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Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:11-12-14 08:37 PM
Created:05-17-09 12:55 PM
Downloads:306,269
Favorites:1,176
MD5:
6.0.3

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.0.7
by: Shadowed [More]

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Tagging as release v4.0.7

--------------------

Shadowed:
- Fixed range checker to use the proper interact distance
- Added an option to hide power bars unless the unit has mana for header units (raid/party/mt/ma)
- Link Dark Intent and Waterstrider to Arcane Brilliance
- Priests can always cure Magic
- Fixed export producing broken strings that could not be imported
- Added Lightwell totem bar for Holy Priests
- Commas hard
- Fixed enemy removal spells being flagged as curable
- Set PlayerFrame as movable
- Death Knights no longer have a controllable temporary pet
- Check IsUsableSpell instead of IsPlayerSpell for curable auras

---

Shadowed:
- Fixed enlarge curable debuffs not working
- Redid the range check module and spells, now uses interact distance and you can specify an alt spell too
- Fixed cooldown wheels not being alphaed when using the range checker
- Redid config a little, range check spells has its own tab and profile config is now on the left menu
- Updated spellID for Mage Arcane Charges
- Updated a few of the range checker spells
- Fixed an error when using a fishing pole temporary enchant
- Fixed error when unlocking frames as a Shadow Priest
- Combo points have been moved to the Player unit
- One more CP related error
- Fixed a combo points error when using SoulShards/ShadowOrbs/HolyPower/Chi
- Properly add localcheck.rb to not be packaged
- Strip out any WoD specific code
- Redo combo point modules to dynamically create indicators as needed and not rely on the max flag
- TOC update

Tagging as release v4.0.5

--------------------

Shadowed:
- Fixed polled tags not updating unless you used pre/post append
- Fixed Eclipse left/right direction arrow not working
- Don't mess with CRF strata
- Work around cooldown circles not inheriting alpha for combat fader

Tagging as release v4.0.4

--------------------

Shadowed:
- Fixed cooldown rings not showing up

Tagging as release v4.0.3

--------------------

Shadowed:
- Fixed options TOC not being 60000
- Fixed an error when disabling fake unit cast bars
- Fixed casts not being shown as interruptible


Tagging as release v4.0.2

--------------------

Shadowed:
- TOC Bump to 60000
- Remove the LFD Cooldown strata change as it causes issues (apparently nevs fault!)
- Fixed labeling for enlarging stealable/dispellable auras to be less confusing
- Arena frames now show during prep phase with opponents spec/class
- Fixed an error when enabling Arena ToT or BG ToT
- Fixed question mark portraits not working
- Reload UFs for raid/party units on connection change
- One more typo
- Typo
- Tweak boss events to try and fix update issues
- Fixed totem timers not hiding if totems are destroyed early
- Enable dismissable totem bars in WoD (must be turned on)
- Priests can have up to 5 Shadow Orbs in WoD
- Added WoD tag
- fixed OnEvent error in WoD
- Typo
- Added more debug code
- Move boss auras back up
- Bump player auras back to the top
- Added debug flag to record aruas to narrow down the issue
- Fixed leaked global
- Fixed aura indicators not being updated on config change until UI reload
- Fixed aura indicators curable filter not working
- Redid aura categorization priority to fix display bugs
- Fixed ToT child units not working
- Fixed logic for determining curable auras
- Fixed stealable/removable auras not being scaled

Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (86)
File Name
Version
Size
Author
Date
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
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v4.0.3
739kB
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v4.0.2
618kB
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v4.0.1
612kB
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06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
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04-16-14 07:32 PM
v3.10.6
600kB
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02-22-14 08:19 PM
v3.10.5
600kB
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02-22-14 10:29 AM
v3.10.4
600kB
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02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
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12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
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v3.8.10
577kB
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v3.8.9
514kB
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v3.8.7
576kB
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v3.8.6b
576kB
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v3.8.6
575kB
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v3.8.4
575kB
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v3.8.3
574kB
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v3.8.2
573kB
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v3.8.1
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v3.8.0
573kB
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v3.7.4
570kB
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v3.7.3
570kB
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v3.7.2
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v3.7.1
570kB
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v3.7
570kB
Shadowed
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v3.6.1
569kB
Shadowed
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v3.6
568kB
Shadowed
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v3.5.10
567kB
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v3.5.8
566kB
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v3.5.7
565kB
Shadowed
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v3.5.4
565kB
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v3.5.3
563kB
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v3.5.2
564kB
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v3.5.1
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v3.5
565kB
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v3.4.4
548kB
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v3.4.3
546kB
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v3.4.2
547kB
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v3.4.1
542kB
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v3.4.0
542kB
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v3.3.6
560kB
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v3.3.5
540kB
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v3.3.2
535kB
Shadowed
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v3.3.1
529kB
Shadowed
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v3.3
528kB
Shadowed
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v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
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r20100509
474kB
Shadowed
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r20100401
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r20100329
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r20100324
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r20100322
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v3.2.5
467kB
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v3.2.4
467kB
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v3.2.3
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v3.2.2
465kB
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v3.2
466kB
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v3.1
462kB
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v3.0.6
453kB
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v3.0.5
452kB
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v3.0.4
455kB
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v3.0.3
450kB
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v3.0.2
447kB
Shadowed
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v3.0.1
444kB
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v3
433kB
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r20091128
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r20091127
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Post A Reply Comment Options
Unread 02-16-10, 08:03 PM  
Shadowed
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Forum posts: 387
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Uploads: 99
It's not something you can do right now, I don't remember why I didn't add it in. I'll look into it in a bit.
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Unread 02-16-10, 05:46 PM  
tsigo
A Defias Bandit
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Raid Pets

Can anything be done to show people's pets in the raid frame? I'm a full-time healer and this is a must-have for me. Whenever I set out with the goal to replace my Grid with SUF raid frames I get stuck on this requirement and can't proceed.
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Unread 02-16-10, 12:12 PM  
Shadowed
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You can use the bars module, but I think it's a bit buggy and don't have time to fix it.
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Unread 02-16-10, 12:09 PM  
ibumar
A Kobold Labourer

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This might be a stupid question, but I didn't find an option to do it...
Is it possible to reverse the health/power bars so that they deplete from left to right? I.e, towards the portrait of the target frame.

And thanks for all your work.
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Unread 02-15-10, 02:40 PM  
Shadowed
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Morganalefay: Create a new tag with something like this:

Enable advanced settings, go to add your own tag. Make sure you set the events to "PLAYER_REGEN_ENABLED PLAYER_REGEN_DISABLED UNIT_NAME_UPDATE"

Code:
function(unit, unitOwner, fontString)
    if( UnitAffectingCombat("player") ) then
        return string.format("|cffff2020%s|r", ShadowUF.tagFunc.name(unit, unitOwner, fontString))
    end

    return ShadowUF.tagFunc.name(unit, unitOwner, fontString)
end
2) Widget size tab. The half/power bars will change height when you cast regardless thought, that's not something you can disable (right now).

xyrrgh: Thanks! Role indicators only show up if you are in a dungeon formed through the LFD system, I don't have any issues with it. So I'm guessing you just aren't in one of those.

Sprangles: NPCs don't have a class, that's why. Any other issues are likely due to configuration from the sounds of it.

Buio: Thanks!
Last edited by Shadowed : 02-15-10 at 02:41 PM.
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Unread 02-15-10, 08:32 AM  
Morganalefay
A Kobold Labourer

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Changing color name when entering combat and castbar position

I switched from pitbull to SUF yesterday and I have a couple of questions.
1: With Pitbull, I created a dogtag to have my character name color to red upon entering combat (not when having aggro, but really when entering combat) and back to classcolor upon leaving combat.

Is there a way to do this with LUA tags? I am not a programmer so I'd appreciate if you, or someone else could help me out here with a LUA tag that does just this.

2: Is there a way to reorganize the bars? I noticed that the castbars are below the energy bars. I'd really like to have it places above the "empty bar" and having the full width of the frame (so basically it would be above the portait as well). This will also cause the HP and EP bars not to change height when you or your target is casting.

Thanks in advance
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Unread 02-15-10, 03:24 AM  
xyrrgh
A Kobold Labourer

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Dungeon Role not showing

Hi, first let me thank you for thins outstanding addon.
I have been using all kinds of unitframes addons (Grid, Vuhdo, Pitbull, agUF etc.) and never has the setting up been so flawless and all the neccessary information so easily visible.

I have but one issue concerning the dungeon role indicator not showing on the party frames when I am not configuring SUF. Whenever I play around with the settings (and in the process unlock the unitframes) the indicator is clearly visible, but once I close the config window the indicator on the party frames does not show. It works fine on the player frame (haven't really tried any other frames). I do not get any error message I could provide

In the file "shadowedunitframes.lua" in the WTF folder, there is a section "profiles\Default\units\party\indicators\lfdrole" which is identical to the section in the player frame.
If neccessary I can provide the whole settings.

What am I missing?

Thank you for any assistance.
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Unread 02-15-10, 12:27 AM  
Spangles
A Kobold Labourer

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health bar colors in SUF 3.1

I am using SUF 3.1. Thanks for a great mod.

I have all the health bars in unit frames set to:
color by class
never color by reaction.

Class colors show properly in the health bars for players.

For NPCs, only the target of target and focus target frames show class colors in health bars.

Pet target, target, and focus frames show health bar colored by health level, not by class.

Also, Unit name (class colored) works only for players, not for NPCs.

Thanks for any help with this.
Last edited by Spangles : 02-15-10 at 12:33 AM.
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Unread 02-14-10, 11:57 AM  
Buio
A Kobold Labourer

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Just want to give some kudos, for a great UF addon. Strikes for me the perfect balance between flexibility and complexity, while still looking good just with a few tweaks from default. Also being able to anchor frames in a easy manner is also a very good feature.
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Unread 02-12-10, 04:15 PM  
Shadowed
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Game Menu -> Interface -> Help -> Enable Lua Errors
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Unread 02-12-10, 02:45 PM  
Patrontruck
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Debuffs and Resizing

Hello,
For some reason I cannot re-size any of the unit frames or enable debuffs.

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Unread 02-11-10, 08:10 PM  
Shadowed
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No, you cannot selectively outline parts or an entire tag.

As for the negative issue, find line:

return string.format("%s (%s)", name, ShadowUF:FormatShortTime(GetTime() - endTime))


replace with:

return string.format("%s (%s)", name, ShadowUF:FormatShortTime(endTime - GetTime()))
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Unread 02-11-10, 07:21 PM  
Dotimusprime
A Kobold Labourer

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Thanks a lot that works great!
Is it possible to give it the name of buff/debuff and it's duration an outline but not the name of the target?
Also, is there a way to remove the "-" from the duration? So it would show "Fear (9s)" instead of "Fear (-9s)".
Last edited by Dotimusprime : 02-11-10 at 07:23 PM.
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Unread 02-11-10, 06:42 PM  
Shadowed
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Politig: No there is not.

Dotimusprime: You'd want to make a custom tag (You need to enable advanced settings if it's not enabled), it would look something like this:

Code:
function(unit, unitOwner, fontString)
    -- V Make sure that local stays
    local name, _, _, _, _, _, endTime = UnitAura(unit, "Divine Shield")
    if( not name ) then
        -- Don't put a local before the line here, only the first one.
        name, _, _, _, _, _, endTime = UnitAura(unit, "Fear")
    end

    if( not name ) then
        return ShadowUF.tagFunc.name(unit, unitOwner, fontString)
    end

    return string.format("%s (%s)", name, ShadowUF:FormatShortTime(GetTime() - endTime))
end
Make sure the UNIT_NAME_UPDATE and UNIT_AURA events are registered (they should be auto detected). Also set the frequent updates to something like 1 so it'll update the time left text.


Repeat the if( not name ) then ... end part for each aura you want to add.
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Unread 02-11-10, 06:24 PM  
Dotimusprime
A Kobold Labourer

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I'm trying to replicate a dogtag I had in Pitbull 3 for important buffs/CC but I know nothing about lua.
If a paladin used Divine Shield or I feared a target, the player's name would be hidden and instead the buff name and duration would appear with an outline in its place, e.g. Divine Shield (00:12). Proditor's AuraTracker is nice but I prefer it in text form. Is it possible to do this with SUF?
Last edited by Dotimusprime : 02-11-10 at 06:40 PM.
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