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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:11-12-14 08:37 PM
Created:05-17-09 12:55 PM
Downloads:306,235
Favorites:1,176
MD5:
6.0.3

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.0.7
by: Shadowed [More]

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Tagging as release v4.0.7

--------------------

Shadowed:
- Fixed range checker to use the proper interact distance
- Added an option to hide power bars unless the unit has mana for header units (raid/party/mt/ma)
- Link Dark Intent and Waterstrider to Arcane Brilliance
- Priests can always cure Magic
- Fixed export producing broken strings that could not be imported
- Added Lightwell totem bar for Holy Priests
- Commas hard
- Fixed enemy removal spells being flagged as curable
- Set PlayerFrame as movable
- Death Knights no longer have a controllable temporary pet
- Check IsUsableSpell instead of IsPlayerSpell for curable auras

---

Shadowed:
- Fixed enlarge curable debuffs not working
- Redid the range check module and spells, now uses interact distance and you can specify an alt spell too
- Fixed cooldown wheels not being alphaed when using the range checker
- Redid config a little, range check spells has its own tab and profile config is now on the left menu
- Updated spellID for Mage Arcane Charges
- Updated a few of the range checker spells
- Fixed an error when using a fishing pole temporary enchant
- Fixed error when unlocking frames as a Shadow Priest
- Combo points have been moved to the Player unit
- One more CP related error
- Fixed a combo points error when using SoulShards/ShadowOrbs/HolyPower/Chi
- Properly add localcheck.rb to not be packaged
- Strip out any WoD specific code
- Redo combo point modules to dynamically create indicators as needed and not rely on the max flag
- TOC update

Tagging as release v4.0.5

--------------------

Shadowed:
- Fixed polled tags not updating unless you used pre/post append
- Fixed Eclipse left/right direction arrow not working
- Don't mess with CRF strata
- Work around cooldown circles not inheriting alpha for combat fader

Tagging as release v4.0.4

--------------------

Shadowed:
- Fixed cooldown rings not showing up

Tagging as release v4.0.3

--------------------

Shadowed:
- Fixed options TOC not being 60000
- Fixed an error when disabling fake unit cast bars
- Fixed casts not being shown as interruptible


Tagging as release v4.0.2

--------------------

Shadowed:
- TOC Bump to 60000
- Remove the LFD Cooldown strata change as it causes issues (apparently nevs fault!)
- Fixed labeling for enlarging stealable/dispellable auras to be less confusing
- Arena frames now show during prep phase with opponents spec/class
- Fixed an error when enabling Arena ToT or BG ToT
- Fixed question mark portraits not working
- Reload UFs for raid/party units on connection change
- One more typo
- Typo
- Tweak boss events to try and fix update issues
- Fixed totem timers not hiding if totems are destroyed early
- Enable dismissable totem bars in WoD (must be turned on)
- Priests can have up to 5 Shadow Orbs in WoD
- Added WoD tag
- fixed OnEvent error in WoD
- Typo
- Added more debug code
- Move boss auras back up
- Bump player auras back to the top
- Added debug flag to record aruas to narrow down the issue
- Fixed leaked global
- Fixed aura indicators not being updated on config change until UI reload
- Fixed aura indicators curable filter not working
- Redid aura categorization priority to fix display bugs
- Fixed ToT child units not working
- Fixed logic for determining curable auras
- Fixed stealable/removable auras not being scaled

Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (86)
File Name
Version
Size
Author
Date
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
12-23-09 07:35 PM
v3.0.4
455kB
Shadowed
12-23-09 04:31 PM
v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
12-08-09 11:57 PM
v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
11-27-09 03:37 PM
r20091124
492kB
Shadowed
11-24-09 10:09 AM
r20091123
492kB
Shadowed
11-24-09 01:05 AM
r20091103
484kB
Shadowed
11-04-09 01:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
09-30-09 11:08 PM
r20090927
468kB
Shadowed
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r20090915
460kB
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r20090914
460kB
Shadowed
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r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 08-12-09, 06:44 PM  
Zidomo
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Originally posted by Shadowed
Zidomo: I'll look into why it's only the pets bugging out, but it shouldn't be due to pets being dismissed, by any chance are you doing a vehicle fight maybe and then it starts to bug out? I'll toss some debug code into the next push to see if I can narrow down why it happens though...

I don't know why XPerl does, but Fire/Earth Elementals are guardians not pets technically so I'm not too sure how XPerl would be showing it short of a hack.
TYVM for the reply.

No vehicle fights. Did CoS heroic & UK heroic yesterday with the same group; the hunter pet vanished sometime after starting UK.

Tested with a warlock imp & DK with ghoul pet party members (both in CoS again) today. The imp showed up fine in the party pet frame, the DK ghoul never did. I know 100% (via an old boss screenshot) that DK ghouls used to show up in the X-Perl party pet frames.
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Unread 08-12-09, 04:35 PM  
awaters2879
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Originally posted by Shadowed
awaters2879: You mean combat icons? It's not something I'm a fan of adding as it requires polling for anyone except the player.
Correct. Not requesting to add it just making sure it was not optional. I respect the design choice. Thx
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Unread 08-12-09, 03:20 PM  
Shadowed
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I don't really have enough to push a new version, but the class coloring bug is fixed in http://github.com/Shadowed/ShadowedU...es/tree/master

Zidomo: I'll look into why it's only the pets bugging out, but it shouldn't be due to pets being dismissed, by any chance are you doing a vehicle fight maybe and then it starts to bug out? I'll toss some debug code into the next push to see if I can narrow down why it happens though.

I don't know why XPerl does, but Fire/Earth Elementals are guardians not pets technically so I'm not too sure how XPerl would be showing it short of a hack.
Last edited by Shadowed : 08-12-09 at 03:20 PM.
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Unread 08-12-09, 01:37 PM  
Zidomo
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Originally posted by exschwizer
Which UFs displayed the Earth Elemental? In ingame-terms, the earth elemental is not a pet of the shaman, but of the shaman's totem. Even the shaman himself doesn't get a pet frame for it, not with the blizzard standard frames, and definitely not with any other unit frame I used since WoW open beta.
Heh...gotta love these "circa-2003 WoW beta" testers . It was X-Perl pre-WoW 3.2.0. Although its been a week+ since last used it, memory might be dim here. I have single-target healed shamen elementals via X-Perl before, though, no question; have the backed-up Recount logs.

Regardless, whether or not that issue is an issue, the problem with hunter party pets is there (have yet to test DK ghouls).
Last edited by Zidomo : 08-12-09 at 01:45 PM.
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Unread 08-12-09, 12:29 PM  
exschwizer
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In a 5 man instance party (level 80) with a party member who was a Shaman. Shaman pulls out an earth elemental (Wowhead is down) near the end of the run on the last boss. That pet never appeared in a party pet frame during the time it was alive. The unit frames I was previously using always showed shaman elementals in its party pet frames.
Which UFs displayed the Earth Elemental? In ingame-terms, the earth elemental is not a pet of the shaman, but of the shaman's totem. Even the shaman himself doesn't get a pet frame for it, not with the blizzard standard frames, and definitely not with any other unit frame I used since WoW open beta.
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Unread 08-12-09, 10:53 AM  
Zidomo
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Big issue with party pets have experienced with r20090809 (that may or may not be related to earlier posts about pets). They "disappear" completely out of the UI randomly, never to return.

Unlike other parts of the mod, I have not modified the party pet frames at all from the default settings, other than to have them turned on/checkmarked. First noticed the problem day I installed r20090809 (when it was released). In a 5 man instance party (level 80) with a party member who was a Shaman. Shaman pulls out an earth elemental (Wowhead is down) near the end of the run on the last boss. That pet never appeared in a party pet frame during the time it was alive. The unit frames I was previously using always showed shaman elementals in its party pet frames.

Second, somewhat bigger problem yesterday. Another 5 man level 80 instance party, this time with a Hunter and his pet (a serpent). Did two different runs. Initially, the pet had no issues; after the hunter was invited to the party and pulled out his pet, it showed up in a frame to the right of the party frames and provided its health. But then, sometime between the middle of the first run and the middle of the second run, the pet frame disappeared with no way to get it back. The pet was present, but not the SUF frame for it. I did not reload the UI, but I checked/unchecked party pet visibility in the SUF options with no change.

Might be related to the hunter dismissing the pet and bringing it back and/or it dying and being resed (with the mod not picking that up). Anyway, it was rather annoying that the pet(s) frames disappeared/didn't show up with no way to bring them back.
Last edited by Zidomo : 08-12-09 at 10:56 AM.
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Unread 08-12-09, 09:28 AM  
Shadowed
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awaters2879: You mean combat icons? It's not something I'm a fan of adding as it requires polling for anyone except the player.

Politig: Increase the number then to something above 0, there's going to be rounding issues and such as waha mentioned that you can't get around.

elcifr: I don't have a pet class to test XP things on, could you try typing /script print(UnitXP("pet"), UnitXPMax("pet")) in-game with your pet out and giving me the results.
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Unread 08-12-09, 05:43 AM  
awaters2879
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is there a status icon for party members that i am missing? this may be out of scope of the project.

thanks
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Unread 08-11-09, 10:30 PM  
Politig
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Originally posted by Shadowed
/script ShadowUF.db.profile.bars.spacing = 0; ShadowUF.Layout:Reload()
LOL, even with that code, there's a little bit of overlap on some of the frames the other frames don't have >_>
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Unread 08-11-09, 07:57 PM  
Dajova
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Originally posted by Shadowed
richerich: Ah, then no you can't, not planning on adding an option for it.
Hmm k :/

Well, i just posted my UI with SUF, so gimme a shout if you think i need it or not :P
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Unread 08-11-09, 07:44 PM  
elcifr
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Originally posted by Shadowed
elcifr: Does the pet XP bar update fine and just the tooltip is messed up, or is the entire bar messed up?
Entire bar is messed up.

Thanks for the rep fix!
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Unread 08-11-09, 02:30 PM  
exschwizer
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Originally Posted by Shadowed
exschwizer: The library it uses to calculate incoming heals is a bit inaccurate, I'm working on rewriting it right now to improve it a bit though.
Thanks for your reply, though I'm not sure that that's the problem I'm seeing. Lesser Healing Waves are indicated for 1,5k Heal roughly, where the actual impact is more about 4k. Healing Waves are indicated with ~6k, hitting for 10. Not sure if such a huge gap is covered by 'a bit inaccurate'. I'm nevertheless looking forward to the rewriting of the lib.
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Unread 08-11-09, 12:07 PM  
Shadowed
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/script ShadowUF.db.profile.bars.spacing = 0; ShadowUF.Layout:Reload()
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Unread 08-11-09, 11:12 AM  
Politig
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Originally posted by Shadowed

Politig: You can't reduce the bar spacing without reducing the bar spacing for everything.
So how would I remove the gap for everything then?
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Unread 08-11-09, 10:37 AM  
Shadowed
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exschwizer: The library it uses to calculate incoming heals is a bit inaccurate, I'm working on rewriting it right now to improve it a bit though.

elcifr: Does the pet XP bar update fine and just the tooltip is messed up, or is the entire bar messed up?

Fixed reputation bar not updating, in the mean time you can go to ShadowedUnitFrames/modules/xp.lua

Find:
frame:RegisterUnitEvent("UPDATE_FACTION", self, "UpdateRep")

Replace with
frame:RegisterNormalEvent("UPDATE_FACTION", self, "UpdateRep")

Politig: You can't reduce the bar spacing without reducing the bar spacing for everything.

Tristanian: There's no specific event that says the unit has gone outside of visible range, if I remember right you have to do polling to switch between the question mark. I'll look into it again later.

twc: Check the settings in /suf -> Party -> Party or /suf -> Raid -> Raid for growth options for either rows or frames (can't check since servers are down)

You can increase the width before truncating in the "Text" tab by changing the width weighting. You can't dynamically set it though so if B is using less text then A uses a higher width.
Last edited by Shadowed : 08-11-09 at 10:39 AM.
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