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Compatibility:
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:04-28-13 11:43 AM
Created:05-17-09 12:55 PM
Downloads:276,143
Favorites:1,121
MD5:
5.2
Shadowed Unit Frames  Popular! (More than 5000 hits)
Version: v3.8.7
by: Shadowed [More]
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.

However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.

Slash commands: /shadoweduf (/suf)

Donations
Donations are not required, but are appreciated!



Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.

Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.

Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.

Profiles do not have to be swapped and it is all automatic.

Units
Supports unit frames are as follows:

Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target
Arena: Arena, Arena Target, Arena Pets
Battleground: Battleground, Battleground Target, Battleground Target

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, even if something isn't included by default odds are you can make the tags
  • Incoming heals: Supports the Blizzard Events for incoming heal data, no external libraries needed
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Class power (Eclipse, Holy Power, etc): Supports all of the class power features from Eclipse to Burning Embers.
  • Highlighting: Border highlighting of frames based on mousing over them, curable debuffs, aggro or you are targeting/focusing them
  • Range checking: Fades frames out that are out of range of you
  • Exportable layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released modules:
Aura indicators for unit frames
Smoothbars for unit frames
Trinket based tags
Damn Unit Sounds, not technically a SUF module it will restore the Blizzard sounds on targeting, focusing or toggling the PVP flag
tag v3.8.7
07d55c8e6d1f9e3eff3ef011ec70b1f6ea06388b
Shadowed <shadowed.wow@gmail.com>
2013-04-28 09:26:43 -0700

Tagging as release 3.8.7

--------------------

Shadowed:
- Just keep the priest bar hidden rather than reparenting it
- Tweaks to default Blizzard UI hiding

tag v3.8.6
c4686cbc0ded4bf907c36dfa794d5cffca8ee600
Shadowed <shadowed.wow@gmail.com>
2013-03-19 11:50:33 -0700

Tagging as release 3.8.6

--------------------

Shadowed:
- Removed togglemenu shiv, sent a patch to Clique as it's a better fix - Don't clear group frames on initial setup
- Readd RuneFrame to the list of hidden power bars Changed power bars to not taint to hide, and also try reparenting to force them to stay hidden
- Fixed boss unit typo
- It seems that boss units are now real units and get events, so hopefully OnUpdate is no longer necessary
- Remove rune frame from power bar hider as it causes taint issues now
- Fixed Stagger bar being reset on reload

tag v3.8.5
02c6cbe3f4202991a66e100c09246adddf0841ca
Shadowed <shadowed.wow@gmail.com>
2013-03-13 07:05:07 -0700

Tagging as release v3.8.5

--------------------

Shadowed:
- Removed debug
- Once more to force a repackage
- Force packager to rerun

tag v3.8.4
40e14f15e8f225f864c0e9eb2a0d2cd04cc5d150
Shadowed <shadowed.wow@gmail.com>
2013-03-10 09:46:32 -0700

Tagging as release v3.8.4

--------------------

Shadowed:
- Incoming heals/absorbs now update against frequent health events and should look smoother
- Fixed frame level bugs that showed up on the raid/party frames for incoming heals/abosrbs

tag v3.8.3
0ba157e776e9f364c28d934a9c6ccfd82f9e4973
Shadowed <shadowed.wow@gmail.com>
2013-03-09 13:36:32 -0800

Tagging as release v3.8.3

--------------------

Shadowed:
- Raid menus will now use the old method to avoid errors, as well as a Clique shiv to keep Clique working
- Strip 5.2.0 checks, assuming 5.2.0 now
- Stagger bar actually works now
- Added support for Brewmaster Monks Stagger

tag v3.8.2
06db54b27d507927d8a07a86c6979b8cd1798b91
Shadowed <shadowed.wow@gmail.com>
2013-03-06 09:14:33 -0800

Tagging as release v3.8.2

--------------------

Shadowed:
- Added default checks in incheal for cap for people who have bad configurations

tag v3.8.1
f3c10e8e9d6fdea17e6c60951e2b9b7889d93662
Shadowed <shadowed.wow@gmail.com>
2013-03-05 16:52:47 -0800

Tagging as release v3.8.1

--------------------

Shadowed:
- Scenarios are considered a party for the purposes of zone checks
- Removed the ShadowedUF_Bars deprecation warning
- Make sure incHeal/incAbsorb are only set on relevant units
- Make sure a cap is set for absorb configuration
- Fixed Rune of Power description

tag v3.8.0
0cc1e3cf58d64bc78b48e57ba3c82940990560f6
Shadowed <shadowed.wow@gmail.com>
2013-03-04 19:01:11 -0800

Tagging as release v3.8.0

--------------------

Shadowed:
- Added incoming absorbs to UFs, shown in front of incoming heals and can be capped like incoming heals
- Release the temporary variables the mover is disabled to GC
- Reorganize and slightly optimize the incoming module so it can be used for other incoming type bars
- Remembered to update the options TOC this time
- Bars that override visibility (Alt Power) will now register their tags properly
- Refactored combo points and subset modules (holy power/shadow orbs/soul shards) to reduce duplicate code
- Refactor aura points to be completely within the combo points system to reduce potential bugs
- Don't reparent as it seems to break TargetFrame no matter what
- Set the size/point of the hidden frame so we don't get errors
- Removed the Clique shiv for menus as it's been fixed in latest Clique
- Cleanup Blizzard frame hiding - Reparent frames we hide to reduce the chance of them showing because of other peoples incompetence - Use CVars to hide the arena frames while out of combat to reduce the chance of taint issues
- Added support for Mage's Rune of Power
- Added assigned role sorting for 5.2
- Implemented 5.2 menu system, not tested on non-5.1, but you're downloading alpha, so it's your fault if it breaks
- Add a config flag to hide totem bars if no totems are active
- Fix the logic used to force the raid frames to update, and also clear the children points before doing it
- Name the cooldown frames cause Tullers a jerk
- Don't muck with CRF strata if we aren't hiding it and we are in combat
- Added Rogue's Anticipation as an Aura Points trackable spell
- Only cancel auras if you click on an unit that is the player, not type of player (oops)
- If the compact raid frames aren't hidden, bump the frame strata up on the frame manager (again)
Optional Files (3)
File Name
Version
Size
Author
Date
Type
v2.3.3b
16kB
03-07-13 10:25 AM
v1.2.1
12kB
08-27-12 10:53 AM
r20110919
5kB
09-19-11 09:22 PM


Archived Files (66)
File Name
Version
Size
Author
Date
v3.8.6b
576kB
Shadowed
03-28-13 09:36 AM
v3.8.6
575kB
Shadowed
03-13-13 08:14 AM
v3.8.4
575kB
Shadowed
03-11-13 11:57 AM
v3.8.3
574kB
Shadowed
03-09-13 02:40 PM
v3.8.2
573kB
Shadowed
03-06-13 10:18 AM
v3.8.1
573kB
Shadowed
03-05-13 05:56 PM
v3.8.0
573kB
Shadowed
03-04-13 09:29 PM
v3.7.4
570kB
Shadowed
12-03-12 10:24 PM
v3.7.3
570kB
Shadowed
11-27-12 06:14 PM
v3.7.2
571kB
Shadowed
11-18-12 05:21 PM
v3.7.1
570kB
Shadowed
10-09-12 08:12 PM
v3.7
570kB
Shadowed
10-06-12 03:16 PM
v3.6.1
569kB
Shadowed
09-28-12 08:46 PM
v3.6
568kB
Shadowed
09-26-12 09:50 AM
v3.5.10
567kB
Shadowed
09-21-12 12:38 AM
v3.5.8
566kB
Shadowed
09-17-12 10:42 AM
v3.5.7
565kB
Shadowed
09-10-12 01:39 PM
v3.5.4
565kB
Shadowed
09-10-12 10:04 AM
v3.5.3
563kB
Shadowed
08-31-12 10:14 AM
v3.5.2
564kB
Shadowed
08-31-12 09:45 AM
v3.5.1
563kB
Shadowed
08-28-12 09:43 AM
v3.5
565kB
Shadowed
08-27-12 10:49 AM
v3.4.4
548kB
Shadowed
12-02-11 09:22 AM
v3.4.3
546kB
Shadowed
11-29-11 09:52 AM
v3.4.2
547kB
Shadowed
11-02-11 10:03 AM
v3.4.1
542kB
Shadowed
09-28-11 10:09 PM
v3.4.0
542kB
Shadowed
09-25-11 06:42 PM
v3.3.6
560kB
Shadowed
06-28-11 05:16 PM
v3.3.5
540kB
Shadowed
05-01-11 05:36 AM
v3.3.2
535kB
Shadowed
11-16-10 11:29 AM
v3.3.1
529kB
Shadowed
10-25-10 11:50 AM
v3.3
528kB
Shadowed
10-18-10 11:14 AM
v3.2.12
485kB
Shadowed
06-26-10 08:25 PM
v3.2.11
477kB
Shadowed
06-21-10 11:23 PM
r20100509
474kB
Shadowed
05-10-10 12:36 AM
r20100401
471kB
Shadowed
04-01-10 01:08 AM
r20100329
469kB
Shadowed
03-29-10 02:23 AM
r20100324
467kB
Shadowed
03-24-10 03:38 PM
r20100322
465kB
Shadowed
03-22-10 08:24 PM
v3.2.5
467kB
Shadowed
02-18-10 02:33 PM
v3.2.4
467kB
Shadowed
02-18-10 10:08 AM
v3.2.3
467kB
Shadowed
02-18-10 03:47 AM
v3.2.2
465kB
Shadowed
02-17-10 08:50 PM
v3.2
466kB
Shadowed
02-17-10 07:16 PM
v3.1
462kB
Shadowed
01-17-10 04:23 PM
v3.0.6
453kB
Shadowed
12-24-09 04:40 PM
v3.0.5
452kB
Shadowed
12-23-09 06:35 PM
v3.0.4
455kB
Shadowed
12-23-09 03:31 PM
v3.0.3
450kB
Shadowed
12-14-09 01:24 AM
v3.0.2
447kB
Shadowed
12-10-09 10:10 AM
v3.0.1
444kB
Shadowed
12-08-09 10:57 PM
v3
433kB
Shadowed
12-07-09 09:25 PM
r20091128
492kB
Shadowed
11-28-09 01:38 AM
r20091127
492kB
Shadowed
11-27-09 02:37 PM
r20091124
492kB
Shadowed
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r20091123
492kB
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r20091103
484kB
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r20091020
482kB
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r20091013
473kB
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r20091004
472kB
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r20090930
471kB
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r20090927
468kB
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r20090915
460kB
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r20090914
460kB
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r20090913
459kB
Shadowed
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r20090813
431kB
Shadowed
08-13-09 11:37 AM


Post A Reply Comment Options
Old 01-09-10, 04:44 PM  
JStrese
A Murloc Raider

Forum posts: 8
File comments: 55
Uploads: 0
Shadowed, when I put my debuffs on a target, the debuffs on him go like 20px left and a few pixels up. But when they apply a buff to themselves it goes back to normal.

(here are some relevant options that may or may not be the cause of it)
/suf > Unit Config > Target > Auras
Buffs
Checked: Enable buffs, Timers for self auras only
Per row: 10
Max rows: 4
Size: 20
Position: Bottom left
X Offset: 190
Y Offset: 43
Debuffs
Checked: Enable debuffs, Anchor to buffs, Enlarge your auras, Timers for self auras only
Per row: 10
Max rows: 1
Size: 20
X Offset: 0
Y Offset: 0

Gllitched: http://img200.imageshack.us/img200/8...0910165344.jpg
Fixed: http://img200.imageshack.us/img200/6...0910170619.jpg
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Old 01-09-10, 06:16 PM  
Frostantine
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
I hate to bother you so much, but I do need help once again ><
I figured out why I wasn't able to use the config, but now I can't set my focus bar. I can't rightclick on mobs? I don't know if this has anything to do with the TipTac addon I have, but I've yet so find anything that indicates that it's TipTacs fault. I've also looked through the options in /suf, and unless I'm blind I couldn't find anything :/.
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Old 01-09-10, 08:34 PM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 366
File comments: 2493
Uploads: 99
Forstantine: It's a Blizzard issue, nothing can be done about it.

JSTrese: That's because you are doing something unintended by using the X/Y offsets to move the aura locations rather than reposition it. It only happens because of the enlarge options, but it doesn't happen if you use proper anchoring like right top or right bottom.

Not something that's going to be fixed.
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Old 01-10-10, 03:09 AM  
Frostantine
A Kobold Labourer

Forum posts: 0
File comments: 7
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Ah well, thanks for your help nontheless ^^
Awesome addon aswell.
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Old 01-10-10, 02:06 PM  
snoopdobi
A Murloc Raider

Forum posts: 6
File comments: 20
Uploads: 0
Question Debuff stack numbers?

Hey,

First of all thanks for this great addon, using it for a while now and its great.

One question, I'm watching my target's target debuff list very closely and I want to see debuff stack numbers somehow more visible, I mean atm they are behind of debuff timer and its hurting my eyes to understand how many stack that debuff got at that moment, is it possible to setting anything to solve this problem or Im trying to hold my left ear with my right arm?

Thanks again.
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Old 01-10-10, 02:45 PM  
Shadowed
...
WoWInterface Super Moderator
AddOn Author - Click to view AddOns

Forum posts: 366
File comments: 2493
Uploads: 99
If you use separated raid frames and want to use multiple rows instead of one large one for each group, see alpha: http://wow.curseforge.com/projects/s...d-unit-frames/ need testing before I psuh it.

snoopdobi: OmniCC controls the timer, not planning on hacking it to push the debuff stack in front of it.
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Old 01-10-10, 03:25 PM  
JStrese
A Murloc Raider

Forum posts: 8
File comments: 55
Uploads: 0
The reason I did manual X/Y offsets was because your positioning seems to be bugged..

I set the X/Y offsets to 0, then set the position to Right Top, and all the buffs are in the same column going downwards (aren't they supposed to go right? since I -do- have "max columns" set to 5). However, I can temporarily fix this by checking "Anchor to debuffs" in the Buffs section, then re-checking "Anchor to buffs" in debuffs.

I basically want my buffs to go from left to right to the right of the target frame, and have debuffs go directly under them. I also want my debuffs on the target to be enlarged and have timers on them. If you have any insight to this issue, please tell me

Edit: To explain what I mean, here's a screenshot of before and after I toggle the anchor options.

Before: http://img197.imageshack.us/img197/231/sufbefore.png
After: http://img94.imageshack.us/img94/5664/sufafter.png
(I saved them in 8-bit quality to they wouldn't be massive in size)

Originally posted by Shadowed
Forstantine: It's a Blizzard issue, nothing can be done about it.

JSTrese: That's because you are doing something unintended by using the X/Y offsets to move the aura locations rather than reposition it. It only happens because of the enlarge options, but it doesn't happen if you use proper anchoring like right top or right bottom.

Not something that's going to be fixed.
Last edited by JStrese : 01-10-10 at 03:42 PM.
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Old 01-10-10, 03:39 PM  
snoopdobi
A Murloc Raider

Forum posts: 6
File comments: 20
Uploads: 0
Originally posted by Shadowed
If you use separated raid frames and want to use multiple rows instead of one large one for each group, see alpha: http://wow.curseforge.com/projects/s...d-unit-frames/ need testing before I psuh it.

snoopdobi: OmniCC controls the timer, not planning on hacking it to push the debuff stack in front of it.
Oh no way to do it then, well thanks for answer.
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Old 01-11-10, 11:26 AM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 390
Uploads: 0
Error with the latest alpha from wowace. I can't find a thread on wowace, so i guess i'll just report it here (have you considered making a topic in the Unitframes section on wowace so users can report errors more easily?)



1x <string>:"return function(unit, unitOwner)...":7: attempt to index global 'ShadowUFLocals' (a nil value)
ShadowedUnitFrames-v3.0.6-18-g99fafef\modules\tags.lua:157: in function `UpdateTags'
ShadowedUnitFrames-v3.0.6-18-g99fafef\modules\layout.lua:404: in function `SetupText'
ShadowedUnitFrames-v3.0.6-18-g99fafef\modules\layout.lua:114: in function `Load'
ShadowedUnitFrames-v3.0.6-18-g99fafef\modules\units.lua:206: in function `SetVisibility'
ShadowedUnitFrames-v3.0.6-18-g99fafef\modules\units.lua:510: in function <...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:370>
<in C code>: in function `SetAttribute'
ShadowedUnitFrames-v3.0.6-18-g99fafef\modules\units.lua:751: in function `LoadUnit'
ShadowedUnitFrames-v3.0.6-18-g99fafef\modules\units.lua:970: in function `InitializeFrame'
ShadowedUnitFrames-v3.0.6-18-g99fafef\ShadowedUnitFrames.lua:204: in function `LoadUnits'
ShadowedUnitFrames-v3.0.6-18-g99fafef\ShadowedUnitFrames.lua:76: in function `OnInitialize'
ShadowedUnitFrames-v3.0.6-18-g99fafef\ShadowedUnitFrames.lua:559: in function <...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:557>

Locals:
fontString = <unnamed> {
fastPower = false
widthID = "$healthBarRIGHTI0"
fastHealth = true
parent = SUFUnittarget {}
UpdateTags = <function> @ ShadowedUnitFrames\modules\tags.lua:155:
0 = <userdata>
availableWidth = 162.00000827486
}
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
1 = <function> defined return function(unit, unitOwner)
if( UnitIsDead(unit) ) then
return ShadowUFLocals["Dead"]
elseif( UnitIsGhost(unit) ) then
return ShadowUFLocals["Ghost"]
elseif( not UnitIsConnected(unit) ) then
return ShadowUFLocals["Offline"]
end

local health = UnitHealth(unit)
if( health > 999999 ) then
health = string.format("%dm", health / 1000000)
elseif( health > 99999 ) then
health = string.format("%.1fk", health / 1000)
end

local maxHealth = UnitHealthMax(unit)
if( maxHealth > 999999 ) then
maxHealth = string.format("%dm", maxHealth / 1000000)
elseif( maxHealth > 99999 ) then
maxHealth = string.format("%.1fk", maxHealth / 1000)
end

return string.format("%s/%s", health, maxHealth)
end:1
2 = <function> defined return function(unit, unitOwner)
local max = UnitHealthMax(unit)
if( max <= 0 or UnitIsDead(unit) or UnitIsGhost(unit) or not UnitIsConnected(unit) ) then
return "0%"
end

return math.floor(UnitHealth(unit) / max * 100 + 0.5) .. "%"
end:1
}
(for control) = 1
id = 1
func = <function> defined return function(unit, unitOwner)
if( UnitIsDead(unit) ) then
return ShadowUFLocals["Dead"]
elseif( UnitIsGhost(unit) ) then
return ShadowUFLocals["Ghost"]
elseif( not UnitIsConnected(unit) ) then
return ShadowUFLocals["Offline"]
end

local health = UnitHealth(unit)
if( health > 999999 ) then
health = string.format("%dm", health / 1000000)
elseif( health > 99999 ) then
health = string.format("%.1fk", health / 1000)
end

local maxHealth = UnitHealthMax(unit)
if( maxHealth > 999999 ) then
maxHealth = string.format("%dm", maxHealth / 1000000)
elseif( maxHealth > 99999 ) then
maxHealth = string.format("%.1fk", maxHealth / 1000)
end

return string.format("%s/%s", health, maxHealth)
end:1
(*temporary) = <table> {
1 = ""
2 = ""
3 = "Unknown"
4 = ""
}
args = <table> {
1 = <function> defined return function(unit, unitOwner)
if( UnitIsDead(unit) ) then
return ShadowUFLocals["Dead"]
elseif( UnitIsGhost(unit) ) then
return ShadowUFLocals["Ghost"]
elseif( not UnitIsConnected(unit) ) then
return ShadowUFLocals["Offline"]
end

local health = UnitHealth(unit)
if( health > 999999 ) then
health = string.format("%dm", health / 1000000)
elseif( health > 99999 ) then
health = string.format("%.1fk", health / 1000)
end

local maxHealth = UnitHealthMax(unit)
if( maxHealth > 999999 ) then
maxHealth = string.format("%dm", maxHealth / 1000000)
elseif( maxHealth > 99999 ) then
maxHealth = string.format("%.1fk", maxHealth / 1000)
end

return string.format("%s/%s", health, maxHealth)
end:1
2 = <function> defined return function(unit, unitOwner)
local max = UnitHealthMax(unit)
if( max <= 0 or UnitIsDead(unit) or UnitIsGhost(unit) or not UnitIsConnected(unit) ) then
return "0%"
end

return math.floor(UnitHealth(unit) / max * 100 + 0.5) .. "%"
end:1
}
temp = <table> {
1 = ""
2 = ""
3 = "Unknown"
4 = ""
}
formattedText = "%s %s"

---
Last edited by Skylinee : 01-11-10 at 11:26 AM.
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Old 01-11-10, 04:19 PM  
JStrese
A Murloc Raider

Forum posts: 8
File comments: 55
Uploads: 0
Got this error today after creating a new profile (I typed the name of the profile then hit enter, and the error appeared):

Date: 2010-01-11 17:17:00
ID: 1
Error occured in: Global
Count: 1
Message: ...terface\AddOns\ShadowedUnitFrames\modules\layout.lua line 341:
attempt to index field '?' (a nil value)
Debug:
(tail call): ?
...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:341: SetupBars()
...terface\AddOns\ShadowedUnitFrames\modules\layout.lua:112: Load()
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:206: SetVisibility()
...nterface\AddOns\ShadowedUnitFrames\modules\units.lua:1024: ProfileChanged()
...ace\AddOns\ShadowedUnitFrames\ShadowedUnitFrames.lua:411: ?()
...ade\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146:
...ade\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146
[string "safecall Dispatcher[3]"]:4:
[string "safecall Dispatcher[3]"]:4
[C]: ?
[string "safecall Dispatcher[3]"]:13: ?()
...ade\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:91: Fire()
...nterface\AddOns\Dominos\libs\AceDB-3.0\AceDB-3.0.lua:441: SetProfile()
...s\Mapster\Libs\AceDBOptions-3.0\AceDBOptions-3.0.lua:235:
...s\Mapster\Libs\AceDBOptions-3.0\AceDBOptions-3.0.lua:234
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9:
[string "safecall Dispatcher[3]"]:5
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:791:
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:611
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9:
[string "safecall Dispatcher[3]"]:5
(tail call): ?
...erface\AddOns\Mapster\Libs\AceGUI-3.0\AceGUI-3.0.lua:326: Fire()
...ter\Libs\AceGUI-3.0\widgets\AceGUIWidget-EditBox.lua:86:
...ter\Libs\AceGUI-3.0\widgets\AceGUIWidget-EditBox.lua:83
AddOns:
Swatter, v5.7.4568 (KillerKoala)
ButtonFacade, v3.3.288
ButtonFacadeEntropy, v3.2.55
Clique, vwowi:revision
DBMCore, v
Dominos, v1.15.2
DominosRoll, v
DominosTotems, v
DragEmAll, v0.7
FuBar, v
FuBarBagFu, vv1.1.6
FuBarDurabilityFu, v2.11
FuBarMoneyFu, vv1.2.2
FuBarPerformanceFu, v2.0.0
GearScoreLite, v3x03
InFlight, v3.3.001
InFlightLoad, v3.3.001
Mapster, v1.3.4
OmniCC, v2.5.9
OPie, v
OptionHouse, v
pMinimap, v30300.8-Release
Postal, v3.3.0
Quartz, v1.0
QuartzFocus, v1.0
QuartzGCD, v1.0
QuartzInterrupt, v1.0
QuartzLatency, v1.0
QuartzMirror, v1.0
QuartzPlayer, v1.0
QuartzRange, v1.0
QuartzSwing, v1.0
QuartzTarget, v1.0
QuartzTimer, v1.0
QuartzTradeskill, v1.0
RatingBuster, v
ShadowedUFIndicators, v
ShadowedUFOptions, v
ShadowedUnitFrames, vv3.0.6
SharedMedia, v3.0
SimpleBuffBars, v
Skada, v1.2-25
SkadaDamage, v1.0
SkadaHealing, v1.0
SkadaThreat, v1.0
Talented, vv2.4.4-release
TalentedSpecTabs, vv2.4.4-release
TBag, v
TidyPlates, v5.7.11
TidyPlatesCleanPlates, v1.9g
TipTac, v09.11.28
TipTacItemRef, v09.08.13
TotemTimers, v10.1.3
BlizRuntimeLib_enUS v3.3.0.30300 <us>
(ck=4a7)
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Old 01-11-10, 04:49 PM  
bigmase83
A Kobold Labourer
 
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Shadowed:

Hey bud, sorry to bother you again, but I have one more question. what is the tag to make an outline around text in a tag? can I just do it from your menu, or should I go into the tags and manually change the lua code? If I have to change the lua code, what is the code itself? Either way, could you give me an example?

Thanks bud and again, I get more and more impressed by this addon, kudos!
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Old 01-11-10, 10:43 PM  
bigmase83
A Kobold Labourer
 
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File comments: 24
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Also, is it just me or is there not an option for raid frame spacing (between the individual players - horizontally/verticall) I could swear there was but after redoing it I can't find it??
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Old 01-11-10, 11:18 PM  
Shadowed
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File comments: 2493
Uploads: 99
bigmase83: There is one, it might be flagged as advanced only. There are no tags for flagging a single tag text to outline, it's all or nothing.

JStrese: Does it always happen, or did it go away after reload?

Skylinee: Tickets are generally best place to report SUF errors, you have a custom tag it looks like. Anything referencing ShadowUFLocals has to be renamed to reference ShadowUF.L
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Old 01-11-10, 11:58 PM  
JStrese
A Murloc Raider

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It always happens, and comes back after a reload. Before I raid I have to toggle the two check boxes.. annoying

Want me to send you my settings for SUF (export > import)?

Originally posted by Shadowed
bigmase83: There is one, it might be flagged as advanced only. There are no tags for flagging a single tag text to outline, it's all or nothing.

JStrese: Does it always happen, or did it go away after reload?

Skylinee: Tickets are generally best place to report SUF errors, you have a custom tag it looks like. Anything referencing ShadowUFLocals has to be renamed to reference ShadowUF.L
Last edited by JStrese : 01-11-10 at 11:59 PM.
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Old 01-12-10, 09:03 AM  
blkmagik
A Kobold Labourer

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Buff stacks

For some reason i cant see the stack size of buffs on my target.

Have only really noticed it during the Saurfang fight.

Any suggestions as to what setting im missing to not get them to display?
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