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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:04-16-14 07:32 PM
Created:05-17-09 12:55 PM
Downloads:291,914
Favorites:1,154
MD5:
5.4
Shadowed Unit Frames  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: v3.10.7
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range checking: Fades frames out that are out of range of you
  • Exportable layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released modules:
Aura indicators for unit frames
Smoothbars for unit frames
Trinket based tags
Damn Unit Sounds, not technically a SUF module it will restore the Blizzard sounds on targeting, focusing or toggling the PVP flag
tag v3.10.7
c42233615b36b4ded7474396218c3698b625bf93
Shadowed <shadowed.wow@gmail.com>
2014-04-12 13:17:15 -0700

Tagging as release v.3.10.7

--------------------

Shadowed:
- Further optimizations to tag and fake-unit cast bar timers
- experiment switching to animation timers for performance
- updated list of ok globals
- Drop unneeded code
- Switch back to childChanged for zone updates

tag v3.10.6
ceb20254aabf023673ed0b711660386f0b271475
Shadowed <shadowed.wow@gmail.com>
2014-02-22 18:11:03 -0800

Tagging as release v3.10.6

--------------------

Shadowed:
- removed debug code for boss frames
- always force a child update no matter state

tag v3.10.5
7f0d3f94edf3c54ed303b31aecd6956883eb6a1b
Shadowed <shadowed.wow@gmail.com>
2014-02-22 08:16:40 -0800

Tagging as release v3.10.5

--------------------

Shadowed:
- fixed an old hack for loading boss units in party, now properly loads bosstarget/bosstargettarget in parties
- fixed an edge case where boss/arena/bg units could show Unknown instead of a name
- fixed battleground/arena/boss units not showing up if only one is shown

tag v3.10.4
2cf9f729b10532c0727c3814e2ca2da51e0c8363
Shadowed <shadowed.wow@gmail.com>
2014-02-17 07:49:34 -0800

Tagging as release v3.10.4

--------------------

Shadowed:
- Boss/Arena/BG header frames now dynamically resize total height/width to fix anchoring
- Main Tank frames now populate off the MT assignment or by picking the Tank role
- Fixed MT ToT and MA ToTs default position being on top of the MT/MA Target frame
- Check not UnitIsEnemy to fix stealable buff borders when dueling

tag v3.10.3
57f875c4bc4680342b8049e6ffe9c71c80642130
Shadowed <shadowed.wow@gmail.com>
2014-01-04 08:53:59 -0800

Tagging as release v3.10.3

--------------------

Shadowed:
- Don't fast register/unregister tags if no font strings are found
- Don't mess with CRF strata anymore
- Added a check for invalid order too

tag v3.10.2
21e4154ff365e705fff1777ae375feb953138165
Shadowed <shadowed.wow@gmail.com>
2013-12-19 18:37:42 -0800

Tagging as release v3.10.2

--------------------

Shadowed:
- Enabling enlarging stealable buffs will enable the scale slider
- Small text casing changes
- Add auto recoevering of invalid heights in layouts
- Rewrote localcheck into Ruby to actually auto submit i18n again
- Fixed leaked globals
- Rewrote global checker to look at GETGLOBAL and SETGLOBAL
- Use UPDATE_WORLD_STATES for phase changes because I hate Blizzard
- Fixed some obscure leaked globals
- Add another event to try and force phase indicators to update
- Update all phase indicators when the players phase changes
- Fixed aura canceling
- Try and fix phase indicator not updating correctly
- Disable temporary enchant scans while in a vehicle
- Allow canceling of personal vehicle auras
- Removed unused variable
- Casing fixes
- Name update
- Revert de-inlining of General tab, don't like the change

tag v3.10.1
5a9ff6691ea804594ddd3c0f280a1e1e2578df9f
Shadowed <shadowed.wow@gmail.com>
2013-12-08 18:05:15 -0800

Tagging as release v3.10.1

--------------------

Shadowed:
- Drop LFG eye indicator

tag v3.10.0
51dd1c9a4e07902755fb76697838b1105a422045
Shadowed <shadowed.wow@gmail.com>
2013-12-08 15:15:39 -0800

Tagging as release v3.10.0

--------------------

Shadowed:
- Bumping to v3.10
- Config UI now opens in <500ms instead of >5s
- Switch General/Bars config to not be inlined to make the unit config easier to use
- TOC change
- Fixed phase indicators
- Default color config to empty tables
- Random performance tracking code that I can re-enable when wanted
- Added highlighting by rare or elite mods
- Added support for LibDualSpec to auto switch profiles on talent changes
- Added support for Boss ToT, Main Assist ToT, Main Tank ToT, Party ToT, Battleground ToT and Arena ToT units
- Bump DB version to 40
- Added note on the new text tags added
- TOC update
- Fixed a typo
- Added Monk Stagger # tag/text
- Reduced the time between Stagger updates to 0.25s
- Fixed visual issues with rune/totem/etc bars when you have another bar dynamically showing and hiding
- Fixed totem bars not instantly hiding when a class only has 1 totem and it hits 0 seconds
- Fully disable deletion of default text tags
- Added timers for totems/runes
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.4
16kB
12-16-13 10:38 PM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (78)
File Name
Version
Size
Author
Date
v3.10.6
600kB
Shadowed
02-22-14 07:19 PM
v3.10.5
600kB
Shadowed
02-22-14 09:29 AM
v3.10.4
600kB
Shadowed
02-17-14 04:01 PM
v3.10.3
598kB
Shadowed
01-04-14 11:02 PM
v3.10.2
598kB
Shadowed
12-19-13 07:44 PM
v3.10.1
594kB
Shadowed
12-08-13 07:10 PM
v3.10.0
595kB
Shadowed
12-08-13 04:21 PM
v3.9.1
581kB
Shadowed
11-29-13 05:01 PM
v3.9.0
581kB
Shadowed
11-18-13 06:57 PM
v3.8.10
577kB
Shadowed
09-10-13 09:45 AM
v3.8.9
514kB
Shadowed
05-21-13 07:53 AM
v3.8.7
576kB
Shadowed
04-28-13 11:43 AM
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 02:40 PM
v3.8.2
573kB
Shadowed
03-06-13 10:18 AM
v3.8.1
573kB
Shadowed
03-05-13 05:56 PM
v3.8.0
573kB
Shadowed
03-04-13 09:29 PM
v3.7.4
570kB
Shadowed
12-03-12 10:24 PM
v3.7.3
570kB
Shadowed
11-27-12 06:14 PM
v3.7.2
571kB
Shadowed
11-18-12 05:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 09:22 AM
v3.4.3
546kB
Shadowed
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v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
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v3.3.2
535kB
Shadowed
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v3.3.1
529kB
Shadowed
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v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
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r20100509
474kB
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r20100401
471kB
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r20100329
469kB
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r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
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v3.2.4
467kB
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v3.2.3
467kB
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v3.2.2
465kB
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v3.2
466kB
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v3.1
462kB
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v3.0.6
453kB
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v3.0.5
452kB
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v3.0.4
455kB
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v3.0.3
450kB
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v3.0.2
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444kB
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v3
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Post A Reply Comment Options
Old 12-19-09, 11:26 AM  
geson
A Kobold Labourer

Forum posts: 0
File comments: 6
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Thank you ShetiPhian, that did the trick
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Old 12-19-09, 12:58 PM  
lilruff
A Kobold Labourer

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File comments: 17
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Thank you



Originally posted by Shadowed
geson: See what ShetiPhian said.

lilruff: See the threat or player threat tags in Text/Tags
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Old 12-19-09, 05:48 PM  
JStrese
A Murloc Raider

Forum posts: 8
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Hey Shadowed, is there a way to view the cast bar of either target of target or focus target?

Additionally, it would really be nice to see a "test bars" feature to see what our new setup looks like without having to invite friends
Last edited by JStrese : 12-19-09 at 05:49 PM.
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Old 12-19-09, 07:20 PM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 385
File comments: 2498
Uploads: 99
Originally posted by JStrese
Hey Shadowed, is there a way to view the cast bar of either target of target or focus target?

Additionally, it would really be nice to see a "test bars" feature to see what our new setup looks like without having to invite friends
No there isn't, I might add target of target cast bars, but haven't decided yet. Test bars are to come but I still have some stuff to do before I can implement them.
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Old 12-19-09, 07:22 PM  
Shadowed
...
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Just to sort out who has what: If you still have snapping issues, or main tank/assists positioning oddities post here.

First! make sure you are running the latest alpha at http://www.wowace.com/addons/shadowed-unit-frames/ it should be v3.0.3-24-###### or later.
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Old 12-20-09, 04:15 AM  
Acca85
A Kobold Labourer
AddOn Author - Click to view AddOns

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Originally posted by Shadowed
Just to sort out who has what: If you still have snapping issues, or main tank/assists positioning oddities post here.

First! make sure you are running the latest alpha at http://www.wowace.com/addons/shadowed-unit-frames/ it should be v3.0.3-24-###### or later.
I've the MT targets thing.
My workaround is: set mt, ask them to target nothing, do /rl.

If you need anything just ask.
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Old 12-20-09, 05:35 AM  
Vuo
A Kobold Labourer

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Colors

been working at this for awhile now

I noticed since v3.01 that the color options seem to have vastly dwindled hence this is the screen I receive.



But, I checked through the config.lua and found all the standard options there.
Code:
			color = {
				order = 2,
				type = "group",
				name = L["Colors"],
				args = {
					health = {
						order = 1,
						type = "group",
						inline = true,
						name = L["Health"],
						set = setColor,
						get = getColor,
						args = {
							green = {
								order = 1,
								type = "color",
								name = L["High health"],
								desc = L["Health bar color used as the transitional color for 100% -> 50% on players, as well as when your pet is happy."],
								arg = "healthColors.green",
							},
							yellow = {
								order = 2,
								type = "color",
								name = L["Half health"],
								desc = L["Health bar color used as the transitional color for 100% -> 0% on players, as well as when your pet is mildly unhappy."],
								arg = "healthColors.yellow",
							},
							red = {
								order = 3,
								type = "color",
								name = L["Low health"],
								desc = L["Health bar color used as the transitional color for 50% -> 0% on players, as well as when your pet is very unhappy."],
								arg = "healthColors.red",
							},
							friendly = {
								order = 4,
								type = "color",
								name = L["Friendly"],
								desc = L["Health bar color for friendly units."],
								arg = "healthColors.friendly",
							},
							neutral = {
								order = 5,
								type = "color",
								name = L["Neutral"],
								desc = L["Health bar color for neutral units."],
								arg = "healthColors.neutral",
							},
							hostile = {
								order = 6,
								type = "color",
								name = L["Hostile"],
								desc = L["Health bar color for hostile units."],
								arg = "healthColors.hostile",
							},
							static = {
								order = 7,
								type = "color",
								name = L["Static"],
								desc = L["Color to use for health bars that are set to be colored by a static color."],
								arg = "healthColors.static",
							},
							inc = {
								order = 8,
								type = "color",
								name = L["Incoming heal"],
								desc = L["Health bar color to use to show how much healing someone is about to receive."],
								arg = "healthColors.inc",
							},
							enemyUnattack = {
								order = 9,
								type = "color",
								name = L["Unattackable hostile"],
								desc = L["Health bar color to use for hostile units who you cannot attack, used for reaction coloring."],
								hidden = hideAdvancedOption,
								arg = "healthColors.enemyUnattack",
							},
						},
					},
					power = {
						order = 2,
						type = "group",
						inline = true,
						name = L["Power"],
						set = setColor,
						get = getColor,
						args = {
							MANA = {
								order = 1,
								type = "color",
								name = L["Mana"],
								hasAlpha = true,
								width = "half",
								arg = "powerColors.MANA",
							},
							RAGE = {
								order = 2,
								type = "color",
								name = L["Rage"],
								hasAlpha = true,
								width = "half",
								arg = "powerColors.RAGE",
							},
							FOCUS = {
								order = 3,
								type = "color",
								name = L["Focus"],
								hasAlpha = true,
								arg = "powerColors.FOCUS",
								width = "half",
							},
							ENERGY = {
								order = 4,
								type = "color",
								name = L["Energy"],
								hasAlpha = true,
								arg = "powerColors.ENERGY",
								width = "half",
							},
							HAPPINESS = {
								order = 5,
								type = "color",
								name = L["Happiness"],
								hasAlpha = true,
								arg = "powerColors.HAPPINESS",
							},
							RUNIC_POWER = {
								order = 6,
								type = "color",
								name = L["Runic Power"],
								hasAlpha = true,
								arg = "powerColors.RUNIC_POWER",
							},
							AMMOSLOT = {
								order = 7,
								type = "color",
								name = L["Ammo"],
								hasAlpha = true,
								arg = "powerColors.AMMOSLOT",
								hidden = hideAdvancedOption,
							},
							FUEL = {
								order = 8,
								type = "color",
								name = L["Fuel"],
								hasAlpha = true,
								arg = "powerColors.FUEL",
								hidden = hideAdvancedOption,
							},
						},
					},
					cast = {
						order = 3,
						type = "group",
						inline = true,
						name = L["Cast"],
						set = setColor,
						get = getColor,
						args = {
							cast = {
								order = 0,
								type = "color",
								name = L["Casting"],
								desc = L["Color used when an unit is casting a spell."],
								arg = "castColors.cast",
							},
							channel = {
								order = 1,
								type = "color",
								name = L["Channelling"],
								desc = L["Color used when a cast is a channel."],
								arg = "castColors.channel",
							},
							sep = {
								order = 2,
								type = "description",
								name = "",
								hidden = hideAdvancedOption,
								width = "full",
							},
							finished = {
								order = 3,
								type = "color",
								name = L["Finished cast"],
								desc = L["Color used when a cast is successfully finished."],
								hidden = hideAdvancedOption,
								arg = "castColors.finished",
							},
							interrupted = {
								order = 4,
								type = "color",
								name = L["Cast interrupted"],
								desc = L["Color used when a cast is interrupted either by the caster themselves or by another unit."],
								hidden = hideAdvancedOption,
								arg = "castColors.interrupted",
							},
							uninterruptible = {
								order = 5,
								type = "color",
								name = L["Cast uninterruptible"],
								desc = L["Color used when a cast cannot be interrupted, this is only used for PvE mobs."],
								arg = "castColors.uninterruptible",
							},
						},
					},
					classColors = {
						order = 4,
						type = "group",
						inline = true,
						name = L["Classes"],
						set = setColor,
						get = getColor,
						args = {}
					},
				},
			},
I isolated each by piece and found the problem to be the "healthColors.static." Every line after this option disappears in GUI after this. The other problem being the next 3 groups arent even visible as well. I found that if I simply changed the "healthColors.static" to another tag everything after would work as well.

Perhaps this part of the reason static coloring isn't working.

EDIT: More

I went into the health.lua and went to the line of code regarding the static coloring on the health frame listed as
Code:
	elseif( ShadowUF.db.profile.units[frame.unitType].healthBar.colorType == "static" ) then
		color = ShadowUF.db.profile.healthColors.static
If you change the tag to anything other than static, say ShadowUF.db.profile.healthColors.green for example the coloring applies to that option. These lines are immediately followed by the code corresponding to the gradient "color by percent" option. This further leads me to believe something is wrong with "ShadowUF.db.profile.healthColors.static."
Last edited by Vuo : 12-20-09 at 06:08 AM.
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Old 12-20-09, 09:56 AM  
Shadowed
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Acca85: Can you give me the exact method to duplicate it including targeting and the order units are set to MA/MT? I was trying all variations I could think of and wasn't able to duplicate it.

Vuo: Game Menu -> Interface -> Help -> Enable Lua Errors, try again and give me the health error when going to /suf -> Colors
Last edited by Shadowed : 12-20-09 at 09:57 AM.
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Old 12-20-09, 10:46 AM  
doxxx
A Kobold Labourer
 
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Is it possible to set the background color of the power bar?
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Old 12-20-09, 04:59 PM  
Kelem
A Defias Bandit
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Latest commit with the range check totally fubars the in range indicator as everything shows faded out of range no matter what.
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Old 12-20-09, 06:06 PM  
cryptor_00
A Defias Bandit

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The only thing keeping this beautiful addon from completely replacing all my unit frames is the lack of spec visibility in the enemy arena frames. Is there any way I can get this kind of functionality?

Absolutely Beautiful addon! Good work!
Last edited by cryptor_00 : 12-20-09 at 06:09 PM.
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Old 12-20-09, 09:27 PM  
Vuo
A Kobold Labourer

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healthcolors.static update

Code:
Message: Interface\AddOns\ShadowedUF_Options\config.lua:192: attempt to index local 'color' (a nil value)
Time: 12/20/09 23:24:29
Count: 2
Stack: Interface\AddOns\ShadowedUF_Options\config.lua:192: in function `member'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:250: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:198>
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1270: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1045>
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1072: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1045>
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1536: in function `FeedGroup'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1457: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1437>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
...ace\AddOns\Bartender4\libs\AceGUI-3.0\AceGUI-3.0.lua:326: in function `Fire'
...r4\libs\AceGUI-3.0\widgets\AceGUIWidget-TabGroup.lua:171: in function `SelectTab'
...r4\libs\AceGUI-3.0\widgets\AceGUIWidget-TabGroup.lua:94: in function <...r4\libs\AceGUI-3.0\widgets\AceGUIWidget-TabGroup.lua:92>

Locals: info = <table> {
 1 = "general"
 2 = "color"
 3 = "health"
 4 = "static"
 uiType = "dialog"
 type = "color"
 options = <table> {
 }
 uiName = "AceConfigDialog-3.0"
 0 = "ShadowedUF"
 arg = "healthColors.static"
 option = <table> {
 }
 appName = "ShadowedUF"
}
color = nil
(*temporary) = <table> {
 1 = "general"
 2 = "color"
 3 = "health"
 4 = "static"
 uiType = "dialog"
 type = "color"
 options = <table> {
 }
 uiName = "AceConfigDialog-3.0"
 0 = "ShadowedUF"
 arg = "healthColors.static"
 option = <table> {
 }
 appName = "ShadowedUF"
}
(*temporary) = "healthColors"
(*temporary) = "static"
(*temporary) = nil
(*temporary) = "attempt to index local 'color' (a nil value)"
get = <function> defined @Interface\AddOns\ShadowedUF_Options\config.lua:174
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Old 12-20-09, 09:59 PM  
Shadowed
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Vuo: You probably just waited a long time between SUF updates, try /script ShadowUF.db.profile.healthColors.static = {r = 0, g = 0, b = 0} then reload.

cryptor_00: You can't, I might add it when I get bored but ultimately I see it as being a bit useless because it requires enemies to actually start fighting you... and by then you quickly figure out what their specs are.

Kelem: Fixed

doxxx: You can set it globally with advanced options in /suf -> Bar background, but you can't set it just for the mana bar.
Last edited by Shadowed : 12-20-09 at 10:01 PM.
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Old 12-21-09, 01:27 AM  
Zidomo
A Cliff Giant
 
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Originally posted by Shadowed
Kelem: Fixed
No, not in the latest Git download, which is the version that actually caused the issue (ShadowedUnitFrames-v3.0.3-30-g38d28ba.zip from the WowAce page, 38d28babd53... direct from the Git).

It defaults to class specific spells for both friendly and hostile targets. But no matter what you set the spell name to for each, it shows both Target and Party frames (among others) at out of range alpha. No matter if you have the In range alpha slider at 0%, 50% or 100%.
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Old 12-21-09, 07:27 AM  
shurshik
A Fallenroot Satyr
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BigDebuffs doesn't work, I set for my auras and debuffs big, but they are still little (ruRU client) without it cant raid =_+
Font now works thanks
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