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Updated: 10-17-14 10:24 AM
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Compatibility:
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:10-17-14 10:24 AM
Created:05-17-09 12:55 PM
Downloads:302,719
Favorites:1,171
MD5:
Shadowed Unit Frames  Popular! (More than 5000 hits)
Version: v4.0.5
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:
Tagging as release v4.0.5

--------------------

Shadowed:
- Fixed polled tags not updating unless you used pre/post append
- Fixed Eclipse left/right direction arrow not working
- Don't mess with CRF strata
- Work around cooldown circles not inheriting alpha for combat fader

Tagging as release v4.0.4

--------------------

Shadowed:
- Fixed cooldown rings not showing up

Tagging as release v4.0.3

--------------------

Shadowed:
- Fixed options TOC not being 60000
- Fixed an error when disabling fake unit cast bars
- Fixed casts not being shown as interruptible


Tagging as release v4.0.2

--------------------

Shadowed:
- TOC Bump to 60000
- Remove the LFD Cooldown strata change as it causes issues (apparently nevs fault!)
- Fixed labeling for enlarging stealable/dispellable auras to be less confusing
- Arena frames now show during prep phase with opponents spec/class
- Fixed an error when enabling Arena ToT or BG ToT
- Fixed question mark portraits not working
- Reload UFs for raid/party units on connection change
- One more typo
- Typo
- Tweak boss events to try and fix update issues
- Fixed totem timers not hiding if totems are destroyed early
- Enable dismissable totem bars in WoD (must be turned on)
- Priests can have up to 5 Shadow Orbs in WoD
- Added WoD tag
- fixed OnEvent error in WoD
- Typo
- Added more debug code
- Move boss auras back up
- Bump player auras back to the top
- Added debug flag to record aruas to narrow down the issue
- Fixed leaked global
- Fixed aura indicators not being updated on config change until UI reload
- Fixed aura indicators curable filter not working
- Redid aura categorization priority to fix display bugs
- Fixed ToT child units not working
- Fixed logic for determining curable auras
- Fixed stealable/removable auras not being scaled

Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points

tag v3.10.7
c42233615b36b4ded7474396218c3698b625bf93
Shadowed <shadowed.wow@gmail.com>
2014-04-12 13:17:15 -0700

Tagging as release v.3.10.7

--------------------

Shadowed:
- Further optimizations to tag and fake-unit cast bar timers
- experiment switching to animation timers for performance
- updated list of ok globals
- Drop unneeded code
- Switch back to childChanged for zone updates

tag v3.10.6
ceb20254aabf023673ed0b711660386f0b271475
Shadowed <shadowed.wow@gmail.com>
2014-02-22 18:11:03 -0800

Tagging as release v3.10.6

--------------------

Shadowed:
- removed debug code for boss frames
- always force a child update no matter state

tag v3.10.5
7f0d3f94edf3c54ed303b31aecd6956883eb6a1b
Shadowed <shadowed.wow@gmail.com>
2014-02-22 08:16:40 -0800

Tagging as release v3.10.5

--------------------

Shadowed:
- fixed an old hack for loading boss units in party, now properly loads bosstarget/bosstargettarget in parties
- fixed an edge case where boss/arena/bg units could show Unknown instead of a name
- fixed battleground/arena/boss units not showing up if only one is shown

tag v3.10.4
2cf9f729b10532c0727c3814e2ca2da51e0c8363
Shadowed <shadowed.wow@gmail.com>
2014-02-17 07:49:34 -0800

Tagging as release v3.10.4

--------------------

Shadowed:
- Boss/Arena/BG header frames now dynamically resize total height/width to fix anchoring
- Main Tank frames now populate off the MT assignment or by picking the Tank role
- Fixed MT ToT and MA ToTs default position being on top of the MT/MA Target frame
- Check not UnitIsEnemy to fix stealable buff borders when dueling

tag v3.10.3
57f875c4bc4680342b8049e6ffe9c71c80642130
Shadowed <shadowed.wow@gmail.com>
2014-01-04 08:53:59 -0800

Tagging as release v3.10.3

--------------------

Shadowed:
- Don't fast register/unregister tags if no font strings are found
- Don't mess with CRF strata anymore
- Added a check for invalid order too

tag v3.10.2
21e4154ff365e705fff1777ae375feb953138165
Shadowed <shadowed.wow@gmail.com>
2013-12-19 18:37:42 -0800

Tagging as release v3.10.2

--------------------

Shadowed:
- Enabling enlarging stealable buffs will enable the scale slider
- Small text casing changes
- Add auto recoevering of invalid heights in layouts
- Rewrote localcheck into Ruby to actually auto submit i18n again
- Fixed leaked globals
- Rewrote global checker to look at GETGLOBAL and SETGLOBAL
- Use UPDATE_WORLD_STATES for phase changes because I hate Blizzard
- Fixed some obscure leaked globals
- Add another event to try and force phase indicators to update
- Update all phase indicators when the players phase changes
- Fixed aura canceling
- Try and fix phase indicator not updating correctly
- Disable temporary enchant scans while in a vehicle
- Allow canceling of personal vehicle auras
- Removed unused variable
- Casing fixes
- Name update
- Revert de-inlining of General tab, don't like the change

tag v3.10.1
5a9ff6691ea804594ddd3c0f280a1e1e2578df9f
Shadowed <shadowed.wow@gmail.com>
2013-12-08 18:05:15 -0800

Tagging as release v3.10.1

--------------------

Shadowed:
- Drop LFG eye indicator

tag v3.10.0
51dd1c9a4e07902755fb76697838b1105a422045
Shadowed <shadowed.wow@gmail.com>
2013-12-08 15:15:39 -0800

Tagging as release v3.10.0

--------------------

Shadowed:
- Bumping to v3.10
- Config UI now opens in <500ms instead of >5s
- Switch General/Bars config to not be inlined to make the unit config easier to use
- TOC change
- Fixed phase indicators
- Default color config to empty tables
- Random performance tracking code that I can re-enable when wanted
- Added highlighting by rare or elite mods
- Added support for LibDualSpec to auto switch profiles on talent changes
- Added support for Boss ToT, Main Assist ToT, Main Tank ToT, Party ToT, Battleground ToT and Arena ToT units
- Bump DB version to 40
- Added note on the new text tags added
- TOC update
- Fixed a typo
- Added Monk Stagger # tag/text
- Reduced the time between Stagger updates to 0.25s
- Fixed visual issues with rune/totem/etc bars when you have another bar dynamically showing and hiding
- Fixed totem bars not instantly hiding when a class only has 1 totem and it hits 0 seconds
- Fully disable deletion of default text tags
- Added timers for totems/runes
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (84)
File Name
Version
Size
Author
Date
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
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v3.7.2
571kB
Shadowed
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v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
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v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
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v3.5.3
563kB
Shadowed
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v3.5.2
564kB
Shadowed
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v3.5.1
563kB
Shadowed
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v3.5
565kB
Shadowed
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v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
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v3.4.2
547kB
Shadowed
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v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
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v3.3.5
540kB
Shadowed
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v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
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r20100324
467kB
Shadowed
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r20100322
465kB
Shadowed
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v3.2.5
467kB
Shadowed
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v3.2.4
467kB
Shadowed
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v3.2.3
467kB
Shadowed
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v3.2.2
465kB
Shadowed
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v3.2
466kB
Shadowed
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v3.1
462kB
Shadowed
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v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
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v3.0.4
455kB
Shadowed
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v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
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v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
11-27-09 03:37 PM
r20091124
492kB
Shadowed
11-24-09 10:09 AM
r20091123
492kB
Shadowed
11-24-09 01:05 AM
r20091103
484kB
Shadowed
11-04-09 01:13 AM
r20091020
482kB
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r20091013
473kB
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r20091004
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r20090930
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r20090927
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r20090813
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Post A Reply Comment Options
Unread 11-10-09, 06:22 PM  
speak
A Wyrmkin Dreamwalker
 
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Forum posts: 57
File comments: 186
Uploads: 0
text cutting off

Hi

Thank you for the help in adding a 3rd row to the frames. I got it done and added Unit Name to each and it works awesome! /salute

I'm still running into a problem though, and I can't figure out what I'm doing wrong. Here is a pic of my Target frame:


The first row is the class-colored name. The 2nd row is the HP bar showing no left text, just two right-texts: smart hp & percent hp. The 3rd row is the power bar. Left text is level, right text is smart power & percent power. As you can see, the percent power is getting cut off, yet there is still plenty of room for the right-text to expand to the left, before running into the Level text.

I've already made every frame as large as I can fit into my UI. That target frame for instance is 130% scale, and like 155 wide or so.

So, how can I prevent the text from being cut off like that?

Im basically trying to replicate most of what's in my current frames like this:


Maybe I could move the Level text from the power bar up to the name bar, would that free up enough space to get the smartpower & percentpower to always show?

Thanks again for any suggestions!
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Unread 11-10-09, 05:46 PM  
Zidomo
A Cliff Giant
 
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Forum posts: 76
File comments: 1047
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Large & odd problem with a newly created alt character with r20091103.

Like with other characters, have the Units, Target, General, Range indicator setting as follows: Enable Range indicator checkmarked, In range alpha set to 100%, Out of range alpha set to 75%.

On all other characters (that were present when SUF was first installed, saved variables reset a couple months ago, etc.), it performs fine. On the new character, big problem: the slider settings are "reversed".

When a target is within range on that character, the alpha of the target frame goes down. Out of range, it goes to 100%. Very odd. So changed the sliders so that "In range" is 75% and "Out of range"" is 100%. Then it behaves as expected...in-range targets have 100% alpha.

The problem with that (besides the behavior being opposite to expectations) is that going back to an old character, the Out of range & In range alpha sliders behave as you expect them to. Which means the "reverse" settings you put on new character to get the alpha to work properly is carried over...and doesn't alpha properly on the old characters.

So have to go back into options and change the range alpha sliders. And do it every time I switch between the new character & old ones.
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Unread 11-10-09, 03:00 PM  
Areli
A Murloc Raider

Forum posts: 4
File comments: 18
Uploads: 0
Combo Points

I'm having a problem with combo points.

Yesterday I redid my settings, and the combo points were showing correctly. (I had it shown as bars, set the order to 30, and height to 0.5.) I did some testing with the Aces High daily drake, so whenever I use an ability, the combo points show up under my power bar, and they disappear when the combo is used.

However, today when I log in again, the combo points feature is not working. The settings didn't change, but the bar is not showing up.

I'm not exactly sure what's causing it.
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Unread 11-10-09, 01:19 PM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 387
File comments: 2512
Uploads: 99
Zwerg: So was it an issue with you had the wrong settings, or was it an actual bug that you fixed by tweaking the settings? Not clear on that.

shkm: Hrm, that's really a bug that should be fixed but need to think of a way to handle that

Gregory: Border highlighting won't likely be added, but I plan on making the frame highlights more visible.

slammurai: When quick health is enabled it will update health as soon as the client is told health has changed, this is throttled by your FPS but typically it's anywhere from 0.10 - 0.50 seconds faster than the standard updating which is through events.

dusknoir: I don't have time at this moment to look into it, but I will over the weekend hopefully
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Unread 11-10-09, 01:17 PM  
Shadowed
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Forum posts: 387
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Zwerg: So was it an issue with you had the wrong settings, or was it an actual bug that you fixed by tweaking the settings? Not clear on that.

shkm: Hrm, that's really a bug that should be fixed but need to think of a way to handle that
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Unread 11-10-09, 10:22 AM  
Zwerg
A Murloc Raider

Forum posts: 4
File comments: 15
Uploads: 0
hi, first: thanks for your great addon. in this case, the best unit frame mod i know.

but i've got little problems with the location of the auras. in the settings-preview, all looks great, positions of the auras are fine. aswell when i target myself. but infight, with enemies in my target, the auras positions changed and overlaps with the hp-bar.. looks strange, here's a screenshot.



my settings: screen

addon details:
Version: r20091103
Date: 11-04-2009 02:13 AM

i can't find an error.... could anybody help me?

thx
zwerg

EDIT: ah ok, when i switch the buffs and debuffs and turn on the absolute position for the debuffs (top) and anchoring the buffs to them, it works .O ^^
Last edited by Zwerg : 11-10-09 at 12:38 PM.
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Unread 11-10-09, 08:18 AM  
shkm
A Chromatic Dragonspawn
 
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I can't seem to reproduce that issue with aura placement either. I have a feeling it may have been something to do with unlocked frames.

Anyway, here's one more for you: would it be possible to have in-combat alpha override range-check alpha? Currently if I have a focus target, for example, and I'm out of combat, the focus target will take the range-check alpha rather than the inactive alpha.
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Unread 11-10-09, 02:33 AM  
Gregory
A Kobold Labourer

Forum posts: 0
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Can you add border highlight for cleanable debuffs ? It's much easier to notice than whole frame highlight.
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Unread 11-10-09, 01:31 AM  
slammurai
A Kobold Labourer

Forum posts: 0
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Quick Health Update

Sorry if this has been asked, but exactly how big of a difference does the Enable Quick Health option make? I think only the player unit has it enabled by default, and I was wondering if the update is slower than default blizz health updates if left unchecked.
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Unread 11-09-09, 10:24 PM  
dusknoir
A Defias Bandit

Forum posts: 3
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My apologies if this has been reported already. I've been experiencing a bug with auras. The settings and bug in question can be found here: http://i34.tinypic.com/656gt5.png

If you need any more information, I can provide it.
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Unread 11-09-09, 07:50 PM  
Shadowed
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No, the cast bar is meant to be simple. Ultimately if you need more complex options like latency you should be using a separate mod.
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Unread 11-09-09, 06:17 PM  
nessin
A Murloc Raider

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Latency on Cast Bar?

Is there an option I'm missing to enable a latency estimation on the cast bar? Its perfect except for that one feature for me since it means I have to get a separate cast bar mod.
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Unread 11-09-09, 12:07 PM  
Shadowed
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WoWInterface Super Moderator
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Forum posts: 387
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Ryuz & Ruana: No, the fallback color is based off of percentage if you have color by class enabled and they are an NPC, that's not something that will change.

speak: It sounds like you want an empty bar, go to (if I recall) /suf -> Units -> Bars -> Enable empty bar and then go to text settings and you have two new tag enabled texts you can use.

Zidomo: I'll try and look into it when I can, but I think that might be it.
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Unread 11-09-09, 10:42 AM  
Ruana
A Kobold Labourer

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Re: Class colours

Originally posted by Ryuz
I think i read someone else posting this comment but didnt see a answer just thought id post it up too , How do you set your targets etc to class colours and not just green and blue also for enemys
I'm also interested in this. I like my target to have the same color (defined by me, which in this case, is class color) and stay that way throughout the damage it takes. I believe this works for player enemies, but I'd like it to show this for NPC enemies as well. I realize you can't necessarily define a class for an NPC, but I don't want the color of its healthbar to change at all. Just stay static. Is this possible?
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Unread 11-09-09, 09:49 AM  
Ryuz
A Kobold Labourer

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Class colours

I think i read someone else posting this comment but didnt see a answer just thought id post it up too , How do you set your targets etc to class colours and not just green and blue also for enemys
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