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Shadows of Argus (7.3.0)
Updated:01-19-18 05:51 AM
Created:05-17-09 12:55 PM
Downloads:388,798
Favorites:1,213
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7.3.0

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.1.21
by: Shadowed, Nevcairiel

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Updated for 7.3.5
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (100)
File Name
Version
Size
Author
Date
v4.1.19
572kB
Shadowed
07-12-17 02:19 AM
v4.1.17
570kB
Shadowed
03-29-17 08:17 AM
v4.1.15
571kB
Shadowed
03-29-17 01:29 AM
v4.1.10
638kB
Shadowed
09-13-16 07:54 AM
v4.1.8
631kB
Shadowed
08-28-16 07:17 AM
v4.1.6
630kB
Shadowed
08-14-16 02:30 AM
v4.1.5
630kB
Shadowed
08-13-16 03:39 AM
v4.1.4
629kB
Shadowed
08-09-16 04:49 AM
v4.1.2
631kB
Shadowed
07-21-16 04:35 PM
v4.1.1
627kB
Shadowed
07-19-16 12:18 PM
v4.0.10
632kB
Shadowed
08-09-15 01:00 PM
v4.0.9
614kB
Shadowed
01-09-15 07:03 PM
v4.0.8
616kB
Shadowed
12-14-14 02:57 PM
v4.0.7
616kB
Shadowed
11-12-14 08:37 PM
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
12-23-09 07:35 PM
v3.0.4
455kB
Shadowed
12-23-09 04:31 PM
v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
12-08-09 11:57 PM
v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
11-27-09 03:37 PM
r20091124
492kB
Shadowed
11-24-09 10:09 AM
r20091123
492kB
Shadowed
11-24-09 01:05 AM
r20091103
484kB
Shadowed
11-04-09 01:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
09-30-09 11:08 PM
r20090927
468kB
Shadowed
09-27-09 03:25 AM
r20090915
460kB
Shadowed
09-15-09 10:43 PM
r20090914
460kB
Shadowed
09-14-09 07:58 PM
r20090913
459kB
Shadowed
09-13-09 09:00 PM
r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 07-18-10, 02:28 PM  
Schazey
A Kobold Labourer
 
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Forum posts: 0
File comments: 47
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I mean like this: http://media.curse.com/Curse.Project...cus_frames.png

you see on the party frames there, there are crown control on the portraits. is this possible? I can't find it on options
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Unread 07-18-10, 12:42 AM  
Zidomo
A Cliff Giant
 
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Forum posts: 76
File comments: 1046
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Two weeks of 5-man partying & 10 & 25-man raiding (since my last post here) using the full v3.2.12-3-g95f6dea, but replacing range.lua with the one from v3.2.10-7-g7727aff. Extended it this long to get a better sample size.

Not a single unexpected range fading issue with that setup. Used the mod with healer (primarily), DPS and tank characters (the tank being a Paladin). People in the raid, party & target frames were faded or unfaded properly in 100% of the circumstances during all usage.

So unfortunately the previous range fading issues here look more like problems with the using-res-spells-for-range-checking change in v3.2.10-8-g714110d & later than it is a Blizzard issue.
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Unread 07-17-10, 04:44 PM  
flashlight09
A Kobold Labourer

Forum posts: 0
File comments: 7
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Power bar height for parts members

Hi! Great addon, I really love it.

Still, I am unable to find how to change the power bar height (is this possible anyway?). The default setting seems to be 50% health and 50% power bar height. How can i change the power bar height to e.g. 20%?

Thanx in advance!
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Unread 07-17-10, 01:18 PM  
xblue
A Kobold Labourer

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File comments: 2
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thanks, that fixed it
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Unread 07-17-10, 11:52 AM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Worcester: You probably have read issues, delete WTF/Account/<name>/SavedVariables/ShadowedUnitFrames.lua and try again, or if that doesn't fix it go see http://forums.worldofwarcraft.com/th...57867106&sid=1

xblue: Set max columns to 40, set per column to 1.

Schazey: Not sure what you are asking

Victimize: No there is not

mcbobbo: There isn't one
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Unread 07-17-10, 12:11 AM  
Worcester
A Deviate Faerie Dragon
 
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Forum posts: 13
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Settings gone

I logged in the other day and all my settings were back to default, with no saved profiles to revert to. It took hours to set up just right. Anyone have an idea what happened or how I can fix it without rebuilding my UI from scratch? Thanks.
__________________
I prefer rogues to imbeciles, because they sometimes take a rest.
--Alexandre Dumas
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Unread 07-16-10, 08:48 PM  
xblue
A Kobold Labourer

Forum posts: 0
File comments: 2
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im having a problem with party debuff placement, i want it to look like this and stay like this:


but whenever i relog it ends up like this:


and i have to go back into prty settings and check and uncheck anchor to buffs, anyway to stop this shit from happening ? =_=
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Unread 07-16-10, 02:17 PM  
Schazey
A Kobold Labourer
 
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File comments: 47
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question

Awesome addon, been using it for months now, but is it going to be supportet, that if you'd get cced, the timeleft is shown on the unitframe portrait? f.eks if you get 6 sec kidney shot, it will be shown on the unitframe portrait.
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Unread 07-16-10, 07:54 AM  
Victimize
A Murloc Raider

Forum posts: 5
File comments: 15
Uploads: 0
Is there any way to make the text on a unit frame change on mouse over with Shadowed Unit Frames?
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Unread 07-15-10, 05:29 PM  
mcbobbo
A Kobold Labourer

Forum posts: 0
File comments: 2
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Re: Pets displayed with 'Party as Raid' enabled?

Originally posted by mcbobbo
I love SUF and use it extensively. I like to leave 'Party as Raid' enabled for a uniform experience in parties, raids, and bg's. The problem is, in 5-mans, I don't see pets. What am I doing wrong?
Does anyone have any thoughts on this? It seems like a really simple mistake, but I'm not finding an option for what I'm looking to do.
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Unread 07-15-10, 01:06 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Can you email me what you have to [email protected]?
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Unread 07-15-10, 12:25 PM  
Farmbuyer
A Cyclonian
AddOn Author - Click to view AddOns

Forum posts: 43
File comments: 36
Uploads: 1
Re: Re: writing modules for 3.2.12

Originally posted by Shadowed Keep in mind, SUF only enables a module if it sees an entry for it in the units table. If you never added a default table for the party unit, you wouldn't ever see it enabled.
Right, I found that out when I had originally added a default table for only the player unit for testing. The checkbox showed up for other units, but clicking it did not (not even adding the checkmark). Reading through the setUnit()/setVaraible() code it became clear what was needed.

Right now I'm looping through unitList in my OnInit code, making sure that a default entry table exists for them all. Clicking the checkbox runs through setUnit/setVariable now, but then nothing else fires and I don't know where it's failing or why.


2) They are definitely the same. How were you checking that they were different?
print() on all of the arguments. Tables come out as their internal memory addresses. The frame passed to OnEnable is the same as the one passed to OnDisable, of course, but OnLayoutApplied's is different.
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Unread 07-14-10, 08:59 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Re: writing modules for 3.2.12

Originally posted by Farmbuyer
I'm trying to write a module or two, and having some problems figuring out when the event callbacks are used and what parameters are passed to them. The modules linked from the front page are usually outdated and not working, the github documentation is kinda sparse and has no examples, and reverse-engineering the existing code in modules/*.lua has only gotten me so far. :-)

1) Under what conditions will OnEnable/OnDisable never be fired? I'm adding a checkbox in the Bars tab for each unit. Clicking it is firing OnEnable/OnDisable and OnLayoutApplied for "individual" units like player, pet, target, etc, but nothing at all is firing for party.

2) The "frame" argument passed to the On* callbacks is not always the same object, and the documentation doesn't specify anything more than "this is the frame being modified". For example, clicking the checkbox for the player unit fires OnEnable and OnLayoutApplied at the same time, but the first parameter (described as "frame" for both) is different. What are the differences?
I'd like to update the documentation when I have a chance, but:

1) OnEnable is fired when a module should be shown for the specific frame passed, OnDisable is fired when a module should no longer be shown for a frame. OnLayoutApplied fires after the visuals of the frame have updated (OnPreLayoutApply fires before), when I say visuals I mean the portrait has been positioned, all the bars, font strings have been created/positioned/etc.

Keep in mind, SUF only enables a module if it sees an entry for it in the units table. If you never added a default table for the party unit, you wouldn't ever see it enabled.

2) They are definitely the same. How were you checking that they were different?
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Unread 07-14-10, 08:54 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 99
Victimize: Enable advanced settings and you'll be able to add an outline.

hayseed: No, you can't modify the offsets, but not something I plan on doing either.

Skylinee: I need to look into OmniCC 3 more, but the sizing is OmniCCs issue. I'll look into support for it when I have time.
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Unread 07-14-10, 08:53 PM  
Farmbuyer
A Cyclonian
AddOn Author - Click to view AddOns

Forum posts: 43
File comments: 36
Uploads: 1
writing modules for 3.2.12

I'm trying to write a module or two, and having some problems figuring out when the event callbacks are used and what parameters are passed to them. The modules linked from the front page are usually outdated and not working, the github documentation is kinda sparse and has no examples, and reverse-engineering the existing code in modules/*.lua has only gotten me so far. :-)

1) Under what conditions will OnEnable/OnDisable never be fired? I'm adding a checkbox in the Bars tab for each unit. Clicking it is firing OnEnable/OnDisable and OnLayoutApplied for "individual" units like player, pet, target, etc, but nothing at all is firing for party.

2) The "frame" argument passed to the On* callbacks is not always the same object, and the documentation doesn't specify anything more than "this is the frame being modified". For example, clicking the checkbox for the player unit fires OnEnable and OnLayoutApplied at the same time, but the first parameter (described as "frame" for both) is different. What are the differences?
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