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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:11-12-14 08:37 PM
Created:05-17-09 12:55 PM
Downloads:305,966
Favorites:1,174
MD5:
6.0.3

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.0.7
by: Shadowed [More]

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Tagging as release v4.0.7

--------------------

Shadowed:
- Fixed range checker to use the proper interact distance
- Added an option to hide power bars unless the unit has mana for header units (raid/party/mt/ma)
- Link Dark Intent and Waterstrider to Arcane Brilliance
- Priests can always cure Magic
- Fixed export producing broken strings that could not be imported
- Added Lightwell totem bar for Holy Priests
- Commas hard
- Fixed enemy removal spells being flagged as curable
- Set PlayerFrame as movable
- Death Knights no longer have a controllable temporary pet
- Check IsUsableSpell instead of IsPlayerSpell for curable auras

---

Shadowed:
- Fixed enlarge curable debuffs not working
- Redid the range check module and spells, now uses interact distance and you can specify an alt spell too
- Fixed cooldown wheels not being alphaed when using the range checker
- Redid config a little, range check spells has its own tab and profile config is now on the left menu
- Updated spellID for Mage Arcane Charges
- Updated a few of the range checker spells
- Fixed an error when using a fishing pole temporary enchant
- Fixed error when unlocking frames as a Shadow Priest
- Combo points have been moved to the Player unit
- One more CP related error
- Fixed a combo points error when using SoulShards/ShadowOrbs/HolyPower/Chi
- Properly add localcheck.rb to not be packaged
- Strip out any WoD specific code
- Redo combo point modules to dynamically create indicators as needed and not rely on the max flag
- TOC update

Tagging as release v4.0.5

--------------------

Shadowed:
- Fixed polled tags not updating unless you used pre/post append
- Fixed Eclipse left/right direction arrow not working
- Don't mess with CRF strata
- Work around cooldown circles not inheriting alpha for combat fader

Tagging as release v4.0.4

--------------------

Shadowed:
- Fixed cooldown rings not showing up

Tagging as release v4.0.3

--------------------

Shadowed:
- Fixed options TOC not being 60000
- Fixed an error when disabling fake unit cast bars
- Fixed casts not being shown as interruptible


Tagging as release v4.0.2

--------------------

Shadowed:
- TOC Bump to 60000
- Remove the LFD Cooldown strata change as it causes issues (apparently nevs fault!)
- Fixed labeling for enlarging stealable/dispellable auras to be less confusing
- Arena frames now show during prep phase with opponents spec/class
- Fixed an error when enabling Arena ToT or BG ToT
- Fixed question mark portraits not working
- Reload UFs for raid/party units on connection change
- One more typo
- Typo
- Tweak boss events to try and fix update issues
- Fixed totem timers not hiding if totems are destroyed early
- Enable dismissable totem bars in WoD (must be turned on)
- Priests can have up to 5 Shadow Orbs in WoD
- Added WoD tag
- fixed OnEvent error in WoD
- Typo
- Added more debug code
- Move boss auras back up
- Bump player auras back to the top
- Added debug flag to record aruas to narrow down the issue
- Fixed leaked global
- Fixed aura indicators not being updated on config change until UI reload
- Fixed aura indicators curable filter not working
- Redid aura categorization priority to fix display bugs
- Fixed ToT child units not working
- Fixed logic for determining curable auras
- Fixed stealable/removable auras not being scaled

Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (86)
File Name
Version
Size
Author
Date
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
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v3.8.9
514kB
Shadowed
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v3.8.7
576kB
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v3.8.6b
576kB
Shadowed
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v3.8.6
575kB
Shadowed
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v3.8.4
575kB
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v3.8.3
574kB
Shadowed
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v3.8.2
573kB
Shadowed
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v3.8.1
573kB
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v3.8.0
573kB
Shadowed
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v3.7.4
570kB
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v3.7.3
570kB
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v3.7.2
571kB
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v3.7.1
570kB
Shadowed
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v3.7
570kB
Shadowed
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v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
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v3.5.8
566kB
Shadowed
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v3.5.7
565kB
Shadowed
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v3.5.4
565kB
Shadowed
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v3.5.3
563kB
Shadowed
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v3.5.2
564kB
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v3.5.1
563kB
Shadowed
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v3.5
565kB
Shadowed
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v3.4.4
548kB
Shadowed
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v3.4.3
546kB
Shadowed
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v3.4.2
547kB
Shadowed
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v3.4.1
542kB
Shadowed
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v3.4.0
542kB
Shadowed
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v3.3.6
560kB
Shadowed
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v3.3.5
540kB
Shadowed
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v3.3.2
535kB
Shadowed
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v3.3.1
529kB
Shadowed
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v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
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r20100401
471kB
Shadowed
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r20100329
469kB
Shadowed
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r20100324
467kB
Shadowed
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r20100322
465kB
Shadowed
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v3.2.5
467kB
Shadowed
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v3.2.4
467kB
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v3.2.3
467kB
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v3.2.2
465kB
Shadowed
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v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
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v3.0.6
453kB
Shadowed
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v3.0.5
452kB
Shadowed
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v3.0.4
455kB
Shadowed
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v3.0.3
450kB
Shadowed
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v3.0.2
447kB
Shadowed
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v3.0.1
444kB
Shadowed
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v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
11-27-09 03:37 PM
r20091124
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r20091123
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r20091103
484kB
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r20091020
482kB
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r20091013
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r20091004
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Post A Reply Comment Options
Unread 06-18-09, 03:25 AM  
Shadowed
...
WoWInterface Super Moderator
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Devius: Deficit coloring issue is fixed next push as well. I think you meant to say you want to be able to change the height not the width? You can't because there's no real way of doing it that looks good since in the end you would just have a blank space where the portrait "should" have been.

One of the things on my list is to make it so frames can be "full" size without having your portrait clipping them all, what I mean is that instead of your portrait taking the entire left/raid height, you could make it take only the height of your health bar then make your mana bar use the entire frame width. But it's slightly complicated to do so I haven't done much with it yet.

SidersAnon / Devius: I'll just add the option to manage the total texts used in the next push, so just sit tight for that (Probably another day or two) and you'll be able to do it without a hack.
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Unread 06-18-09, 02:14 AM  
Devius
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Devius: You cannot embed a static color to a tag right now, but the fact that you can't is mostly a bug, next push you'll be able to embed the color code right into the text (Where you set which tag to use).
Thanks can't wait

Devius: Actually I lied, option to disable vehicle swapping in next push.
Not a major thing but it's good to have the option . I'm not using any hud, I actually have the frames in the middle.

Need more information than "identify the unit", no idea what that means.
Latest version seems to have this fixed

Also the aggro coloring has trouble overiding Health deficit coloring. (it works like this: When a mob targets me I get a red bar, then if I get any damage my bar shifts briefly to the health dificit color and back to red. I would expect it to work like this: Red colored bar the whole time I hold aggro from my target mob, and health dificit color when I get random dmg but nothing is targeting me.)
It's not a big issue and I have deactivated health dificit coloring for now. Just a pointer.

To SiderisAnon: Just tested the new text line and I seem to have the same problem. Can't find the text at all.
Also I seem to have made a bunch of custom texts while testing. What is the script to remove them ?

Finally I'd love an option to change Portrait width. Portrait seems to have fixed width but the height changes according to the rest of the frame. While not a big issue in 3d models it seems to cause deformation to Class Icons.

Thanks again for the great addon and all the help you provide here
Last edited by Devius : 06-18-09 at 03:19 AM.
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Unread 06-18-09, 01:19 AM  
SiderisAnon
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I am having some trouble with the method of adding additional lines of text that was presented in response to Devius below. While I can get additional text items to show up in the /suf configuration window, the text in these items never appears in the unit frame itself.

I copied and pasted the /script from the post below.
I run it.
I hit "/reloadui".
The sample empty text now appears in "/suf".
I add some text to be displayed.
Nothing happens.

I've tried doing another "/reloadui", logging out, and exiting out and reloading WoW. I've also tried disabling all my other addons, just in case.


Is there another step I should be taking to make the text display?

I would really love to be able to set up multiple texts. Because of the size of my font and the small size of my unit frames, I am often getting the names or other data cut off with "...".


Thank you for all the work that has gone into this addon. I've really enjoyed using it.
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Unread 06-17-09, 09:57 PM  
Shadowed
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Anferny8: Nope

Devius: Actually I lied, option to disable vehicle swapping in next push.
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Unread 06-17-09, 08:21 PM  
Anferny8
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Any chance of making the frame color based on Elite/Rare?
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Unread 06-17-09, 06:42 PM  
Shadowed
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wallen: Ah, forgot to update the tag to use the reaction based coloring, thats fixed in the next push.

Devius: You cannot embed a static color to a tag right now, but the fact that you can't is mostly a bug, next push you'll be able to embed the color code right into the text (Where you set which tag to use).

There is no option to show the vehicle frame as the pet, it's not needed. If you're in a vehicle you cannot be attacked and so seeing your player frame isn't needed. If you're using something like HUD and you hide the player frame, you should ask the author to support showing vehicle stats instead of the players in it.

Need more information than "identify the unit", no idea what that means.
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Unread 06-17-09, 06:29 PM  
wallen
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I noticed that the high health color is still linked to the reaction color: in my case I am using the [reactcolor] tag on names and friendly targets names get colored with the high health color (which I've set to red since I don't want the green to red shading as the health bar color) rather than the friendly color.

EDIT: I may as well type what I am trying to achieve, in case there is a simpler way: I want to have the health bars colored by class for friendly and hostile player targets while it should be reaction colored for pve targets/objects. At the moment I am attempting to do that by coloring the health bar by class and setting one single color for the high/half/low health colors.
Last edited by wallen : 06-17-09 at 06:41 PM.
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Unread 06-17-09, 02:59 PM  
Devius
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Originally posted by Shadowed
astralwerks: You probably have to reposition them, I just double checked and it upgraded an old layout I was running fine without any issues with indicators disappearing.

Devius: There is no specific configuration to enable more font strings, although it does support it. If you run the below in-game it will add one new font string to all units, you need to replace "New name" with whatever you want to call it and "$healthBar" with where to anchor it, "$healthBar" will anchor it to the health bar, "$powerBar" will anchor it to the power bar. These new font strings will persist even when you update, as long as you do not wipe your configuration.

Code:
/script for _, unit in pairs(ShadowUF.units) do local text = ShadowUF.db.profile.units[unit].text; table.insert(text, {text = "", width = 0.40, name = "New name", anchorTo = "$healthBar", anchorPoint = "ICL", x = 3, y = 0, size = 0}) end
You cannot add line breaks to text, although since you can add as many font strings as you want nothing stops you from making 3 and aligning them to duplicate the same look.

Not sure what you mean by custom color codes, as in you want to change the coloring a specific tag uses, or you want to embed a static color into a tag?
Thank you very much for the new line info .
I meant to embed a static color to a tag ... For example I have my health with the default setting but I want to have the missing HP in red color next to it.
Also is there an option to have the vehicles show up in the pet frame instead of the Player frame ?
And lastly when I log with my pet active the frame cannot identify the unit till I re summon it.
Last edited by Devius : 06-17-09 at 03:10 PM.
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Unread 06-17-09, 10:45 AM  
Shadowed
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Go to WTF/Account/<name>/SavedVariables/ and email your ShadowedUnitFrames.lua file to shadowed.wow@gmail.com
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Unread 06-17-09, 05:00 AM  
runamonk
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Something is seriously wrong with the latest version, I had to roll back my version. In this version none of my indicators were working and my target didn't change when the target was actually changed. I had to press esc to deselect a target and then retarget. So something is goofy.

I rolled back to my previous version and all is happy now.
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Unread 06-16-09, 11:08 PM  
astralwerks
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Originally posted by Shadowed
astralwerks: I think somehow you managed to have it not run the upgrade code, although I don't know how you managed that.

Either type /script ShadowUF.db.profile.loadedLayout = "reload" and then /console reloadui and see if that fixes it, or try /script ShadowUF.db.profile.units.player.indicators.status.anchorTo = "$parent" and do a reload and see iff that fixes it.
That second one fixed it, thanks a bunch!
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Unread 06-16-09, 08:33 PM  
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Politig: Yes.

astralwerks: I think somehow you managed to have it not run the upgrade code, although I don't know how you managed that.

Either type /script ShadowUF.db.profile.loadedLayout = "reload" and then /console reloadui and see if that fixes it, or try /script ShadowUF.db.profile.units.player.indicators.status.anchorTo = "$parent" and do a reload and see iff that fixes it.
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Unread 06-16-09, 08:18 PM  
Politig
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Hello,

Have you removed the layout system?

Thanks!
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Unread 06-16-09, 08:14 PM  
astralwerks
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Originally posted by Shadowed
astralwerks: You probably have to reposition them, I just double checked and it upgraded an old layout I was running fine without any issues with indicators disappearing.

That seems to work for most of them, I still can't get status for some reason. Still working on it...
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Unread 06-16-09, 07:21 PM  
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astralwerks: You probably have to reposition them, I just double checked and it upgraded an old layout I was running fine without any issues with indicators disappearing.

Devius: There is no specific configuration to enable more font strings, although it does support it. If you run the below in-game it will add one new font string to all units, you need to replace "New name" with whatever you want to call it and "$healthBar" with where to anchor it, "$healthBar" will anchor it to the health bar, "$powerBar" will anchor it to the power bar. These new font strings will persist even when you update, as long as you do not wipe your configuration.

Code:
/script for _, unit in pairs(ShadowUF.units) do local text = ShadowUF.db.profile.units[unit].text; table.insert(text, {text = "", width = 0.40, name = "New name", anchorTo = "$healthBar", anchorPoint = "ICL", x = 3, y = 0, size = 0}) end
You cannot add line breaks to text, although since you can add as many font strings as you want nothing stops you from making 3 and aligning them to duplicate the same look.

Not sure what you mean by custom color codes, as in you want to change the coloring a specific tag uses, or you want to embed a static color into a tag?
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