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Shadows of Argus (7.3.0)
Updated:01-19-18 05:51 AM
Created:05-17-09 12:55 PM
Downloads:386,382
Favorites:1,214
MD5:
7.3.0

Shadowed Unit Frames  Updated this week!  Popular! (More than 5000 hits)

Version: v4.1.21
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Updated for 7.3.5
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (100)
File Name
Version
Size
Author
Date
v4.1.19
572kB
Shadowed
07-12-17 02:19 AM
v4.1.17
570kB
Shadowed
03-29-17 08:17 AM
v4.1.15
571kB
Shadowed
03-29-17 01:29 AM
v4.1.10
638kB
Shadowed
09-13-16 07:54 AM
v4.1.8
631kB
Shadowed
08-28-16 07:17 AM
v4.1.6
630kB
Shadowed
08-14-16 02:30 AM
v4.1.5
630kB
Shadowed
08-13-16 03:39 AM
v4.1.4
629kB
Shadowed
08-09-16 04:49 AM
v4.1.2
631kB
Shadowed
07-21-16 04:35 PM
v4.1.1
627kB
Shadowed
07-19-16 12:18 PM
v4.0.10
632kB
Shadowed
08-09-15 01:00 PM
v4.0.9
614kB
Shadowed
01-09-15 07:03 PM
v4.0.8
616kB
Shadowed
12-14-14 02:57 PM
v4.0.7
616kB
Shadowed
11-12-14 08:37 PM
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
12-23-09 07:35 PM
v3.0.4
455kB
Shadowed
12-23-09 04:31 PM
v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
12-08-09 11:57 PM
v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
11-27-09 03:37 PM
r20091124
492kB
Shadowed
11-24-09 10:09 AM
r20091123
492kB
Shadowed
11-24-09 01:05 AM
r20091103
484kB
Shadowed
11-04-09 01:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
09-30-09 11:08 PM
r20090927
468kB
Shadowed
09-27-09 03:25 AM
r20090915
460kB
Shadowed
09-15-09 10:43 PM
r20090914
460kB
Shadowed
09-14-09 07:58 PM
r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 12-13-09, 08:01 AM  
Klime
A Kobold Labourer

Forum posts: 1
File comments: 15
Uploads: 0
Acca85 : type /suf enable raid in unit config. Then click on raid to the list on the left. once there click the tab on the top that says raid. Set Max columns to 5 and units per column to 8. Then above that you will see row growth and column growth. Change Row growth to Right and column growth to down.

Hope that helped!
Last edited by Klime : 12-13-09 at 08:03 AM.
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Unread 12-13-09, 06:15 AM  
Acca85
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 33
Uploads: 6
Hello, I'm having some issues with this addon since 3.3:
The Main Tanks Target frames have strange behaviours: it doesn't update (meaning that if I've no target it shows that I still have, or doesn't show that I have one if I have), shows them one on top of each others (i see my target frame on top of the first tank in the list's one).

I tried the boss frame while doing the Gunship Battle encounter (only there), the blizzard frames are showing on top of each SUF boss frame, I can see there are the names of the enemys on the blizzard's only, both blizzard and suf's frames are not updating (health/power values).

If it helps, I'm not having any Lua errors.


I'm trying to set the raid frames to show like horizontal groups, growing toward the bottom but I don't get how to do this.
Example: [x-y] it's a member of the raid, x is the group, y is the position in the party/name
[1-1][1-2][1-3][1-4][1-5]
[2-1][2-2][2-3][2-4][2-5]
Am I missing something?


Ps: Great addon
Sorry for my english
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Unread 12-13-09, 04:31 AM  
Dexter74
A Kobold Labourer

Forum posts: 0
File comments: 166
Uploads: 0
"Shadowed Unit Frames AuraTracker"
"Shadowed Unit Frames: Five Second Rule"

're older. Are they still needed?
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Unread 12-12-09, 09:28 PM  
ksvoip
A Kobold Labourer

Forum posts: 0
File comments: 7
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Originally posted by Shadowed
ksvoip: Not sure what you mean? The player filtering already applies to vehicles.
Flame leviathan in Ulduar I couldn't see my pyrite stacks on my target.
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Unread 12-12-09, 09:01 PM  
Sacredhaos
A Kobold Labourer

Forum posts: 0
File comments: 12
Uploads: 0
I know you answered this for me before, but I got confused lol. How or can you set the empty bar text to left/right?

And for some reason there is a gap from the portrait to the rune bar on the player frame.

Is there a way to make the buffs automatically wrap when it reaches the edge of the frame the buffs are on? And is there a way to make my debuffs and other peoples debuffs not share the same size? Besides the enlarge your debuffs option, it just doesn't enlarge them enough. I would just like to be able to make my debuffs bigger without changing all the others.

I know you probably want to keep SUF as simple as possible, which I agree with. I love SUF and that's why I'm putting in my two cents because I don't want to go back to Xperl lol. I just think Xperl did some things right that SUF currently cant do.
Last edited by Sacredhaos : 12-12-09 at 11:09 PM.
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Unread 12-12-09, 07:01 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
It does, it just isn't a shield but a separate coloring. By default it's yellow for an uninterruptible cast.
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Unread 12-12-09, 06:58 PM  
Xeddicus
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 32
Uploads: 2
Cast Bar Shield?

Does the Cast Bar support indicating uninterruptible casts? It doesn't seem to, but I may be missing something. And it turns out I was. Sorry! I didn't even see the option to change the color oddly (if there is one).
Last edited by Xeddicus : 12-12-09 at 07:09 PM.
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Unread 12-12-09, 03:58 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Confused, where are you getting 0.023?

http://www.google.com/search?hl=en&c...econds&spell=1
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Unread 12-12-09, 03:39 PM  
Gautr
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 17
File comments: 104
Uploads: 14
Dont you mean 32ms is 0.023 seconds?
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Unread 12-12-09, 02:06 PM  
Wisprunner
A Defias Bandit

Forum posts: 2
File comments: 49
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Originally posted by Thetmes
YAY Shadowed!

My new and improved SUF Party window "Grid style"!

Could I get a shot of your options. I'm trying to mimic that for my raid frames and I think I'm missing something. It's probably obvious since I'm hungover right now
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Unread 12-12-09, 11:54 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Klime: Will look into it then

ksvoip: Not sure what you mean? The player filtering already applies to vehicles.

ksvoip: Not sure what you mean? The player filtering already applies to vehicles.

ricks322: The pet frame is parented to the player frame, meaning if Blizzard's player frame is hidden, the pet frame will too.

Pixol: I just double checked and I can't even come close to duplicating this. There is no spike in CPU usage, in fact SUF doesn't use a single milisecond of CPU in relation to spamming the macros on a target dummy and I tried all variations including one with //cast.

Also, it's not 32 cpu/sec, it's in milliseconds so 32 "seconds" is 0.032 milliseconds.

Kotomi: Not sure what you mean? You can already see debuffs in groups, the auras tab does this without a problem.
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Unread 12-12-09, 10:58 AM  
Kotomi
A Kobold Labourer

Forum posts: 1
File comments: 11
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Still trying to figure out how to see debuffs in groups. WTB Manual. D:

EDIT: I think I managed to get it working, but... it's not showing the weakened soul debuff.
Last edited by Kotomi : 12-12-09 at 11:24 AM.
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Unread 12-12-09, 09:16 AM  
JStrese
A Murloc Raider

Forum posts: 8
File comments: 55
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Originally posted by Cidwel
I can't set focus to anything, here's the bug report:

Error: AddOn ShadowedUnitFrames attempted to call a forbidden function (FocusUnit()) from a tainted execution path.

Error: AddOn *** TaintForced *** attempted to call a forbidden function (FocusUnit()) from a tainted execution path.

Swatter, v5.7.4568 (KillerKoala)
ACP, v3.2.0.26
ShadowedUnitFrames, vv3.0.2
WIM, v3.2.2
WowLua, v31
BlizRuntimeLib_enUS v3.3.0.30300 <eu>
(ck=98)


Someone have the same error?
This is a Blizzard bug, no addons will let you set focus.

Use this to set your focus
/focus
Use this to clear focus
/clearfocus
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Unread 12-12-09, 09:13 AM  
Cidwel
A Fallenroot Satyr
AddOn Author - Click to view AddOns

Forum posts: 23
File comments: 25
Uploads: 1
I can't set focus to anything, here's the bug report:

Error: AddOn ShadowedUnitFrames attempted to call a forbidden function (FocusUnit()) from a tainted execution path.

Error: AddOn *** TaintForced *** attempted to call a forbidden function (FocusUnit()) from a tainted execution path.

Swatter, v5.7.4568 (KillerKoala)
ACP, v3.2.0.26
ShadowedUnitFrames, vv3.0.2
WIM, v3.2.2
WowLua, v31
BlizRuntimeLib_enUS v3.3.0.30300 <eu>
(ck=98)


Someone have the same error?
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Unread 12-12-09, 07:08 AM  
Pixol
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 13
File comments: 53
Uploads: 8
CPU Usage while all units are disabled?

Recently I've been trying to get rid of high CPU usage add-ons.
So I've been doing a lot of experimenting with "Addon Profiler"
http://www.wowinterface.com/download...nProfiler.html
I
I've gone from showing entire unit frames to hiding them all, to creating a brand new profile and hiding everything then show player frame, then showing player frame + target frame. They all yield the same result

This result is the CPU usage going up as I spam spells on a training dummy or myself.

I disabled my macaroon action bar addon to make sure it wasn't because of that add-on.

I play a Priest... Targetting the Heroic Training Dummy in Ironforge:

Spam clicking a simple mind blast spell straight from the spell book yields no cpu usage

Spam clicking a simple mind blast spell from the action bar yields about 17 cpu/sec (this will vary how fast you spam click, faster ==more cpu)

Spam clicking the following macro
/cast mind blast
resulted in about 32 cpu/sec

Spam clicking the following macro with "illegal scripts"
/cast mind blast
//cast mind blast
causes about 120 cpu/sec

Spam clicking the following macro with "2 illegal scripts"
/cast mind blast
//cast mind blast
//cast mind blast
causes about 200 cpu/sec

Mapster does the exact same thing, pretty much similar cpu usage
Macaroon action bars does the same thing, except there's no extra cpu usage from the illegal scripts
Button facade reacts the same except not with such intensity, the most it has gotten is 20cpu/sec with /cast mind blast, it has no reaction (like +1cpu)/sec to //cast mind blast

Well I don't know what's wrong. Pitbull doesn't do this. Mik Scrolling Battle Text doesn't do this (deals with combat logs?)

I don't know if the //cast mind blast is even relevant this case, but other add-ons don't react to it (mainly pitbull, a UI add-on), since putting a bunch of //cast mind blast in a macro without any addons turned on will cause WoW to lag up anyways.
Because I logged onto my Tauren Shaman lvl 1 alt with zero addons but addon profiler and SUF.
it causes like 4cpu/sec for /cast lightning bolt
2cpu/sec for /cast mind blast (probably cus I don't have the spell)

put that /cast lightning bolt twelve times into a macro, and you'll have 40cpu/sec from spam clicking the macro with all SUF unit frames disabled through the GUI
I also get a huge lag spike whenever I type /suf and press enter before the GUI window shows up.

I thought hey, maybe it's cus my 366kb profile in my WTF folder is too much for it to deal with. Nope, delete the wtf files, disable all my other addons but the SUF and SUF options addons, it takes pretty much just as long to load up the GUI.


My complaint: a CPU problem where it shouldn't have any
Similar addons that experience this: Macaroon (well it's a action bar), Mapster (uhhhh why does this addon use up cpu when I don't even have the map opened)

Buttonfacade(It turns out buttonfacade is only affected when other addons it is associated with is enabled as well, so it's not really directly affected)

Similar UI addons that don't experience this: X-perl Raid frames, Pitbull 4.0

I don't write add-ons but it could probably be just something SUF has to live with? If it is, I guess I'll have to turn to less cpu-intensive addons. Because I am spamming spells during a boss encounter. I do not want some add-on to take more CPU than it needs to. Maybe I'm reading Addon profiler wrong and it actually doesn't contribute to cpu.

Another Note: this does not appear to be fixed in the Alpha version
ShadowedUnitFrames-v3.0.2-11-g3e72ab9.zip

Again, maybe there's no need for a fix because I am reading things wrong.
Last edited by Pixol : 12-12-09 at 07:09 AM.
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