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Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-22-14 07:19 PM
Created:05-17-09 12:55 PM
Downloads:291,720
Favorites:1,155
MD5:
5.4
Shadowed Unit Frames  Popular! (More than 5000 hits)
Version: v3.10.6
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range checking: Fades frames out that are out of range of you
  • Exportable layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released modules:
Aura indicators for unit frames
Smoothbars for unit frames
Trinket based tags
Damn Unit Sounds, not technically a SUF module it will restore the Blizzard sounds on targeting, focusing or toggling the PVP flag
tag v3.10.6
ceb20254aabf023673ed0b711660386f0b271475
Shadowed <shadowed.wow@gmail.com>
2014-02-22 18:11:03 -0800

Tagging as release v3.10.6

--------------------

Shadowed:
- removed debug code for boss frames
- always force a child update no matter state

tag v3.10.5
7f0d3f94edf3c54ed303b31aecd6956883eb6a1b
Shadowed <shadowed.wow@gmail.com>
2014-02-22 08:16:40 -0800

Tagging as release v3.10.5

--------------------

Shadowed:
- fixed an old hack for loading boss units in party, now properly loads bosstarget/bosstargettarget in parties
- fixed an edge case where boss/arena/bg units could show Unknown instead of a name
- fixed battleground/arena/boss units not showing up if only one is shown

tag v3.10.4
2cf9f729b10532c0727c3814e2ca2da51e0c8363
Shadowed <shadowed.wow@gmail.com>
2014-02-17 07:49:34 -0800

Tagging as release v3.10.4

--------------------

Shadowed:
- Boss/Arena/BG header frames now dynamically resize total height/width to fix anchoring
- Main Tank frames now populate off the MT assignment or by picking the Tank role
- Fixed MT ToT and MA ToTs default position being on top of the MT/MA Target frame
- Check not UnitIsEnemy to fix stealable buff borders when dueling

tag v3.10.3
57f875c4bc4680342b8049e6ffe9c71c80642130
Shadowed <shadowed.wow@gmail.com>
2014-01-04 08:53:59 -0800

Tagging as release v3.10.3

--------------------

Shadowed:
- Don't fast register/unregister tags if no font strings are found
- Don't mess with CRF strata anymore
- Added a check for invalid order too

tag v3.10.2
21e4154ff365e705fff1777ae375feb953138165
Shadowed <shadowed.wow@gmail.com>
2013-12-19 18:37:42 -0800

Tagging as release v3.10.2

--------------------

Shadowed:
- Enabling enlarging stealable buffs will enable the scale slider
- Small text casing changes
- Add auto recoevering of invalid heights in layouts
- Rewrote localcheck into Ruby to actually auto submit i18n again
- Fixed leaked globals
- Rewrote global checker to look at GETGLOBAL and SETGLOBAL
- Use UPDATE_WORLD_STATES for phase changes because I hate Blizzard
- Fixed some obscure leaked globals
- Add another event to try and force phase indicators to update
- Update all phase indicators when the players phase changes
- Fixed aura canceling
- Try and fix phase indicator not updating correctly
- Disable temporary enchant scans while in a vehicle
- Allow canceling of personal vehicle auras
- Removed unused variable
- Casing fixes
- Name update
- Revert de-inlining of General tab, don't like the change

tag v3.10.1
5a9ff6691ea804594ddd3c0f280a1e1e2578df9f
Shadowed <shadowed.wow@gmail.com>
2013-12-08 18:05:15 -0800

Tagging as release v3.10.1

--------------------

Shadowed:
- Drop LFG eye indicator

tag v3.10.0
51dd1c9a4e07902755fb76697838b1105a422045
Shadowed <shadowed.wow@gmail.com>
2013-12-08 15:15:39 -0800

Tagging as release v3.10.0

--------------------

Shadowed:
- Bumping to v3.10
- Config UI now opens in <500ms instead of >5s
- Switch General/Bars config to not be inlined to make the unit config easier to use
- TOC change
- Fixed phase indicators
- Default color config to empty tables
- Random performance tracking code that I can re-enable when wanted
- Added highlighting by rare or elite mods
- Added support for LibDualSpec to auto switch profiles on talent changes
- Added support for Boss ToT, Main Assist ToT, Main Tank ToT, Party ToT, Battleground ToT and Arena ToT units
- Bump DB version to 40
- Added note on the new text tags added
- TOC update
- Fixed a typo
- Added Monk Stagger # tag/text
- Reduced the time between Stagger updates to 0.25s
- Fixed visual issues with rune/totem/etc bars when you have another bar dynamically showing and hiding
- Fixed totem bars not instantly hiding when a class only has 1 totem and it hits 0 seconds
- Fully disable deletion of default text tags
- Added timers for totems/runes
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 10:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (77)
File Name
Version
Size
Author
Date
v3.10.5
600kB
Shadowed
02-22-14 09:29 AM
v3.10.4
600kB
Shadowed
02-17-14 04:01 PM
v3.10.3
598kB
Shadowed
01-04-14 11:02 PM
v3.10.2
598kB
Shadowed
12-19-13 07:44 PM
v3.10.1
594kB
Shadowed
12-08-13 07:10 PM
v3.10.0
595kB
Shadowed
12-08-13 04:21 PM
v3.9.1
581kB
Shadowed
11-29-13 05:01 PM
v3.9.0
581kB
Shadowed
11-18-13 06:57 PM
v3.8.10
577kB
Shadowed
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v3.8.9
514kB
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v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
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03-11-13 11:57 AM
v3.8.3
574kB
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03-09-13 02:40 PM
v3.8.2
573kB
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v3.8.1
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Shadowed
03-05-13 05:56 PM
v3.8.0
573kB
Shadowed
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v3.7.4
570kB
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v3.7.3
570kB
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v3.7.2
571kB
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v3.7.1
570kB
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v3.7
570kB
Shadowed
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v3.6.1
569kB
Shadowed
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v3.6
568kB
Shadowed
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v3.5.10
567kB
Shadowed
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v3.5.8
566kB
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v3.5.7
565kB
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v3.5.4
565kB
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v3.5.3
563kB
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v3.5.2
564kB
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v3.5.1
563kB
Shadowed
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v3.5
565kB
Shadowed
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v3.4.4
548kB
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v3.4.3
546kB
Shadowed
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v3.4.2
547kB
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v3.4.1
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v3.4.0
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v3.3.6
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Shadowed
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v3.3.5
540kB
Shadowed
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v3.3.2
535kB
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v3.3.1
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v3.3
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v3.2.12
485kB
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v3.2.11
477kB
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r20100509
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r20100401
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r20100324
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r20100322
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v3.2.5
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v3.2.4
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v3.2.3
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v3.2.2
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v3.2
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v3.1
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v3.0.6
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v3.0.5
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v3.0.3
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v3
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Post A Reply Comment Options
Old 06-10-09, 03:03 PM  
Politig
A Chromatic Dragonspawn
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Hello,

By "next push", you mean the next update right?

Thanks!
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Old 06-09-09, 09:16 PM  
Shadowed
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Castle: Seems the configuration had a typo in it, thats been fixed for next push.

Politig: The ABF Layout border is added next push, it's called "Square Clean"
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Old 06-09-09, 08:29 PM  
Castle
A Murloc Raider
 
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Something new I noticed, or maybe i'm blind, but does 'edge size' in the advanced options not work anymore? Can't edit my borders.
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Old 06-09-09, 07:28 AM  
Hemura
A Kobold Labourer

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Thanks for taking the time to reply.
Ill give that combo point lua edit a try
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Old 06-09-09, 01:11 AM  
Shadowed
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Poisons aren't shown because supporting temporary enchants is a huge pain as they are not actually auras and cannot be tracked through the normal means, and not something I really want to have to deal with adding.

Not planning on adding the elite wrapping in; however, if you want visual indicators regarding the type of mob you're targeting look at the [classification] or [shortclassification] tags which adds text saying what kind of mob you are targetting.


Not an option, you could hack it in thought if you go to ShadowedUnitFrames/modules/combopoints.lua

Find:

frame.comboPoints.points[i]:SetTexture("Interface\\AddOns\\ShadowedUnitFrames\\media\\textures\\combo")

Add below:

frame.comboPoints.points[i]:SetVertexColor(0.90, 0.10, 0.10)

that might work.
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Old 06-09-09, 12:40 AM  
Hemura
A Kobold Labourer

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Love the Addon. Im new to messin with my UI (played over 4 years with Standard UI hehe).
Been using Xperl, and tried pitbull (which was very overwhelming for me).
But yours is very easy to grasp, many thanks. Keep up the great work.

But I have 3 questions.

1) For somereason my poisons aren't showing up under my frame with the other buffs I have.

2) Any chance we could get the Elite gold dragon wrapped around the port. for elites/bosses ? or the option to enable it.

3) Is there a way to change the combo points from yellow to red? (small thing and sorry for being a picky bastard).
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Old 06-08-09, 07:13 PM  
Shadowed
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Politig: I"ll see about getting that texture added into the next push.

Also, the raid frame improvements are done/released, see: http://www.wowinterface.com/download...wedUFGrid.html
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Old 06-08-09, 01:58 PM  
Politig
A Chromatic Dragonspawn
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Hello,

This isn't really a bug, but is there a way to get a slight shadow with the frame borders like ag_unitframes has? AG uses something called ABF layout which makes things look very nice and customizable.

Thanks!
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Old 06-08-09, 01:47 PM  
Shadowed
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Yea I would probably suggest going with the fix you had for now then, not sure why Quartz is being a pain but fixing other mods right now first.
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Old 06-08-09, 01:26 PM  
Castle
A Murloc Raider
 
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Originally posted by Shadowed
Are you playing WoW on Linux by any chance?

It might be a casing issue, try reverting your change and in ShadowedUnitFrames/modules/layout.lua

Find:

Code:
	SML:Register(SML.MediaType.STATUSBAR, "BantoBar", "Interface\\Addons\\ShadowedUnitFrames\\media\\textures\\banto")
	SML:Register(SML.MediaType.STATUSBAR, "Smooth",   "Interface\\Addons\\ShadowedUnitFrames\\media\\textures\\smooth")
	SML:Register(SML.MediaType.STATUSBAR, "Perl",     "Interface\\Addons\\ShadowedUnitFrames\\media\\textures\\perl")
	SML:Register(SML.MediaType.STATUSBAR, "Glaze",    "Interface\\Addons\\ShadowedUnitFrames\\media\\textures\\glaze")
	SML:Register(SML.MediaType.STATUSBAR, "Charcoal", "Interface\\Addons\\ShadowedUnitFrames\\media\\textures\\Charcoal")
	SML:Register(SML.MediaType.STATUSBAR, "Otravi",   "Interface\\Addons\\ShadowedUnitFrames\\media\\textures\\otravi")
	SML:Register(SML.MediaType.STATUSBAR, "Striped",  "Interface\\Addons\\ShadowedUnitFrames\\media\\textures\\striped")
	SML:Register(SML.MediaType.STATUSBAR, "LiteStep", "Interface\\Addons\\ShadowedUnitFrames\\media\\textures\\LiteStep")
	SML:Register(SML.MediaType.STATUSBAR, "Aluminium", "Interface\\Addons\\ShadowedUnitFrames\\media\\textures\\Aluminium")
	SML:Register(SML.MediaType.STATUSBAR, "Minimalist", "Interface\\Addons\\ShadowedUnitFrames\\media\\textures\\Minimalist")
Replace with:

Code:
	SML:Register(SML.MediaType.STATUSBAR, "BantoBar", "Interface\\AddOns\\ShadowedUnitFrames\\media\\textures\\banto")
	SML:Register(SML.MediaType.STATUSBAR, "Smooth",   "Interface\\AddOns\\ShadowedUnitFrames\\media\\textures\\smooth")
	SML:Register(SML.MediaType.STATUSBAR, "Perl",     "Interface\\AddOns\\ShadowedUnitFrames\\media\\textures\\perl")
	SML:Register(SML.MediaType.STATUSBAR, "Glaze",    "Interface\\AddOns\\ShadowedUnitFrames\\media\\textures\\glaze")
	SML:Register(SML.MediaType.STATUSBAR, "Charcoal", "Interface\\AddOns\\ShadowedUnitFrames\\media\\textures\\Charcoal")
	SML:Register(SML.MediaType.STATUSBAR, "Otravi",   "Interface\\AddOns\\ShadowedUnitFrames\\media\\textures\\otravi")
	SML:Register(SML.MediaType.STATUSBAR, "Striped",  "Interface\\AddOns\\ShadowedUnitFrames\\media\\textures\\striped")
	SML:Register(SML.MediaType.STATUSBAR, "LiteStep", "Interface\\AddOns\\ShadowedUnitFrames\\media\\textures\\LiteStep")
	SML:Register(SML.MediaType.STATUSBAR, "Aluminium", "Interface\\AddOns\\ShadowedUnitFrames\\media\\textures\\Aluminium")
	SML:Register(SML.MediaType.STATUSBAR, "Minimalist", "Interface\\AddOns\\ShadowedUnitFrames\\media\\textures\\Minimalist")
That Find and Replace code looks identical, did you mean to paste a diff code in your replace area?

Edit: I see the difference now, AddOns to Addons, but no i'm on Windows XP.

Edit2: Nope, that broke it again, Quartz reverts back to Blizzard bar texture.
Last edited by Castle : 06-08-09 at 01:30 PM.
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Old 06-08-09, 12:19 PM  
Shadowed
...
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Are you playing WoW on Linux by any chance?

It might be a casing issue, try reverting your change and in ShadowedUnitFrames/modules/layout.lua

Find:

Code:
	SML:Register(SML.MediaType.STATUSBAR, "BantoBar", "Interface\\Addons\\ShadowedUnitFrames\\media\\textures\\banto")
	SML:Register(SML.MediaType.STATUSBAR, "Smooth",   "Interface\\Addons\\ShadowedUnitFrames\\media\\textures\\smooth")
	SML:Register(SML.MediaType.STATUSBAR, "Perl",     "Interface\\Addons\\ShadowedUnitFrames\\media\\textures\\perl")
	SML:Register(SML.MediaType.STATUSBAR, "Glaze",    "Interface\\Addons\\ShadowedUnitFrames\\media\\textures\\glaze")
	SML:Register(SML.MediaType.STATUSBAR, "Charcoal", "Interface\\Addons\\ShadowedUnitFrames\\media\\textures\\Charcoal")
	SML:Register(SML.MediaType.STATUSBAR, "Otravi",   "Interface\\Addons\\ShadowedUnitFrames\\media\\textures\\otravi")
	SML:Register(SML.MediaType.STATUSBAR, "Striped",  "Interface\\Addons\\ShadowedUnitFrames\\media\\textures\\striped")
	SML:Register(SML.MediaType.STATUSBAR, "LiteStep", "Interface\\Addons\\ShadowedUnitFrames\\media\\textures\\LiteStep")
	SML:Register(SML.MediaType.STATUSBAR, "Aluminium", "Interface\\Addons\\ShadowedUnitFrames\\media\\textures\\Aluminium")
	SML:Register(SML.MediaType.STATUSBAR, "Minimalist", "Interface\\Addons\\ShadowedUnitFrames\\media\\textures\\Minimalist")
Replace with:

Code:
	SML:Register(SML.MediaType.STATUSBAR, "BantoBar", "Interface\\AddOns\\ShadowedUnitFrames\\media\\textures\\banto")
	SML:Register(SML.MediaType.STATUSBAR, "Smooth",   "Interface\\AddOns\\ShadowedUnitFrames\\media\\textures\\smooth")
	SML:Register(SML.MediaType.STATUSBAR, "Perl",     "Interface\\AddOns\\ShadowedUnitFrames\\media\\textures\\perl")
	SML:Register(SML.MediaType.STATUSBAR, "Glaze",    "Interface\\AddOns\\ShadowedUnitFrames\\media\\textures\\glaze")
	SML:Register(SML.MediaType.STATUSBAR, "Charcoal", "Interface\\AddOns\\ShadowedUnitFrames\\media\\textures\\Charcoal")
	SML:Register(SML.MediaType.STATUSBAR, "Otravi",   "Interface\\AddOns\\ShadowedUnitFrames\\media\\textures\\otravi")
	SML:Register(SML.MediaType.STATUSBAR, "Striped",  "Interface\\AddOns\\ShadowedUnitFrames\\media\\textures\\striped")
	SML:Register(SML.MediaType.STATUSBAR, "LiteStep", "Interface\\AddOns\\ShadowedUnitFrames\\media\\textures\\LiteStep")
	SML:Register(SML.MediaType.STATUSBAR, "Aluminium", "Interface\\AddOns\\ShadowedUnitFrames\\media\\textures\\Aluminium")
	SML:Register(SML.MediaType.STATUSBAR, "Minimalist", "Interface\\AddOns\\ShadowedUnitFrames\\media\\textures\\Minimalist")
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Old 06-08-09, 11:41 AM  
Castle
A Murloc Raider
 
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Originally posted by Shadowed
Castle: Sounds like a Quartz issue, but try this:

Open Quartz_Player, find:

backdrop.bgFile = "Interface\\Tooltips\\UI-Tooltip-Background"

Add above:

print(db.texture, (media:Fetch('statusbar', db.texture) or "statusbar"))

And give me the results.

Gonbrok: Try the latest version, that should fix the incoming heal issues.
I got a white text read-out in my chatbox, saying this:

Charcoal Interface\Addons\ShadowedUnitFrames\media\textures\Charcoal
Charcoal Interface\Addons\ShadowedUnitFrames\media\textures\Charcoal

The texture loads and works fine in Quartz with no issue, however upon relogging or reloading ui, I get same result as before, the texture for my quartz bar reverts back to "Blizzard" texture.

Edit: I decided to try my own solution and try opening Quartz.lua in the normal quartz folder, and adding this:

media:Register("statusbar", "Charcoal", "Interface\\AddOns\\ShadowedUnitFrames\\media\\textures\\Charcoal")

under the media fetch lines, i'll write back with results.

Edit2: My solution worked, although it's a dorky solution because there should be a way around this, so I don't have to add in a buncha textures to Quartz, JUST to get it to work.

Sorry if I made you deter your attention away from your own mod, to try and help me with a totally different addon.
Last edited by Castle : 06-08-09 at 11:49 AM.
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Old 06-08-09, 09:50 AM  
Shadowed
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Castle: Sounds like a Quartz issue, but try this:

Open Quartz_Player, find:

backdrop.bgFile = "Interface\\Tooltips\\UI-Tooltip-Background"

Add above:

print(db.texture, (media:Fetch('statusbar', db.texture) or "statusbar"))

And give me the results.

Gonbrok: Try the latest version, that should fix the incoming heal issues.
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Old 06-08-09, 09:19 AM  
Castle
A Murloc Raider
 
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Originally posted by Shadowed
seebs: There isn't, it's not something I plan on adding right now.

Castle: No, it wouldn't, it's possible it's still an issue with Quartz, downloaded it myself quickly and didn't run into any issues.

xjtufans: I'll think about it.

Politig: Will look into it.
You may be right, and if so, heres the problem in detail:

If I choose "Charcoal" as my Quartz player & target bar texture, which COMES from your addon, it works. However, if I reload ui or log in out/off/on the game, Quartz reverts back to the "Blizzard" texture, thinking the charcoal texture doesn't exist, even though it's right there.

So i'm assuming it's a issue with SUF, hogging textures for itself(if that comes across right) or Quartz just simply not working well with SUF.
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Old 06-08-09, 05:31 AM  
Gonbrok
A Defias Bandit

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Here's the new results, sorry for the late response!



EDIT: It actually looks different now, here's a screenshot.

Last edited by Gonbrok : 06-08-09 at 05:37 AM.
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