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Compatibility:
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:05-21-13 07:53 AM
Created:05-17-09 12:55 PM
Downloads:276,777
Favorites:1,123
MD5:
5.3
Shadowed Unit Frames  Updated this week!  Popular! (More than 5000 hits)
Version: v3.8.9
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target
Arena: Arena, Arena Target, Arena Pets
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range checking: Fades frames out that are out of range of you
  • Exportable layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released modules:
Aura indicators for unit frames
Smoothbars for unit frames
Trinket based tags
Damn Unit Sounds, not technically a SUF module it will restore the Blizzard sounds on targeting, focusing or toggling the PVP flag
tag v3.8.9
9634adde8d8f72f977572f4bb918586544f88c02
Shadowed
2013-05-21 09:33:15 -0400

Tagging as release v3.8.8

--------------------

Shadowed:
- TOC 50300
- Don't bother reparenting power bars, not worth the hassle
- Typo
- Don't reparent PaladinPowerBar too

tag v3.8.7
07d55c8e6d1f9e3eff3ef011ec70b1f6ea06388b
Shadowed <shadowed.wow@gmail.com>
2013-04-28 09:26:43 -0700

Tagging as release 3.8.7

--------------------

Shadowed:
- Just keep the priest bar hidden rather than reparenting it
- Tweaks to default Blizzard UI hiding

tag v3.8.6
c4686cbc0ded4bf907c36dfa794d5cffca8ee600
Shadowed <shadowed.wow@gmail.com>
2013-03-19 11:50:33 -0700

Tagging as release 3.8.6

--------------------

Shadowed:
- Removed togglemenu shiv, sent a patch to Clique as it's a better fix - Don't clear group frames on initial setup
- Readd RuneFrame to the list of hidden power bars Changed power bars to not taint to hide, and also try reparenting to force them to stay hidden
- Fixed boss unit typo
- It seems that boss units are now real units and get events, so hopefully OnUpdate is no longer necessary
- Remove rune frame from power bar hider as it causes taint issues now
- Fixed Stagger bar being reset on reload

tag v3.8.5
02c6cbe3f4202991a66e100c09246adddf0841ca
Shadowed <shadowed.wow@gmail.com>
2013-03-13 07:05:07 -0700

Tagging as release v3.8.5

--------------------

Shadowed:
- Removed debug
- Once more to force a repackage
- Force packager to rerun

tag v3.8.4
40e14f15e8f225f864c0e9eb2a0d2cd04cc5d150
Shadowed <shadowed.wow@gmail.com>
2013-03-10 09:46:32 -0700

Tagging as release v3.8.4

--------------------

Shadowed:
- Incoming heals/absorbs now update against frequent health events and should look smoother
- Fixed frame level bugs that showed up on the raid/party frames for incoming heals/abosrbs

tag v3.8.3
0ba157e776e9f364c28d934a9c6ccfd82f9e4973
Shadowed <shadowed.wow@gmail.com>
2013-03-09 13:36:32 -0800

Tagging as release v3.8.3

--------------------

Shadowed:
- Raid menus will now use the old method to avoid errors, as well as a Clique shiv to keep Clique working
- Strip 5.2.0 checks, assuming 5.2.0 now
- Stagger bar actually works now
- Added support for Brewmaster Monks Stagger

tag v3.8.2
06db54b27d507927d8a07a86c6979b8cd1798b91
Shadowed <shadowed.wow@gmail.com>
2013-03-06 09:14:33 -0800

Tagging as release v3.8.2

--------------------

Shadowed:
- Added default checks in incheal for cap for people who have bad configurations

tag v3.8.1
f3c10e8e9d6fdea17e6c60951e2b9b7889d93662
Shadowed <shadowed.wow@gmail.com>
2013-03-05 16:52:47 -0800

Tagging as release v3.8.1

--------------------

Shadowed:
- Scenarios are considered a party for the purposes of zone checks
- Removed the ShadowedUF_Bars deprecation warning
- Make sure incHeal/incAbsorb are only set on relevant units
- Make sure a cap is set for absorb configuration
- Fixed Rune of Power description

tag v3.8.0
0cc1e3cf58d64bc78b48e57ba3c82940990560f6
Shadowed <shadowed.wow@gmail.com>
2013-03-04 19:01:11 -0800

Tagging as release v3.8.0

--------------------

Shadowed:
- Added incoming absorbs to UFs, shown in front of incoming heals and can be capped like incoming heals
- Release the temporary variables the mover is disabled to GC
- Reorganize and slightly optimize the incoming module so it can be used for other incoming type bars
- Remembered to update the options TOC this time
- Bars that override visibility (Alt Power) will now register their tags properly
- Refactored combo points and subset modules (holy power/shadow orbs/soul shards) to reduce duplicate code
- Refactor aura points to be completely within the combo points system to reduce potential bugs
- Don't reparent as it seems to break TargetFrame no matter what
- Set the size/point of the hidden frame so we don't get errors
- Removed the Clique shiv for menus as it's been fixed in latest Clique
- Cleanup Blizzard frame hiding - Reparent frames we hide to reduce the chance of them showing because of other peoples incompetence - Use CVars to hide the arena frames while out of combat to reduce the chance of taint issues
- Added support for Mage's Rune of Power
- Added assigned role sorting for 5.2
- Implemented 5.2 menu system, not tested on non-5.1, but you're downloading alpha, so it's your fault if it breaks
- Add a config flag to hide totem bars if no totems are active
- Fix the logic used to force the raid frames to update, and also clear the children points before doing it
- Name the cooldown frames cause Tullers a jerk
- Don't muck with CRF strata if we aren't hiding it and we are in combat
- Added Rogue's Anticipation as an Aura Points trackable spell
- Only cancel auras if you click on an unit that is the player, not type of player (oops)
- If the compact raid frames aren't hidden, bump the frame strata up on the frame manager (again)
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.3b
16kB
03-07-13 10:25 AM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (67)
File Name
Version
Size
Author
Date
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 02:40 PM
v3.8.2
573kB
Shadowed
03-06-13 10:18 AM
v3.8.1
573kB
Shadowed
03-05-13 05:56 PM
v3.8.0
573kB
Shadowed
03-04-13 09:29 PM
v3.7.4
570kB
Shadowed
12-03-12 10:24 PM
v3.7.3
570kB
Shadowed
11-27-12 06:14 PM
v3.7.2
571kB
Shadowed
11-18-12 05:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 09:22 AM
v3.4.3
546kB
Shadowed
11-29-11 09:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 11:29 AM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 02:33 PM
v3.2.4
467kB
Shadowed
02-18-10 10:08 AM
v3.2.3
467kB
Shadowed
02-18-10 03:47 AM
v3.2.2
465kB
Shadowed
02-17-10 08:50 PM
v3.2
466kB
Shadowed
02-17-10 07:16 PM
v3.1
462kB
Shadowed
01-17-10 04:23 PM
v3.0.6
453kB
Shadowed
12-24-09 04:40 PM
v3.0.5
452kB
Shadowed
12-23-09 06:35 PM
v3.0.4
455kB
Shadowed
12-23-09 03:31 PM
v3.0.3
450kB
Shadowed
12-14-09 01:24 AM
v3.0.2
447kB
Shadowed
12-10-09 10:10 AM
v3.0.1
444kB
Shadowed
12-08-09 10:57 PM
v3
433kB
Shadowed
12-07-09 09:25 PM
r20091128
492kB
Shadowed
11-28-09 01:38 AM
r20091127
492kB
Shadowed
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r20091020
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Shadowed
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r20091004
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r20090927
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r20090914
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r20090913
459kB
Shadowed
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r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Old 12-13-09, 06:49 PM  
Ailae
A Rage Talon Dragon Guard
 
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File comments: 74
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Originally posted by Shadowed
Ailae: Ohh, sorry I completely misunderstood you I thought your issue was SUF showing wrong buff stacks not Blizzards. Thanks for looking into it, it's been fixed.
Guess I could have been clearer about that, hehe. Thanks for fixing it!
__________________
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Old 12-13-09, 07:29 PM  
Sacredhaos
A Kobold Labourer

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Originally posted by Shadowed
Sacredhaos: You need advanced settings on to change cast bar size, once you enable that it's in the same area as the cast of the cast bar options.
Tyvm, I knew there was a cast text size option, but couldn't remember how/where I edited it.
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Old 12-13-09, 11:36 PM  
Klime
A Kobold Labourer

Forum posts: 1
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Acca85: I think the overlapping is an overall patch issue. As I am getting overlapping text and broken textures in text on most menus. See if it happens in your quest log and other frames as well that way shadowed can see if it is his script or just an issue blizzard has to fix with all text scripts.
Last edited by Klime : 12-13-09 at 11:37 PM.
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Old 12-14-09, 05:17 AM  
Jzar
A Chromatic Dragonspawn
 
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I gotta say I LOVE this mod!

I've only recently switched over from X-Perl. It was a good informative mod, but had some bugs. SUF is like X-Perl in simplicity, but w/o the bugs. And it's like Grid in customizability, but w/o the complexity.

The frames look great out of the box, it's easy to configure them to look any specific way I want, and your anchoring system is genius.

I've tried out several different UF mods over the past two years or so, but I always went back to X-Perl after a day or two. Not so with SUF, I can't sing its praises loud enough.

--- time elapses ---

I was going to suggest that you add an additional tag, but just as I was about to post, I decided to look around a little more to see if there was a way to do it in game, and there was! MOAR POINTS FOR SUF! Just in case anyone else is using a fairly short unitframe width like me though, may I suggest you add the tag I made? I call it "Very short HP", and it gives me enough room to include the unit's hp% so I can see when bosses are about to move to the next phase.

Code:
function(unit, unitOwner)
    local health = UnitHealth(unit)
    if health > 1000000 then health = string.format("%dm", health / 1000000)
    elseif health > 1000 then health = string.format("dk", health / 1000)
    end
    local maxHealth = UnitHealthMax(unit)
    if maxHealth > 1000000 then maxHealth = string.format("%dm", maxHealth / 1000000)
    elseif maxHealth > 1000 then maxHealth = string.format("dk", maxHealth / 1000)
    end
    return string.format("%s/%s", health, maxHealth)
end
And here's another one I think could be nice to have included by default; I call it Cur/Max HP (Smarter):

Code:
function(unit, unitOwner)
    local health = UnitHealth(unit)
    if health > 1000000 then health = string.format("%dm", health / 1000000)
    elseif health > 100000 then health = string.format("%dk", health / 1000)
    elseif health > 10000 then health = string.format("%.1fk", health / 1000)
    end
    local maxHealth = UnitHealthMax(unit)
    if maxHealth > 1000000 then maxHealth = string.format("%dm", maxHealth / 1000000)
    elseif maxHealth > 100000 then maxHealth = string.format("%dk", maxHealth / 1000)
    elseif maxHealth > 10000 then maxHealth = string.format("%.1fk", maxHealth / 1000)
    end
    return string.format("%s / %s", health, maxHealth)
end
Edit: Code cleanup. (It was really late at night / early in the morning...)
Last edited by Jzar : 12-14-09 at 10:46 AM.
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Old 12-14-09, 12:33 PM  
Mook
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 6
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Uploads: 1
Howdy!

Just updated to the very latest version (posted 12/14/2009).

I use SUF for my Party frames, Target of Target, Focus, etc., basically all unit frames except Player and Target (I use IceHud for those). Problem is, now the Blizz default Target frame is no longer being hidden - if I turn on Target frame in SUF and reloadui then it is again hidden, but as soon as I disable SUF Target frame (and reloadui), it displays again.

Is there a way to go back to displaying neither Target frame, Blizz or SUF, without reverting to an earlier SUF version? (Maybe even a lua line tweak I can make somewhere?)

Thanks!

EDIT: Found an option in IceHud to force the Target frame hidden, an option I didn't use to need checked. Leaving the post though, may be useful for others using a Hud.
Last edited by Mook : 12-14-09 at 12:46 PM.
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Old 12-14-09, 01:13 PM  
Shadowed
...
WoWInterface Super Moderator
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Yea I was experimenting trying to reduce the overall options in the hide blizzard panel, but a lot of people disable certain units but want others hidden so I'm ultimately reverting the change next push.
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Old 12-14-09, 01:27 PM  
Reiden33
A Kobold Labourer

Forum posts: 0
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"Failed to load ShadowedUF_Options..."

"Failed to load ShadowedUF_Options, cannot open configuration. Error returned: Disabled"

^^occurs when I'm typing /suf or /shadoweduf to bring up config options. Need a little help of working around or fixing this please. Love the UF, can't live without it.

I've deleted the saved variables already but the error is still coming up.
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Old 12-14-09, 01:43 PM  
Shadowed
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You probably shouldn't have ShadowedUF_Options disabled then
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Old 12-14-09, 05:36 PM  
Insurgence
A Kobold Labourer

Forum posts: 1
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OMG! IT WORKS! I am now as giddy as a schoolgirl with a new stuffed animal and candy. I think I'm gonna start stalking you like a lost puppy now.
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Old 12-14-09, 05:56 PM  
FarseerLolotea
A Deviate Faerie Dragon
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There seems to be a compatibility issue with Dominos. I'm getting blank buttons, and it wasn't until I disabled SUF that it finally quit happening.
Last edited by FarseerLolotea : 12-14-09 at 06:57 PM.
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Old 12-14-09, 06:05 PM  
Konlan
A Kobold Labourer

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Konlan: Err, that error is related to adding a new tag with code, not with embedding tags into units. I think you have the wrong option? [/b]
And 13 days later I reply, sorry. Finals week at school means less WoW.

Where do I go to enable the embed the tags then? Sorry if this is a stupid question. D:
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Old 12-14-09, 06:45 PM  
speak
A Wyrmkin Dreamwalker
 
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Forum posts: 57
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3.0.3 disables blizzard player frame...

Previous to 3.0.3, suf allowed us to choose which default blizzard frames to hide/not hide. i need this. please allow us to use blizzard frames in addition to your frames! put the option back!

reverting for now
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Old 12-14-09, 06:49 PM  
Insurgence
A Kobold Labourer

Forum posts: 1
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Originally posted by FarseerLolotea
There seems to be a compatibility issue with Dominos. I'm getting blank buttons, and it wasn't until I disabled SUF that it finally quit happening.
HTTP://i45.tinypic.com/16i5cmr.jpg

ETA: This may have actually been a problem on Blizzard's end. Today's patch seems to have fixed it.
I was noticing the samething. It seemed more like the UI just wasn't completely loading. I just kept vigilant on keeping my addons updated and it went away without having to reload my UI. I never pinpointed where hte issue originated though.

Edit: Disabled quoted picture.
Last edited by Insurgence : 12-14-09 at 06:51 PM.
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Old 12-14-09, 07:01 PM  
FarseerLolotea
A Deviate Faerie Dragon
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Forum posts: 11
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Uploads: 2
Originally posted by Insurgence
I was noticing the samething. It seemed more like the UI just wasn't completely loading. I just kept vigilant on keeping my addons updated and it went away without having to reload my UI. I never pinpointed where hte issue originated though.

Edit: Disabled quoted picture.
Well, I signed onto that character again...and it happened again.

The problem seems to be with icons in general. I talked to Tuller (author of Dominos); if the buff icons at the top of the screen are affected, it's not the action bars. However, disabling either SUF or Dominos seems to be the only thing that outright prevents it.

I keep my add-ons up to date (Curse Client).
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Old 12-14-09, 07:08 PM  
Annekynn
A Fallenroot Satyr

Forum posts: 21
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Originally posted by Shadowed
Yea I was experimenting trying to reduce the overall options in the hide blizzard panel, but a lot of people disable certain units but want others hidden so I'm ultimately reverting the change next push.
Thank you for reverting the changes.
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