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Updated: 06-12-14 06:40 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:06-12-14 06:40 PM
Created:05-17-09 12:55 PM
Downloads:297,420
Favorites:1,171
MD5:
5.4
Shadowed Unit Frames  Popular! (More than 5000 hits)
Version: v4.0.1
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:
Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points

tag v3.10.7
c42233615b36b4ded7474396218c3698b625bf93
Shadowed <shadowed.wow@gmail.com>
2014-04-12 13:17:15 -0700

Tagging as release v.3.10.7

--------------------

Shadowed:
- Further optimizations to tag and fake-unit cast bar timers
- experiment switching to animation timers for performance
- updated list of ok globals
- Drop unneeded code
- Switch back to childChanged for zone updates

tag v3.10.6
ceb20254aabf023673ed0b711660386f0b271475
Shadowed <shadowed.wow@gmail.com>
2014-02-22 18:11:03 -0800

Tagging as release v3.10.6

--------------------

Shadowed:
- removed debug code for boss frames
- always force a child update no matter state

tag v3.10.5
7f0d3f94edf3c54ed303b31aecd6956883eb6a1b
Shadowed <shadowed.wow@gmail.com>
2014-02-22 08:16:40 -0800

Tagging as release v3.10.5

--------------------

Shadowed:
- fixed an old hack for loading boss units in party, now properly loads bosstarget/bosstargettarget in parties
- fixed an edge case where boss/arena/bg units could show Unknown instead of a name
- fixed battleground/arena/boss units not showing up if only one is shown

tag v3.10.4
2cf9f729b10532c0727c3814e2ca2da51e0c8363
Shadowed <shadowed.wow@gmail.com>
2014-02-17 07:49:34 -0800

Tagging as release v3.10.4

--------------------

Shadowed:
- Boss/Arena/BG header frames now dynamically resize total height/width to fix anchoring
- Main Tank frames now populate off the MT assignment or by picking the Tank role
- Fixed MT ToT and MA ToTs default position being on top of the MT/MA Target frame
- Check not UnitIsEnemy to fix stealable buff borders when dueling

tag v3.10.3
57f875c4bc4680342b8049e6ffe9c71c80642130
Shadowed <shadowed.wow@gmail.com>
2014-01-04 08:53:59 -0800

Tagging as release v3.10.3

--------------------

Shadowed:
- Don't fast register/unregister tags if no font strings are found
- Don't mess with CRF strata anymore
- Added a check for invalid order too

tag v3.10.2
21e4154ff365e705fff1777ae375feb953138165
Shadowed <shadowed.wow@gmail.com>
2013-12-19 18:37:42 -0800

Tagging as release v3.10.2

--------------------

Shadowed:
- Enabling enlarging stealable buffs will enable the scale slider
- Small text casing changes
- Add auto recoevering of invalid heights in layouts
- Rewrote localcheck into Ruby to actually auto submit i18n again
- Fixed leaked globals
- Rewrote global checker to look at GETGLOBAL and SETGLOBAL
- Use UPDATE_WORLD_STATES for phase changes because I hate Blizzard
- Fixed some obscure leaked globals
- Add another event to try and force phase indicators to update
- Update all phase indicators when the players phase changes
- Fixed aura canceling
- Try and fix phase indicator not updating correctly
- Disable temporary enchant scans while in a vehicle
- Allow canceling of personal vehicle auras
- Removed unused variable
- Casing fixes
- Name update
- Revert de-inlining of General tab, don't like the change

tag v3.10.1
5a9ff6691ea804594ddd3c0f280a1e1e2578df9f
Shadowed <shadowed.wow@gmail.com>
2013-12-08 18:05:15 -0800

Tagging as release v3.10.1

--------------------

Shadowed:
- Drop LFG eye indicator

tag v3.10.0
51dd1c9a4e07902755fb76697838b1105a422045
Shadowed <shadowed.wow@gmail.com>
2013-12-08 15:15:39 -0800

Tagging as release v3.10.0

--------------------

Shadowed:
- Bumping to v3.10
- Config UI now opens in <500ms instead of >5s
- Switch General/Bars config to not be inlined to make the unit config easier to use
- TOC change
- Fixed phase indicators
- Default color config to empty tables
- Random performance tracking code that I can re-enable when wanted
- Added highlighting by rare or elite mods
- Added support for LibDualSpec to auto switch profiles on talent changes
- Added support for Boss ToT, Main Assist ToT, Main Tank ToT, Party ToT, Battleground ToT and Arena ToT units
- Bump DB version to 40
- Added note on the new text tags added
- TOC update
- Fixed a typo
- Added Monk Stagger # tag/text
- Reduced the time between Stagger updates to 0.25s
- Fixed visual issues with rune/totem/etc bars when you have another bar dynamically showing and hiding
- Fixed totem bars not instantly hiding when a class only has 1 totem and it hits 0 seconds
- Fully disable deletion of default text tags
- Added timers for totems/runes
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (80)
File Name
Version
Size
Author
Date
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
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v3.7.2
571kB
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v3.7.1
570kB
Shadowed
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v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
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v3.5.10
567kB
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v3.5.8
566kB
Shadowed
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v3.5.7
565kB
Shadowed
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v3.5.4
565kB
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v3.5.3
563kB
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v3.5.2
564kB
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v3.5.1
563kB
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v3.5
565kB
Shadowed
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v3.4.4
548kB
Shadowed
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v3.4.3
546kB
Shadowed
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v3.4.2
547kB
Shadowed
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v3.4.1
542kB
Shadowed
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v3.4.0
542kB
Shadowed
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v3.3.6
560kB
Shadowed
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v3.3.5
540kB
Shadowed
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v3.3.2
535kB
Shadowed
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v3.3.1
529kB
Shadowed
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v3.3
528kB
Shadowed
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v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
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r20100509
474kB
Shadowed
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r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
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r20100322
465kB
Shadowed
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v3.2.5
467kB
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v3.2.4
467kB
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v3.2.3
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v3.2.2
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v3.2
466kB
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v3.1
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v3.0.6
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v3.0.5
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v3.0.4
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v3.0.3
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v3.0.2
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v3.0.1
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v3
433kB
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r20091128
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r20091020
482kB
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r20091013
473kB
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r20091004
472kB
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468kB
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r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 11-06-09, 10:51 AM  
Zidomo
A Cliff Giant
 
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Originally posted by Shadowed
Zidomo: See http://github.com/Shadowed/ShadowedU...es/tree/master and let me know if your aggro issues are fixed.
Unfortunately nope. Alpha/master build 23a035f (should be the same as r20091103). On the raid frames where aggro notification is the most important, it still seems to be recoloring targeted/hit people somewhat randomly.

An example with that build: Gormok the Impaler in TotC 10. The two tanks switch aggro at set times (every third "impale"). When one tank has agg on the boss, thier health bar isn't continually red as you might expect. Instead, every few seconds it loses the red color and goes back to normal. No, the other tank's bar doesn't turn red at that time. Similar behavior on other bosses in other raids I've been in since installing the latest revision.

Also it still often (but not always) takes a few seconds after the player is being damaged to have their raid frame change color. Its currently too unreliable to depend on for aggro notification.

No major mod load differences have occurred here since r20091013 was released (the last version I can remember working well for aggro updates). Neither has the internet connection here.
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Unread 11-06-09, 07:44 AM  
vpr
A Theradrim Guardian

Forum posts: 65
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Originally posted by Areli
4. I've downloaded the supplement folders: smooth bars, power bars and bar growth. I have enabled the option "smooth bar change". I'm not exactly sure if this is related to my problem. Anyway... sometimes when I target someone, whether npc or another player, the bars are incorrect.

The bars are suppose to be green or red at 100% (depending on whether target is friendly or aggressive), and it should change according to the % left. But as shown on the image below, sometimes they show a full bar when the target has less than 100% hp left, and sometimes they show an empty bar when the target is full. If i deselect the target and reselect it again, the bars will show correctly the second time. I'm not sure if this is a lag related problem or something, since I've never noticed such problem while using pitbull. If anyone knows the cause and solution for this it would be greatly appreciated.



Just in case the image doesn't show up, the link is
http://img188.imageshack.us/i/sufbar.jpg
This is a problem with the Shadowedunitframes_smoothbars module. If you read on the linked page, people have been complaining about it in the comments there. Not sure if it's a fault of the actual module, or the way SUF behaves though.

According to one of the commenter's on that page:

Originally posted by nibbir
Sun Aug 30 2009 05:14:48 GMT+0800 (2 months ago)
The problem occurs when the unit the frame refers to changes (ie. change target for target frame or group members being added for raid frames)
If the new unit has more health compared to the old unit the problem occurs and it will still diplay the old absolute health.
Pic:



I hope this problem can be resolved, as I like the smooth update effects quite a bit. It would be nice if they were integrated into the main core, but I understand why they aren't and probably never will be. [Unnecessary bloat]

~vpr
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Unread 11-06-09, 04:24 AM  
Vikthor
A Kobold Labourer

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Unfortunately the aggrocoloring yet until all of them not good.
I have a proposal which can be solved simply on the other hand (what works so in the PitBull).
Who you are hostile boss, npc player targeting it the hp-bar let him be red.
Like this the healers it will be seen very quickly where heal is needed.
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Unread 11-05-09, 10:33 PM  
Areli
A Murloc Raider

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This addon is awesome, it's a lot better than Pitbull in my opinion, and it doesn't use as much memory as Pitbull while offering more flexibility at configuration. Thank you for creating it.

I just have a couple questions.

1. Is there any way to make the timers update by the second instead of in 5 sec intervals? (ie things like pvp, afk, offline / dead timers)

2. I'm not sure if this is a bug, but I noticed that if I have pvp turned on, it shows a pvp timer on my party member frames even though they are not flagged. Is there any way to change that?

3. Is there a way to enable text timers on frames other than the target frame? My target frame shows buff and debuffs with text timers, but party and pet frames shows it with a ring thing.

4. I've downloaded the supplement folders: smooth bars, power bars and bar growth. I have enabled the option "smooth bar change". I'm not exactly sure if this is related to my problem. Anyway... sometimes when I target someone, whether npc or another player, the bars are incorrect.

The bars are suppose to be green or red at 100% (depending on whether target is friendly or aggressive), and it should change according to the % left. But as shown on the image below, sometimes they show a full bar when the target has less than 100% hp left, and sometimes they show an empty bar when the target is full. If i deselect the target and reselect it again, the bars will show correctly the second time. I'm not sure if this is a lag related problem or something, since I've never noticed such problem while using pitbull. If anyone knows the cause and solution for this it would be greatly appreciated.



Just in case the image doesn't show up, the link is
http://img188.imageshack.us/i/sufbar.jpg
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Unread 11-05-09, 07:56 PM  
luciva
A Kobold Labourer
 
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Just wanted to say thanks for this mod! I was struggling with Pitbull, being a noob at mods, but SUF was easy to config and looks simple and clean.
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Unread 11-05-09, 05:08 PM  
shkm
A Chromatic Dragonspawn
 
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Forum posts: 186
File comments: 98
Uploads: 7
I haven't used Shadowed UF for quite some time, and a lot has changed since. Good job on the development!

Anyhow, I'm posting here because I just finished switching over from oUF to these UF and I encountered some small issues/things I'd like to see. If these don't fit in with your plans for the addon, fine, but I thought it best to voice them anyway.

Buggy Stuff
  1. Aura anchoring is weird, and that's the best way I can explain it. Try anchoring buffs to debuffs or vice versa and switching them to be anywhere but below the frame and you should see what I mean.
  2. Typo in Text Management: "resettheir" (missing space).
  3. Changing cast bar text options with global selected (player, pet, target, focus, focus target, ToT, ToTT) causes errors. I don't have a pet, if that helps.
  4. Cannot select x-offset of 0 for auras.
  5. Turning on "show background" for the HP bar whilst classed coloured HP is selected fills the deficit HP (background) as the class colour, effectively always showing full HP.

Wants
  1. Option to disable (any) bar but keep text? Not everyone wants to use bars and could do with text only.
  2. Option to re-anchor auras to other screen elements, namely UIParent.
  3. Option to remove cast rank text.
  4. Option to move the cast bar outside of the frame, rather than keeping it inside and hidden at best.
  5. Ability to move cast bar text above frame. Currently the available y-offset values don't go far enough for me.
  6. Ability to change the static HP bar colour to your preferred colour.

Once again, thank you for the excellent addon and continued development.
__________________
Quit WoW again on 17/04/2014.
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Unread 11-05-09, 12:41 PM  
Shadowed
...
WoWInterface Super Moderator
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If it was, I wouldn't be using it nor would I recommend it.
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Unread 11-05-09, 11:35 AM  
Kotomi
A Kobold Labourer

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Originally posted by Shadowed
OmniCC
I've heard it's a resource hog, is there any truth to it?
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Unread 11-05-09, 09:26 AM  
Shadowed
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OmniCC
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Unread 11-05-09, 03:02 AM  
Kotomi
A Kobold Labourer

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Originally posted by Shadowed
Kotomi: Not sure what you mean? Increase the "Size" of debuffs in /suf -> Units -> <unit> -> Auras -> Debuffs -> Size [/b]
Thanks that was it, now if only I could have a countdown on my debuffs. (10, 9, 8 etc)
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Unread 11-04-09, 10:24 PM  
Shadowed
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soulmidget: Blizzard bug that can't be fixed by an addon really, you have to either bind setting focus on target, or do a macro that has /focus in it, or target and /focus like speak said.

speak: It means that you can enable it if you do it through a slash command, but you can't do it through a toggle, type /script ShadowUF.db.profile.auras.disableCooldown = true; and that should disable it.

Thanks! I will be but not professional at the moment no.

vpr: It won't likely happen, but I'll consider it.

Kotomi: Not sure what you mean? Increase the "Size" of debuffs in /suf -> Units -> <unit> -> Auras -> Debuffs -> Size
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Unread 11-04-09, 10:20 PM  
soulmidget
A Kobold Labourer

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Re: Re: Forced taint

Originally posted by speak
target who you want to focus and /focus
Thank you soooooo much :3 worst part before i posted i looked throughout the entire comment thing thank you. now i can make a macro, Great mod easier to setup then many/any of the other ones.
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Unread 11-04-09, 06:35 PM  
speak
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Re: Forced taint

target who you want to focus and /focus
Originally posted by soulmidget
OK i got the blizzard focus bug. so far I've done everything i can think of (like clearing all saved variables). so far i haven't gotten anywhere. any help from well anyone would be appreciated.
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Unread 11-04-09, 04:23 PM  
soulmidget
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Exclamation Forced taint

OK i got the blizzard focus bug. so far I've done everything i can think of (like clearing all saved variables). so far i haven't gotten anywhere. any help from well anyone would be appreciated.
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Unread 11-04-09, 03:36 PM  
speak
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Thumbs up woot! i think..

"Added option to disable cooldown rings completely, not exposing it yet"

Thanks for adding that in Shadowed But what does "not exposing it yet" mean? Is the option not live yet? i wont be able to try the new version until later tonight so i can't check myself

also, side note... i poked around inside some of the lua files last night and let me tell you... that's some of the absolute cleanest code ive seen written for an addon ever! are you a programmer IRL?
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