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Shadows of Argus (7.3.0)
Updated:01-19-18 05:51 AM
Created:05-17-09 12:55 PM
Downloads:388,819
Favorites:1,213
MD5:
7.3.0

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.1.21
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Updated for 7.3.5
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (100)
File Name
Version
Size
Author
Date
v4.1.19
572kB
Shadowed
07-12-17 02:19 AM
v4.1.17
570kB
Shadowed
03-29-17 08:17 AM
v4.1.15
571kB
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03-29-17 01:29 AM
v4.1.10
638kB
Shadowed
09-13-16 07:54 AM
v4.1.8
631kB
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08-28-16 07:17 AM
v4.1.6
630kB
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08-14-16 02:30 AM
v4.1.5
630kB
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08-13-16 03:39 AM
v4.1.4
629kB
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08-09-16 04:49 AM
v4.1.2
631kB
Shadowed
07-21-16 04:35 PM
v4.1.1
627kB
Shadowed
07-19-16 12:18 PM
v4.0.10
632kB
Shadowed
08-09-15 01:00 PM
v4.0.9
614kB
Shadowed
01-09-15 07:03 PM
v4.0.8
616kB
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12-14-14 02:57 PM
v4.0.7
616kB
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11-12-14 08:37 PM
v4.0.6
617kB
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v4.0.5
618kB
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10-17-14 10:24 AM
v4.0.4
618kB
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v4.0.3
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v4.0.2
618kB
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v4.0.1
612kB
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v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
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04-16-14 07:32 PM
v3.10.6
600kB
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02-22-14 08:19 PM
v3.10.5
600kB
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v3.10.4
600kB
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v3.10.3
598kB
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v3.10.2
598kB
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v3.10.1
594kB
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v3.10.0
595kB
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v3.9.1
581kB
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v3.9.0
581kB
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v3.8.10
577kB
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v3.8.9
514kB
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v3.8.7
576kB
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04-28-13 11:43 AM
v3.8.6b
576kB
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v3.8.6
575kB
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v3.8.4
575kB
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v3.8.3
574kB
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v3.8.2
573kB
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v3.8.1
573kB
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v3.8.0
573kB
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v3.7.4
570kB
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v3.7.3
570kB
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v3.7.2
571kB
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v3.7.1
570kB
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v3.7
570kB
Shadowed
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v3.6.1
569kB
Shadowed
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v3.6
568kB
Shadowed
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v3.5.10
567kB
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v3.5.8
566kB
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v3.5.7
565kB
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v3.5.4
565kB
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v3.5.3
563kB
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v3.5.2
564kB
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v3.5.1
563kB
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v3.5
565kB
Shadowed
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v3.4.4
548kB
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v3.4.3
546kB
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v3.4.2
547kB
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v3.4.1
542kB
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v3.4.0
542kB
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v3.3.6
560kB
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v3.3.5
540kB
Shadowed
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v3.3.2
535kB
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v3.3.1
529kB
Shadowed
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v3.3
528kB
Shadowed
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v3.2.12
485kB
Shadowed
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v3.2.11
477kB
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r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
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03-29-10 02:23 AM
r20100324
467kB
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03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
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v3.2.3
467kB
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v3.2.2
465kB
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v3.2
466kB
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v3.1
462kB
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v3.0.6
453kB
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v3.0.5
452kB
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v3.0.4
455kB
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v3.0.3
450kB
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v3.0.2
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v3.0.1
444kB
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v3
433kB
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r20091128
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492kB
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r20091020
482kB
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r20091013
473kB
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r20091004
472kB
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r20090930
471kB
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r20090927
468kB
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r20090915
460kB
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459kB
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r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 06-07-09, 01:15 PM  
Freyr
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
I've been having a problem with the incoming heal notification as well. It works fine if I have no target selected (auto-cast self) or if I have myself targeted. But if I'm targeting other people there is no visual heal on the unit frame.

Switched to the debug incheal lua you linked, and this is what came out:

Targeting Self, Regrowth (Showing incoming heal):
Code:
[16:10:08] updateHealthBar SUFUnittarget Freyrrkin 0 true
[16:10:08] UpdateIncoming Freyrrkin 3876.5037142857 nil Freyrrkin
[16:10:08] UpdateHealing Freyrrkin nil 0
[16:10:08] updateHealthBar SUFUnitplayer Freyrrkin 3876 nil
[16:10:08] updateHealthBar SUFUnittarget Freyrrkin 3876 nil
[16:10:10] UpdateIncoming Freyrrkin 0 true Freyrrkin
[16:10:10] UpdateHealing Freyrrkin true 0
[16:10:10] updateHealthBar SUFUnitplayer Freyrrkin 0 true
[16:10:10] updateHealthBar SUFUnittarget Freyrrkin 0 true
Targeting another player, Regrowth (Not showing incoming heal):
Code:
[16:10:34] updateHealthBar SUFUnittarget Faeker 0 true
[16:10:34] UpdateIncoming Freyrrkin 3876.5037142857 nil Faeker
[16:10:34] UpdateHealing Faeker nil 0
[16:10:34] updateHealthBar SUFUnittarget Faeker 0 nil
[16:10:36] UpdateIncoming Freyrrkin 0 true Faeker
[16:10:36] UpdateHealing Faeker true 0
[16:10:36] updateHealthBar SUFUnittarget Faeker 0 true
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Unread 06-07-09, 11:56 AM  
gothic
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 18
Uploads: 1
Party Pet in Party Frame

Any chance we could get a additional (toggleable) bar added to the party frames to show the party member's pet health without using the seperate Party Pet frames?


Or perhaps a "Blank Bar" option that we can fill out the tags manually to get the desired result.
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Unread 06-07-09, 08:25 AM  
Politig
A Chromatic Dragonspawn
AddOn Compiler - Click to view compilations

Forum posts: 176
File comments: 402
Uploads: 1
Hello, this really isn't a bug, but where is the coding that changes the word "Ghost" in party frames? I would like to change it

Also, I cannot edit size or x and y offsets for right text on target health bars

Thanks!
Last edited by Politig : 06-07-09 at 09:06 AM.
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Unread 06-07-09, 03:26 AM  
Sentient
A Kobold Labourer

Forum posts: 0
File comments: 26
Uploads: 0
Would it be possible and easy to implement having the target frame exactly mirror the player one (including bars emptying/filing in opposite directions)?

Thanks
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Unread 06-06-09, 12:14 AM  
Castle
A Murloc Raider
 
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Forum posts: 7
File comments: 56
Uploads: 6
Not sure if anyone else is getting the same issue but ever since i've been using the last 10-12 versions of SUF, my Quartz bar textures and fonts, always reset to "blizzard" texture and default font, no matter how many times I delete my quartz saved variables and reinstall it.

I could be wrong but I think SUF is conflicting with Quartz, and if i'm right, it's a shame because my UI looks beautiful with both installed.
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Unread 06-05-09, 07:23 PM  
wallen
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
If you color the health bar by Class (and untick every other coloring option box), in case the unit doesn't have a class, the color falls back to green to yellow to red shading system; when I started editing the full health color (defaulted to green), the yellow health color and the low health color (defaulted to red) I noticed that the friendly reaction color was linked to the full health color while the hostile reaction color was linked to the low health color.
I was wondering if it's somehow possible to separate them so that changing the health bar coloring won't affect the reaction colors. What I am basically trying to achieve is that whenever the class color can't be obtained (for NPC targets for example) it will fall back to the reaction color.
Last edited by wallen : 06-05-09 at 07:24 PM.
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Unread 06-05-09, 01:26 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Gonbrok: More debug stuff, sorry kind of confused as to why this is happening it's a bit odd since I wasn't noticing issues while raiding, http://shadowed.pastey.net/115459 will give me more info and I should be able to trace it with that.
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Unread 06-05-09, 01:11 PM  
wallen
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Originally posted by Shadowed
3) Font size sure, probably not color thought, will think about cast bar colors.
Oh, I am sorry, I didn't notice that the box text was editable, fixed it now, thanks!
Last edited by wallen : 06-05-09 at 01:11 PM.
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Unread 06-05-09, 12:51 PM  
Gonbrok
A Defias Bandit

Forum posts: 2
File comments: 13
Uploads: 0
Originally posted by Shadowed
Gonbrok: I think this might be a LibHealComm-3.0 issue, but in modules/incheal.lua again find:

function IncHeal:DirectHealStart(event, healerName, amount, endTime, ...)


Add below

print("DirectHealStart", healerName, amount, endTime, ...)
Here you got the new results,

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Unread 06-05-09, 12:20 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
1) This is probably an API thing, unless you've seen it specifically in other mods it's likely just what Blizzard is returning.
2) You can do this by manually entering the coords (Using the little box under the slider, between the left/right text), does this not work? as well for fixing the -1 or +1 issue. Since it seems wanted, I'll up it to -100/100 for offsets.
3) Font size sure, probably not color thought, will think about cast bar colors.
4) Sure
5) Not sure if I want to add a tag for that, but will think about it.
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Unread 06-05-09, 11:58 AM  
wallen
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
I've been using it in a raid environment for a couple of days now and those would be my suggestions/small requests:

- [race] tag doesn't seem to work on the Assembly of Iron bosses, it returns an empty string;
- having a bottom-left and a bottom-right anchor for auras placement: I tried playing with left/right anchors and then using the offset sliders but I quite didn't manage to accomplish what I had in mind (since the offset sliders don't allow large values);
- having some kind of customizable font size and color for the cast text (including a custom color for the cast bar);
- Power text colored according to Power type (cyan for RP, blue for mana and so on) through a tag that works the same way as [Classcolor]---[close];
- HP text being colored from shades of green to shades of red as the hit points decrease (implemented the same way as the [Classcolor] tag).

EDIT: forgot to say that after moving the X and Y offset sliders for text placement, I can't seem to set its offset to 0 anymore, it'd be either -1 and +1; the only way that fixes that is manually editing the SV.
Last edited by wallen : 06-05-09 at 12:05 PM.
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Unread 06-05-09, 11:46 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
spajdr: If you have it hide the party frames, try reanchoring it in /suf -> Units -> party (or reload) to fix it. But the bug with indicators is fixed in next push.
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Unread 06-05-09, 09:25 AM  
spajdr
A Murloc Raider

Forum posts: 7
File comments: 16
Uploads: 0
Pvp flag icon stays visible, even if i disable it, but if i reset game, its no longer appears.
But more annoying bug for me is that i set party window etc. and next day party window just gone from view, i need to reset profile to see it again, it did twice times already, i updated addon today, so maybe its fixed already, will report again, if it happens.
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Unread 06-05-09, 07:44 AM  
martik
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Ok tested out with the latest version, and the bug doesn't occur anymore.
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Unread 06-05-09, 03:03 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Zidomo: Both have likely been fixed in the next push already.

martik: Need to know specifically when you last updated, as it changes the report.

Major Jam: Probably not going to happen
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