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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:12-14-14 02:57 PM
Created:05-17-09 12:55 PM
Downloads:308,471
Favorites:1,185
MD5:
6.0.3

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.0.8
by: Shadowed [More]

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Tagging as release v4.0.8

--------------------

Shadowed:
- Variable scoping is hard
- Typo
- Should properly fix zone units showing up in the wrong zone
- Revert the majority of the range checker changes to get it stable
- Fixed error when using a fishing lure
- fixed MONOCHROME font crashing SUF
- hide the split raid frames when not in a raid
- Fixed bugs with zone enabled units not actually being restricted to zones
- Fixed range timer start/stop bugs
- Disable dismissable totem bars if we only have one "totem"
- Fixed bar block combo points error if we had more than expected
- Bump frame strata to fix raid manager/work order visual issues
- Cleaned up Chi code

Tagging as release v4.0.7

--------------------

Shadowed:
- Fixed range checker to use the proper interact distance
- Added an option to hide power bars unless the unit has mana for header units (raid/party/mt/ma)
- Link Dark Intent and Waterstrider to Arcane Brilliance
- Priests can always cure Magic
- Fixed export producing broken strings that could not be imported
- Added Lightwell totem bar for Holy Priests
- Commas hard
- Fixed enemy removal spells being flagged as curable
- Set PlayerFrame as movable
- Death Knights no longer have a controllable temporary pet
- Check IsUsableSpell instead of IsPlayerSpell for curable auras

---

Shadowed:
- Fixed enlarge curable debuffs not working
- Redid the range check module and spells, now uses interact distance and you can specify an alt spell too
- Fixed cooldown wheels not being alphaed when using the range checker
- Redid config a little, range check spells has its own tab and profile config is now on the left menu
- Updated spellID for Mage Arcane Charges
- Updated a few of the range checker spells
- Fixed an error when using a fishing pole temporary enchant
- Fixed error when unlocking frames as a Shadow Priest
- Combo points have been moved to the Player unit
- One more CP related error
- Fixed a combo points error when using SoulShards/ShadowOrbs/HolyPower/Chi
- Properly add localcheck.rb to not be packaged
- Strip out any WoD specific code
- Redo combo point modules to dynamically create indicators as needed and not rely on the max flag
- TOC update

Tagging as release v4.0.5

--------------------

Shadowed:
- Fixed polled tags not updating unless you used pre/post append
- Fixed Eclipse left/right direction arrow not working
- Don't mess with CRF strata
- Work around cooldown circles not inheriting alpha for combat fader

Tagging as release v4.0.4

--------------------

Shadowed:
- Fixed cooldown rings not showing up

Tagging as release v4.0.3

--------------------

Shadowed:
- Fixed options TOC not being 60000
- Fixed an error when disabling fake unit cast bars
- Fixed casts not being shown as interruptible


Tagging as release v4.0.2

--------------------

Shadowed:
- TOC Bump to 60000
- Remove the LFD Cooldown strata change as it causes issues (apparently nevs fault!)
- Fixed labeling for enlarging stealable/dispellable auras to be less confusing
- Arena frames now show during prep phase with opponents spec/class
- Fixed an error when enabling Arena ToT or BG ToT
- Fixed question mark portraits not working
- Reload UFs for raid/party units on connection change
- One more typo
- Typo
- Tweak boss events to try and fix update issues
- Fixed totem timers not hiding if totems are destroyed early
- Enable dismissable totem bars in WoD (must be turned on)
- Priests can have up to 5 Shadow Orbs in WoD
- Added WoD tag
- fixed OnEvent error in WoD
- Typo
- Added more debug code
- Move boss auras back up
- Bump player auras back to the top
- Added debug flag to record aruas to narrow down the issue
- Fixed leaked global
- Fixed aura indicators not being updated on config change until UI reload
- Fixed aura indicators curable filter not working
- Redid aura categorization priority to fix display bugs
- Fixed ToT child units not working
- Fixed logic for determining curable auras
- Fixed stealable/removable auras not being scaled

Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (87)
File Name
Version
Size
Author
Date
v4.0.7
616kB
Shadowed
11-12-14 08:37 PM
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
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v3.0.4
455kB
Shadowed
12-23-09 04:31 PM
v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
12-08-09 11:57 PM
v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
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r20091124
492kB
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r20091123
492kB
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r20091103
484kB
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r20091020
482kB
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r20091013
473kB
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r20091004
472kB
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471kB
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r20090927
468kB
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460kB
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460kB
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459kB
Shadowed
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r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 06-17-10, 11:00 AM  
Shadowed
...
WoWInterface Super Moderator
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Forum posts: 387
File comments: 2513
Uploads: 99
blkdrgn: Slightly hard for me to debug, try this: Open ShadowedUnitFrames/modules/layout.lua

Find (Around #498, bottom of the file):

bar:SetWidth(frame:GetWidth() - clipDoubled)

Replace with:

bar:SetWidth(frame:GetWidth() - clipDoubled - 1)

LEt me know if that fixes is.

ksvoip: Not something I plan on doing. Partially because you aren't supposed to be reanchoring the auras, and it's also a lot more complicated to allow anchoring to arbitrary frames, which is why SUF doesn't allow it. You can however hack it, and manually enter a number in the box between -1000 and 1000 to get it where you want. But it's not supported.

Olwar: Great!
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Unread 06-17-10, 09:14 AM  
blkdrgn
A Warpwood Thunder Caller
 
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Minor problem.

I seem to be having a clipping issue when using portrait as a bar.

I tried going really big and really small and it still does it. Not sure if its on my end, or the unit frame.

On the left side it goes just a hair past the other bars, touching the outside border.
Here is a pic:
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Unread 06-17-10, 08:29 AM  
ksvoip
A Kobold Labourer

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Shadowed, can you add the anchor to another frame option for the auras options like the player unit has? It would be nice to be able to put the auras anywhere on the screen and not limited to the 100 offset of the player frame.

Thanks
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Unread 06-17-10, 05:53 AM  
Olwar
A Kobold Labourer

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Shadowed

Thank you for help, its working !
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Unread 06-16-10, 10:50 PM  
Zidomo
A Cliff Giant
 
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Originally posted by Shadowed
Zidomo: When you noticed the party pet bug, were you using the world map in any way with it in full screen? Or using ALT - Z to hide the UI.
Nope. It hasn't happened since the last report, but at that time, neither the above were applicable.

I use Mapster non-fullscreen, but it was never brought up during the time I was within range of party members. It was likely, though, brought up before I reached other party members before entering the instance as was trying to ride out to Dire Maul to meet them...heh.
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Unread 06-16-10, 08:40 PM  
Shadowed
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Sangull: Raid frame positioning bug is fixed next push. It was something that I thought wouldn't happen, but I forgot to add code to account for the left/right growth cases

blkdrgn: It'll be up in about 10 minutes
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Unread 06-16-10, 08:35 PM  
blkdrgn
A Warpwood Thunder Caller
 
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Originally posted by Shadowed
You can't right now, although it's a good idea. Next push will have an advance option to let you set a global color (which can be overriden by color tags)

I will eagerly await an update containing that feature. Thanks for the quick reply.
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Unread 06-16-10, 08:22 PM  
Shadowed
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Originally posted by blkdrgn
First off let me state this is a great solution for unit frames. Been using it for a long time now.

What I would like to know is if it is possible to change the font color on the frames. I tried to figure out tags, or google searching, and just got completely lost.

I would like to use an off white as it would show better on my bar coloring..

Thanks in advance.
You can't right now, although it's a good idea. Next push will have an advance option to let you set a global color (which can be overriden by color tags)
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Unread 06-16-10, 08:12 PM  
blkdrgn
A Warpwood Thunder Caller
 
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First off let me state this is a great solution for unit frames. Been using it for a long time now.

What I would like to know is if it is possible to change the font color on the frames. I tried to figure out tags, or google searching, and just got completely lost.

I would like to use an off white as it would show better on my bar coloring..

Thanks in advance.
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Unread 06-16-10, 07:56 PM  
Shadowed
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Zidomo: When you noticed the party pet bug, were you using the world map in any way with it in full screen? Or using ALT - Z to hide the UI.
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Unread 06-16-10, 07:46 PM  
Shadowed
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shkm: These aren't going to happen. In the case of #1/#2 the tag and text systems in general are meant to be simple, and per-frame or per text options complicate it a fair bit. As for #3, SUF is always going to be for the simple rectangle type of setups with everything contained inside.

Zidomo: That's quite odd, I switched it to just check death status when it updates range rather than trying to be fancy. Try again with next beta, should be fixed.

Olwar: Use the [classcolor] tag, for example "[classcolor][name][close]" will show names with a class color.

Sirix: Well now, that's a very interesting bug you've found. It's a larger issue than just the power bar, I'm looking into it.
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Unread 06-16-10, 06:53 PM  
shkm
A Chromatic Dragonspawn
 
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Hey Shadowed! I'm getting back into WoW and returned to your wonderful SUF, so I have 2-3 requests.

1. Individual fonts for different frames or text. A global setting is fine, but it would be nice to switch certain frames (particularly raid) into a different font.

2. Somewhat related to 1: option for a font outline which can be set on a per-frame (or per-text) basis.

3. I asked this before and you said no, but it's worth another shot now! Would still really love cast bars that can go outside of the frame. I'm not talking the other side of the screen, just an offset from the top or bottom. Currently I'm putting a 1-3 pixel cast bar at the top and having text offset from the frame, but it would work much nicer if the cast bar could serve as the background without messing with the frame.

Thanks!
__________________
Quit WoW again on 17/04/2014.
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Unread 06-15-10, 05:25 PM  
Zidomo
A Cliff Giant
 
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The range alpha still has problems in v3.2.10-14-g14b00de.

Any Druid rebirths of someone in combat in a raid, that person's range alpha always remains in the "out of range" state until you either relog or sometime later in the same session. This has been repeatable here (I don't have a Druid, its someone else ressing them in combat).

Same issue if someone dies, you relog and they are brought back to life when you are offline.

The odd thing, though, is that this issue doesn't seem to happen after a Shaman reincarnation.
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Unread 06-15-10, 04:58 AM  
Olwar
A Kobold Labourer

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Thank you for great addon. Please, tell does SUF has option to set font color by class ?
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Unread 06-14-10, 05:30 PM  
Sirix
A Kobold Labourer

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There's a bug with druids shifting out of a form and instantly opening world map. It becomes like this.
http://img812.imageshack.us/i/wowscr...510012355.jpg/

It is the same even when you remove the druid mana bar option.
Any way to fix this?

EDIT: Also the lua code you said to replace doesn't work for me. I suspect it's something with the SUF settings, as I replaced what you said both manually and copypaste several times. The UF are like in screenshot.
Last edited by Sirix : 06-15-10 at 01:30 PM.
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