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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:06-12-14 06:40 PM
Created:05-17-09 12:55 PM
Downloads:297,441
Favorites:1,171
MD5:
5.4
Shadowed Unit Frames  Popular! (More than 5000 hits)
Version: v4.0.1
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:
Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points

tag v3.10.7
c42233615b36b4ded7474396218c3698b625bf93
Shadowed <shadowed.wow@gmail.com>
2014-04-12 13:17:15 -0700

Tagging as release v.3.10.7

--------------------

Shadowed:
- Further optimizations to tag and fake-unit cast bar timers
- experiment switching to animation timers for performance
- updated list of ok globals
- Drop unneeded code
- Switch back to childChanged for zone updates

tag v3.10.6
ceb20254aabf023673ed0b711660386f0b271475
Shadowed <shadowed.wow@gmail.com>
2014-02-22 18:11:03 -0800

Tagging as release v3.10.6

--------------------

Shadowed:
- removed debug code for boss frames
- always force a child update no matter state

tag v3.10.5
7f0d3f94edf3c54ed303b31aecd6956883eb6a1b
Shadowed <shadowed.wow@gmail.com>
2014-02-22 08:16:40 -0800

Tagging as release v3.10.5

--------------------

Shadowed:
- fixed an old hack for loading boss units in party, now properly loads bosstarget/bosstargettarget in parties
- fixed an edge case where boss/arena/bg units could show Unknown instead of a name
- fixed battleground/arena/boss units not showing up if only one is shown

tag v3.10.4
2cf9f729b10532c0727c3814e2ca2da51e0c8363
Shadowed <shadowed.wow@gmail.com>
2014-02-17 07:49:34 -0800

Tagging as release v3.10.4

--------------------

Shadowed:
- Boss/Arena/BG header frames now dynamically resize total height/width to fix anchoring
- Main Tank frames now populate off the MT assignment or by picking the Tank role
- Fixed MT ToT and MA ToTs default position being on top of the MT/MA Target frame
- Check not UnitIsEnemy to fix stealable buff borders when dueling

tag v3.10.3
57f875c4bc4680342b8049e6ffe9c71c80642130
Shadowed <shadowed.wow@gmail.com>
2014-01-04 08:53:59 -0800

Tagging as release v3.10.3

--------------------

Shadowed:
- Don't fast register/unregister tags if no font strings are found
- Don't mess with CRF strata anymore
- Added a check for invalid order too

tag v3.10.2
21e4154ff365e705fff1777ae375feb953138165
Shadowed <shadowed.wow@gmail.com>
2013-12-19 18:37:42 -0800

Tagging as release v3.10.2

--------------------

Shadowed:
- Enabling enlarging stealable buffs will enable the scale slider
- Small text casing changes
- Add auto recoevering of invalid heights in layouts
- Rewrote localcheck into Ruby to actually auto submit i18n again
- Fixed leaked globals
- Rewrote global checker to look at GETGLOBAL and SETGLOBAL
- Use UPDATE_WORLD_STATES for phase changes because I hate Blizzard
- Fixed some obscure leaked globals
- Add another event to try and force phase indicators to update
- Update all phase indicators when the players phase changes
- Fixed aura canceling
- Try and fix phase indicator not updating correctly
- Disable temporary enchant scans while in a vehicle
- Allow canceling of personal vehicle auras
- Removed unused variable
- Casing fixes
- Name update
- Revert de-inlining of General tab, don't like the change

tag v3.10.1
5a9ff6691ea804594ddd3c0f280a1e1e2578df9f
Shadowed <shadowed.wow@gmail.com>
2013-12-08 18:05:15 -0800

Tagging as release v3.10.1

--------------------

Shadowed:
- Drop LFG eye indicator

tag v3.10.0
51dd1c9a4e07902755fb76697838b1105a422045
Shadowed <shadowed.wow@gmail.com>
2013-12-08 15:15:39 -0800

Tagging as release v3.10.0

--------------------

Shadowed:
- Bumping to v3.10
- Config UI now opens in <500ms instead of >5s
- Switch General/Bars config to not be inlined to make the unit config easier to use
- TOC change
- Fixed phase indicators
- Default color config to empty tables
- Random performance tracking code that I can re-enable when wanted
- Added highlighting by rare or elite mods
- Added support for LibDualSpec to auto switch profiles on talent changes
- Added support for Boss ToT, Main Assist ToT, Main Tank ToT, Party ToT, Battleground ToT and Arena ToT units
- Bump DB version to 40
- Added note on the new text tags added
- TOC update
- Fixed a typo
- Added Monk Stagger # tag/text
- Reduced the time between Stagger updates to 0.25s
- Fixed visual issues with rune/totem/etc bars when you have another bar dynamically showing and hiding
- Fixed totem bars not instantly hiding when a class only has 1 totem and it hits 0 seconds
- Fully disable deletion of default text tags
- Added timers for totems/runes
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (80)
File Name
Version
Size
Author
Date
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
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02-22-14 10:29 AM
v3.10.4
600kB
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02-17-14 05:01 PM
v3.10.3
598kB
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01-05-14 12:02 AM
v3.10.2
598kB
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v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
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v3.8.7
576kB
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04-28-13 11:43 AM
v3.8.6b
576kB
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03-28-13 09:36 AM
v3.8.6
575kB
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03-13-13 08:14 AM
v3.8.4
575kB
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v3.8.3
574kB
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v3.8.2
573kB
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v3.8.1
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v3.8.0
573kB
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v3.7.4
570kB
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v3.7.3
570kB
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v3.7.2
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v3.7.1
570kB
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v3.7
570kB
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v3.6.1
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v3.6
568kB
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v3.5.10
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v3.5.8
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v3.5.4
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v3.5.1
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v3.5
565kB
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v3.4.4
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v3.4.3
546kB
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v3.4.2
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v3.4.1
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v3.4.0
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v3.3.6
560kB
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540kB
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v3.3.2
535kB
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v3.3.1
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v3.3
528kB
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v3.2.12
485kB
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v3.2.11
477kB
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r20100509
474kB
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r20100401
471kB
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r20100329
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r20100322
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v3.2.5
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Post A Reply Comment Options
Unread 09-22-09, 02:54 PM  
Zidomo
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Thanks for the quick reply.

There were vehicles involved in the last two posts (the Brewfest boss summoner), but not with my post from 09-19-2009. Its more than a vehicle issue.
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Unread 09-22-09, 12:16 PM  
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I'm not going to be able to look into the class coloring issue until later in the week.

The party pet issue seems to be a problem with how they are shown and hidden due to hiding them when entering vehicles. I'll have debug code up later today that will confirm that, but I can't commit it until servers are up.
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Unread 09-22-09, 11:59 AM  
Zidomo
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Another one. It was the "Frame SUFHeaderpartyUnitButton2" person below who was missing their party pet frame; a DK ghoul.

Also, in this party it was not the last person in the party frame list with the green health bar, it was the third person's bar (second from last) that was green. It also was green after entering the instance (it was BRD for the Brewfest boss, entered via the remote control thing).


Code:
---- Child dump

Frame SUFChildpartypet1, unit parent party1, unit partypet1, unit owner partypet1, guid 0xF5407D5AE5003EFD, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party1, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1, attrib exists false, attrib disableSwap nil, attrib isVehicle true.

Frame SUFChildpartytarget1, unit parent party1, unit party1target, unit owner party1target, guid 0xF1300068B3096AE8, actual guid 0xF1300068B3096AE8, shown 1, visible 1, format party%dtarget, parentUnit party1, point TOPLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil.

Frame SUFChildpartypet2, unit parent party2, unit partypet2, unit owner partypet2, guid 0xF1407D5AE5000476, actual guid 0xF1407D5AE5000476, shown nil, visible nil, format partypet%d, parentUnit party2, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2, attrib exists 1, attrib disableSwap nil, attrib isVehicle false.

Frame SUFChildpartytarget2, unit parent party2, unit party2target, unit owner party2target, guid 0xF1300068B3096AE8, actual guid 0xF1300068B3096AE8, shown 1, visible 1, format party%dtarget, parentUnit party2, point TOPLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil.

Frame SUFChildpartypet3, unit parent party3, unit partypet3, unit owner partypet3, guid nil, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party3, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton3, parent SUFHeaderpartyUnitButton3, attrib exists false, attrib disableSwap nil, attrib isVehicle true.

Frame SUFChildpartytarget3, unit parent party3, unit party3target, unit owner party3target, guid 0xF1300068B3096AE8, actual guid 0xF1300068B3096AE8, shown 1, visible 1, format party%dtarget, parentUnit party3, point TOPLEFT, pointParent SUFHeaderpartyUnitButton3, parent SUFHeaderpartyUnitButton3, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil.

Frame SUFChildpartypet4, unit parent party4, unit partypet4, unit owner partypet4, guid nil, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party4, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton4, parent SUFHeaderpartyUnitButton4, attrib exists false, attrib disableSwap nil, attrib isVehicle true.

Frame SUFChildpartytarget4, unit parent party4, unit party4target, unit owner party4target, guid 0x0200000000328497, actual guid 0x0200000000328497, shown 1, visible 1, format party%dtarget, parentUnit party4, point TOPLEFT, pointParent SUFHeaderpartyUnitButton4, parent SUFHeaderpartyUnitButton4, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil.


---- Parent dump

Frame SUFHeaderpartyUnitButton1, wrapped? true, last unit party1, unit party1, unit owner party1, guid 0x0200000002C13214, actual guid 0x0200000002C13214 (edited), shown 1, visible 1, total children 2, children SUFChildpartypet1, SUFChildpartytarget1

Frame SUFHeaderpartyUnitButton2, wrapped? true, last unit party2, unit party2, unit owner party2, guid 0x0200000002E24C20, actual guid 0x0200000002E24C20 (edited), shown 1, visible 1, total children 2, children SUFChildpartypet2, SUFChildpartytarget2

Frame SUFHeaderpartyUnitButton4, wrapped? true, last unit party4, unit party4, unit owner party4, guid 0x020000000299958D, actual guid 0x020000000299958D (edited), shown 1, visible 1, total children 2, children SUFChildpartypet4, SUFChildpartytarget4

Frame SUFHeaderpartyUnitButton3, wrapped? true, last unit party3, unit party3, unit owner party3, guid 0x02000000028853EC, actual guid 0x02000000028853EC (edited), shown 1, visible 1, total children 2, children SUFChildpartypet3, SUFChildpartytarget3


---- Party setting dump

scale = [1]
hideAnyRaid = [true]
offset = [20]
attribAnchorPoint = [left]
hideSemiRaid = [false]
enabled = [true]
width = [190]
sortOrder = [ASC]
sortMethod = [INDEX]
height = [50]
attribPoint = [TOP]

---- Main tank setting dump

scale = [1]
height = [50]
columnSpacing = [5]
groupBy = [GROUP]
hideAnyRaid = [true]
enabled = [false]
offset = [20]
unitsPerColumn = [5]
hideSemiRaid = [false]
groupFilter = [MAINTANK]
width = [190]
maxColumns = [2]
sortOrder = [ASC]
sortMethod = [INDEX]
attribAnchorPoint = [left]
attribPoint = [TOP]

---- Main assist setting dump

scale = [1]
height = [50]
columnSpacing = [5]
groupBy = [GROUP]
hideAnyRaid = [true]
enabled = [false]
offset = [20]
unitsPerColumn = [5]
hideSemiRaid = [false]
groupFilter = [MAINASSIST]
width = [190]
maxColumns = [2]
sortOrder = [ASC]
sortMethod = [INDEX]
attribAnchorPoint = [left]
attribPoint = [TOP]
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Unread 09-21-09, 02:07 PM  
Zidomo
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Ugh, didn't notice that the revised output included the party member's real names beside the parent dump GUIDs. Edited to remove.

The hunter was SUFHeaderpartyUnitButton4.
Last edited by Zidomo : 09-22-09 at 01:28 AM.
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Unread 09-21-09, 10:58 AM  
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Out of Lunal, Crossbolt, Innocentangl, and Seksydk which one was the Hunter who didn't show, I take it it was Crossbolt? I'll look into the class coloring issue later, but I suspect it's simply an updating issue given it seems to always be the last person on the frame that bugs out. Don't need the debug code for that though.
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Unread 09-21-09, 10:47 AM  
Zidomo
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Originally posted by Shadowed
Grab the latest git version Zidomo, added more debug information think I'm starting to see what's happening.
Build 77325b7266c09242be5619edc9e573905763b218, 5-man party, one pet class (Hunter, who was not the lead). The Hunter's party pet frame never appeared during the entire instance run. The Hunter's health bar was also improperly colored green--even when I got close to him--until it switched to the proper class color after entering the instance.

The debug output near the end of the run inside the instance:

Code:
---- Child dump

Frame SUFChildpartypet1, unit parent party1, unit partypet1, unit owner partypet1, guid nil, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party1, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1, attrib exists false, attrib disableSwap nil, attrib isVehicle true.

Frame SUFChildpartytarget1, unit parent party1, unit party1target, unit owner party1target, guid nil, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party1, point TOPLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil.

Frame SUFChildpartypet2, unit parent party2, unit partypet2, unit owner partypet2, guid nil, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party2, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2, attrib exists false, attrib disableSwap nil, attrib isVehicle true.

Frame SUFChildpartytarget2, unit parent party2, unit party2target, unit owner party2target, guid nil, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party2, point TOPLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil.

Frame SUFChildpartypet3, unit parent party3, unit partypet3, unit owner partypet3, guid nil, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party3, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton3, parent SUFHeaderpartyUnitButton3, attrib exists false, attrib disableSwap nil, attrib isVehicle true.

Frame SUFChildpartytarget3, unit parent party3, unit party3target, unit owner party3target, guid nil, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party3, point TOPLEFT, pointParent SUFHeaderpartyUnitButton3, parent SUFHeaderpartyUnitButton3, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil.

Frame SUFChildpartypet4, unit parent party4, unit partypet4, unit owner partypet4, guid 0xF1405B1AAA024FDC, actual guid 0xF1405B1AAA0002CA, shown nil, visible nil, format partypet%d, parentUnit party4, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton4, parent SUFHeaderpartyUnitButton4, attrib exists 1, attrib disableSwap nil, attrib isVehicle false.

Frame SUFChildpartytarget4, unit parent party4, unit party4target, unit owner party4target, guid nil, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party4, point TOPLEFT, pointParent SUFHeaderpartyUnitButton4, parent SUFHeaderpartyUnitButton4, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil.


---- Parent dump

Frame SUFHeaderpartyUnitButton2, wrapped? true, last unit party2, unit party2, unit owner party2, guid 0x020000000265A27D, actual guid 0x020000000265A27D, shown 1, visible 1, total children 2, children SUFChildpartypet2, SUFChildpartytarget2

Frame SUFHeaderpartyUnitButton4, wrapped? true, last unit party4, unit party4, unit owner party4, guid 0x0200000001D96E43, actual guid 0x0200000001D96E43, shown 1, visible 1, total children 2, children SUFChildpartypet4, SUFChildpartytarget4

Frame SUFHeaderpartyUnitButton1, wrapped? true, last unit party1, unit party1, unit owner party1, guid 0x0200000002B9C25F, actual guid 0x0200000002B9C25F, shown 1, visible 1, total children 2, children SUFChildpartypet1, SUFChildpartytarget1

Frame SUFHeaderpartyUnitButton3, wrapped? true, last unit party3, unit party3, unit owner party3, guid 0x0200000002C13214, actual guid 0x0200000002C13214, shown 1, visible 1, total children 2, children SUFChildpartypet3, SUFChildpartytarget3


---- Party setting dump

scale = [1]
hideAnyRaid = [true]
offset = [20]
attribAnchorPoint = [left]
hideSemiRaid = [false]
enabled = [true]
width = [190]
sortOrder = [ASC]
sortMethod = [INDEX]
height = [50]
attribPoint = [TOP]

---- Main tank setting dump

scale = [1]
attribAnchorPoint = [left]
height = [50]
groupBy = [GROUP]
hideAnyRaid = [true]
enabled = [false]
offset = [20]
columnSpacing = [5]
hideSemiRaid = [false]
unitsPerColumn = [5]
groupFilter = [MAINTANK]
width = [190]
maxColumns = [2]
sortOrder = [ASC]
sortMethod = [INDEX]
attribPoint = [TOP]

---- Main assist setting dump

scale = [1]
attribAnchorPoint = [left]
height = [50]
groupBy = [GROUP]
hideAnyRaid = [true]
enabled = [false]
offset = [20]
columnSpacing = [5]
hideSemiRaid = [false]
unitsPerColumn = [5]
groupFilter = [MAINASSIST]
width = [190]
maxColumns = [2]
sortOrder = [ASC]
sortMethod = [INDEX]
attribPoint = [TOP]
Also did two more 5-man runs later without a pet class in the party. Both times, the last person in the party order had improperly colored green health bars. Including at various times within the instances. Recorded debug output from them; would you like it as well?
Last edited by Zidomo : 09-21-09 at 02:05 PM.
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Unread 09-21-09, 09:12 AM  
Misused
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I am sure I am missing something obvious, but I cannot figure out how to enable/see my party's targets.

Also, anyway to have the auras work in the party frames and not just the grid/raid frames (show a PW:Shield icon or highlight, or Prayer of Mending bounce, like Xperl does)? Great mod, thanks.
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Unread 09-20-09, 11:19 AM  
Shadowed
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Grab the latest git version Zidomo, added more debug information think I'm starting to see what's happening.
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Unread 09-18-09, 11:00 PM  
Zidomo
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Originally posted by waha
I'm still seeing player names occasionally being green instead of getting colored by their class when they join the group while on a different continent, etc.

http://dl.getdropbox.com/u/28546/Scr...709_030515.jpg
Yes, I get the identical behavior here. Its been going on through a few revisions, was going to post about it.

Seen with build a49534f15b4a0723dcb65b23a1c2aa7ea0101801. Happens in a party or a raid. For the Bars option section for both of those units, have "Color health by: Class" selected. Also have checkmarked "Color by reaction" and "Color on aggro". Do not have "Color by curable debuff" checkmarked for raid frames.

When the party or raid members are not near you and you (or they) have just joined the group, one or more of their health bars will be colored green. They will remain colored green until you get within range. As with the poster's screenshot above, the last few times here its always been the last person in a 5-man party list who is miscolored (with "Index, Ascending" frame sorting). The rest are properly colored.

Seems to be not switching between "Color by reaction" and "Color health by:" properly sometimes (the second one is supposed to always override the first). Or similar.

--------------------------------

And the latest party pet problem. Same SUF build as above. In a 5-man party with a Warlock and Hunter. Warlock had a Felhunter out, Hunter had a Wolf. The Wolf showed up fine in a party pet frame at all times during the run; the Felhunter party pet frame never appeared.

Used
Code:
/script ShadowUF:Debug()
at two different times during the run (the problem as described above was constant):

Code:
---- Child dump

Frame SUFChildpartypet1, unit parent party1, unit partypet1, unit owner partypet1, guid nil, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party1, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1.

Frame SUFChildpartytarget1, unit parent party1, unit party1target, unit owner party1target, guid nil, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party1, point TOPLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1.

Frame SUFChildpartypet2, unit parent party2, unit partypet2, unit owner partypet2, guid 0xF5400AF76503C278, actual guid 0xF1400AF765000043, shown nil, visible nil, format partypet%d, parentUnit party2, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2.

Frame SUFChildpartytarget2, unit parent party2, unit party2target, unit owner party2target, guid 0x0200000000328497, actual guid 0x0200000000328497, shown 1, visible 1, format party%dtarget, parentUnit party2, point TOPLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2.

Frame SUFChildpartypet3, unit parent party3, unit partypet3, unit owner partypet3, guid 0xF1408A9EF400004A, actual guid 0xF1408A9EF400004A, shown 1, visible 1, format partypet%d, parentUnit party3, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton3, parent SUFHeaderpartyUnitButton3.

Frame SUFChildpartytarget3, unit parent party3, unit party3target, unit owner party3target, guid nil, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party3, point TOPLEFT, pointParent SUFHeaderpartyUnitButton3, parent SUFHeaderpartyUnitButton3.


---- Parent dump

Frame SUFHeaderpartyUnitButton2, wrapped? true, last unit party2, unit party2, unit owner party2, guid 0x02000000003341FF, actual guid 0x02000000003341FF, shown 1, visible 1, total children 2, children SUFChildpartypet2, SUFChildpartytarget2

Frame SUFHeaderpartyUnitButton3, wrapped? true, last unit party3, unit party3, unit owner party3, guid 0x02000000010AEAB3, actual guid 0x02000000010AEAB3, shown 1, visible 1, total children 2, children SUFChildpartypet3, SUFChildpartytarget3

Frame SUFHeaderpartyUnitButton1, wrapped? true, last unit party1, unit party1, unit owner party1, guid 0x02000000003220B6, actual guid 0x02000000003220B6, shown 1, visible 1, total children 2, children SUFChildpartypet1, SUFChildpartytarget1


---- Party setting dump

scale = [1]
height = [50]
hideAnyRaid = [true]
offset = [20]
attribAnchorPoint = [left]
hideSemiRaid = [false]
enabled = [true]
width = [190]
sortOrder = [ASC]
sortMethod = [INDEX]
attribPoint = [TOP]

---- Main tank setting dump

scale = [1]
hideAnyRaid = [true]
columnSpacing = [5]
groupBy = [GROUP]
enabled = [false]
offset = [20]
attribAnchorPoint = [left]
hideSemiRaid = [false]
groupFilter = [MAINTANK]
width = [190]
maxColumns = [2]
sortOrder = [ASC]
sortMethod = [INDEX]
height = [50]
unitsPerColumn = [5]
attribPoint = [TOP]

---- Main assist setting dump

scale = [1]
hideAnyRaid = [true]
columnSpacing = [5]
groupBy = [GROUP]
enabled = [false]
offset = [20]
attribAnchorPoint = [left]
hideSemiRaid = [false]
groupFilter = [MAINASSIST]
width = [190]
maxColumns = [2]
sortOrder = [ASC]
sortMethod = [INDEX]
height = [50]
unitsPerColumn = [5]
attribPoint = [TOP]
and

Code:
---- Child dump

Frame SUFChildpartypet1, unit parent party1, unit partypet1, unit owner partypet1, guid nil, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party1, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1.

Frame SUFChildpartytarget1, unit parent party1, unit party1target, unit owner party1target, guid nil, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party1, point TOPLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1.

Frame SUFChildpartypet2, unit parent party2, unit partypet2, unit owner partypet2, guid 0xF5400AF76503C278, actual guid 0xF1400AF765000043, shown nil, visible nil, format partypet%d, parentUnit party2, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2.

Frame SUFChildpartytarget2, unit parent party2, unit party2target, unit owner party2target, guid nil, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party2, point TOPLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2.

Frame SUFChildpartypet3, unit parent party3, unit partypet3, unit owner partypet3, guid 0xF1408A9EF400004A, actual guid 0xF1408A9EF400004A, shown 1, visible 1, format partypet%d, parentUnit party3, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton3, parent SUFHeaderpartyUnitButton3.

Frame SUFChildpartytarget3, unit parent party3, unit party3target, unit owner party3target, guid nil, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party3, point TOPLEFT, pointParent SUFHeaderpartyUnitButton3, parent SUFHeaderpartyUnitButton3.


---- Parent dump

Frame SUFHeaderpartyUnitButton2, wrapped? true, last unit party2, unit party2, unit owner party2, guid 0x02000000003341FF, actual guid 0x02000000003341FF, shown 1, visible 1, total children 2, children SUFChildpartypet2, SUFChildpartytarget2

Frame SUFHeaderpartyUnitButton3, wrapped? true, last unit party3, unit party3, unit owner party3, guid 0x02000000010AEAB3, actual guid 0x02000000010AEAB3, shown 1, visible 1, total children 2, children SUFChildpartypet3, SUFChildpartytarget3

Frame SUFHeaderpartyUnitButton1, wrapped? true, last unit party1, unit party1, unit owner party1, guid 0x02000000003220B6, actual guid 0x02000000003220B6, shown 1, visible 1, total children 2, children SUFChildpartypet1, SUFChildpartytarget1


---- Party setting dump

scale = [1]
height = [50]
hideAnyRaid = [true]
offset = [20]
attribAnchorPoint = [left]
hideSemiRaid = [false]
enabled = [true]
width = [190]
sortOrder = [ASC]
sortMethod = [INDEX]
attribPoint = [TOP]

---- Main tank setting dump

scale = [1]
hideAnyRaid = [true]
columnSpacing = [5]
groupBy = [GROUP]
enabled = [false]
offset = [20]
attribAnchorPoint = [left]
hideSemiRaid = [false]
groupFilter = [MAINTANK]
width = [190]
maxColumns = [2]
sortOrder = [ASC]
sortMethod = [INDEX]
height = [50]
unitsPerColumn = [5]
attribPoint = [TOP]

---- Main assist setting dump

scale = [1]
hideAnyRaid = [true]
columnSpacing = [5]
groupBy = [GROUP]
enabled = [false]
offset = [20]
attribAnchorPoint = [left]
hideSemiRaid = [false]
groupFilter = [MAINASSIST]
width = [190]
maxColumns = [2]
sortOrder = [ASC]
sortMethod = [INDEX]
height = [50]
unitsPerColumn = [5]
attribPoint = [TOP]
EDIT: did a diff, line #9 is different between the two.
Last edited by Zidomo : 09-19-09 at 02:31 PM.
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Unread 09-17-09, 07:57 PM  
Shadowed
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waha: I'll look into it later when I have a chance, I'm not particularly sure why it's happening.

Deathrayne: http://www.wowinterface.com/download...TotemMenu.html
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Unread 09-17-09, 12:01 AM  
waha
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I'm still seeing player names occasionally being green instead of getting colored by their class when they join the group while on a different continent, etc.

http://dl.getdropbox.com/u/28546/Scr...709_030515.jpg
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Unread 09-16-09, 05:23 PM  
affix
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Originally posted by Shadowed
/suf -> Units -> Focus -> Widget size, check "Show as bar" for Portrait to get what you want.
I haven't tried this yet, but thanks so much for the quick reply.
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Unread 09-16-09, 01:20 PM  
Shadowed
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Deathrayne: I'll toss a quick addon up on Thursday that will push the menu frame in front of the players.

latexkeks: Make sure you update the bars and smooth bars modules.
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Unread 09-16-09, 03:51 AM  
Deathrayne
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i'm currently using both Bartender4 and Shadowed Unit Frames. with the way i have my UI set up, if i go to change a totem or totem bar the bars extend up and behind my unit frame. is it possible to have set it up where the frame falls behind the extending bar?

here's a picture of what i'm talking about:
http://img193.imageshack.us/img193/2641/sufbar4.jpg

i'm also going to post this on the Bartender page hoping that either your or them would be able to help. thanks.
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Unread 09-16-09, 02:35 AM  
latexkeks
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Hi,
my SUF is getting messed up when there is no mana bar. it looks like this
http://img248.imageshack.us/img248/9...shot091509.jpg
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