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Warlords of Draenor Pre-Patch (6.0.3)
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Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:11-12-14 08:37 PM
Created:05-17-09 12:55 PM
Downloads:305,956
Favorites:1,174
MD5:
6.0.3

Shadowed Unit Frames  Popular! (More than 5000 hits)

Version: v4.0.7
by: Shadowed [More]

SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features

  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming Heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura Timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Aura Indicators: Display colored squares or icons for certain auras on any unit
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class Power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range Checking: Fades frames out that are out of range of you
  • Exportable Layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released:

Tagging as release v4.0.7

--------------------

Shadowed:
- Fixed range checker to use the proper interact distance
- Added an option to hide power bars unless the unit has mana for header units (raid/party/mt/ma)
- Link Dark Intent and Waterstrider to Arcane Brilliance
- Priests can always cure Magic
- Fixed export producing broken strings that could not be imported
- Added Lightwell totem bar for Holy Priests
- Commas hard
- Fixed enemy removal spells being flagged as curable
- Set PlayerFrame as movable
- Death Knights no longer have a controllable temporary pet
- Check IsUsableSpell instead of IsPlayerSpell for curable auras

---

Shadowed:
- Fixed enlarge curable debuffs not working
- Redid the range check module and spells, now uses interact distance and you can specify an alt spell too
- Fixed cooldown wheels not being alphaed when using the range checker
- Redid config a little, range check spells has its own tab and profile config is now on the left menu
- Updated spellID for Mage Arcane Charges
- Updated a few of the range checker spells
- Fixed an error when using a fishing pole temporary enchant
- Fixed error when unlocking frames as a Shadow Priest
- Combo points have been moved to the Player unit
- One more CP related error
- Fixed a combo points error when using SoulShards/ShadowOrbs/HolyPower/Chi
- Properly add localcheck.rb to not be packaged
- Strip out any WoD specific code
- Redo combo point modules to dynamically create indicators as needed and not rely on the max flag
- TOC update

Tagging as release v4.0.5

--------------------

Shadowed:
- Fixed polled tags not updating unless you used pre/post append
- Fixed Eclipse left/right direction arrow not working
- Don't mess with CRF strata
- Work around cooldown circles not inheriting alpha for combat fader

Tagging as release v4.0.4

--------------------

Shadowed:
- Fixed cooldown rings not showing up

Tagging as release v4.0.3

--------------------

Shadowed:
- Fixed options TOC not being 60000
- Fixed an error when disabling fake unit cast bars
- Fixed casts not being shown as interruptible


Tagging as release v4.0.2

--------------------

Shadowed:
- TOC Bump to 60000
- Remove the LFD Cooldown strata change as it causes issues (apparently nevs fault!)
- Fixed labeling for enlarging stealable/dispellable auras to be less confusing
- Arena frames now show during prep phase with opponents spec/class
- Fixed an error when enabling Arena ToT or BG ToT
- Fixed question mark portraits not working
- Reload UFs for raid/party units on connection change
- One more typo
- Typo
- Tweak boss events to try and fix update issues
- Fixed totem timers not hiding if totems are destroyed early
- Enable dismissable totem bars in WoD (must be turned on)
- Priests can have up to 5 Shadow Orbs in WoD
- Added WoD tag
- fixed OnEvent error in WoD
- Typo
- Added more debug code
- Move boss auras back up
- Bump player auras back to the top
- Added debug flag to record aruas to narrow down the issue
- Fixed leaked global
- Fixed aura indicators not being updated on config change until UI reload
- Fixed aura indicators curable filter not working
- Redid aura categorization priority to fix display bugs
- Fixed ToT child units not working
- Fixed logic for determining curable auras
- Fixed stealable/removable auras not being scaled

Tagging as release v4.0.1

--------------------

Shadowed:
- Do a one time force enable on all aura filters
- Visual tweaks to the aura indicators UI
- Linked Dalarn Brilliance and Arcane Brilliance
- Fixed localization handling for aura groups
- Added icons and coloring where possible to aura indicators
- Removed unneeded localization
- Don't inline auras in groups to show an icon and make it easier to reconfigure
- Redid default aura indicators with configured class auras (Thanks Tonyleila!)
- Fixed new auras groups not being save properly
- Sort class aura groups ahead of misc groups
- Consolidated filters only applies to buffs

Tagging as release v4.0.0

--------------------

Shadowed:
- Toggle the units config open by default
- Hide the delete button for default aura indicator auras
- Fixed anchor point aura option being missing
- Fixed blacklist for auras not working properly
- Fixed an error if you already had auraIndicators loaded previously
- Event registration typo
- Update arena# units on ARENA_OPPONENT_UPDATE
- Fixed leaked globals
- Fixed resurrection indicators not working
- Aura indicators are now built in, deprecating ShadowedUF_Indicators
- Redid aura configuration, filters are much more flexible and the UI is a little easier to use
- Fixed parameter passing
- Fixed Arcane Charges not working for Aura Points
- Fixed Arcane Charge not showing up when using Aura Points
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 11:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (86)
File Name
Version
Size
Author
Date
v4.0.6
617kB
Shadowed
11-01-14 04:10 PM
v4.0.5
618kB
Shadowed
10-17-14 10:24 AM
v4.0.4
618kB
Shadowed
10-15-14 11:19 PM
v4.0.3
739kB
Shadowed
10-15-14 10:24 AM
v4.0.2
618kB
Shadowed
10-12-14 10:57 PM
v4.0.1
612kB
Shadowed
06-12-14 06:40 PM
v4.0.0
609kB
Shadowed
06-05-14 07:44 PM
v3.10.7
599kB
Shadowed
04-16-14 07:32 PM
v3.10.6
600kB
Shadowed
02-22-14 08:19 PM
v3.10.5
600kB
Shadowed
02-22-14 10:29 AM
v3.10.4
600kB
Shadowed
02-17-14 05:01 PM
v3.10.3
598kB
Shadowed
01-05-14 12:02 AM
v3.10.2
598kB
Shadowed
12-19-13 08:44 PM
v3.10.1
594kB
Shadowed
12-08-13 08:10 PM
v3.10.0
595kB
Shadowed
12-08-13 05:21 PM
v3.9.1
581kB
Shadowed
11-29-13 06:01 PM
v3.9.0
581kB
Shadowed
11-18-13 07:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 03:40 PM
v3.8.2
573kB
Shadowed
03-06-13 11:18 AM
v3.8.1
573kB
Shadowed
03-05-13 06:56 PM
v3.8.0
573kB
Shadowed
03-04-13 10:29 PM
v3.7.4
570kB
Shadowed
12-03-12 11:24 PM
v3.7.3
570kB
Shadowed
11-27-12 07:14 PM
v3.7.2
571kB
Shadowed
11-18-12 06:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 10:22 AM
v3.4.3
546kB
Shadowed
11-29-11 10:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 12:29 PM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 03:33 PM
v3.2.4
467kB
Shadowed
02-18-10 11:08 AM
v3.2.3
467kB
Shadowed
02-18-10 04:47 AM
v3.2.2
465kB
Shadowed
02-17-10 09:50 PM
v3.2
466kB
Shadowed
02-17-10 08:16 PM
v3.1
462kB
Shadowed
01-17-10 05:23 PM
v3.0.6
453kB
Shadowed
12-24-09 05:40 PM
v3.0.5
452kB
Shadowed
12-23-09 07:35 PM
v3.0.4
455kB
Shadowed
12-23-09 04:31 PM
v3.0.3
450kB
Shadowed
12-14-09 02:24 AM
v3.0.2
447kB
Shadowed
12-10-09 11:10 AM
v3.0.1
444kB
Shadowed
12-08-09 11:57 PM
v3
433kB
Shadowed
12-07-09 10:25 PM
r20091128
492kB
Shadowed
11-28-09 02:38 AM
r20091127
492kB
Shadowed
11-27-09 03:37 PM
r20091124
492kB
Shadowed
11-24-09 10:09 AM
r20091123
492kB
Shadowed
11-24-09 01:05 AM
r20091103
484kB
Shadowed
11-04-09 01:13 AM
r20091020
482kB
Shadowed
10-20-09 08:49 PM
r20091013
473kB
Shadowed
10-13-09 09:12 AM
r20091004
472kB
Shadowed
10-04-09 10:31 AM
r20090930
471kB
Shadowed
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r20090927
468kB
Shadowed
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r20090915
460kB
Shadowed
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r20090914
460kB
Shadowed
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r20090913
459kB
Shadowed
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r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Unread 12-11-09, 01:58 PM  
Ailae
A Rage Talon Dragon Guard
 
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File comments: 75
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Originally posted by Shadowed
Boss frames is something I'm looking into.

I'm not sure why you're having the Defend issue, I just checked with your SavedVariables and it worked fine for me, I take it this is quite easy for you to duplicate? Could you try it without any mods except SUF.
Tried it again with only SUF enabled (and SharedMedia, which got loaded by SUF methinks). Here's how I tried it, putting it here for completeness:

Accept quest "Among the Champions".
Initiate combat with a Champion.
Fight, keeping count in my head on how many stacks I should have.
When the fight is over, check buffs at corner against buffs on Target-frame (with myself targeted).

My target had a stack of 1 while my buffs at the corner again showed 3, like in the screenshots I proved earlier (only displayed in a uglier manner :P).

Tried dumping UnitAura("player", "Defend") which gave:
Code:
[1]="Defend",
[2]="",
[3]="Interface\\Icons\\Ability_Warrior_ShieldMastery",
[4]=3,
[6]=60,
[7]=104458.552,
[8]="vehicle",
[11]=62552
Immediately after I tried to dump UnitAura("vehicle", "Defend") which gave:
Code:
[1]="Defend",
[2]="",
[3]="Interface\\Icons\\Ability_Warrior_ShieldMastery",
[4]=1,
[6]=60,
[7]=104458.536,
[8]="vehicle",
[11]=62552
IIRC, the 4th return is the count or stack. Seems pretty weird though that it works for you.

EDIT: Okay, also tried deleting my SavedVariables and install a fresh copy of SUF (3.0.2 from here). Still the same issue, had no other addons enabled.
__________________
Oh, the simulated horror!
Last edited by Ailae : 12-11-09 at 02:02 PM.
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Unread 12-11-09, 02:26 PM  
Shadowed
...
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... that's quite mind boggling, I'll have to think up something that could be causing it.
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Unread 12-11-09, 06:19 PM  
Annekynn
A Fallenroot Satyr

Forum posts: 21
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Ever since 3.x whenever I join a group I do not see the group frame until I go into options and toggle any group option on and off. Then the frames appear as they should. I have the following options checked under party:

Show player in party
Hide in any raid

I have the following checked under raid:

Show party as raid
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Unread 12-11-09, 07:04 PM  
Shadowed
...
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It's a bug that's been fixed in the next alpha: http://wow.curseforge.com/projects/s...d-unit-frames/
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Unread 12-11-09, 07:37 PM  
Annekynn
A Fallenroot Satyr

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You sir are the best, thanks!
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Unread 12-11-09, 07:44 PM  
Klime
A Kobold Labourer

Forum posts: 1
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well aware. I have that checked. it still wont work. It used to and now it wont.

Originally posted by Shadowed
Klime: You can hide your party automatically if you are in a raid with 6 or more people through Party -> Party -> Hide in 6-man raid. You cannot have it group everything thought, meaning it won't show 5 people in your party if everyone is spread out between groups 1 - 5. #1066 error is something I'm looking into.


shigsy: You need to add the fonts, I would suggest putting this inside SharedMedia as you are a lot less likely to update that, you want to add a line that looks something like this:

SML:Register(SML.MediaType.FONT, "<In-game font name>", "Interface\\AddOns\\<Path to font>")


ricks322: Turn errors on, Game Menu -> Interface -> Help -> Enable Lua Errors
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Unread 12-11-09, 09:28 PM  
ksvoip
A Kobold Labourer

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Will support be added for auras casted by vehicles? I need to see debuffs my vehicle puts on my target frame.
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Unread 12-12-09, 12:19 AM  
ricks322
A Chromatic Dragonspawn
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Pet Frame problem

I always have Display LUA errors checked, and use Swatter.

This is what I have:
Under Unit Status -> Player : Player is checked, and Pet is NOT checked

Under the Unit Configuration Pet does not showup ( I would not expect it to).

Under Hide Blizzard these are NOT checked
Hide Bluff Frames
Hide Pet
Hide Player Cast Bar


I did a setup with only a few addon's loaded and no change, and no errors reported (with or without Swatter).

I checked my Warlock and get the same results, I can not get the Blizzard pet frame to show up.

Works great otherwise.
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Unread 12-12-09, 07:08 AM  
Pixol
A Deviate Faerie Dragon
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Uploads: 8
CPU Usage while all units are disabled?

Recently I've been trying to get rid of high CPU usage add-ons.
So I've been doing a lot of experimenting with "Addon Profiler"
http://www.wowinterface.com/download...nProfiler.html
I
I've gone from showing entire unit frames to hiding them all, to creating a brand new profile and hiding everything then show player frame, then showing player frame + target frame. They all yield the same result

This result is the CPU usage going up as I spam spells on a training dummy or myself.

I disabled my macaroon action bar addon to make sure it wasn't because of that add-on.

I play a Priest... Targetting the Heroic Training Dummy in Ironforge:

Spam clicking a simple mind blast spell straight from the spell book yields no cpu usage

Spam clicking a simple mind blast spell from the action bar yields about 17 cpu/sec (this will vary how fast you spam click, faster ==more cpu)

Spam clicking the following macro
/cast mind blast
resulted in about 32 cpu/sec

Spam clicking the following macro with "illegal scripts"
/cast mind blast
//cast mind blast
causes about 120 cpu/sec

Spam clicking the following macro with "2 illegal scripts"
/cast mind blast
//cast mind blast
//cast mind blast
causes about 200 cpu/sec

Mapster does the exact same thing, pretty much similar cpu usage
Macaroon action bars does the same thing, except there's no extra cpu usage from the illegal scripts
Button facade reacts the same except not with such intensity, the most it has gotten is 20cpu/sec with /cast mind blast, it has no reaction (like +1cpu)/sec to //cast mind blast

Well I don't know what's wrong. Pitbull doesn't do this. Mik Scrolling Battle Text doesn't do this (deals with combat logs?)

I don't know if the //cast mind blast is even relevant this case, but other add-ons don't react to it (mainly pitbull, a UI add-on), since putting a bunch of //cast mind blast in a macro without any addons turned on will cause WoW to lag up anyways.
Because I logged onto my Tauren Shaman lvl 1 alt with zero addons but addon profiler and SUF.
it causes like 4cpu/sec for /cast lightning bolt
2cpu/sec for /cast mind blast (probably cus I don't have the spell)

put that /cast lightning bolt twelve times into a macro, and you'll have 40cpu/sec from spam clicking the macro with all SUF unit frames disabled through the GUI
I also get a huge lag spike whenever I type /suf and press enter before the GUI window shows up.

I thought hey, maybe it's cus my 366kb profile in my WTF folder is too much for it to deal with. Nope, delete the wtf files, disable all my other addons but the SUF and SUF options addons, it takes pretty much just as long to load up the GUI.


My complaint: a CPU problem where it shouldn't have any
Similar addons that experience this: Macaroon (well it's a action bar), Mapster (uhhhh why does this addon use up cpu when I don't even have the map opened)

Buttonfacade(It turns out buttonfacade is only affected when other addons it is associated with is enabled as well, so it's not really directly affected)

Similar UI addons that don't experience this: X-perl Raid frames, Pitbull 4.0

I don't write add-ons but it could probably be just something SUF has to live with? If it is, I guess I'll have to turn to less cpu-intensive addons. Because I am spamming spells during a boss encounter. I do not want some add-on to take more CPU than it needs to. Maybe I'm reading Addon profiler wrong and it actually doesn't contribute to cpu.

Another Note: this does not appear to be fixed in the Alpha version
ShadowedUnitFrames-v3.0.2-11-g3e72ab9.zip

Again, maybe there's no need for a fix because I am reading things wrong.
Last edited by Pixol : 12-12-09 at 07:09 AM.
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Unread 12-12-09, 09:13 AM  
Cidwel
A Fallenroot Satyr
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Forum posts: 23
File comments: 25
Uploads: 1
I can't set focus to anything, here's the bug report:

Error: AddOn ShadowedUnitFrames attempted to call a forbidden function (FocusUnit()) from a tainted execution path.

Error: AddOn *** TaintForced *** attempted to call a forbidden function (FocusUnit()) from a tainted execution path.

Swatter, v5.7.4568 (KillerKoala)
ACP, v3.2.0.26
ShadowedUnitFrames, vv3.0.2
WIM, v3.2.2
WowLua, v31
BlizRuntimeLib_enUS v3.3.0.30300 <eu>
(ck=98)


Someone have the same error?
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Unread 12-12-09, 09:16 AM  
JStrese
A Murloc Raider

Forum posts: 8
File comments: 55
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Originally posted by Cidwel
I can't set focus to anything, here's the bug report:

Error: AddOn ShadowedUnitFrames attempted to call a forbidden function (FocusUnit()) from a tainted execution path.

Error: AddOn *** TaintForced *** attempted to call a forbidden function (FocusUnit()) from a tainted execution path.

Swatter, v5.7.4568 (KillerKoala)
ACP, v3.2.0.26
ShadowedUnitFrames, vv3.0.2
WIM, v3.2.2
WowLua, v31
BlizRuntimeLib_enUS v3.3.0.30300 <eu>
(ck=98)


Someone have the same error?
This is a Blizzard bug, no addons will let you set focus.

Use this to set your focus
/focus
Use this to clear focus
/clearfocus
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Unread 12-12-09, 10:58 AM  
Kotomi
A Kobold Labourer

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Still trying to figure out how to see debuffs in groups. WTB Manual. D:

EDIT: I think I managed to get it working, but... it's not showing the weakened soul debuff.
Last edited by Kotomi : 12-12-09 at 11:24 AM.
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Unread 12-12-09, 11:54 AM  
Shadowed
...
WoWInterface Super Moderator
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Klime: Will look into it then

ksvoip: Not sure what you mean? The player filtering already applies to vehicles.

ksvoip: Not sure what you mean? The player filtering already applies to vehicles.

ricks322: The pet frame is parented to the player frame, meaning if Blizzard's player frame is hidden, the pet frame will too.

Pixol: I just double checked and I can't even come close to duplicating this. There is no spike in CPU usage, in fact SUF doesn't use a single milisecond of CPU in relation to spamming the macros on a target dummy and I tried all variations including one with //cast.

Also, it's not 32 cpu/sec, it's in milliseconds so 32 "seconds" is 0.032 milliseconds.

Kotomi: Not sure what you mean? You can already see debuffs in groups, the auras tab does this without a problem.
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Unread 12-12-09, 02:06 PM  
Wisprunner
A Defias Bandit

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Originally posted by Thetmes
YAY Shadowed!

My new and improved SUF Party window "Grid style"!

Could I get a shot of your options. I'm trying to mimic that for my raid frames and I think I'm missing something. It's probably obvious since I'm hungover right now
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Unread 12-12-09, 03:39 PM  
Gautr
A Deviate Faerie Dragon
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Dont you mean 32ms is 0.023 seconds?
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