513
Uploads: 99
Ugh, must have borked the setting. Sorry but you'll have to reset some/all aura indicator settings. If you get ShadowedUF_Indicators.lua errors update to the version off of http://github.com/Shadowed/ShadowedUF_Indicators

Then /script ShadowUF.db.profile.auraIndicators.updated = nil and UIReload after having updated. Any other errors you got are cascaded errors and related to the first one.
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Unread 12-23-09, 07:49 PM  
soki
A Kobold Labourer
 
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File comments: 17
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After updating SUF from 3.0.3 to 3.0.5 right now and aura indicators to r20091223, I no longer have ANY frames visible except for raid frames.. and when I go to /suf and uncheck lock frames, they don't appear, only raid frames do. To make it even more weird, it's acting as if the frames are there but invisible, because my raid frames are anchored to the bottom of my party frame and they are being shifted accordingly to how many players are in my party.

I'm getting a bunch of errors as soon as I log in:

Code:
Message: ...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:152: attempt to index local 'indicator' (a boolean value)
Time: 12/23/09 20:44:56
Count: 4
Stack: ...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:152: in function `OnEnable'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:193: in function `SetVisibility'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:510: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:370>
[C]: in function `SetAttribute'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:738: in function `LoadUnit'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:958: in function `InitializeFrame'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:194: in function `LoadUnits'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:75: in function `OnInitialize'
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:554: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:552>

Locals: self = <table> {
 OnDisable = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:167
 UpdateIndicators = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:275
 auraConfig = <table> {
 }
 OnConfigurationLoad = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:359
 OnEnable = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:149
 OnLayoutApplied = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:180
 moduleKey = "auraIndicators"
 UpdateAuras = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:310
 moduleName = "Aura indicators"
 OnProfileChange = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:34
 OnInitialize = <function> defined @Interface\AddOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:34
}
frame = SUFUnitfocus {
 0 = <userdata>
 highlight = <unnamed> {
 }
 highFrame = <unnamed> {
 }
 UnregisterAll = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:91
 unitRealType = "focus"
 range = <unnamed> {
 }
 unit = "focus"
 unitOwner = "focus"
 auras = <table> {
 }
 registeredEvents = <table> {
 }
 indicators = <unnamed> {
 }
 RegisterUnitEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:58
 powerBar = <unnamed> {
 }
 RegisterNormalEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:22
 SetVisibility = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:156
 healthBar = <unnamed> {
 }
 topFrameLevel = 5
 menu = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:313
 isUnitVolatile = true
 RegisterUpdateFunc = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:64
 unitInitialized = true
 fullUpdates = <table> {
 }
 UnregisterUpdateFunc = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:81
 unitType = "focus"
 combatText = <unnamed> {
 }
 incHeal = <unnamed> {
 }
 FullUpdate = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:14
 visibility = <table> {
 }
 UnregisterSingleEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:41
}
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
 updated = true
 indicators = <table> {
 }
 missing = <table> {
 }
 disabled = <table> {
 }
 linked = <table> {
 }
 auras = <table> {
 }
}
(for control) = "updated"
_ = "updated"
indicator = true
(*temporary) = <function> defined =[C]:-1
(*temporary) = true
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index local 'indicator' (a boolean value)"
Code:
Message: ...rface\AddOns\ShadowedUnitFrames\modules\portrait.lua:67: attempt to index field 'portraitTexture' (a nil value)
Time: 12/23/09 20:44:57
Count: 1
Stack: ...rface\AddOns\ShadowedUnitFrames\modules\portrait.lua:67: in function `?'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:17: in function `?'
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:118: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:115>

Locals: self = <table> {
 OnDisable = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\portrait.lua:23
 OnEnable = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\portrait.lua:13
 OnLayoutApplied = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\portrait.lua:54
 moduleKey = "portrait"
 Update = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\portrait.lua:77
 moduleName = "Portrait"
 UpdateFunc = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\portrait.lua:63
 OnPreLayoutApply = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\portrait.lua:27
}
frame = SUFUnitplayer {
 0 = <userdata>
 highlight = <unnamed> {
 }
 unitOwner = "player"
 UnregisterAll = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:91
 unitRealType = "player"
 unit = "player"
 highFrame = <unnamed> {
 }
 fader = <unnamed> {
 }
 registeredEvents = <table> {
 }
 hasStateWatch = false
 RegisterUnitEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:58
 powerBar = <unnamed> {
 }
 RegisterNormalEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:22
 SetVisibility = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:156
 indicators = <unnamed> {
 }
 topFrameLevel = 5
 healthBar = <unnamed> {
 }
 menu = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:313
 RegisterUpdateFunc = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:64
 unitInitialized = true
 vehicleUnit = "vehicle"
 fullUpdates = <table> {
 }
 UnregisterUpdateFunc = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:81
 unitType = "player"
 combatText = <unnamed> {
 }
 incHeal = <unnamed> {
 }
 FullUpdate = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:14
 visibility = <table> {
 }
 UnregisterSingleEvent = <function> defined @Interface\AddOns\ShadowedUnitFrames\modules\units.lua:41
}
guid = "0x0500000000CB5299"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field 'portraitTexture' (a nil value)"
and a bunch from Interface\FrameXML\UIPanelTemplates.lua (not sure if they're related).

I've also tried downgrading to previous versions and I still get the same behavior. Any ideas?
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Last edited by soki : 12-23-09 at 07:56 PM.
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Unread 12-23-09, 07:39 PM  
Man÷war
A Kobold Labourer

Forum posts: 0
File comments: 19
Uploads: 0
Originally posted by Shadowed
Correct
line 340

Date: 2009-12-23 15:38:38
ID: 1
Error occured in: Global
Count: 1
Message: ...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua line 340:
attempt to index local 'aura' (a boolean value)
Debug:
[C]: ?
...dOns\ShadowedUF_Indicators\ShadowedUF_Indicators.lua:340: ?()
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:17: FullUpdate()
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1067: CheckPlayerZone()
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1085:
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1076
AddOns:
Swatter, v3.1.14 (<%codename%>)
Ace3, v
Babylonian, v5.1.DEV.130
Bagnon, v2.12.3
BagnonForever, v1.1.2
BagnonTooltips, v
Chinchilla, vv2.1
Configator, v5.1.DEV.190
DBMBurningCrusade, v
DBMCore, v
eCastingBar, v
Expeller, v1.8-v1.8
Gatherer, v3.1.14
LagBar, v1.3
LibHealComm40, v
MinimapButtonFrame, v3.0.9
MinimapButtonFrameSkinPack, v3.0
Overachiever, v0.52
Postal, v3.3.0
QuickSplit2, v
Recount, v
ShadowedUFIndicators, v
ShadowedUnitFrames, vv3.0.4
SilverDragon, vv2.3.3
SlideBar, v3.1.14 (<%codename%>)
StellarBars, v3.3.002
XLoot, v0.91.1
BlizRuntimeLib_enUS v3.3.0.30300 <us>
(ck=27e)
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