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Shadows of Argus (7.3.0)
Updated:01-19-18 05:51 AM
Created:05-17-09 12:55 PM
Downloads:388,650
Favorites:1,213
MD5:
7.3.0

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.1.21
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Updated for 7.3.5
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (100)
File Name
Version
Size
Author
Date
v4.1.19
572kB
Shadowed
07-12-17 02:19 AM
v4.1.17
570kB
Shadowed
03-29-17 08:17 AM
v4.1.15
571kB
Shadowed
03-29-17 01:29 AM
v4.1.10
638kB
Shadowed
09-13-16 07:54 AM
v4.1.8
631kB
Shadowed
08-28-16 07:17 AM
v4.1.6
630kB
Shadowed
08-14-16 02:30 AM
v4.1.5
630kB
Shadowed
08-13-16 03:39 AM
v4.1.4
629kB
Shadowed
08-09-16 04:49 AM
v4.1.2
631kB
Shadowed
07-21-16 04:35 PM
v4.1.1
627kB
Shadowed
07-19-16 12:18 PM
v4.0.10
632kB
Shadowed
08-09-15 01:00 PM
v4.0.9
614kB
Shadowed
01-09-15 07:03 PM
v4.0.8
616kB
Shadowed
12-14-14 02:57 PM
v4.0.7
616kB
Shadowed
11-12-14 08:37 PM
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
12-23-09 07:35 PM
v3.0.4
455kB
Shadowed
12-23-09 04:31 PM
v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
12-08-09 11:57 PM
v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
11-27-09 03:37 PM
r20091124
492kB
Shadowed
11-24-09 10:09 AM
r20091123
492kB
Shadowed
11-24-09 01:05 AM
r20091103
484kB
Shadowed
11-04-09 01:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
09-30-09 11:08 PM
r20090927
468kB
Shadowed
09-27-09 03:25 AM
r20090915
460kB
Shadowed
09-15-09 10:43 PM
r20090914
460kB
Shadowed
09-14-09 07:58 PM
r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 10-23-09, 11:41 AM  
Mook
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 6
File comments: 128
Uploads: 1
Re: Party Pets Not Displaying

Originally posted by Mook

The only issue I seem to be having is with the Party Pets frames not displaying - they are there when I unlock frames, and everything shows up black for configuration, but when I'm actually in a Party with 'Locks or Hunters, they're pets don't show.

...

I would think it might be a conflict with another AddOn, except it seems to be *only* affecting Party Pets.
Rats, I must take this back - did a couple of quick 5-mans this morning, and just before the first pull the Tank's "Party Target" was no longer displaying. The other party members' Targets still displayed, but not the Party Leader's. If I targeted him, his "Target of Target" showed up, but in the actual Party frames - couldn't get his target to show back up.

Am I the only one experiencing this? Hard to troubleshoot as there are no error messages, frames just aren't ... showing up.

Thanks,
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Unread 10-23-09, 12:39 AM  
cafebeanant
A Kobold Labourer

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File comments: 7
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i'm afraid the bottom-left setting didn't help.. as soon as i repositioned the frames where i want them, it always goes back to bottom right
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Unread 10-23-09, 12:00 AM  
Mook
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 6
File comments: 128
Uploads: 1
Party Pets Not Displaying

Howdy -

Started using Shadowed Unit Frames about a week ago (to replace PitBull), and loving them! Great AddOn.

The only issue I seem to be having is with the Party Pets frames not displaying - they are there when I unlock frames, and everything shows up black for configuration, but when I'm actually in a Party with 'Locks or Hunters, they're pets don't show. Occasionally they'll show up for just a minute or two, when I first join a party, but even then they'll disappear quickly.

I notice in some of the change log notes from a while ago there were some issues with Party Pets, but it doesn't sound like this has been an issue for a long time (and I'm using the latest version).

Anyone else experiencing this? I would think it might be a conflict with another AddOn, except it seems to be *only* affecting Party Pets.

Thanks!
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Unread 10-22-09, 12:54 PM  
Shadowed
...
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Forum posts: 387
File comments: 2513
Uploads: 99
Zidomo: I can only thing of one reason why it would happen, try the latest github version and see if that fixes it.

cafebeannut: Try going to /suf -> Units -> Raid -> Frame and set it to anchor to the bottom left, then try redragging and see if that fixes it.
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Unread 10-22-09, 12:31 PM  
Zidomo
A Cliff Giant
 
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Forum posts: 76
File comments: 1046
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The aggro update code changes recently have made the bar-color-changes-on-aggro really quite slow now.

r20091020, WoW 3.2.2.10505 live. Most noticeable so far in a raid. When one person (in the standard raid frames) gains agg, their health bar doesn't change color (to the default red) for at least three seconds after being hit.

This is consistent behavior in every raid I've been in recently.
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Unread 10-20-09, 10:29 PM  
cafebeanant
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
sorry for the long delay in getting this screenshot up for the party/raid frame placement issue.

ok, this is what i have...



i've only done a raid frame screen as my party frames would display in the same place. they actually display in the correct position, but not the correct order (they go from bottom to top, instead of top to bottom).

i've photoshopped the raid frame layout into the screen so you can see the order they're supposed to show, and if you look closely, you'll see that the position is also off. it's not something i hugely worried about, as i don't often go raiding, but it would be nice to have it fixed
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Unread 10-20-09, 06:12 PM  
slo
A Kobold Labourer

Forum posts: 0
File comments: 11
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thanks man, you actually told me just what i needed, and I was able to get the auras where I wanted using the advanced options (I just missed it looking the first time)

Great addon, thanks again!
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Unread 10-20-09, 04:29 PM  
Pseudopath
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 77
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Originally posted by Shadowed
I am sure I will live without having to deal with someone who has so little patience to wait for help from somebody who is not paid to help them and has no requirements to do so immediately.
Congrats, you win todays "how to invest unintended conatations in a plain text comment award". Chill dude, I aint asking for anthing, just offering feedback. Dont presume I expect anything just as I dont expect to the minute support for free. Sheesh talk about "shoulder" and "chip". Fine you may have issues with some posters I understand but dont label us all.
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Unread 10-20-09, 02:34 PM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

Forum posts: 176
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Originally posted by Shadowed
Politig: Need a bit more info then that, like what seems to be the cause, is someone joining the raid or leaving, are groups changed etc.
When I join a raid group, the raid frames do not show. I do a /rl, they show, and just randomly disappear for reasons I don't know. They go away when I enter combat, I guess.
Last edited by Politig : 10-20-09 at 02:34 PM.
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Unread 10-20-09, 01:44 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
I am sure I will live without having to deal with someone who has so little patience to wait for help from somebody who is not paid to help them and has no requirements to do so immediately.
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Unread 10-20-09, 12:15 PM  
Pseudopath
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 4
File comments: 77
Uploads: 1
Possibly a silly question but...

unfortunately I'm not a patient person and despite my hope that I could use this frame addon to replace Xperl i have just gotten too frustrated with frame placement, display errors (tags it looks like) and a minor Ace3 error to continue tryin to implement this. sorry.

EDIT 2 - move along nothing to see here

Ace config error

Date: 2009-10-20 19:28:21
ID: 4
Error occured in: Global
Count: 1
Message: ...terface\AddOns\ShadowedUnitFrames\options\config.lua line 181:
attempt to index field '?' (a nil value)
Debug:
(tail call): ?
...terface\AddOns\ShadowedUnitFrames\options\config.lua:181: member()
Last edited by Pseudopath : 10-20-09 at 12:34 PM.
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Unread 10-19-09, 11:26 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Blizzard bug.
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Unread 10-19-09, 10:45 PM  
osatox
A Kobold Labourer
AddOn Compiler - Click to view compilations

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When I right-click the Focus Frame and attempt to "Clear Focus", i get a pop up showing:


* * * TaintForced * * * has been blocked from an action only available to the Blizzard UI. You can disable this addon and reload the UI.

[ Disable ] [ Ignore ]
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Unread 10-19-09, 05:24 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Kelem: Advanced settings, go back to text settings.

Zwerg: Thanks! If you do have time to do a translation let me know, can answer any questions you have about it.

Politig: Need a bit more info then that, like what seems to be the cause, is someone joining the raid or leaving, are groups changed etc.

slo: No, the auras are tied to the unit frames. You could enable advanced settings which would let you change the offsets but they are ultimately attached to the player frame.
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Unread 10-19-09, 04:54 PM  
Kelem
A Defias Bandit
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Forum posts: 2
File comments: 118
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Still looking for a way to set the placement of the secondary text
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