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Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:12-14-14 02:57 PM
Created:05-17-09 12:55 PM
Downloads:308,542
Favorites:1,186
MD5:
6.0.3

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.0.8
by: Shadowed [More]

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Tagging as release v4.0.8

--------------------

Shadowed:
- Variable scoping is hard
- Typo
- Should properly fix zone units showing up in the wrong zone
- Revert the majority of the range checker changes to get it stable
- Fixed error when using a fishing lure
- fixed MONOCHROME font crashing SUF
- hide the split raid frames when not in a raid
- Fixed bugs with zone enabled units not actually being restricted to zones
- Fixed range timer start/stop bugs
- Disable dismissable totem bars if we only have one "totem"
- Fixed bar block combo points error if we had more than expected
- Bump frame strata to fix raid manager/work order visual issues
- Cleaned up Chi code

Tagging as release v4.0.7

--------------------

Shadowed:
- Fixed range checker to use the proper interact distance
- Added an option to hide power bars unless the unit has mana for header units (raid/party/mt/ma)
- Link Dark Intent and Waterstrider to Arcane Brilliance
- Priests can always cure Magic
- Fixed export producing broken strings that could not be imported
- Added Lightwell totem bar for Holy Priests
- Commas hard
- Fixed enemy removal spells being flagged as curable
- Set PlayerFrame as movable
- Death Knights no longer have a controllable temporary pet
- Check IsUsableSpell instead of IsPlayerSpell for curable auras

---

Shadowed:
- Fixed enlarge curable debuffs not working
- Redid the range check module and spells, now uses interact distance and you can specify an alt spell too
- Fixed cooldown wheels not being alphaed when using the range checker
- Redid config a little, range check spells has its own tab and profile config is now on the left menu
- Updated spellID for Mage Arcane Charges
- Updated a few of the range checker spells
- Fixed an error when using a fishing pole temporary enchant
- Fixed error when unlocking frames as a Shadow Priest
- Combo points have been moved to the Player unit
- One more CP related error
- Fixed a combo points error when using SoulShards/ShadowOrbs/HolyPower/Chi
- Properly add localcheck.rb to not be packaged
- Strip out any WoD specific code
- Redo combo point modules to dynamically create indicators as needed and not rely on the max flag
- TOC update

Tagging as release v4.0.5

--------------------

Shadowed:
- Fixed polled tags not updating unless you used pre/post append
- Fixed Eclipse left/right direction arrow not working
- Don't mess with CRF strata
- Work around cooldown circles not inheriting alpha for combat fader

Tagging as release v4.0.4

--------------------

Shadowed:
- Fixed cooldown rings not showing up

Tagging as release v4.0.3

--------------------

Shadowed:
- Fixed options TOC not being 60000
- Fixed an error when disabling fake unit cast bars
- Fixed casts not being shown as interruptible


Tagging as release v4.0.2

--------------------

Shadowed:
- TOC Bump to 60000
- Remove the LFD Cooldown strata change as it causes issues (apparently nevs fault!)
- Fixed labeling for enlarging stealable/dispellable auras to be less confusing
- Arena frames now show during prep phase with opponents spec/class
- Fixed an error when enabling Arena ToT or BG ToT
- Fixed question mark portraits not working
- Reload UFs for raid/party units on connection change
- One more typo
- Typo
- Tweak boss events to try and fix update issues
- Fixed totem timers not hiding if totems are destroyed early
- Enable dismissable totem bars in WoD (must be turned on)
- Priests can have up to 5 Shadow Orbs in WoD
- Added WoD tag
- fixed OnEvent error in WoD
- Typo
- Added more debug code
- Move boss auras back up
- Bump player auras back to the top
- Added debug flag to record aruas to narrow down the issue
- Fixed leaked global
- Fixed aura indicators not being updated on config change until UI reload
- Fixed aura indicators curable filter not working
- Redid aura categorization priority to fix display bugs
- Fixed ToT child units not working
- Fixed logic for determining curable auras
- Fixed stealable/removable auras not being scaled

Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (87)
File Name
Version
Size
Author
Date
v4.0.7
616kB
Shadowed
11-12-14 08:37 PM
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
12-23-09 07:35 PM
v3.0.4
455kB
Shadowed
12-23-09 04:31 PM
v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
12-08-09 11:57 PM
v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
11-27-09 03:37 PM
r20091124
492kB
Shadowed
11-24-09 10:09 AM
r20091123
492kB
Shadowed
11-24-09 01:05 AM
r20091103
484kB
Shadowed
11-04-09 01:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
09-30-09 11:08 PM
r20090927
468kB
Shadowed
09-27-09 03:25 AM
r20090915
460kB
Shadowed
09-15-09 10:43 PM
r20090914
460kB
Shadowed
09-14-09 07:58 PM
r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


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Unread 08-07-09, 10:06 PM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

Forum posts: 164
File comments: 399
Uploads: 1
Hello,

I miss the cooldown rings
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Unread 08-07-09, 08:36 PM  
winarski80
Guest

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File comments: 0
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Originally posted by Shadowed
It's been fixed, pushing it in a second.
TY love this mod.
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Unread 08-07-09, 08:10 PM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 387
File comments: 2513
Uploads: 99
It's been fixed, pushing it in a second.
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Unread 08-07-09, 08:01 PM  
winarski80
Guest

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NOOOOOOOOOOO

Just logged in and got

Date: 2009-08-07 21:58:16
ID: 1
Error occured in: Global
Count: 1
Message: ...nterface\AddOns\ShadowedUnitFrames\modules\auras.lua line 493:
attempt to index field 'anchor' (a nil value)
Debug:
[C]: ?
...nterface\AddOns\ShadowedUnitFrames\modules\auras.lua:493: ?()
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:14: FullUpdate()
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:242: CheckUnitGUID()
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:447:
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:309
[C]: SetAttribute()
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:630: LoadUnit()
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:767: InitializeFrame()
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:224: LoadUnits()
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:484:
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:481
AddOns:
Swatter, v5.6.4382 (KangaII)
Corpse, v3.2.0.1
Cursor, v3.2.0.1
AckisRecipeList, v1.0 3.2 Release 2286
ACP, v3.2.0.20
Armory, v7.0.3
ArmoryGuildBank, v7.1
Atlas, v1.14.1
AtlasBattlegrounds, v1.14.1
AtlasDungeonLocs, v1.14.1
AtlasOutdoorRaids, v1.14.1
AtlasTransportation, v1.14.1
AtlasLoot, vv5.07.01
AtlasLootFu, vv5.07.01
AucAdvanced, v5.6.4382 (KangaII)
AucDb, v5.1.DEV.3583
AucFilterBasic, v5.6.4382 (KangaII)
AucFilterOutlier, v5.6.4382.2531
AucMatchUndercut, v5.6.4382.2531
AucStatClassic, v5.6.4382 (KangaII)
AucStatHistogram, v5.6.4382 (KangaII)
AucStatiLevel, v5.6.4382 (KangaII)
AucStatPurchased, v5.6.4382 (KangaII)
AucStatSales, v5.6.4382.2842
AucStatSimple, v5.6.4382 (KangaII)
AucStatStdDev, v5.6.4382 (KangaII)
AucStatWOWEcon, v5.6.4382.2530
AucUtilAHWindowControl, v5.6.4382.3311
AucUtilAppraiser, v5.6.4382.2530
AucUtilAskPrice, v5.6.4382.3175
AucUtilAutoMagic, v5.6.4382.3142
AucUtilCompactUI, v5.6.4382.2530
AucUtilEasyBuyout, v5.6.4382.3583
AucUtilFixAH, v5.6.4382 (KangaII)
AucUtilItemSuggest, v5.6.4382.3108
AucUtilPriceLevel, v5.6.4382.2545
AucUtilScanButton, v5.6.4382.2530
AucUtilScanFinish, v5.6.4382.2530
AucUtilScanProgress, v5.6.4382.2530
AucUtilSearchUI, v5.6.4382.3655
AucUtilSimpleAuction, v5.6.4382.0
AucUtilVendMarkup, v5.6.4382.2530
AutoGratzer4Juju, v1.2
AutoItemStartQuest, v1.0.1
Babylonian, v5.1.DEV.130
BadBoy, v3.4.7.6
BadBoyLevels, v1.5.3
BagnonForever, v1.1.2
BagnonTooltips, v
BeanCounter, v5.6.4382 (KangaII)
Carbonite, v3.21
CarboniteTransfer, v1.01
ChatSounds, v
Clique, v123
Combuctor, v2.1.2
CombuctorSets, v
Configator, v5.1.DEV.130
DebugLib, v5.1.DEV.130
DirtyGear, v1.2
Enchantrix, v5.6.4382 (KangaII)
EnchantrixBarker, v5.6.4382 (KangaII)
Examiner, v09.05.24b
GhostPulse3, v3.0.10
GhostPulseBasics, v3.0.10
Grindstone, v2.0
Informant, v5.6.4382 (KangaII)
Molinari, v30200.17
MoveAnything, v3.0.2-7
oGlow, v1.12
pError, v30100.20
QuestItemBar, v0.5
ReagentRestocker, v0.9c
ShadowedUnitFrames, v
SlideBar, v5.6.4382 (KangaII)
Stubby, v5.6.4382 (KangaII)
Talented, v2.4
TalentSwitch, v1.4
tekability, v3.1.0.5
tekKompare, v3.0.3.5
TidyPlates, v5.0.1
TurnInEverything, v1.0.7
VendorBait, v3.2.0.4
VodkaFlyers, v1.4
YKTarget, v2.3
(ck=92b)
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Unread 08-07-09, 07:41 PM  
Dajova
A Wyrmkin Dreamwalker
 
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Forum posts: 58
File comments: 791
Uploads: 13
Any plans to add weapon enchant buffs? atm, they arent showing up at al
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Unread 08-07-09, 06:37 PM  
Shockdown
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Awesome mod, thanks for the fix! Working like a charm
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Unread 08-07-09, 05:55 PM  
Shadowed
...
WoWInterface Super Moderator
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Forum posts: 387
File comments: 2513
Uploads: 99
n3ther / AudreyChandler: I'm not able to duplicate issues with settings saving, I was able to copy a profile and have the settings saved fine.

Empty bars not saving is a bug, but thats already fixed for next push.

waha: When you duplicate the vehicle issue, run this in game and give me the results (Unless you have a mod you probably will want to just screenshot it)

/script for _, frame in pairs(ShadowUF.Units.unitFrames) do if( frame.unitType == "raid" and frame.unit ) then print(frame:GetName(), frame.unit, frame.inVehicle, UnitGUID(frame.unit), frame.unitGUID) end end
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Unread 08-07-09, 05:47 PM  
n3ther
A Kobold Labourer

Forum posts: 0
File comments: 9
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I am having the same problems as AudreyChandler. My settings keep getting reverted every since the latest update.
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Unread 08-07-09, 05:21 PM  
waha
A Kobold Labourer

Forum posts: 0
File comments: 83
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Originally posted by Shadowed
The steps are for party frames with the player shown inside, party frames without, or raid frames?
Raid frames, with self shown in them.
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Unread 08-07-09, 05:00 PM  
Shadowed
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Uploads: 99
The steps are for party frames with the player shown inside, party frames without, or raid frames?
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Unread 08-07-09, 04:06 PM  
waha
A Kobold Labourer

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File comments: 83
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Okay, just did some testing, steps to reproduce the vehicle bug:

1) Have a full party of 5 people, with yourself + one other being outside the instance, the rest instance
2) Someone in the instance mounts up
3) Remove the second member that is outside
4) Invite a new person

The new person will end up as a "copy" of the player in a vehicle.

Also, another small bug, just had a hunter dismount, and mount up again, and his horse ended up with a rogue-style power bar in the raid frames (But in the target frame there is nothing): http://dl.getdropbox.com/u/28546/Scr...809_000840.jpg Worth mentioning is that the hunter had a pet with a rogue style power bar, dunno if that is related.
Last edited by waha : 08-07-09 at 04:16 PM.
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Unread 08-07-09, 03:36 PM  
waha
A Kobold Labourer

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Originally posted by Shadowed
When did you last update? I changed it to let you set the size while they share the same anchor point a push or two ago and one of those pushes had another fix for vehicle issues while in a party.
This was with the latest version, I'm an addon-addict, so I update whenever there's a new release. ^^
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Unread 08-07-09, 03:27 PM  
Shadowed
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waha: I'll think about a solution for swapping from vehicle to vehicle, but it's probably going to remain unfixed unless I can think of a clean solution to it.

When did you last update? I changed it to let you set the size while they share the same anchor point a push or two ago and one of those pushes had another fix for vehicle issues while in a party.
AudreyChandler: I changed my mind and removed the option actually. Try the next version I'm pushing in a minute and see if that fixes it.
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Unread 08-07-09, 02:23 PM  
waha
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I found a new issue with raidframes and vehicles today while doing Trial of the Champion. If you switch from one mount to another (without dismounting) the raidframe won't update the HP until you take damage.

Also, re. the thing about debuff/buff icons not sharing the same size: Disabling "Prioritize buffs", and setting debuff icon size to 13, then enabling the option, and setting buff size to 13 made them both the same size.

Edit: Just had the raidframes break with vehicles again. A partymember went offline, so he was removed from the party, and a new one was invited while another member was on a mount in ToC, the result: http://dl.getdropbox.com/u/28546/Scr...709_230721.jpg
Reloading the UI after that showed the new member, Thurmin, between Orica and Dorlian. So somehow SUF's vehicle status or something got tainted.
Last edited by waha : 08-07-09 at 03:12 PM.
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Unread 08-07-09, 02:16 PM  
AudreyChandler
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Originally posted by Shadowed
AudreyChandler: It's not about efficiency, it's meant for people who don't want the cooldown spiral + OmniCC if they are using it for action bars to obscure icons.
I guess. But it seems weird to design your mod around another mod, especially when they can just slightly change the icon size threshold inside OmniCC (and/or the aura icon sizes in SUF) to eliminate the timers. To me, it's better to leave as much information "present but hidden" as possible to allow other mods to have access to it. At the end of the day though I'll just keep spending 20 seconds editing in a SetAlpha to the Auras module regardless. :P

---

Anyway, SUF is refusing to save any of the new settings I'm doing (this is extending beyond Empty Frames). The profile is selected, the SavedVariables file has a slot for the character's (well, spec's) profile, and it's filled with information. But as soon as I logout, it's back to where I started when I log in.

What's really weird is that the SV information is set to the proper settings, even though the profile isn't displaying any of its modifications when I relog. As an example:
1. I switch to 8.06, log in, and notice my empty bars are gone (:P).
2. I copy another profile with the right settings
3. I reenable empty bars.
4. I tinker with the 8.06 modifications to get things all polished up.
5. I go to sleep.
6. I log in and I've looped back to step 2. Steps 3-5 essentially didn't happen.
7. But the SV file indicates steps 3-4 were saved into the profile.

The profile I'm currently editing was Copied from a profile last edited in SUF 7.29. I am using the Bars module.

* Deleting/recreating the profile did not fix it.
* Removing SavedVariables and starting fresh did not fix it.
* Deleting and reinstalling SUF 8.06 did not fix it.
* Disabling SUF Bars did not fix it.
* Reverting to SUF & SUF Bars 7.29 immediately fixed the issue.

o_O
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