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Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:11-12-14 08:37 PM
Created:05-17-09 12:55 PM
Downloads:306,359
Favorites:1,176
MD5:
6.0.3

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.0.7
by: Shadowed [More]

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Tagging as release v4.0.7

--------------------

Shadowed:
- Fixed range checker to use the proper interact distance
- Added an option to hide power bars unless the unit has mana for header units (raid/party/mt/ma)
- Link Dark Intent and Waterstrider to Arcane Brilliance
- Priests can always cure Magic
- Fixed export producing broken strings that could not be imported
- Added Lightwell totem bar for Holy Priests
- Commas hard
- Fixed enemy removal spells being flagged as curable
- Set PlayerFrame as movable
- Death Knights no longer have a controllable temporary pet
- Check IsUsableSpell instead of IsPlayerSpell for curable auras

---

Shadowed:
- Fixed enlarge curable debuffs not working
- Redid the range check module and spells, now uses interact distance and you can specify an alt spell too
- Fixed cooldown wheels not being alphaed when using the range checker
- Redid config a little, range check spells has its own tab and profile config is now on the left menu
- Updated spellID for Mage Arcane Charges
- Updated a few of the range checker spells
- Fixed an error when using a fishing pole temporary enchant
- Fixed error when unlocking frames as a Shadow Priest
- Combo points have been moved to the Player unit
- One more CP related error
- Fixed a combo points error when using SoulShards/ShadowOrbs/HolyPower/Chi
- Properly add localcheck.rb to not be packaged
- Strip out any WoD specific code
- Redo combo point modules to dynamically create indicators as needed and not rely on the max flag
- TOC update

Tagging as release v4.0.5

--------------------

Shadowed:
- Fixed polled tags not updating unless you used pre/post append
- Fixed Eclipse left/right direction arrow not working
- Don't mess with CRF strata
- Work around cooldown circles not inheriting alpha for combat fader

Tagging as release v4.0.4

--------------------

Shadowed:
- Fixed cooldown rings not showing up

Tagging as release v4.0.3

--------------------

Shadowed:
- Fixed options TOC not being 60000
- Fixed an error when disabling fake unit cast bars
- Fixed casts not being shown as interruptible


Tagging as release v4.0.2

--------------------

Shadowed:
- TOC Bump to 60000
- Remove the LFD Cooldown strata change as it causes issues (apparently nevs fault!)
- Fixed labeling for enlarging stealable/dispellable auras to be less confusing
- Arena frames now show during prep phase with opponents spec/class
- Fixed an error when enabling Arena ToT or BG ToT
- Fixed question mark portraits not working
- Reload UFs for raid/party units on connection change
- One more typo
- Typo
- Tweak boss events to try and fix update issues
- Fixed totem timers not hiding if totems are destroyed early
- Enable dismissable totem bars in WoD (must be turned on)
- Priests can have up to 5 Shadow Orbs in WoD
- Added WoD tag
- fixed OnEvent error in WoD
- Typo
- Added more debug code
- Move boss auras back up
- Bump player auras back to the top
- Added debug flag to record aruas to narrow down the issue
- Fixed leaked global
- Fixed aura indicators not being updated on config change until UI reload
- Fixed aura indicators curable filter not working
- Redid aura categorization priority to fix display bugs
- Fixed ToT child units not working
- Fixed logic for determining curable auras
- Fixed stealable/removable auras not being scaled

Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (86)
File Name
Version
Size
Author
Date
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
12-23-09 07:35 PM
v3.0.4
455kB
Shadowed
12-23-09 04:31 PM
v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
12-08-09 11:57 PM
v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
11-27-09 03:37 PM
r20091124
492kB
Shadowed
11-24-09 10:09 AM
r20091123
492kB
Shadowed
11-24-09 01:05 AM
r20091103
484kB
Shadowed
11-04-09 01:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
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r20090927
468kB
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r20090915
460kB
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r20090914
460kB
Shadowed
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r20090913
459kB
Shadowed
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r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 12-09-09, 09:47 PM  
Insurgence
A Kobold Labourer

Forum posts: 1
File comments: 5
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Originally posted by Insurgence
I'm kind of curious about one thing. When you are mounted on a vehicle, such as the mounts to do the argent tournament jousting, and you get a buff, such as the defend buff, that has charges, the buff stays on the player the whole duration. When you buff yourself it goes up just fine, but while jousting and your opponent uses attacks that use up the charges, it doesn't update. Yet the Vehicle frame itself does. I've enabled/disabled buffs for both Shadowed Unit Frames and the Default WoW ones. Yet if I disable Shadowed Unit Frames completely so it doesn't touch the buffs, then the default WoW buffs properly display it.

What it seems like to me is that the buffs for shadowed unit frames aren't being swapped for the Vehicles, just being added together. So when the vehicle gets a buff, such as one with charges, the buffs are added to the players own, and since they are coming form a different source (the vehicle frame) they are not being updated properly, such as when charges are used.
Originally posted by Shadowed
Insurgence: Do you have the player unit disabled, or did you disable vehicle swapping? I can look again, but I haven't noticed an issue with the auras on vehicle frames.
Hmm, hopefully my previous job as a hardware validation tech will make it clearer. I reread my post and like usual posts where I do not edit, they do not tend to be clear.

Basically here is what I did. I started off with the defaults of SUF. Which was basically your buffs and Unit Frame disabled, while blizzards were disabled (through your UI).

I was noticing that I was getting hit harder even though I had all 3 charges, so I looked at my unit and saw that he didn't have any of the shield animations floating around him that represent the charges for the Defend Buff. So I targeted my character, and it showed that he had no shield. I focues him and did the same thing. So I got all charged up. It shows that the charges are properly applied. I and I challenge another champion. I notice through out this that with me as my focus the charges are properly taken away everytime I get hit with an ability that uses a charge, they are also reapplied properly too. But once again, my players buff display does not seem to update the removal of charges.

I started looking around and notice the vehicle swap option. I disable it, so that it basically makes the vehicle my pet. I still got the buff when I applied it, but it was also applied to my vehicle, which is what really gets the buff, it is not the player who gets this buff, but the vehicle. The vehicle updates the number of charges fully, both removal and addition of charges, while my player still does not, with either buff disable.

So I go in and look around, this was where I decided to disable your buffs (I really do not like them, to cramped, not clear, not my personal preference, nothing wrong with them just not to my liking). So I tried this with both buff displays enabled (yours and blizzards) and notice that they are both showing the same thing. I also reloaded my ui, just to make sure nothing stuck around that should not have. So I disable both your buffs and debuffs, and left blizzards enabled. Same thing, it still will not register the loss of charges for the defend buff. I restarted WoW just to make sure nothing was lingering, and did not change anymore settings from here, as I wanted to see what they were. Same result, addition of charges were registered, but not the use of charges.

So I took it one step farther, I disabled your UI completely and ran with only Blizzards default UI settings. The charges got used and added when they were supposed to be. This is where I noticed a difference between how your UI handles vehicle buffs and how blizzard hands vehicle buffs (at least visually, I do not know the inerworkings of the two UI's). Your UI seems to take the buff and apply it to the characters buff display, where as blizzards UI replaces the players buff with the vehicles buff display.

please note that all of my testing really was done during 3.2 and not 3.3. I haven't really had the time to even do those dailies and thus check to see if you changed anything.
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Unread 12-09-09, 09:28 PM  
kaboomlol
A Kobold Labourer

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Originally posted by Shadowed
Delete the smooth bars module
where would i find this?
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Unread 12-09-09, 09:10 PM  
burn122
A Kobold Labourer

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really sorry if this is something on my end, but it seems like the skins on auras have changed on all unit frames. i don't use any other add ons to change stuff like that. any ideas?
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Unread 12-09-09, 07:44 PM  
Shadowed
...
WoWInterface Super Moderator
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READ! If you are having dragging issues, update to the *alpha* at http://wow.curseforge.com/projects/s...d-unit-frames/ (It should be v3.0.1-11 or higher. After you update go to /suf and then go to the Unit configuration -> <unit> -> Frame and manually set the X and Y offsets of every unit that is stuck to the side of the screen to 0.

After that you should be able to drag things without them sticking, if you still have issues post again indicating that the updated version did not work.
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Unread 12-09-09, 07:32 PM  
Shadowed
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Delete the smooth bars module
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Unread 12-09-09, 07:27 PM  
kaboomlol
A Kobold Labourer

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alright, so the first person i target when i log in has 20k health and 10k mana. then every person i target afterwards has the same number. how do i fix this?
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Unread 12-09-09, 07:24 PM  
Shadowed
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Then you have another addon that is also hiding the Blizzard buff frames. Are you using 3.0.1?
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Unread 12-09-09, 07:00 PM  
Asphyxial
A Kobold Labourer

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I cant seem to get rid of the original WoW UI even when i disabled it, anyway to solve this? Also, i cant move my party frame to the place i want, it seems to be bottom of my screen even if i didnt lock it.
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Unread 12-09-09, 07:00 PM  
Shadowed
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Tekky: /suf -> Hide Blizzard Frames -> Uncheck Hide Player buff frames

kaboomlol: Just checked, color health by a static color works fine for me, the default static color is still green.
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Unread 12-09-09, 06:59 PM  
kimboslice
A Defias Bandit

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So is this no longer being updated @ your github?
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Unread 12-09-09, 06:16 PM  
Tekky
A Kobold Labourer

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Is there any way to make it so my buffs and debuffs will appear back where blizzard defaults them?
Even if it involevs going directly into the addon itself and modifying it; if there is a way I'll do it =/
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Unread 12-09-09, 06:04 PM  
kaboomlol
A Kobold Labourer

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So, i just got on in 3.3.3 and updated this addon. But even though i have the color target by static it shows different colors for different levels of health. Also when i target anyone is has the same amount of health/mana/whatever as the last one (which is inaccurate anyways)
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Unread 12-09-09, 05:46 PM  
Shadowed
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Originally posted by ShadowDK
You can disregard my earlier comment about the show player feature not working. It seems to work now

Though one thing doesn't work now after patch 3.3.. when I unlock frames then everything seems to disappear, and It won't come back even if I lock frames again. I get the error message shown below.

However, they do come back if I log out and in again.

Do you have any idea what could be wrong ?
Should be fixed
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Unread 12-09-09, 05:42 PM  
Shadowed
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Email your SV shadowed.wow at gmail dot com in WTF/Account/<name>/SavedVariables/ShadowedUnitFrames.lua
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Unread 12-09-09, 03:40 PM  
Wisprunner
A Defias Bandit

Forum posts: 2
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This addon must really hate my druid

Now I'm upgraded to 3.1 version, but now I can't get my raid frames off the left hand side of my screen. I tried putting them in the bottom right and they snap to the left side of my screen and clamp there. I can't get them off
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