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Warlords of Draenor Pre-Patch (6.0.3)
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Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:12-14-14 02:57 PM
Created:05-17-09 12:55 PM
Downloads:308,300
Favorites:1,184
MD5:
6.0.3

Shadowed Unit Frames  Updated this week!  Popular! (More than 5000 hits)

Version: v4.0.8
by: Shadowed [More]

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Tagging as release v4.0.8

--------------------

Shadowed:
- Variable scoping is hard
- Typo
- Should properly fix zone units showing up in the wrong zone
- Revert the majority of the range checker changes to get it stable
- Fixed error when using a fishing lure
- fixed MONOCHROME font crashing SUF
- hide the split raid frames when not in a raid
- Fixed bugs with zone enabled units not actually being restricted to zones
- Fixed range timer start/stop bugs
- Disable dismissable totem bars if we only have one "totem"
- Fixed bar block combo points error if we had more than expected
- Bump frame strata to fix raid manager/work order visual issues
- Cleaned up Chi code

Tagging as release v4.0.7

--------------------

Shadowed:
- Fixed range checker to use the proper interact distance
- Added an option to hide power bars unless the unit has mana for header units (raid/party/mt/ma)
- Link Dark Intent and Waterstrider to Arcane Brilliance
- Priests can always cure Magic
- Fixed export producing broken strings that could not be imported
- Added Lightwell totem bar for Holy Priests
- Commas hard
- Fixed enemy removal spells being flagged as curable
- Set PlayerFrame as movable
- Death Knights no longer have a controllable temporary pet
- Check IsUsableSpell instead of IsPlayerSpell for curable auras

---

Shadowed:
- Fixed enlarge curable debuffs not working
- Redid the range check module and spells, now uses interact distance and you can specify an alt spell too
- Fixed cooldown wheels not being alphaed when using the range checker
- Redid config a little, range check spells has its own tab and profile config is now on the left menu
- Updated spellID for Mage Arcane Charges
- Updated a few of the range checker spells
- Fixed an error when using a fishing pole temporary enchant
- Fixed error when unlocking frames as a Shadow Priest
- Combo points have been moved to the Player unit
- One more CP related error
- Fixed a combo points error when using SoulShards/ShadowOrbs/HolyPower/Chi
- Properly add localcheck.rb to not be packaged
- Strip out any WoD specific code
- Redo combo point modules to dynamically create indicators as needed and not rely on the max flag
- TOC update

Tagging as release v4.0.5

--------------------

Shadowed:
- Fixed polled tags not updating unless you used pre/post append
- Fixed Eclipse left/right direction arrow not working
- Don't mess with CRF strata
- Work around cooldown circles not inheriting alpha for combat fader

Tagging as release v4.0.4

--------------------

Shadowed:
- Fixed cooldown rings not showing up

Tagging as release v4.0.3

--------------------

Shadowed:
- Fixed options TOC not being 60000
- Fixed an error when disabling fake unit cast bars
- Fixed casts not being shown as interruptible


Tagging as release v4.0.2

--------------------

Shadowed:
- TOC Bump to 60000
- Remove the LFD Cooldown strata change as it causes issues (apparently nevs fault!)
- Fixed labeling for enlarging stealable/dispellable auras to be less confusing
- Arena frames now show during prep phase with opponents spec/class
- Fixed an error when enabling Arena ToT or BG ToT
- Fixed question mark portraits not working
- Reload UFs for raid/party units on connection change
- One more typo
- Typo
- Tweak boss events to try and fix update issues
- Fixed totem timers not hiding if totems are destroyed early
- Enable dismissable totem bars in WoD (must be turned on)
- Priests can have up to 5 Shadow Orbs in WoD
- Added WoD tag
- fixed OnEvent error in WoD
- Typo
- Added more debug code
- Move boss auras back up
- Bump player auras back to the top
- Added debug flag to record aruas to narrow down the issue
- Fixed leaked global
- Fixed aura indicators not being updated on config change until UI reload
- Fixed aura indicators curable filter not working
- Redid aura categorization priority to fix display bugs
- Fixed ToT child units not working
- Fixed logic for determining curable auras
- Fixed stealable/removable auras not being scaled

Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (87)
File Name
Version
Size
Author
Date
v4.0.7
616kB
Shadowed
11-12-14 08:37 PM
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
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v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
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11-18-13 07:57 PM
v3.8.10
577kB
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v3.8.9
514kB
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v3.8.7
576kB
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v3.8.6b
576kB
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v3.8.6
575kB
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v3.8.4
575kB
Shadowed
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v3.8.3
574kB
Shadowed
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v3.8.2
573kB
Shadowed
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v3.8.1
573kB
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v3.8.0
573kB
Shadowed
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v3.7.4
570kB
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v3.7.3
570kB
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v3.7.2
571kB
Shadowed
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v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
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v3.5.8
566kB
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v3.5.7
565kB
Shadowed
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v3.5.4
565kB
Shadowed
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v3.5.3
563kB
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v3.5.2
564kB
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v3.5.1
563kB
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v3.5
565kB
Shadowed
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v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
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v3.4.2
547kB
Shadowed
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v3.4.1
542kB
Shadowed
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v3.4.0
542kB
Shadowed
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v3.3.6
560kB
Shadowed
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v3.3.5
540kB
Shadowed
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v3.3.2
535kB
Shadowed
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v3.3.1
529kB
Shadowed
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v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
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r20100401
471kB
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r20100329
469kB
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r20100324
467kB
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r20100322
465kB
Shadowed
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v3.2.5
467kB
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v3.2.4
467kB
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v3.2.3
467kB
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v3.2.2
465kB
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v3.2
466kB
Shadowed
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v3.1
462kB
Shadowed
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v3.0.6
453kB
Shadowed
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v3.0.5
452kB
Shadowed
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v3.0.4
455kB
Shadowed
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v3.0.3
450kB
Shadowed
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v3.0.2
447kB
Shadowed
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v3.0.1
444kB
Shadowed
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v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
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r20091127
492kB
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r20091124
492kB
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r20091020
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r20091004
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Post A Reply Comment Options
Unread 06-05-09, 01:11 PM  
wallen
A Kobold Labourer

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Originally posted by Shadowed
3) Font size sure, probably not color thought, will think about cast bar colors.
Oh, I am sorry, I didn't notice that the box text was editable, fixed it now, thanks!
Last edited by wallen : 06-05-09 at 01:11 PM.
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Unread 06-05-09, 12:51 PM  
Gonbrok
A Defias Bandit

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Originally posted by Shadowed
Gonbrok: I think this might be a LibHealComm-3.0 issue, but in modules/incheal.lua again find:

function IncHeal:DirectHealStart(event, healerName, amount, endTime, ...)


Add below

print("DirectHealStart", healerName, amount, endTime, ...)
Here you got the new results,

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Unread 06-05-09, 12:20 PM  
Shadowed
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1) This is probably an API thing, unless you've seen it specifically in other mods it's likely just what Blizzard is returning.
2) You can do this by manually entering the coords (Using the little box under the slider, between the left/right text), does this not work? as well for fixing the -1 or +1 issue. Since it seems wanted, I'll up it to -100/100 for offsets.
3) Font size sure, probably not color thought, will think about cast bar colors.
4) Sure
5) Not sure if I want to add a tag for that, but will think about it.
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Unread 06-05-09, 11:58 AM  
wallen
A Kobold Labourer

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I've been using it in a raid environment for a couple of days now and those would be my suggestions/small requests:

- [race] tag doesn't seem to work on the Assembly of Iron bosses, it returns an empty string;
- having a bottom-left and a bottom-right anchor for auras placement: I tried playing with left/right anchors and then using the offset sliders but I quite didn't manage to accomplish what I had in mind (since the offset sliders don't allow large values);
- having some kind of customizable font size and color for the cast text (including a custom color for the cast bar);
- Power text colored according to Power type (cyan for RP, blue for mana and so on) through a tag that works the same way as [Classcolor]---[close];
- HP text being colored from shades of green to shades of red as the hit points decrease (implemented the same way as the [Classcolor] tag).

EDIT: forgot to say that after moving the X and Y offset sliders for text placement, I can't seem to set its offset to 0 anymore, it'd be either -1 and +1; the only way that fixes that is manually editing the SV.
Last edited by wallen : 06-05-09 at 12:05 PM.
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Unread 06-05-09, 11:46 AM  
Shadowed
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spajdr: If you have it hide the party frames, try reanchoring it in /suf -> Units -> party (or reload) to fix it. But the bug with indicators is fixed in next push.
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Unread 06-05-09, 09:25 AM  
spajdr
A Murloc Raider

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Pvp flag icon stays visible, even if i disable it, but if i reset game, its no longer appears.
But more annoying bug for me is that i set party window etc. and next day party window just gone from view, i need to reset profile to see it again, it did twice times already, i updated addon today, so maybe its fixed already, will report again, if it happens.
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Unread 06-05-09, 07:44 AM  
martik
A Kobold Labourer

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Ok tested out with the latest version, and the bug doesn't occur anymore.
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Unread 06-05-09, 03:03 AM  
Shadowed
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Zidomo: Both have likely been fixed in the next push already.

martik: Need to know specifically when you last updated, as it changes the report.

Major Jam: Probably not going to happen
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Unread 06-05-09, 02:40 AM  
Zidomo
A Cliff Giant
 
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Major intermittent issue on further use.

SUF r20090603, USEnglish client/server, disembedded libs. The "latest" (as of this date) versions of ShadowedUF_AuraTracker, ShadowedUF_ClassPower, & ShadowedUnitFrames_Five addons enabled as well.

Spent time customizing the ToT, Player & Party frames. Raid frames were enabled, but not modified from the default. Under General, "Lock Frames" was unchecked.

First time joining a (40-man WG) raid with SUF enabled. The raid frames appear in the center of the UI. Click them to move them. They stuck to the mouse cursor and did not disattach until I reloaded the UI, making WoW unplayable. Come back, click to move them, they again stick to the mouse cursor. Had to disable the mod to make things playable again.

Only the raid frames have a problem sticking to the mouse cursor so far. Player, Party, ToT, ToToT & Pet frames have no issues.

Second try, get invited to a 2-man party, which was converted to a raid by the leader. This time, the mouse did not stick to the frames. Weird.

EDIT: third and final try, the stick-to-mouse-cursor issue is only reproducible (and 100% reproducible) if you are clicking & moving the frame at the same time someone new is invited into party/raid.

I experienced it on both raid frames & party frames under those circumstances. You cannot get the "stuck" frames off the cursor unless you relog.
Last edited by Zidomo : 06-05-09 at 03:48 AM.
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Unread 06-04-09, 05:55 PM  
martik
A Kobold Labourer

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Ok found a bug, think I have the last version, cant check right now.

Whenever I die in Naxx, after releasing my hp bar still shows that I'm dead. This is fixed by /reloadui or getting a buff that increases your hp.
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Unread 06-04-09, 03:34 PM  
Zidomo
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SUF r20090603, first use of the mod, USEnglish client/server. First use, go into its options, Units, Player, Indicators. Click the "Happiness", "Enable indicator" box (yes, I know it isn't appropriate), error is thrown up:

ShadowedUnitFrames\modules\layout.lua:449: Usage: <unnamed>:SetHeight(height)
ShadowedUnitFrames\modules\layout.lua:449: in function `ApplyIndicators'
ShadowedUnitFrames\modules\layout.lua:86: in function `ApplyAll'
ShadowedUnitFrames\modules\layout.lua:66: in function `ReloadAll'
ShadowedUnitFrames\modules\config.lua:126: in function <...terface\AddOns\ShadowedUnitFrames\modules\config.lua:120>
ShadowedUnitFrames\modules\config.lua:155: in function <...terface\AddOns\ShadowedUnitFrames\modules\config.lua:138>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceConfigDialog-3.0-34:786: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:605>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?:
AceGUI-3.0-23 (Ace3):305: in function `Fire'
...ns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:53: in function <...ns\Ace3\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:49>
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Unread 06-04-09, 01:06 AM  
Major Jam
A Kobold Labourer

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Need a timer for when pvp flag comes off like the default frames.
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Unread 06-04-09, 12:10 AM  
Shadowed
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Re: Question.

Originally posted by Faerina
Okay I was just wondering if you were going to implement Class colors on Health Bars. I have the one that does the Power bar and I like it but I would rather have the Health Bar show up as my Classes color rather than my power bar.

Love the addon by the way!
That option has been in for a bit, see /suf -> Units -> <unit> -> Bars -> Color health by -> Class
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Unread 06-03-09, 11:06 PM  
Faerina
A Defias Bandit

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Question.

Okay I was just wondering if you were going to implement Class colors on Health Bars. I have the one that does the Power bar and I like it but I would rather have the Health Bar show up as my Classes color rather than my power bar.

Love the addon by the way!
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Skinners, Janitor of Skinnable Creatures
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Unread 06-03-09, 10:56 PM  
Shadowed
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Not sure what you mean, you can already see the auras of your focus and use the same filtering as other units.
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