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Compatibility:
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:10-17-14 10:24 AM
Created:05-17-09 12:55 PM
Downloads:302,106
Favorites:1,171
MD5:
6.0.2
Shadowed Unit Frames  Updated this week!  Popular! (More than 5000 hits)
Version: v4.0.5
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:
Tagging as release v4.0.5

--------------------

Shadowed:
- Fixed polled tags not updating unless you used pre/post append
- Fixed Eclipse left/right direction arrow not working
- Don't mess with CRF strata
- Work around cooldown circles not inheriting alpha for combat fader

Tagging as release v4.0.4

--------------------

Shadowed:
- Fixed cooldown rings not showing up

Tagging as release v4.0.3

--------------------

Shadowed:
- Fixed options TOC not being 60000
- Fixed an error when disabling fake unit cast bars
- Fixed casts not being shown as interruptible


Tagging as release v4.0.2

--------------------

Shadowed:
- TOC Bump to 60000
- Remove the LFD Cooldown strata change as it causes issues (apparently nevs fault!)
- Fixed labeling for enlarging stealable/dispellable auras to be less confusing
- Arena frames now show during prep phase with opponents spec/class
- Fixed an error when enabling Arena ToT or BG ToT
- Fixed question mark portraits not working
- Reload UFs for raid/party units on connection change
- One more typo
- Typo
- Tweak boss events to try and fix update issues
- Fixed totem timers not hiding if totems are destroyed early
- Enable dismissable totem bars in WoD (must be turned on)
- Priests can have up to 5 Shadow Orbs in WoD
- Added WoD tag
- fixed OnEvent error in WoD
- Typo
- Added more debug code
- Move boss auras back up
- Bump player auras back to the top
- Added debug flag to record aruas to narrow down the issue
- Fixed leaked global
- Fixed aura indicators not being updated on config change until UI reload
- Fixed aura indicators curable filter not working
- Redid aura categorization priority to fix display bugs
- Fixed ToT child units not working
- Fixed logic for determining curable auras
- Fixed stealable/removable auras not being scaled

Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points

tag v3.10.7
c42233615b36b4ded7474396218c3698b625bf93
Shadowed <shadowed.wow@gmail.com>
2014-04-12 13:17:15 -0700

Tagging as release v.3.10.7

--------------------

Shadowed:
- Further optimizations to tag and fake-unit cast bar timers
- experiment switching to animation timers for performance
- updated list of ok globals
- Drop unneeded code
- Switch back to childChanged for zone updates

tag v3.10.6
ceb20254aabf023673ed0b711660386f0b271475
Shadowed <shadowed.wow@gmail.com>
2014-02-22 18:11:03 -0800

Tagging as release v3.10.6

--------------------

Shadowed:
- removed debug code for boss frames
- always force a child update no matter state

tag v3.10.5
7f0d3f94edf3c54ed303b31aecd6956883eb6a1b
Shadowed <shadowed.wow@gmail.com>
2014-02-22 08:16:40 -0800

Tagging as release v3.10.5

--------------------

Shadowed:
- fixed an old hack for loading boss units in party, now properly loads bosstarget/bosstargettarget in parties
- fixed an edge case where boss/arena/bg units could show Unknown instead of a name
- fixed battleground/arena/boss units not showing up if only one is shown

tag v3.10.4
2cf9f729b10532c0727c3814e2ca2da51e0c8363
Shadowed <shadowed.wow@gmail.com>
2014-02-17 07:49:34 -0800

Tagging as release v3.10.4

--------------------

Shadowed:
- Boss/Arena/BG header frames now dynamically resize total height/width to fix anchoring
- Main Tank frames now populate off the MT assignment or by picking the Tank role
- Fixed MT ToT and MA ToTs default position being on top of the MT/MA Target frame
- Check not UnitIsEnemy to fix stealable buff borders when dueling

tag v3.10.3
57f875c4bc4680342b8049e6ffe9c71c80642130
Shadowed <shadowed.wow@gmail.com>
2014-01-04 08:53:59 -0800

Tagging as release v3.10.3

--------------------

Shadowed:
- Don't fast register/unregister tags if no font strings are found
- Don't mess with CRF strata anymore
- Added a check for invalid order too

tag v3.10.2
21e4154ff365e705fff1777ae375feb953138165
Shadowed <shadowed.wow@gmail.com>
2013-12-19 18:37:42 -0800

Tagging as release v3.10.2

--------------------

Shadowed:
- Enabling enlarging stealable buffs will enable the scale slider
- Small text casing changes
- Add auto recoevering of invalid heights in layouts
- Rewrote localcheck into Ruby to actually auto submit i18n again
- Fixed leaked globals
- Rewrote global checker to look at GETGLOBAL and SETGLOBAL
- Use UPDATE_WORLD_STATES for phase changes because I hate Blizzard
- Fixed some obscure leaked globals
- Add another event to try and force phase indicators to update
- Update all phase indicators when the players phase changes
- Fixed aura canceling
- Try and fix phase indicator not updating correctly
- Disable temporary enchant scans while in a vehicle
- Allow canceling of personal vehicle auras
- Removed unused variable
- Casing fixes
- Name update
- Revert de-inlining of General tab, don't like the change

tag v3.10.1
5a9ff6691ea804594ddd3c0f280a1e1e2578df9f
Shadowed <shadowed.wow@gmail.com>
2013-12-08 18:05:15 -0800

Tagging as release v3.10.1

--------------------

Shadowed:
- Drop LFG eye indicator

tag v3.10.0
51dd1c9a4e07902755fb76697838b1105a422045
Shadowed <shadowed.wow@gmail.com>
2013-12-08 15:15:39 -0800

Tagging as release v3.10.0

--------------------

Shadowed:
- Bumping to v3.10
- Config UI now opens in <500ms instead of >5s
- Switch General/Bars config to not be inlined to make the unit config easier to use
- TOC change
- Fixed phase indicators
- Default color config to empty tables
- Random performance tracking code that I can re-enable when wanted
- Added highlighting by rare or elite mods
- Added support for LibDualSpec to auto switch profiles on talent changes
- Added support for Boss ToT, Main Assist ToT, Main Tank ToT, Party ToT, Battleground ToT and Arena ToT units
- Bump DB version to 40
- Added note on the new text tags added
- TOC update
- Fixed a typo
- Added Monk Stagger # tag/text
- Reduced the time between Stagger updates to 0.25s
- Fixed visual issues with rune/totem/etc bars when you have another bar dynamically showing and hiding
- Fixed totem bars not instantly hiding when a class only has 1 totem and it hits 0 seconds
- Fully disable deletion of default text tags
- Added timers for totems/runes
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (84)
File Name
Version
Size
Author
Date
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
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v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
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v3.5.8
566kB
Shadowed
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v3.5.7
565kB
Shadowed
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v3.5.4
565kB
Shadowed
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v3.5.3
563kB
Shadowed
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v3.5.2
564kB
Shadowed
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v3.5.1
563kB
Shadowed
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v3.5
565kB
Shadowed
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v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
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v3.4.2
547kB
Shadowed
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v3.4.1
542kB
Shadowed
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v3.4.0
542kB
Shadowed
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v3.3.6
560kB
Shadowed
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v3.3.5
540kB
Shadowed
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v3.3.2
535kB
Shadowed
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v3.3.1
529kB
Shadowed
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v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
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r20100401
471kB
Shadowed
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r20100329
469kB
Shadowed
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r20100324
467kB
Shadowed
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r20100322
465kB
Shadowed
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v3.2.5
467kB
Shadowed
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v3.2.4
467kB
Shadowed
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v3.2.3
467kB
Shadowed
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v3.2.2
465kB
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v3.2
466kB
Shadowed
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v3.1
462kB
Shadowed
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v3.0.6
453kB
Shadowed
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v3.0.5
452kB
Shadowed
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v3.0.4
455kB
Shadowed
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v3.0.3
450kB
Shadowed
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v3.0.2
447kB
Shadowed
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v3.0.1
444kB
Shadowed
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v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
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r20091127
492kB
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492kB
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r20091123
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r20091103
484kB
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r20091020
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Post A Reply Comment Options
Unread 06-30-09, 06:02 PM  
Politig
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Hello,

Okay sorry for the trouble, but I have no clue what to do when you say that.

Thanks!
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Unread 06-30-09, 05:49 PM  
Shadowed
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Run /script for k, v in pairs(ShadowUF.db.profile.positions.partypet) do print(k, v) end in-game Politig and give me the results.
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Unread 06-30-09, 05:38 PM  
Politig
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Hello,

Both.

Thanks!
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Unread 06-30-09, 05:37 PM  
Shadowed
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seebs: You could try 5 mans too, but profiling is your best bet otherwise. Let me know what the results even if it didn't look like SUF was the culprit.

Politig: You mean, changing where the party pets are positioned doesn't work, or party pets are not anchoring to the party frames correctly?
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Unread 06-30-09, 05:28 PM  
seebs
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D'oh! Good thought about the profiler.

Haven't tried BGs, and probably not going to -- I recognize it's good debugging info, but I have real problems with PvP (it freaks me out, long story), so I don't do that.

But yeah, profiler's totally obvious as a thing to try. I agree that SuF doesn't seem a likely candidate; it's been otherwise flawless, and I usually don't expect really good code to suddenly do something bad. Thanks for the tip, I'll see if I can get another group to try it.
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Unread 06-30-09, 04:17 PM  
Politig
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Hello,

Party pets don't seem to listen to where I decide to anchor them.

Thanks!
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Unread 06-30-09, 03:47 PM  
Shadowed
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Originally posted by seebs
Honestly, I don't think this is SUF, but I'm not sure.

Recently healed part of a Naxx 10. Every time combat started, my UI slowed to a crawl -- around 1fps. I was in Naxx previously on the same machine when I was using Pitbull, and it was fine. I don't know what else I might have changed.

I'm trying to think of things that might have contributed to this, and coming up sort of empty. I did have both party frames and raid frames on screen. I had auras enabled, so I tried turning them off, and it might have gotten a LITTLE better.

Machine's a quad-core ~2.6GHz, with a GeForce 9800, and was running a solid 60fps (capped there) outside of combat. Any combat instantly triggered this, though. Any thoughts? I'm not sure what other mods I have that might be affected; MSBT, maybe?
I really can't think of a reason why it would be SUF, you're running a better CPU than I am and haven't noticed any issues. Can you duplicate this problem in battleground raids as well, or just raid instances? I actually had a problem with another mod where in very obscure cases they would notice FPS decreases but only in raid instances.

If you don't mind doing a little debugging, grab http://www.wowinterface.com/download...nProfiler.html and enable CPU profiling (This will degrade performance very slightly but not really noticeable) and do a UI reload, once you can get it to duplicate the lagging issue run a profile for 300 seconds and look at what uses the most CPU total and average CPU/second, that should give you a better indication of what addon is doing it specifically.
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Unread 06-30-09, 03:20 PM  
seebs
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Honestly, I don't think this is SUF, but I'm not sure.

Recently healed part of a Naxx 10. Every time combat started, my UI slowed to a crawl -- around 1fps. I was in Naxx previously on the same machine when I was using Pitbull, and it was fine. I don't know what else I might have changed.

I'm trying to think of things that might have contributed to this, and coming up sort of empty. I did have both party frames and raid frames on screen. I had auras enabled, so I tried turning them off, and it might have gotten a LITTLE better.

Machine's a quad-core ~2.6GHz, with a GeForce 9800, and was running a solid 60fps (capped there) outside of combat. Any combat instantly triggered this, though. Any thoughts? I'm not sure what other mods I have that might be affected; MSBT, maybe?
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Unread 06-30-09, 11:01 AM  
Shadowed
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You don't need to remove the raid frames, simply disable them.

Static memory is not going to affect performance.
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Unread 06-30-09, 08:40 AM  
trclocke
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removing the raid frame functions?

From a screenshot on the addon page, it sounded like ShadowedUF_Grid was a standalone module that could be removed if raid frame functionality wasn't needed. From the actual install, raid frames don't appear to be removable after all.

I already use vuhdo for raid frames (very healer friendly); I'm looking for something easy on resources just to replace player/party/target/focus/pet frames. Can the raid frame portion be removed from Shadowed Unit Frames to save memory?
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Unread 06-30-09, 03:11 AM  
Shadowed
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For those who wanted to do bar growth from left -> right and such, see http://www.wowinterface.com/download...wedUFBars.html
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Unread 06-29-09, 08:50 PM  
Shadowed
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Re: Re: Re: Party Targets

Originally posted by Cruul
I updated today, but the issue was present in the previous release as well. My install is fresh with only a handful of other mods installed as well.

I just went in and set the offsets to 0, and the frame defaulted to the center of my screen. I then dragged the frame to where I wanted it, and after unlocking the actual party target frames were a few inches to the right of where I docked the frame.
I can't think of a reason off hand why it wouldn't work since it was fine for me, but try this, run the below it should mention anchorPoint, x, point, relativePoint, anchorTo, y (or at least most of those) give me the results.

/script for k, v in pairs(ShadowUF.db.profile.positions.partytarget) do print(k, v) end
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Unread 06-29-09, 08:37 PM  
Cruul
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Re: Re: Party Targets

Originally posted by Shadowed
When did you last update? I just checked and noticed no issues with it, are you sure they appear at random spots on your UI is it possible you set your offsets too high and they are just appearing too far away from their parent party frames?
I updated today, but the issue was present in the previous release as well. My install is fresh with only a handful of other mods installed as well.

I just went in and set the offsets to 0, and the frame defaulted to the center of my screen. I then dragged the frame to where I wanted it, and after unlocking the actual party target frames were a few inches to the right of where I docked the frame.
Last edited by Cruul : 06-29-09 at 08:38 PM.
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Unread 06-29-09, 08:23 PM  
Shadowed
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Re: Party Targets

Originally posted by Cruul
Hi,

Your addon is fantastic, thank you for the continued improvements.

The only issue I have is with party target frames. Try as I might, they do not appear where I dock the frame. I've tried reloading the UI and anchoring them to the party frame to no avail. They seem to end up at random spots on my UI. All other elements of the mod work great.

Please let me know what additional information you might need to implement a fix.

Thank you sir.
When did you last update? I just checked and noticed no issues with it, are you sure they appear at random spots on your UI is it possible you set your offsets too high and they are just appearing too far away from their parent party frames?
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Unread 06-29-09, 08:09 PM  
Cruul
A Kobold Labourer

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Party Targets

Hi,

Your addon is fantastic, thank you for the continued improvements.

The only issue I have is with party target frames. Try as I might, they do not appear where I dock the frame. I've tried reloading the UI and anchoring them to the party frame to no avail. They seem to end up at random spots on my UI. All other elements of the mod work great.

Please let me know what additional information you might need to implement a fix.

Thank you sir.
Last edited by Cruul : 06-29-09 at 08:11 PM.
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