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Compatibility:
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:05-21-13 07:44 AM
Created:05-17-09 12:55 PM
Downloads:276,258
Favorites:1,121
MD5:
Shadowed Unit Frames  Updated Today!  Popular! (More than 5000 hits)
Version: v3.8.8
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target
Arena: Arena, Arena Target, Arena Pets
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range checking: Fades frames out that are out of range of you
  • Exportable layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released modules:
Aura indicators for unit frames
Smoothbars for unit frames
Trinket based tags
Damn Unit Sounds, not technically a SUF module it will restore the Blizzard sounds on targeting, focusing or toggling the PVP flag
tag v3.8.8
9634adde8d8f72f977572f4bb918586544f88c02
Zachary Anker <zach.anker@gmail.com>
2013-05-21 09:33:15 -0400

Tagging as release v3.8.8

--------------------

Shadowed:
- TOC 50300
- Don't bother reparenting power bars, not worth the hassle
- Typo
- Don't reparent PaladinPowerBar too

tag v3.8.7
07d55c8e6d1f9e3eff3ef011ec70b1f6ea06388b
Shadowed <shadowed.wow@gmail.com>
2013-04-28 09:26:43 -0700

Tagging as release 3.8.7

--------------------

Shadowed:
- Just keep the priest bar hidden rather than reparenting it
- Tweaks to default Blizzard UI hiding

tag v3.8.6
c4686cbc0ded4bf907c36dfa794d5cffca8ee600
Shadowed <shadowed.wow@gmail.com>
2013-03-19 11:50:33 -0700

Tagging as release 3.8.6

--------------------

Shadowed:
- Removed togglemenu shiv, sent a patch to Clique as it's a better fix - Don't clear group frames on initial setup
- Readd RuneFrame to the list of hidden power bars Changed power bars to not taint to hide, and also try reparenting to force them to stay hidden
- Fixed boss unit typo
- It seems that boss units are now real units and get events, so hopefully OnUpdate is no longer necessary
- Remove rune frame from power bar hider as it causes taint issues now
- Fixed Stagger bar being reset on reload

tag v3.8.5
02c6cbe3f4202991a66e100c09246adddf0841ca
Shadowed <shadowed.wow@gmail.com>
2013-03-13 07:05:07 -0700

Tagging as release v3.8.5

--------------------

Shadowed:
- Removed debug
- Once more to force a repackage
- Force packager to rerun

tag v3.8.4
40e14f15e8f225f864c0e9eb2a0d2cd04cc5d150
Shadowed <shadowed.wow@gmail.com>
2013-03-10 09:46:32 -0700

Tagging as release v3.8.4

--------------------

Shadowed:
- Incoming heals/absorbs now update against frequent health events and should look smoother
- Fixed frame level bugs that showed up on the raid/party frames for incoming heals/abosrbs

tag v3.8.3
0ba157e776e9f364c28d934a9c6ccfd82f9e4973
Shadowed <shadowed.wow@gmail.com>
2013-03-09 13:36:32 -0800

Tagging as release v3.8.3

--------------------

Shadowed:
- Raid menus will now use the old method to avoid errors, as well as a Clique shiv to keep Clique working
- Strip 5.2.0 checks, assuming 5.2.0 now
- Stagger bar actually works now
- Added support for Brewmaster Monks Stagger

tag v3.8.2
06db54b27d507927d8a07a86c6979b8cd1798b91
Shadowed <shadowed.wow@gmail.com>
2013-03-06 09:14:33 -0800

Tagging as release v3.8.2

--------------------

Shadowed:
- Added default checks in incheal for cap for people who have bad configurations

tag v3.8.1
f3c10e8e9d6fdea17e6c60951e2b9b7889d93662
Shadowed <shadowed.wow@gmail.com>
2013-03-05 16:52:47 -0800

Tagging as release v3.8.1

--------------------

Shadowed:
- Scenarios are considered a party for the purposes of zone checks
- Removed the ShadowedUF_Bars deprecation warning
- Make sure incHeal/incAbsorb are only set on relevant units
- Make sure a cap is set for absorb configuration
- Fixed Rune of Power description

tag v3.8.0
0cc1e3cf58d64bc78b48e57ba3c82940990560f6
Shadowed <shadowed.wow@gmail.com>
2013-03-04 19:01:11 -0800

Tagging as release v3.8.0

--------------------

Shadowed:
- Added incoming absorbs to UFs, shown in front of incoming heals and can be capped like incoming heals
- Release the temporary variables the mover is disabled to GC
- Reorganize and slightly optimize the incoming module so it can be used for other incoming type bars
- Remembered to update the options TOC this time
- Bars that override visibility (Alt Power) will now register their tags properly
- Refactored combo points and subset modules (holy power/shadow orbs/soul shards) to reduce duplicate code
- Refactor aura points to be completely within the combo points system to reduce potential bugs
- Don't reparent as it seems to break TargetFrame no matter what
- Set the size/point of the hidden frame so we don't get errors
- Removed the Clique shiv for menus as it's been fixed in latest Clique
- Cleanup Blizzard frame hiding - Reparent frames we hide to reduce the chance of them showing because of other peoples incompetence - Use CVars to hide the arena frames while out of combat to reduce the chance of taint issues
- Added support for Mage's Rune of Power
- Added assigned role sorting for 5.2
- Implemented 5.2 menu system, not tested on non-5.1, but you're downloading alpha, so it's your fault if it breaks
- Add a config flag to hide totem bars if no totems are active
- Fix the logic used to force the raid frames to update, and also clear the children points before doing it
- Name the cooldown frames cause Tullers a jerk
- Don't muck with CRF strata if we aren't hiding it and we are in combat
- Added Rogue's Anticipation as an Aura Points trackable spell
- Only cancel auras if you click on an unit that is the player, not type of player (oops)
- If the compact raid frames aren't hidden, bump the frame strata up on the frame manager (again)
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.3b
16kB
03-07-13 10:25 AM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (67)
File Name
Version
Size
Author
Date
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 02:40 PM
v3.8.2
573kB
Shadowed
03-06-13 10:18 AM
v3.8.1
573kB
Shadowed
03-05-13 05:56 PM
v3.8.0
573kB
Shadowed
03-04-13 09:29 PM
v3.7.4
570kB
Shadowed
12-03-12 10:24 PM
v3.7.3
570kB
Shadowed
11-27-12 06:14 PM
v3.7.2
571kB
Shadowed
11-18-12 05:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 09:22 AM
v3.4.3
546kB
Shadowed
11-29-11 09:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 11:29 AM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 02:33 PM
v3.2.4
467kB
Shadowed
02-18-10 10:08 AM
v3.2.3
467kB
Shadowed
02-18-10 03:47 AM
v3.2.2
465kB
Shadowed
02-17-10 08:50 PM
v3.2
466kB
Shadowed
02-17-10 07:16 PM
v3.1
462kB
Shadowed
01-17-10 04:23 PM
v3.0.6
453kB
Shadowed
12-24-09 04:40 PM
v3.0.5
452kB
Shadowed
12-23-09 06:35 PM
v3.0.4
455kB
Shadowed
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v3.0.3
450kB
Shadowed
12-14-09 01:24 AM
v3.0.2
447kB
Shadowed
12-10-09 10:10 AM
v3.0.1
444kB
Shadowed
12-08-09 10:57 PM
v3
433kB
Shadowed
12-07-09 09:25 PM
r20091128
492kB
Shadowed
11-28-09 01:38 AM
r20091127
492kB
Shadowed
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r20091124
492kB
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r20091123
492kB
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r20091103
484kB
Shadowed
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r20091020
482kB
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r20091013
473kB
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r20091004
472kB
Shadowed
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r20090930
471kB
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r20090927
468kB
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r20090915
460kB
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r20090914
460kB
Shadowed
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r20090913
459kB
Shadowed
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r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Old 06-06-09, 12:14 AM  
Castle
A Murloc Raider
 
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Forum posts: 7
File comments: 56
Uploads: 6
Not sure if anyone else is getting the same issue but ever since i've been using the last 10-12 versions of SUF, my Quartz bar textures and fonts, always reset to "blizzard" texture and default font, no matter how many times I delete my quartz saved variables and reinstall it.

I could be wrong but I think SUF is conflicting with Quartz, and if i'm right, it's a shame because my UI looks beautiful with both installed.
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Old 06-05-09, 07:23 PM  
wallen
A Kobold Labourer

Forum posts: 0
File comments: 5
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If you color the health bar by Class (and untick every other coloring option box), in case the unit doesn't have a class, the color falls back to green to yellow to red shading system; when I started editing the full health color (defaulted to green), the yellow health color and the low health color (defaulted to red) I noticed that the friendly reaction color was linked to the full health color while the hostile reaction color was linked to the low health color.
I was wondering if it's somehow possible to separate them so that changing the health bar coloring won't affect the reaction colors. What I am basically trying to achieve is that whenever the class color can't be obtained (for NPC targets for example) it will fall back to the reaction color.
Last edited by wallen : 06-05-09 at 07:24 PM.
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Old 06-05-09, 01:26 PM  
Shadowed
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Gonbrok: More debug stuff, sorry kind of confused as to why this is happening it's a bit odd since I wasn't noticing issues while raiding, http://shadowed.pastey.net/115459 will give me more info and I should be able to trace it with that.
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Old 06-05-09, 01:11 PM  
wallen
A Kobold Labourer

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Originally posted by Shadowed
3) Font size sure, probably not color thought, will think about cast bar colors.
Oh, I am sorry, I didn't notice that the box text was editable, fixed it now, thanks!
Last edited by wallen : 06-05-09 at 01:11 PM.
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Old 06-05-09, 12:51 PM  
Gonbrok
A Defias Bandit

Forum posts: 2
File comments: 13
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Originally posted by Shadowed
Gonbrok: I think this might be a LibHealComm-3.0 issue, but in modules/incheal.lua again find:

function IncHeal:DirectHealStart(event, healerName, amount, endTime, ...)


Add below

print("DirectHealStart", healerName, amount, endTime, ...)
Here you got the new results,

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Old 06-05-09, 12:20 PM  
Shadowed
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1) This is probably an API thing, unless you've seen it specifically in other mods it's likely just what Blizzard is returning.
2) You can do this by manually entering the coords (Using the little box under the slider, between the left/right text), does this not work? as well for fixing the -1 or +1 issue. Since it seems wanted, I'll up it to -100/100 for offsets.
3) Font size sure, probably not color thought, will think about cast bar colors.
4) Sure
5) Not sure if I want to add a tag for that, but will think about it.
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Old 06-05-09, 11:58 AM  
wallen
A Kobold Labourer

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I've been using it in a raid environment for a couple of days now and those would be my suggestions/small requests:

- [race] tag doesn't seem to work on the Assembly of Iron bosses, it returns an empty string;
- having a bottom-left and a bottom-right anchor for auras placement: I tried playing with left/right anchors and then using the offset sliders but I quite didn't manage to accomplish what I had in mind (since the offset sliders don't allow large values);
- having some kind of customizable font size and color for the cast text (including a custom color for the cast bar);
- Power text colored according to Power type (cyan for RP, blue for mana and so on) through a tag that works the same way as [Classcolor]---[close];
- HP text being colored from shades of green to shades of red as the hit points decrease (implemented the same way as the [Classcolor] tag).

EDIT: forgot to say that after moving the X and Y offset sliders for text placement, I can't seem to set its offset to 0 anymore, it'd be either -1 and +1; the only way that fixes that is manually editing the SV.
Last edited by wallen : 06-05-09 at 12:05 PM.
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Old 06-05-09, 11:46 AM  
Shadowed
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spajdr: If you have it hide the party frames, try reanchoring it in /suf -> Units -> party (or reload) to fix it. But the bug with indicators is fixed in next push.
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Old 06-05-09, 09:25 AM  
spajdr
A Murloc Raider

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Pvp flag icon stays visible, even if i disable it, but if i reset game, its no longer appears.
But more annoying bug for me is that i set party window etc. and next day party window just gone from view, i need to reset profile to see it again, it did twice times already, i updated addon today, so maybe its fixed already, will report again, if it happens.
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Old 06-05-09, 07:44 AM  
martik
A Kobold Labourer

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Ok tested out with the latest version, and the bug doesn't occur anymore.
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Old 06-05-09, 03:03 AM  
Shadowed
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Zidomo: Both have likely been fixed in the next push already.

martik: Need to know specifically when you last updated, as it changes the report.

Major Jam: Probably not going to happen
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Old 06-05-09, 02:40 AM  
Zidomo
A Cliff Giant
 
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Major intermittent issue on further use.

SUF r20090603, USEnglish client/server, disembedded libs. The "latest" (as of this date) versions of ShadowedUF_AuraTracker, ShadowedUF_ClassPower, & ShadowedUnitFrames_Five addons enabled as well.

Spent time customizing the ToT, Player & Party frames. Raid frames were enabled, but not modified from the default. Under General, "Lock Frames" was unchecked.

First time joining a (40-man WG) raid with SUF enabled. The raid frames appear in the center of the UI. Click them to move them. They stuck to the mouse cursor and did not disattach until I reloaded the UI, making WoW unplayable. Come back, click to move them, they again stick to the mouse cursor. Had to disable the mod to make things playable again.

Only the raid frames have a problem sticking to the mouse cursor so far. Player, Party, ToT, ToToT & Pet frames have no issues.

Second try, get invited to a 2-man party, which was converted to a raid by the leader. This time, the mouse did not stick to the frames. Weird.

EDIT: third and final try, the stick-to-mouse-cursor issue is only reproducible (and 100% reproducible) if you are clicking & moving the frame at the same time someone new is invited into party/raid.

I experienced it on both raid frames & party frames under those circumstances. You cannot get the "stuck" frames off the cursor unless you relog.
Last edited by Zidomo : 06-05-09 at 03:48 AM.
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Old 06-04-09, 05:55 PM  
martik
A Kobold Labourer

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Ok found a bug, think I have the last version, cant check right now.

Whenever I die in Naxx, after releasing my hp bar still shows that I'm dead. This is fixed by /reloadui or getting a buff that increases your hp.
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Old 06-04-09, 03:34 PM  
Zidomo
A Cliff Giant
 
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SUF r20090603, first use of the mod, USEnglish client/server. First use, go into its options, Units, Player, Indicators. Click the "Happiness", "Enable indicator" box (yes, I know it isn't appropriate), error is thrown up:

ShadowedUnitFrames\modules\layout.lua:449: Usage: <unnamed>:SetHeight(height)
ShadowedUnitFrames\modules\layout.lua:449: in function `ApplyIndicators'
ShadowedUnitFrames\modules\layout.lua:86: in function `ApplyAll'
ShadowedUnitFrames\modules\layout.lua:66: in function `ReloadAll'
ShadowedUnitFrames\modules\config.lua:126: in function <...terface\AddOns\ShadowedUnitFrames\modules\config.lua:120>
ShadowedUnitFrames\modules\config.lua:155: in function <...terface\AddOns\ShadowedUnitFrames\modules\config.lua:138>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceConfigDialog-3.0-34:786: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:605>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?:
AceGUI-3.0-23 (Ace3):305: in function `Fire'
...ns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:53: in function <...ns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:49>
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Old 06-04-09, 01:06 AM  
Major Jam
A Kobold Labourer

Forum posts: 1
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Need a timer for when pvp flag comes off like the default frames.
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