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Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:04-16-14 07:32 PM
Created:05-17-09 12:55 PM
Downloads:292,083
Favorites:1,154
MD5:
5.4
Shadowed Unit Frames  Popular! (More than 5000 hits)
Version: v3.10.7
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range checking: Fades frames out that are out of range of you
  • Exportable layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released modules:
Aura indicators for unit frames
Smoothbars for unit frames
Trinket based tags
Damn Unit Sounds, not technically a SUF module it will restore the Blizzard sounds on targeting, focusing or toggling the PVP flag
tag v3.10.7
c42233615b36b4ded7474396218c3698b625bf93
Shadowed <shadowed.wow@gmail.com>
2014-04-12 13:17:15 -0700

Tagging as release v.3.10.7

--------------------

Shadowed:
- Further optimizations to tag and fake-unit cast bar timers
- experiment switching to animation timers for performance
- updated list of ok globals
- Drop unneeded code
- Switch back to childChanged for zone updates

tag v3.10.6
ceb20254aabf023673ed0b711660386f0b271475
Shadowed <shadowed.wow@gmail.com>
2014-02-22 18:11:03 -0800

Tagging as release v3.10.6

--------------------

Shadowed:
- removed debug code for boss frames
- always force a child update no matter state

tag v3.10.5
7f0d3f94edf3c54ed303b31aecd6956883eb6a1b
Shadowed <shadowed.wow@gmail.com>
2014-02-22 08:16:40 -0800

Tagging as release v3.10.5

--------------------

Shadowed:
- fixed an old hack for loading boss units in party, now properly loads bosstarget/bosstargettarget in parties
- fixed an edge case where boss/arena/bg units could show Unknown instead of a name
- fixed battleground/arena/boss units not showing up if only one is shown

tag v3.10.4
2cf9f729b10532c0727c3814e2ca2da51e0c8363
Shadowed <shadowed.wow@gmail.com>
2014-02-17 07:49:34 -0800

Tagging as release v3.10.4

--------------------

Shadowed:
- Boss/Arena/BG header frames now dynamically resize total height/width to fix anchoring
- Main Tank frames now populate off the MT assignment or by picking the Tank role
- Fixed MT ToT and MA ToTs default position being on top of the MT/MA Target frame
- Check not UnitIsEnemy to fix stealable buff borders when dueling

tag v3.10.3
57f875c4bc4680342b8049e6ffe9c71c80642130
Shadowed <shadowed.wow@gmail.com>
2014-01-04 08:53:59 -0800

Tagging as release v3.10.3

--------------------

Shadowed:
- Don't fast register/unregister tags if no font strings are found
- Don't mess with CRF strata anymore
- Added a check for invalid order too

tag v3.10.2
21e4154ff365e705fff1777ae375feb953138165
Shadowed <shadowed.wow@gmail.com>
2013-12-19 18:37:42 -0800

Tagging as release v3.10.2

--------------------

Shadowed:
- Enabling enlarging stealable buffs will enable the scale slider
- Small text casing changes
- Add auto recoevering of invalid heights in layouts
- Rewrote localcheck into Ruby to actually auto submit i18n again
- Fixed leaked globals
- Rewrote global checker to look at GETGLOBAL and SETGLOBAL
- Use UPDATE_WORLD_STATES for phase changes because I hate Blizzard
- Fixed some obscure leaked globals
- Add another event to try and force phase indicators to update
- Update all phase indicators when the players phase changes
- Fixed aura canceling
- Try and fix phase indicator not updating correctly
- Disable temporary enchant scans while in a vehicle
- Allow canceling of personal vehicle auras
- Removed unused variable
- Casing fixes
- Name update
- Revert de-inlining of General tab, don't like the change

tag v3.10.1
5a9ff6691ea804594ddd3c0f280a1e1e2578df9f
Shadowed <shadowed.wow@gmail.com>
2013-12-08 18:05:15 -0800

Tagging as release v3.10.1

--------------------

Shadowed:
- Drop LFG eye indicator

tag v3.10.0
51dd1c9a4e07902755fb76697838b1105a422045
Shadowed <shadowed.wow@gmail.com>
2013-12-08 15:15:39 -0800

Tagging as release v3.10.0

--------------------

Shadowed:
- Bumping to v3.10
- Config UI now opens in <500ms instead of >5s
- Switch General/Bars config to not be inlined to make the unit config easier to use
- TOC change
- Fixed phase indicators
- Default color config to empty tables
- Random performance tracking code that I can re-enable when wanted
- Added highlighting by rare or elite mods
- Added support for LibDualSpec to auto switch profiles on talent changes
- Added support for Boss ToT, Main Assist ToT, Main Tank ToT, Party ToT, Battleground ToT and Arena ToT units
- Bump DB version to 40
- Added note on the new text tags added
- TOC update
- Fixed a typo
- Added Monk Stagger # tag/text
- Reduced the time between Stagger updates to 0.25s
- Fixed visual issues with rune/totem/etc bars when you have another bar dynamically showing and hiding
- Fixed totem bars not instantly hiding when a class only has 1 totem and it hits 0 seconds
- Fully disable deletion of default text tags
- Added timers for totems/runes
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 10:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (78)
File Name
Version
Size
Author
Date
v3.10.6
600kB
Shadowed
02-22-14 07:19 PM
v3.10.5
600kB
Shadowed
02-22-14 09:29 AM
v3.10.4
600kB
Shadowed
02-17-14 04:01 PM
v3.10.3
598kB
Shadowed
01-04-14 11:02 PM
v3.10.2
598kB
Shadowed
12-19-13 07:44 PM
v3.10.1
594kB
Shadowed
12-08-13 07:10 PM
v3.10.0
595kB
Shadowed
12-08-13 04:21 PM
v3.9.1
581kB
Shadowed
11-29-13 05:01 PM
v3.9.0
581kB
Shadowed
11-18-13 06:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 02:40 PM
v3.8.2
573kB
Shadowed
03-06-13 10:18 AM
v3.8.1
573kB
Shadowed
03-05-13 05:56 PM
v3.8.0
573kB
Shadowed
03-04-13 09:29 PM
v3.7.4
570kB
Shadowed
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v3.7.3
570kB
Shadowed
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v3.7.2
571kB
Shadowed
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v3.7.1
570kB
Shadowed
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v3.7
570kB
Shadowed
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v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
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v3.5.10
567kB
Shadowed
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v3.5.8
566kB
Shadowed
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v3.5.7
565kB
Shadowed
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v3.5.4
565kB
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v3.5.3
563kB
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v3.5.2
564kB
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v3.5.1
563kB
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v3.5
565kB
Shadowed
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v3.4.4
548kB
Shadowed
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v3.4.3
546kB
Shadowed
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v3.4.2
547kB
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v3.4.1
542kB
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v3.4.0
542kB
Shadowed
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v3.3.6
560kB
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v3.3.5
540kB
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v3.3.2
535kB
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v3.3.1
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v3.3
528kB
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v3.2.12
485kB
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v3.2.11
477kB
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r20100509
474kB
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r20100401
471kB
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r20100329
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r20100324
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r20100322
465kB
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v3.2.5
467kB
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v3.2.4
467kB
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v3.2.3
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v3.2.2
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v3.2
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v3.1
462kB
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v3.0.6
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v3.0.5
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v3
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Post A Reply Comment Options
Old 08-29-10, 03:51 PM  
nostress
A Deviate Faerie Dragon
 
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Forum posts: 16
File comments: 56
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Buff and debuff anchoring.

First off, I'd like to thank you for this great addon! Having said that, I'm having some trouble configuring it.

This only concerns anchoring and offsets. I placed my buffs above the unitframes and anchored the debuffs to the buffs. If there are buffs and debuffs present, everything is aligned the way I want it to be.

The problem is that when there are no buffs present to anchor the debuffs to, they (the debuffs) position themselves several pixels lower than where the buffs should be, and overlap the unitframes. I've been looking through the aura module , but for the life of me I can't find what to edit to keep them from overlapping, and it's driving me insane.

I've uploaded two screenshots to show what I mean.
With buffs.
Without buffs.

Later Edit: I'm an idiot. I did a search for "SetPoint" in the aura module, and found line 564.

Code:
childGroup.buttons[1]:SetPoint(ShadowUF.Layout:GetPoint(config.anchorPoint), group.anchorTo, ShadowUF.Layout:GetRelative(config.anchorPoint), config.x + (position.xMod * ShadowUF.db.profile.backdrop.inset), config.y + (position.yMod * -ShadowUF.db.profile.backdrop.inset))
Delete the '-' in front of ShadowUF.db.profile.backdrop.inset and everything lines up perfectly.
__________________
My approach to addons: keep it clean, simple, use as much original original Blizzard code as possible and never sacrifice functionality for looks
Last edited by nostress : 08-29-10 at 05:04 PM.
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Old 08-28-10, 04:43 AM  
leobolin
A Kobold Labourer
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File comments: 20
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Is it possible to have frames wider than 300 units by editing the LUA somewhere? This is the only thing stopping me from using SUF at the moment.
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Old 08-25-10, 05:52 PM  
joonasv
A Kobold Labourer

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Would it be possible to make an option to show the raid frame even when not in a raid, soloing? So that there would only be the players bar, as if a 5 man party would set to be shown as a raid, but without the rest of the party.

http://joonasvaarakallio.kuvat.fi/ku..._solo.jpg/full

Would it also be possible to show the party frame as it is in the picture but with also the same party as a raid frame too (like there is in the picture with suf and grid)?

Still about the gridstatusrole-type function; is there no chance that you would even look into it? Donations would go to the cause. Or if that is impossible, would it be possible to add an option to allow the player to manually select those roles to individual players by some drop down menu thing ("select role - tank" and that players bar would change to the color that is defined for a tank)?
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Old 08-25-10, 02:39 PM  
Shadowed
...
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PingHansen: You can't change width dynamically like that in any sane way. Ultimately what you are trying to do is outside the scope of SUF, and doing that would be relatively complex. It's not really something I can layout without looking through the secure code a lot.

joonasv: Not something I plan on doing, inspection based features are something I avoid due to how annoying they are to implement.

z0rro: No you cannot.

wildbodom: Not something I plan on adding
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Old 08-25-10, 11:09 AM  
PingHansen
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Lightbulb Suggestion for raid frames

How about an option to fit the raid frames inside an area, with an optional max unit width?

What I envision, is what could very well be called dynamic frame width, where the width of the frames depend on the number of columns necessary.
I.e. if the raid is small, 6-10 players, two relatively wide columns are shown within the defined area, while for 11-15 players, three columns would be shown in the same space, for 16-20 four and for 21-25 five.
Above 25, perhaps the number of rows could increase (e.g. six rows, five columns for 26-30), possibly with an option to switch to showing groups horizontally.

Alternatively, if you don't want to implement that feature, could you come up with some pointers that would enable us to cook up a module for SUF that implemented this behavior by dynamically modifying the internal values for column width and such and forcing a redraw?
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Old 08-24-10, 02:20 AM  
joonasv
A Kobold Labourer

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Suggestion: Role color

Some users would be extremely happy if there was an option to set health bar color to update according to the units role the same way Gridstatusrole plugin for Grid does. This is done through the addon inspecting the unit when in range (it also changes the color when switching to a different spec). Especially for healers, like me, it is useful to see for example all tanks red, melee as yellow and healers green. This allows faster decision making with one glance.

Currently, there is an option to set health bar color according to class, health percent or own choosing. If the suggested functionality was included in SUF, one would simply select "role". Drool...
Last edited by joonasv : 08-24-10 at 02:32 AM.
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Old 08-23-10, 11:17 PM  
PProvost
A Deviate Faerie Dragon
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Re: All units showing as

Originally posted by PProvost
I'm trying to figure out if it is an addon conflict, but it is making configuring SUF a nightmare.

Basically when i open /suf, the unit frame names all show as "Unknown".

So under Unit Configuration, I see Global, then 9 Unknown listings.

Through trial and error I've figured out what most of them are, but this can't be right.

Version is current from wowi.
Okay it is an addon interaction. Disabling everything else made it go away. Grr. I hate chasing these down.
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Old 08-23-10, 11:09 PM  
PProvost
A Deviate Faerie Dragon
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All units showing as "Unknown" in Options

I'm trying to figure out if it is an addon conflict, but it is making configuring SUF a nightmare.

Basically when i open /suf, the unit frame names all show as "Unknown".

So under Unit Configuration, I see Global, then 9 Unknown listings.

Through trial and error I've figured out what most of them are, but this can't be right.

Version is current from wowi.
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Old 08-19-10, 12:54 PM  
z0rro
A Kobold Labourer

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Re: empty bars

Originally posted by z0rro
is it possible to add another empty bar(s) ? i have one above health bar and want another one at the bottom os energy bar.
here is the pic for example:

i want another empty bar at bottom, it will show threat.
and is it possible to color empty bars?
thanks!
Last edited by z0rro : 08-19-10 at 12:58 PM.
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Old 08-19-10, 04:10 AM  
z0rro
A Kobold Labourer

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empty bars

is it possible to add another empty bar(s) ? i have one above health bar and want another one at the bottom os energy bar.
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Old 08-18-10, 11:16 PM  
wildbodom
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is it possible to add the blizzard's elite frame to target frame?
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Old 08-17-10, 07:56 AM  
PingHansen
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Exclamation Error in pet raid frame

There is an error in pet raid frame. If you limit columns to two and max per column to 5, you will get a weird layout.

Screenshot and config file available on request.
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Old 08-17-10, 04:18 AM  
PingHansen
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Re: Re: Re: Something about auras

Originally posted by netheril96
I know that,but I don't like it.
I like the style XPerl handles it,that is,to leave space between buffs and debuffs.
Sounds like you want to look into Satrina Buff Frames.

Luckily, I am satisfied with the way Shadowed UF handles auras, so I was able to eliminate SBF (I've got too many addons as it is), but SBF does give you a lot of freedom. That off course opens another can of worms
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Old 08-17-10, 04:10 AM  
PingHansen
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Re: Re: Re: Something about auras

Originally posted by netheril96
I know that,but I don't like it.
It seems that I must leave enough space above the frame so that auras will not exceed the screen

I have limited the number of buffs to 16 and debuffs to 8, so again I know that it's possible ;o) I display two rows of 8 buffs and one row of (surprise!) 8 debuffs. I've set the icon size to 21 in order to fit the width of my player unit frame.

This is the relevant snippet from the configuration file,
profiles.default.units.player:

Code:
["auras"] = {
	["debuffs"] = {
		["perRow"] = 8,
		["anchorOn"] = false,
		["y"] = -6,
		["maxRows"] = 1,
		["enabled"] = true,
		["enlargeSelf"] = false,
		["x"] = -1,
		["anchorPoint"] = "TR",
		["size"] = 21,
	},
	["buffs"] = {
		["perRow"] = 8,
		["temporary"] = true,
		["anchorOn"] = false,
		["anchorPoint"] = "BR",
		["maxRows"] = 2,
		["enabled"] = true,
		["y"] = 6,
		["x"] = 0,
		["size"] = 21,
	},
},
Last edited by : 08-17-10 at 04:34 AM.
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Old 08-16-10, 07:34 PM  
netheril96
A Kobold Labourer

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Re: Re: Something about auras

Originally posted by PingHansen
Wrong! I know it is possible, as I have buffs below the frame and debuffs above. You need to change the anchor point. Uncheck the various options to link debuffs and buffs to each other - I think there are three places to link them.
I know that,but I don't like it.
It seems that I must leave enough space above the frame so that auras will not exceed the screen when there are too many.I prefer frames in the top of the screeen rather than in the middle.

I like the style XPerl handles it,that is,to leave space between buffs and debuffs.

But I just found that Shadowed UF does have the ability to distinguish dispellable effects.Dispellable effects have a different (it seems white to me) edges.But I really like to configure it myself.

Oh,I made it wrong.Seems to me now that the color of the border indicates dispel type.
Last edited by netheril96 : 08-16-10 at 08:22 PM.
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