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Shadows of Argus (7.3.0)
Updated:01-19-18 05:51 AM
Created:05-17-09 12:55 PM
Downloads:394,159
Favorites:1,218
MD5:
7.3.0

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.1.21
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Updated for 7.3.5
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (100)
File Name
Version
Size
Author
Date
v4.1.19
572kB
Shadowed
07-12-17 02:19 AM
v4.1.17
570kB
Shadowed
03-29-17 08:17 AM
v4.1.15
571kB
Shadowed
03-29-17 01:29 AM
v4.1.10
638kB
Shadowed
09-13-16 07:54 AM
v4.1.8
631kB
Shadowed
08-28-16 07:17 AM
v4.1.6
630kB
Shadowed
08-14-16 02:30 AM
v4.1.5
630kB
Shadowed
08-13-16 03:39 AM
v4.1.4
629kB
Shadowed
08-09-16 04:49 AM
v4.1.2
631kB
Shadowed
07-21-16 04:35 PM
v4.1.1
627kB
Shadowed
07-19-16 12:18 PM
v4.0.10
632kB
Shadowed
08-09-15 01:00 PM
v4.0.9
614kB
Shadowed
01-09-15 07:03 PM
v4.0.8
616kB
Shadowed
12-14-14 02:57 PM
v4.0.7
616kB
Shadowed
11-12-14 08:37 PM
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
12-23-09 07:35 PM
v3.0.4
455kB
Shadowed
12-23-09 04:31 PM
v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
12-08-09 11:57 PM
v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
11-27-09 03:37 PM
r20091124
492kB
Shadowed
11-24-09 10:09 AM
r20091123
492kB
Shadowed
11-24-09 01:05 AM
r20091103
484kB
Shadowed
11-04-09 01:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
09-30-09 11:08 PM
r20090927
468kB
Shadowed
09-27-09 03:25 AM
r20090915
460kB
Shadowed
09-15-09 10:43 PM
r20090914
460kB
Shadowed
09-14-09 07:58 PM
r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 01-02-11, 02:06 AM  
alinnia
A Kobold Labourer

Forum posts: 0
File comments: 16
Uploads: 0
Is there a way to enlarge or highlight target's dispellable buffs? Highlight as in make having dispellable buffs border glow or something. Because at the moment it's really hard to distinguish dispellable buffs from undispellable buffs on a target.
Last edited by alinnia : 01-02-11 at 04:58 AM.
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Unread 12-28-10, 02:46 AM  
NiceTxo
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Ths for the great job Shadowed! Sorry for my bad Eng, but this question is very important for me. I have big trouble with interrupt spells.
We have 3 colors for cast bar:
1) Casting - this kind of cast i always can interrupt.
2) Uninterruptible cast - ofcourse this kind i Can't interrupt.
3) Channelling - This kind of cast can be interrupt and uninterrupt. And i can't distinguish this cast. This is very problematic, because i can fail for example Kick in Uninterrupt cast.

Do i have opportunity to delete *Channelling* color? I want to have only 2 colors: for interrupt cast and for uninterrupt cast.

Thank you.
Last edited by NiceTxo : 12-29-10 at 03:17 AM.
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Unread 12-27-10, 05:49 PM  
Fearlocked
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Buff/Debuff Anchoring as well as number of buffs.

I want debuffs to be below buffs and have it set appropriately but depending on what my target is (another player, a non elite, boss) the debuffs are not where I want them.

On a non elite mob my buffs seem to be treated as my debuffs and are smaller(I have buffs set larger than debuffs) so this makes things pretty annoying.

On a boss I have the number of buffs showing to be set at 6 per row with 3 rows yet on all bosses it's 10 or so per row and no change to the setting alters this.

So basically, why are debuffs sometimes switched to being treated as if they were buffs depending on the mob and why can't I alter the number of buffs per row on a boss.
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Unread 12-27-10, 09:31 AM  
Saidear
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Player frame "floats"

Love the addon, how clean and simple it is to configure. My issue is with the player frame at the moment.

I have it set to be anchored to my Target of Target frame's center point, offset to the left by 150 pixels. But everytime I log out, it resets to the center of the screen. I have to go into the SUF config menu, select the player frame and re-enter the offset and then it's fine until I log again.

Any idea on how to fix this?
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Unread 12-22-10, 06:55 PM  
Somniferum
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Problem with Worgen 3D Model

First of all, thanks for the addon. Love how clean it looks.

The problem I'm encountering is with the 3D model of the Worgen. Instead of a close-up of the Worgen's face in 3D as all the other races display, SuF is displaying a teeny-tiny, full-body 3D model of the Worgen. It looks like the paper-doll model on the Character Info screen, only shrunken down to postage-stamp size. Frankly, it looks ridiculous.

I can work around it by changing the model of my player frame portrait to 2D, although it doesn't look as good. However, anytime I party with a Worgen I also encounter this problem. I find it aesthetically displeasing and distracting.

I don't want to change all portraits to 2D since the moving 3D close-ups are one of the features I like about your addon. Is there something I can edit in the config files that might correct this bug, or can you add it to your list of fixes in the next version?

Thanks!
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Unread 12-21-10, 01:32 PM  
trozen
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
Hey, problem.

Hi there, been using this addon for a while now and I like it. But the problem is that I can't remove buffs with rightclicking and thats a VERY big problem. How to solve this?
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Unread 12-19-10, 11:38 AM  
bossmansmith
A Murloc Raider

Forum posts: 4
File comments: 73
Uploads: 0
Is there any way to add "raid target" as an option?

You have party target but no raid target. In raids I like to make sure that everyone is attacking the the correct target, and not having raid targets means i have to use another addon that adds who is targeting mob to tooltip - just not as fast to use.
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Unread 12-17-10, 01:55 AM  
mattaudio
A Murloc Raider

Forum posts: 5
File comments: 5
Uploads: 0
Aura filter (french client)

Hello i've got some issues with aura filter on french client.
Some of my aura inside my white list doesn't show on frames:

Mot de pouvoir : Bouclier
Mot de pouvoir : Robustesse

Edit:
Same issue with my macro with those spells, so this issue is not related to your addon.
(it works when i copy/paste "Mot de pouvoir : Bouclier" from the spellbook)
Last edited by mattaudio : 12-17-10 at 05:18 AM.
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Unread 12-11-10, 06:01 PM  
Drakul
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Party Frames Anchor Problem

I was trying this addon which looks really nice but I'm having a problem.
I like to have my party frames laid out horizontally at the top of the screen.

But i use Titan Panel and if I anchor to the Top Left of the screen the frames end up behind the Titan bar and when i change the offset the frames stay stuck....

I'm not sure what I'm doing wrong.
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Unread 12-08-10, 06:46 PM  
tigerhawk247
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Hi there,

Silly question for ya. I enabled my rep/xp bar, but there are no labels for it. I can mouseover and it will tell me everything, but I was wondering how to get that displayed on the actual bar.

I went into general->text management and created labels for left and right bars for the XP/rep bar, but I'm not sure how to create the tag to display my xp or to show my tracked rep. I don't see a default tag for that.

thanks for your time,

~T
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Unread 12-06-10, 09:50 PM  
Smokeyy
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Angry No Raid Or Party Frames!!!

Since 4.0 my raid and party frames are gone..no matter what i do, enable, disable they wont come back. they dont even show when u unlock the frames!

ive been using this mod for an insanely long time and would hate to get rid of it due to such a small problem. Any information would be great.
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Unread 12-06-10, 07:41 AM  
fauLer
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Dark colors

hi,
after reinstalling my SUF version, I tried to change the Energy-Color of my Powerbar to a more brighter yellow because it seemed to me as if it was very dark
That didnt work and so now I think theres kind of a color problem because it doenst work with white either:

Picture


The white space between the bars is the background which I set to white as well and it works for that feature but not for the bars :/

tried it with many different bar textures, video settings, monitor settings etc

thanks for any helpful responds,
ciao
Last edited by fauLer : 12-06-10 at 07:42 AM.
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Unread 12-05-10, 04:30 PM  
cazin
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Combo points (really dumb question)

I can't for the life of me see where to turn on or manage the display of combo points.... Where are they?

[Update: found them, under Unit Configuration -> Target -> General -> Combo points]
Last edited by cazin : 12-06-10 at 05:47 AM.
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Unread 12-05-10, 04:29 PM  
tenub
A Flamescale Wyrmkin
AddOn Author - Click to view AddOns

Forum posts: 111
File comments: 64
Uploads: 4
I've been a long time user of PitBull, almost since I began playing the game. However, in implementing my newly designed UI I found the inability to place text absolutely the reason to find a new addon. Shadowed Unit Frames was absolutely perfect. It does everything I need, except it has one downfall which requires me to currently use BOTH PitBull4 for bars and SUF for text (gogo memory). The health bars are not implemented in SUF the same way they are in PitBull4. When a unit is at, say 45% health for example, the health bar is squeezed/resized which absolutely destroys my bars visually. If it could be fixed so that a simple configurable color overlay is used like in PitBull4, or at least the option to display bars as such, then this would literally be the perfect unit frames addon.
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Unread 12-03-10, 05:44 AM  
baal80
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Is there a way to move separate party member's frame around? I want to configure it so that frames are displayed horizontally and even after clicking 'unlink frames' I can't move party frame 1/2/3/4/5 separately.
Thanks in advance.
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