Quantcast
Download
(573 Kb)
Download
Updated: 01-19-18 05:51 AM
Pictures
File Info
Compatibility:
Shadows of Argus (7.3.0)
Updated:01-19-18 05:51 AM
Created:05-17-09 12:55 PM
Downloads:396,057
Favorites:1,218
MD5:
7.3.0

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.1.21
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Updated for 7.3.5
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (100)
File Name
Version
Size
Author
Date
v4.1.19
572kB
Shadowed
07-12-17 02:19 AM
v4.1.17
570kB
Shadowed
03-29-17 08:17 AM
v4.1.15
571kB
Shadowed
03-29-17 01:29 AM
v4.1.10
638kB
Shadowed
09-13-16 07:54 AM
v4.1.8
631kB
Shadowed
08-28-16 07:17 AM
v4.1.6
630kB
Shadowed
08-14-16 02:30 AM
v4.1.5
630kB
Shadowed
08-13-16 03:39 AM
v4.1.4
629kB
Shadowed
08-09-16 04:49 AM
v4.1.2
631kB
Shadowed
07-21-16 04:35 PM
v4.1.1
627kB
Shadowed
07-19-16 12:18 PM
v4.0.10
632kB
Shadowed
08-09-15 01:00 PM
v4.0.9
614kB
Shadowed
01-09-15 07:03 PM
v4.0.8
616kB
Shadowed
12-14-14 02:57 PM
v4.0.7
616kB
Shadowed
11-12-14 08:37 PM
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
12-23-09 07:35 PM
v3.0.4
455kB
Shadowed
12-23-09 04:31 PM
v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
12-08-09 11:57 PM
v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
11-27-09 03:37 PM
r20091124
492kB
Shadowed
11-24-09 10:09 AM
r20091123
492kB
Shadowed
11-24-09 01:05 AM
r20091103
484kB
Shadowed
11-04-09 01:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
09-30-09 11:08 PM
r20090927
468kB
Shadowed
09-27-09 03:25 AM
r20090915
460kB
Shadowed
09-15-09 10:43 PM
r20090914
460kB
Shadowed
09-14-09 07:58 PM
r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 08-02-10, 11:04 AM  
PingHansen
Guest

Join Date: Not Yet
Forum posts: 0
File comments: 0
Uploads: 0
I'm having a wee problem with debuff auras - I cannot see how to get a numerical time indicator (countdown) on them. There is one on the buffs, but on the defuffs, I only get the countdown "pie".

Which (most likely obvious) setting am I missing?
Last edited by : 08-02-10 at 11:05 AM.
Report comment to moderator  
Edit/Delete Message Reply With Quote
Unread 07-31-10, 10:50 PM  
Schazey
A Kobold Labourer
 
Schazey's Avatar

Forum posts: 0
File comments: 47
Uploads: 0
question

is suf going to support the new omnicc?

and why can't I get aura indicators to work? like loosecontrol addon. would been rly nice to get it to work =)
Report comment to moderator  
Reply With Quote
Unread 07-27-10, 08:00 PM  
Zidomo
A Cliff Giant
 
Zidomo's Avatar

Forum posts: 76
File comments: 1046
Uploads: 0
Originally posted by Shadowed
...but I'm still puzzled since nobody else has reported issues and people usually report these kind of things quickly.
Well, I'm not making thing up. Or imagining things.

Perhaps most healers/resers use different raid frames. Or Healbot. Or something. Regardless, there is an issue there using with my party/raid setup; hope it can be resolved.

EDIT: was using the later range.lua in combination with ShadowedUF (Resurrect) r20100531/LibResComm r49 (the latest "cross-realm aware" r51 was not released when I last tried the problematic range.lua). As I am with the v3.2.10-7-g7727aff range.lua version that produces no issues.

A much smaller pool of people using that mod as well may have an effect on the reports, if that mod is a factor in the issue.
Last edited by Zidomo : 07-29-10 at 04:11 AM.
Report comment to moderator  
Reply With Quote
Unread 07-27-10, 11:11 AM  
pussuca
A Kobold Labourer

Forum posts: 1
File comments: 3
Uploads: 1
i reinstalled wow and bug is gone but why auras are on different position when i target npc and when i target player
__________________
facerollolol..
Report comment to moderator  
Reply With Quote
Unread 07-26-10, 12:18 PM  
Lucida
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Color text by level?

I am not sure this is possible, but can any text on a unit frame be colored by level difference? My warlock wants to know if the mobs are gray when hoping to get shards. Perhaps I should rely on using my tooltip instead?

NVM -- I found it, its working! Awesome add-on!
Last edited by Lucida : 07-26-10 at 12:48 PM.
Report comment to moderator  
Reply With Quote
Unread 07-24-10, 02:14 PM  
draterrojam
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Originally posted by Shadowed
pussuca: If you disable every other addon besides SUF does it still happen?

delph: Not going to happen, auras aren't going to be getting any new options short of Blizzard adding something in Cataclysm. Separate layouts won't happen either, but you should be able to enable advanced settings and then specifically anchor the raid frame to the center of the screen.
I am getting the same issue. I also noticed that it is happening with Quartz as well. Any suggestions?

edit: also getting the error with Skada.
Last edited by draterrojam : 07-24-10 at 02:18 PM.
Report comment to moderator  
Reply With Quote
Unread 07-24-10, 12:49 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
pussuca: If you disable every other addon besides SUF does it still happen?

delph: Not going to happen, auras aren't going to be getting any new options short of Blizzard adding something in Cataclysm. Separate layouts won't happen either, but you should be able to enable advanced settings and then specifically anchor the raid frame to the center of the screen.
Report comment to moderator  
Reply With Quote
Unread 07-24-10, 12:18 PM  
delph
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
(De)buff filtering and raid frame lay-out

So far I really like SUF, but there's a few features I really miss. I'd love to have some more control over buff filtering. What I really find myself wanting to do is using the whitelist/blacklists as a modification of the "show your auras only" and/or "show castable/curable only" options.

i.e. I only want to see debuffs that are curable OR whitelisted. Use case for this is that I only care about curable debuffs but still want to be able to see who is afflicted by Weakened Soul and thus not shield-able. If I could whitelist Weakened Soul without the white list overwriting the auras options filtering situations like this is much more convenient. Esspecially since I don't want to manually setup a whitelist for every possible dispellable spell.

In addition I have my raid frames centered on my screen, I would love to have a way to have raid frames expand from center to sides to prevent my UI from being lopsided when I'm in a 10man raid rather then a 40man battleground. Alternatively being able to configure separate layouts for 10, 25 and 40 man raids would also be a nice solution.
Report comment to moderator  
Reply With Quote
Unread 07-23-10, 02:11 PM  
pussuca
A Kobold Labourer

Forum posts: 1
File comments: 3
Uploads: 1
bug or something? my textures list is empty and i cant configure it
Last edited by pussuca : 07-23-10 at 02:12 PM.
Report comment to moderator  
Reply With Quote
Unread 07-21-10, 02:28 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Originally posted by Farmbuyer
One of the things causing confusion is that OnLayoutApplied is called for frames which have not been OnEnable'd for the module.

For example, if I invite someone to a group, I see OLA callbacks for party1target, party1pet, and party1 (in that order, for what it's worth), even though the module is unchecked in the Party unit config.

Bringing up the Party unit config and checking the checkbox fires OnEnable for party1, then OLA (twice, actually, but that's not a problem) for party1.
You have to use the frame.visibility table (the key is whatever you set for the module) to check if your module is enabled in OLA. That's intended since it lets you muck or keep track of layout changes despite a module being disabled.

Double checking, the reason you see the first one created is cause Blizzard creates the first unit frame, but doesn't set a unit to it. So the layout gets setup, namely font strings and sizing, which fires OLA. Modules aren't activated until an unit is set.
Report comment to moderator  
Reply With Quote
Unread 07-21-10, 02:17 PM  
Farmbuyer
A Cyclonian
AddOn Author - Click to view AddOns

Forum posts: 43
File comments: 36
Uploads: 1
Originally posted by Shadowed
[b]Farmbuyer: Oh, sorry. Forgot to mention that, it's how the header system works. All headers have two parts, the container frame and the actual unit frames. The unit frames aren't initialized until they are needed, but the container frame is always created. That's how it works with all headers thought.
One of the things causing confusion is that OnLayoutApplied is called for frames which have not been OnEnable'd for the module.

For example, if I invite someone to a group, I see OLA callbacks for party1target, party1pet, and party1 (in that order, for what it's worth), even though the module is unchecked in the Party unit config.

Bringing up the Party unit config and checking the checkbox fires OnEnable for party1, then OLA (twice, actually, but that's not a problem) for party1.
Report comment to moderator  
Reply With Quote
Unread 07-21-10, 12:33 PM  
flashlight09
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
Originally posted by Shadowed
flashlight: Widget size in any unit configuration setting.
Argh, thanks, I should go and check my glasses
Report comment to moderator  
Reply With Quote
Unread 07-21-10, 01:25 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Re: Halion's Corporeality

Originally posted by Xeddicus
I'm not getting the amount of Halion's Corporeality for some reason and I think it's because of SUF. Though I may be wrong. Can anyone confirm this and if it is possibly fix it (or point out what setting I'm missing). :P
My assumption is a Blizzard bug. If you don't see it every time and you can see it on other mods, then you probably set a whitelist filter. If you didn't set any filters, then it's probably a Blizzard bug.
Report comment to moderator  
Reply With Quote
Unread 07-20-10, 07:57 PM  
Xeddicus
A Defias Bandit
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 32
Uploads: 2
Halion's Corporeality

I'm not getting the amount of Halion's Corporeality for some reason and I think it's because of SUF. Though I may be wrong. Can anyone confirm this and if it is possibly fix it (or point out what setting I'm missing). :P
Last edited by Xeddicus : 07-20-10 at 07:59 PM.
Report comment to moderator  
Reply With Quote
Unread 07-20-10, 01:27 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Farmbuyer: Oh, sorry. Forgot to mention that, it's how the header system works. All headers have two parts, the container frame and the actual unit frames. The unit frames aren't initialized until they are needed, but the container frame is always created. That's how it works with all headers thought.

flashlight: Widget size in any unit configuration setting.

the_agent_1: In Clique, just set a right click open a menu while out of combat. Can't login to get the exact info right now, but if you see: http://s.wowinterface.com/preview/pvw5700.png you go to click set and then make it so while out of combat it opens a menu, and in-combat it does a blank macro or some sort of other cast you want only in combat.

Schazey: You want http://wow.curse.com/downloads/wow-a...ratracker.aspx although I think it might be broken, I'll have a fixed version up soon when servers are online again.

Zidomo: You misinterpreted what I meant, but I'm still puzzled since nobody else has reported issues and people usually report these kind of things quickly.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.